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All Posts by LondonMagus

All Posts by LondonMagus

2 Pages 1 2 »
39 posts found
Originally posted by gschenk3

The red circles on the map that show nearly exactly where I should go and what I should do for a quest is a great thing, but it is making me lazy. I started playing MMOs with EQ back in 2001 when getting and actually finishing a quest required more luck and advise from other people than anything else. Back then if you wanted a map you either bought the incredibly inaccurate EQ Atlas or looked it up online.

Do you think this is a sign of things to come for MMOs? I don't think that WoW has added anything like this in yet or if they are planning on it, but because I've gotten so dependent on it I think I really will miss this feature on new games that don't have it.

The good thing about the markers is that because zones in most every game are in the 5 to 10 level range we're going to see the same scenery a lot. It's really not a question if we are going to explore a zone, we'll pretty much go everywhere in it during those times. Having to guess or search online for the location of an NPC or mob doesn't really add anything except for a very small inconvenience for the most part.

The bad thing about it is that if for some reason this was someone's first MMO they aren't really going to be able to transfer much of the quest experience in this game to any other they move on to. A very valuable skill of actually having to explore or search for answers just isn't necessary here.

So in closing...I don't have much of a point. It's a very interesting feature and one that I really enjoy, even though I know it's not the best for me.

Aren't you forgetting the 'Gamble Feature' where occasionally the red circles are utterly inaccurate & you spend ages searching an area that you know is wrong because you trust the map more than your own judgment.

Also, certain maps are so unhelpful they should win prizes. In some of the Greenskin RvR areas, the BOs & keeps are underground where the entrances are via long tunnels that are not marked on the map at all. If you followed the map you could run around in circles for hours while it told you that you should be already there. Just last night, several people in regional chat trying to rush to a keep defence gave up in disgust after a lot of swearing, language filter permitting of course.

To get back to the original point though, does it really matter when looking things up online like the 'Good Old Days' would still be technically cheating? Mythic seem to use the red circles to encourage zone exploration anyway & especially the PQ areas, so it isn't always a bad thing, at least in my opinion.

Originally posted by TdogSkal
Originally posted by mmodanno

Pfft.. like it wasnt that easy before.  Let's face it, Mythic has a hard on for Chaos, and this just proves it.

Your full of shit the BW is the most overpowered class in the game right now and that is an order class.

Eng out shine thier counter part as well.

Mythic has a hard on for Order, not chaos.


Agreed, if Mythic is somehow supposed to be biased in favour of Chaos, then why is it that so many Order classes get those ridiculously overused 'Bounce-back & Pull' abilities that make RvR look more like a Trampolining?

Why call a thread "PC vs Consoles : The Truth" & then present an utterly spurious argument that proves nothing.

If the OP had attempted to compare 'like with like' then he might have had a valid point but the two formats are radically different, especially when it come to MMORPGs.

PC MMORPG games are traditionally mouse/keyboard based although some people use controllers. The use of text input is taken for granted since people are using the keyboard anyway. Controlling selections & drop down menus is easy, with most people just using the mouse rather than the keyboard.

Console MMORPG games are traditionally controller based although some people have keyboards. The use of text input is limited as it is tedious to switch from controller to keyboard & many do not own one anyway. Similarly, a mouse is often easier to use for selections or controlling dropdown menus etc, but not everyone will have one so this which affects design.

The target audiences are also different, with Console games being much more about dynamic controller usage & jumping around. The list goes on & on, but most of it is fairly obvious. Some games implemented on both formats are pretty similar but things work best when the game is tailored to the hardware setup used

The 'PC vs Console' argument is less like 'HD-DVD vs Blu-Ray' & more like 'Real Ale vs Lager'. 

Originally posted by Raztor

WAR hits a new low on xfire with under 10000 hours played. Xfire so far has been spot on predicting the general trend in recent games so say what you will.

Either way, expect another big subs loss in the EA 1Q earnings report. I can't see this game reaching the end of the year. 


I suppose it's almost inevitable that so many troll threads degenerate into trash arguments about Xfire.

I would 'Say what I will' if it hadn't been said so many many times before how unrepresentive it is.

Originally posted by Haart

Yes, quite sure. It was inevitable that the die-hards jump on the bandwagon straight away to defend their game, the point is, if it was still that great you wouldn't have replied within moments to be honest. So many server merges already speaks for itself if you wanted another piece of evidence.

But anyway, I envisaged great things from Mythic after the wonderful DAoC. But to be fair, I knew the ship would begin to list the minute it was hit by the EA torpedo.  It is only a matter of time now.

Hmm, lets look at the stats. Less than 50 posts with almost all of them having been made this week. There are numerous sappy Fanboi posts on a variety of Darkfall forum threads & this sad attempt at provoking WAR players here.

Given your obvious allegiance, please don't try to argue about evidence of failure as everyone else has far too much ammunition. I honestly hope your chosen game succeeds but it looks far less secure than WAR & it has only just launched. At least you won't need to worry about server merges when they only have one.

WAR isn't perfect by any means, but in my opinion it is still great fun to play & it certainly isn't dead yet on my server.

According to your posts on the Darkfall forums, you are one of the lucky few who has actually got in so hopefully you will be too busy having fun to bother trying to provoke people here.

Have fun whatever you play, they are just games after all.

Everyone has their own pet hates about enemy classes that they think are over-powered, or pet gripes about ones of their own that they think are under-powered, but usually the side that wins is the one with a good mixture of class archetypes that learn to play as a team. Whilst all classes can solo PvE content reasonably well, none of them are really intended for PvP soloing apart from the occasional one on one battle.

In scenarios where random groups of players are thrown together it is common for tanks to zerg away on their own leaving the healers & casters to be trampled. Often the enemy even camps the respawn point to farm them when they try to get back in the action. The same tanks frequently hurl block capital insults in the chat channel & whine about not being healed. If you don't play as team, your side deserves to lose.

In Open RvR things are usually quite different as Guilds tend to be highly organised, especially those that use voice tools like Ventrilo to coordinate actions. Above all this is supposed to be a team game!

Several nights this week I have played in marathon RvR sessions to attack/defend targets across multiple zones. We were aware that the enemy might have players dual-boxing & eavesdropping on region chat, so we were careful to only use Warband/Guild/Alliance channels & Vent to organise our actions.

It was honestly the most fun I have had in ages, the enemy constantly thought we had several times more players than we actually had & we often bluffed them to run away even when sometimes we were badly out-numbered by suddenly appearing when they were not expecting it.

The chat on Ventrilo was hysterically funny as our Guild Alliance whilst being very well organised, doesn't take things too seriously & enjoys a bit of fun. Most of the time the voice channels were full of laughter because we play Destruction & we enjoy being evil.

Originally posted by leowyatt

I was in this situation a few days ago.  I just couldn't make up my mind about what I wanted to play.  If you want my honest opinion I would tell you to just flat out stop listening to other ppl, especially ppl on this site.

This site is nothing but a bunch of whiners and trolls.  It's down right sad to see what has happened here. Use it for general info, dev interviews, stuff like that but stay away from the forums.

As for what game to play? In my honest opinion WAR bores me to tears.  I just recently went back to AoC and I'm very glad I did.  Don't believe what the haters here say about the game.  Try it for yourself.  If you have the comp to run it you wont be disappointed.  In the end tho just play whatever makes you happy.  If your having fun who gives a shit what other ppl say.

Just my 2cents

*Edit* Both games saw server merges btw.  It has really made a huge difference in server pops in both games.  In a good way =P

It's funny, I agree with your comment about just play what makes you happy but have the exact opposite opinions about WAR & AoC. I am still very much enjoying WAR, but after a while AoC really did almost bore me to tears.

For example, I like to try out new careers using several Alts, but never bothered in AoC because the thought of having to endure 'Torture-age' over & over again was just too depressing. Not that creating Alts in WAR doesn't also involve quite a lot of repetition, but at least there are three different starter zones.

The specific likes & dislikes aren't worth dwelling on, but for me at least WAR has a much better community feel & the game seems far more enjoyable. That is just my opinion though & as you suggested, people should play what makes them happy.

Given the history of the game & some of the comments by Beta testers, I think it's a little early to be considering Darkfall a threat to anything at present, especially since Aventurine don't have the hardware to support that many players from launch & are relying on new income to buy further equipment.

Good luck to them & if they succeed I will be impressed, but like many people I am still quite sceptical.

Originally posted by Lithoman

Lots of great suggestions here. I especially like the idea of Pern.

My suggestion though would be Tad Williams'  "Otherland" series. Very  near future Science Fiction.

Lot and lots of possibilities there... If you've read it you know...


I was just about to suggest 'Otherland' as well, a wonderful series of novels that could be a great MMO.

How about the 'Wild Cards' mosaic novel series? Super powers but not  in the usual sense, plus the world setting had lots of interesting dynamics & political intrigues that might be good for an MMO too.

1. I used to have a fair amount of lag on my old rig, but since I finally allowed it to retire & upgraded I barely have any lag at all even at high settings. There are still occasional issues relating to certain spell super sparkly effects in RvR & Scenarios, but even these can be minimised by customising the settings.

2. Never had much of a problem with the animations. They aren't exactly the most impressive I've seen, but they aren't that bad either & I don't experience any bugs. I did have an infrequent glitch the other night where my mount occasionally seemed to be sliding around on it's arse, but that seems to have been a one-off.

3. I play on a Med/Med EU server & that seems to work pretty well. There is usually some RvR going on, but obviously not in every realm & every Tier 24/7, so if I want to join in it's usually just a short flight away. I have no problems getting into scenarios & they usually pop within ten minutes, often within ten seconds.

Obviously the game isn't to everyone's tastes, but as long as you pick a reasonably populated server there should be enough other players that enjoy it immensely for you to potentially do the same. I am currently enjoying WAR very much, but it is just a game not a religion. I don't understand the people that are obsessed with either loving or hating something, games are just entertainment commodities. If you feel like returning, try it for a month & see how you feel.

Originally posted by neller2000
Originally posted by LondonMagus

I couldn't answer the survey as it did not seem to have been created to generate a sensible response.

Whilst the game may not yet have lived up to the investors hopes, there is no logical reason to shut it down provided that it still makes more money than it costs to run.

Since many features were publically cut from the game quite a while before launch, there is obviously still a lot of new material to be released to keep existing players interest & potentially attract new ones without requiring huge new development times or costs.

I am in a large guild which is highly active & only know of one recent player who quit, which was probably more to do with being lured back to EVE rather than actually disliking WAR.

I don't know  the server running costs, but if my server in the EU is any indication there are still plenty of active players. There were far too many servers at launch, but once the server relocation programs are complete & any players left on minority servers are finally merged with others, most should at least earn their keep.

A hell of a lot of companies all over the World & in almost every market sector are making cutbacks in the current recession so all this talk of 'Final Death' is just plain silly.

When people discuss things such as final death for MMO's, WAR is on the cut & paste direct course for doom just like the rest of those failures in recent years. They have tremendously cut developing staff back, as well as customer support staff, not just once but twice even recently. Thay have merged servers and done free transfers. They have lost subscribers in the hundreds of thousands in less than 4 months. Many people who quit cited a total lack of stuff to do, many cited lack of PvP and RvR and a PvE feel to the little endgame there is.

It doesn't really matter if a few things are missing, when those things aren't going to make up for any of the reasons people quit. Oh look, they're adding two MORE classes. So? Do you think the people who quit did so because of a lack of classes and will come back because of two new classes? Oh look, a new dungeon! So? There's already plenty of boring dungeons in the game as is and no, that it's a cool special dungeon with a gank risk isn't exactly a new and exciting thing to make people come back again. The basic problems which made people quit are STILL going to be there. They could add 500 new classes and it wouldn't make a difference.

And no, your server isn't an indication that it's going well. That 95% of all the U.S. servers are medium/medium and low/low however is an indicator of the opposite. All the servers need to be full to offer a reasonable amount of gameplay when it comes to WAR. Medium just doesn't cut it, at all.

Death for MMO's is never total death. It's a stale state where nothing really new surfaces but die hard fanbois keep paying and praying something new happens NEXT month. Welcome to SWG and PS among many others.

WOW, thanks for that. Now that I know that the last year was no different for World trade than the ones preceding them I can stop worrying about potential unemployment or the state of my pension fund. The current financial climate is a major factor in many recently announced job cuts but often these are the result of failures in the parent companies rather than the people directly affected.

Thanks also for correcting me that it is impossible to have fun on a Med/Med server, I must go & inform all my guild mates that we are just deluding ourselves and we aren't really having a ball participating in huge sieges with multiple full warbands all fighting at once. It is all just in our collective imagination because according to a renowned industry expert 'Medium just doesn't cut it at all'.

Whilst the PvE content is debatable, the main reason for a lack of RvR & PvP would be if you were on a Low/Low server. Initially I did roll on such a server, but switched after the first month to my current Med/Med one where I joined a decent guild & haven't looked back. So far I have only played Destruction but if I wanted new material I could just roll Order on a different server. Since I am still very much enjoying my current realm I will save that option for later.

All new MMO launches see big drops after the first month because many players never intended on staying & just wanted to try it out. WAR suffered badly from the server imbalance issues, but on my server there always seem to be a fair few players around & plenty of opportunities for RvR & PvP. The membership in my Guild is rising with few departures & most members being fairly active. WAR isn't perfect by any means, but it is still fun to play for a lot of people & as long as that is enough to keep the game afloat, isn't that all that matters?

People are very fond of throwing terms like Troll & Fanboi around, but as far as I am concerned it's just a game. Whilst I still enjoy it I will keep playing & when I don't I will find something else. Contrary to many of the posts on these forums, there are not only two points of view. Not everyone who enjoys the game is a 'Slavish Fanboi' just as not everyone who has quit is a 'Hatefull Troll'.

Death for MMOs is indeed total in some cases, but by your definition WAR has a long way to go before reaching that since there is so much potential new content. This is probably one of those semantic issues, where you will just claim that 'New' & 'Really New' are entirely different things. Unfortunately though, few things are ever 'Really New' so you must find life pretty dull.

I couldn't answer the survey as it did not seem to have been created to generate a sensible response.

Whilst the game may not yet have lived up to the investors hopes, there is no logical reason to shut it down provided that it still makes more money than it costs to run.

Since many features were publically cut from the game quite a while before launch, there is obviously still a lot of new material to be released to keep existing players interest & potentially attract new ones without requiring huge new development times or costs.

I am in a large guild which is highly active & only know of one recent player who quit, which was probably more to do with being lured back to EVE rather than actually disliking WAR.

I don't know  the server running costs, but if my server in the EU is any indication there are still plenty of active players. There were far too many servers at launch, but once the server relocation programs are complete & any players left on minority servers are finally merged with others, most should at least earn their keep.

A hell of a lot of companies all over the World & in almost every market sector are making cutbacks in the current recession so all this talk of 'Final Death' is just plain silly.

For me it's not so much 'Uncanny Valley' as 'Dawn of the Dead'.

I am a big fan of Anime so I have no problems with movies that don't have real people in them, but when CGI tries to cross the line from 3D cartoon animation to realistic looking humans they often end up looking more like animated corpses.

I have both 'Final Fantasy - Spirits Within' & 'Final Fantasy - Advent Children' on DVD, but whilst I still enjoy watching both, the former looks like it is populated by zombies, whilst the latter is like watching a 3D anime.

I have Beowulf on Blu-Ray also, but somehow that found a compromise that avoided being creepy.

Originally posted by pencilrick

Part of the goal in acquiring uber gear is to impress other players with your achievements and (in-game) courage.  But if your gear is purchased... well, no one respects purchased gear any more than they respect high level characters bought off of Ebay.

You can brag about gear you have earned, but no one can brag much about gear they bought.

So, the microtransaction will be a failed model in gaming.  Might be successful money-wise, but in terms of true gaming standards will be a letdown.

Just my two coppers....


I suppose it all depends on whether they can lie about where they got it from.

Originally posted by wolf13xxx

Greetings all.

Straight to the point. WAR has one of the best back stories ever, I'll give it that. One of the reasons I Joined the game is the story. It's graphics are good. And PQ's are a refreshing thing to mmo's

That's about it.

First thing that pops into my mind is the bugs. Pretty much every week you get a update fixing a list of bugs longer than Ron Jeremies Schwang. in the 1.2 patch their are over 500 bug fixes. You are  basicly paying to play open beta. Lots of times you will go to summon your mount and your horn sounds over and over ad nauseam. Or you can attack with your weapon w/o drawing it, which sorta takes you out of the immersion of the game.  You will randomly be dismounted at times. Or when your attacking a Keep lord (WOW equivalent of a dungeon boss) They will randomly attack players or run off and reset after they kill half your warband (raid).  Their tier 2 elf keep lords on both sides are notorious for this, and it makes for a very frustrating experience. 

Another nuisance in the game is the loot roles.  Again I reference Keep sieges. Many times I've done very little while fighting the keep lord (I stood outside and watched the back door and didn't fight the keep lord till he was allmsot dead). I placed first overall, and my role bonus kept me first. Why did I get that? I basicly screwed someone who worked to get that npc down out of their rightful gear. Other times I've ran in, killed all the other sides healers (PCs) and jumped on the keep lord and placed 56th on the roll. OK Wait a minute, I did all that work and got nothing? why?

Next is the customer support. I completed a quest, and didn't get the item reward. It was a particularly nice reward as well. I petitioned the GM's and they took 2 weeks to reply, by the time I got a response I had outleveled the item and for what it's worth the GM said I hadn't completed the quest and couldn't give me the item I had wanted even though I am looking at the completed quest in log in my journal. Loveley.

PvP lacks a sense of purpose. You run around, take the keeps and battlefield objectives, and go to the next region. The opposing faction runs around behind you and takes it back. No real loss to you. You just run back and take it again. It feels pointless to be honest. No real sense of urgency either. if your looking for some meat to your pvp go somewhere else.

The class balance is horrible. Some classes are the win button (Witch Elf and bright wizard) Witch Elfs counterparts are laughable, the witch hunter. They do about 75% (if that) of the witch elf. They lack the stuns, knockdowns and other crowd control that the Witch elf has.  In the WAR Forums the witch elves are getting nerfed and their basicly laughing about  saying that their most of their damage comes from their main abilities and not their kiss (which is their combo point ability). So no real loss to them. THe bright wizard nukes everything they can find and usually runs away before you can close the distance. Also a lot of classes have knock back which is vastly overpowered.  If you encounter any class that has one, your in for a flight that goes on forever. Usually you get knocked off a cliff and land in lava or something like that and they get a easy kill. It's rediculous that a game that is suppossed to be more skill based that WOW has it's 1 button wonders.

Another aspect of RvR that will iratate you is the zerg swarm. Any PvP style game has this problem but WAR Takes it to a new level.

Also you can forget about healing if your not a tank or another healer. Melee and ranged DPS Classes die far to much, and inflict far to little damage (Witch Elf and Bright wizard excluded).

Lastly, the Devs seem completely biased towards Destruction. For the 1st few months of hte game the order side suffered both in the PVE and PVP side of the game, due to lack of a human tank. Few people played the Elf and Dwarf tanks, whereas lots of people play Destruction tanks. Witch Elves Trump virtually every other class, and in general Order is inferior both in classes and in numbers to destruction.

In closing the game is great in tier 1. No real reason to go past that. If you got annoyed by WoW's PvP them you will be wasting your money if you purchase this game.


Well that's your interpretation but many other players disagree.

1. Bugs, yes there are still a few but this has been true of every MMO I have played, including one sthat have been live for many years. On the whole though, I am not affected by graphic/memory bugs anymore as most of the early ones seem to have been fixed. In my experience 'Dismounting' isn't random at all, rather it occurs whenever the game registers you as being actively in combat, e.g. take any damage/debuffs. Not sure about the comments on Keep Lords as whenever I have played RvR the 'Keep Lords' were the least issue & enemy players were the real problem. I agree that the NPC AI is pretty bad, but it sounds like you were trying to take undefended enemy keeps with a small Warband.

2. Loot rules, they have acknowledged that there is an issue with Siege Loot rules that is due to be fixed soon. I agree that it should have been fixed by now, but so far it hasn't spoiled my enjoyment of the game.

3. Customer support. I haven't had reason to contact customer support so far so not sure what to say, I wouldn't lose any sleep over a low level quest reward though as there seem to be plenty around.

4. Goal of RvR. The more complex achievement in RvR is to 'Lock the Zone', this take smuch more effort & coordination but once achieved the enemy can't just run back & take it again, they have to wait a long time.

5. Class Balance. I agree that some classes seem over powered but it isn't as simple as you imply. Having killed quite a few bright wizards in both RvR & scenarios, they aren't exactly invincible. I have a DoK and a Magus, both of which have their advantages it's just a matter of learning to use them effectively.

6. Knockback. I definitely do agree with you on knockback though, this seems to be heavily biased toward Order classes & is completely stupid. Scenarios often look more like a production of 'Peter Pan', since half the characters at any given time are airborne. Where they also contain natural hazards like Lava pools it just makes the whole thing random & pointless. The worst thing about knockback though is how it encourages 'Order Zerging' since they just charge around attacking anything & then use knockback to escape if they start losing. I wouldn't mind if Destruction could do the same, but sadly not.

7. Zerg swarm. As mentioned above, the fact that so many Order classes get knockback seems to encourage this, but Destruction tanks tend to prefer solo zerging which makes the problem worse. When Destruction act as a team they have the advantage but all too often Order get away with just zerging all the healers & DPS classes while the tanks run round randomly hitting things. To be fair though, this is really the player's fault rather than the game itself.

8. Healing Bias. I must disagree with you here, as many times I have managed to defeat enemy tanks as a Magus thanks to great healing. Provided you have good healing support, tanks often realise that they have made a big mistake when they attack squishies. Unfortunately there never seem to be enough healers on Destruction though. I made my main character a 'Combat Healer' precisely because of this!

9. Destruction Bias. I must entirely disagree here due to the previously mentioned 'Knockback Issues'. Of the Destruction people that have quit the game, being pissed off with how stupid knockback makes RvR must be fairly high factor. It doesn't matter if technically some Destruction classes have better advantages when they spend half the time randomly bouncing around all over the place. Until this issue is resolved, Order will always have an unfair advantage, at least in my opinion.

10. Tier one is the best????? Surely you must be joking, I found Tier one to be enjoyable but nowhere near as much as later Tiers. In particular RvR barely even gets going until Tier Three, with Tier Four being best.

Yes I will happily admit the game has many faults, but despite all of them it is still immensely enjoyable & well worth trying. Clearly it wasn't your 'Cup of Tea', but life would be dull if everyone was identical.

I am in the UK as well & whilst I never had problems with using US servers in previous MMOs, to be honest it is much better being in the same time zone as most of my guildmates rather than constantly being at least five hours ahead.

I agree that GOA are utter $%&# though.

I couldn't vote in the poll as the options were too limited.

Personally I really like the graphics, although though the elf character models could do with a bit of improvement. Whilst a few of the zones do look a bit bland, many are almost breathtaking.

I think on the whole the design captures the essence of the Warhammer Universe very well.

Originally posted by PatchDay

Yeah DF should be pretty close to "The World" in many ways. And you might be able to make your character look young or old if thats what you mean. I saw .hack too awhile back somewhere on TV but cant remember people 'aging' in "The World".


Surely sir, thou art jesting!

Whether it is the developer's that are at fault or their investors for forcing them to cut corners is irrelevant, MMO Developments are not charities!

If you start playing a new MMO & discover it has many faults & missing features, about the only reason to keep playing would be if you enjoyed it despite it's flaws & thought that by giving it your continued support it would continue to grow & improve.

If you would not put up with bad products & service in other areas of life out of sympathy for the vendor & their kid's college funds, then why on earth would you do so in gaming?


I recently created a 'Magus Alt' on the EU Server 'Karak Hirn' & have had no problems getting into scenarios in T1 or T2. PQs have always been a bit sparse though unless you find a group in advance.

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