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All Posts by GrumpyJester

All Posts by GrumpyJester

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40 posts found
This game is shaping up to be a 40k-themed version of Planetside. Please prove me wrong.
Originally posted by Waterlily
Originally posted by immodium

What I find unusual is why someone would play a game and think "I need to get my sexual orientation/religious/political views involved somehow"

THIS, why the hell are people bringing their sexual orientation into games, not only is it completely immersion breaking to bring up political and sexual topics, KIDS play these games, keep your sexual desires OUT OF THE GAME and go talk about it on a forum that deals with sex


Why on earth would this be about sex? LGBT could just as easily be explained in terms of who you love. Kids certainly don't need to be protected from this, there's nothing "mature" about it.

Religious guilds are fine. LGBT guilds are fine. Guilds for people who love Dr. Who are fine. Guilds for people who love cats are fine, etc.



Make your guild based on "preference", whether it's religious, sexual or otherwise. Why on earth would we ban that?


Originally posted by KBishop

I've always had a bit of a problem with being a part of the LGBT community because of this particular reason. Making a guild exclusively involved with LGBT sounds nice in theory, but is totally counter intuitive. The guild by definition essentially reinforces the idea that being LGBT is in fact different, because this guild is focused entirely on that difference. If the LGBT community wants acceptance by reinforcing that we are equal to straight people, then parading our difference from them is certainly not exactly the best way to go about it.

in my opinion anyway.

Yep, agreed. Still believe we shouldn't ban LGBT guilds because of this though (not to imply that you do, but since "to ban or not to ban" is the topic of this thread).

Warhammer Age of Reckoning - because it was so close! A lot of great design went into that game, which is why its failure is so disappointing.


Guild Wars 2 - was the opposite, in that it didn't even come close to my expectations. It's disappointing in how far it missed the mark for me.

City of Villains had my favorite questing, because almost all the quests were part of story arcs. The Secret World does this as well.


I really don't like the random one-shot "Could you bring me some X?" quests. Lord of the Rings Online was looking good, until random "Could you bring my some pies?" quests happened. Guild Wars 2 is even worse in this regard.

Warhammer Online.


I loved that game, though it had many flaws. But the reason I hate it is because I never felt so milked for subscription money. Paying a monthly fee and only getting very minor updates, very slowly. And then having to buy a leveling pack as well...horrible!

I really don't like the game, but if you guys do more power to you. However, since you asked, here's my list:

  • The storytelling is too 'cute' to inspire me, there's nothing morally complex going on and almost all the NPCs are clichés.
  • Teleports all over the map, tripping over the same events, no seamless world; it's all incredibly gamey. About as much immersion as sitting in Orgrimmar to wait for instance pops.
  • Karma hearts...MMOs never felt this grindy, especially since they usually involve boring chores like collecting apples.

No, it did not live up to it for me.



It's been a while since I played an MMO that was this grindy before level 10. I need levels before I can see more of the world / experience more of the personal storyline, and the only way to do that is to grind. Either I run around for events I've probably already done before, or I try to fill karma hearts with tedious "collect ten apples" chores.


I was so desperate for XP that I started doing the daily achievements...find ten different mobs to kill, gather 10 resources. Big disappointment.

I do think MoP will be the least succesful expansion so far. It will not break Cataclysm's record.


However, I still think it will outsell GW2, especially within the first week of release.

I prefer immersive forms of travel, like in WoW, to instant teleports.

Wow people, really. I guess I should thank some of you for showing the 'hate' in action...



Why are there people so eagerly wishing for the failure of MMO titles? It starts when the MMO is still being developed ("this game is going to fail!"). After launch you have the waves of troll attacks. And finally, as subscribers inevitably start dropping they do their victory-dance ("It's dying, it's dying!"), no doubt hoping to hasten the MMO's demise. Phew, another MMO slayed!


Why are they so eager for failure?

I actually felt somewhat immersed in City of Villains (and Heroes). The fact that you do one story arc at a time helps a lot, makes you feel like the protagonist of a story (even though it started out slow back then). Having a shopping list of 'quests' (especially the ones that involve capturing rabbits or gathering ingredients) quickly remind me that I'm playing a game.


The other MMORPG in which I was somewhat immersed was actually World of Warcraft, but that only lasted briefly.


Age of Conan was immersive, but had a bit too many 'random' quests, especially as the game progressed.

Originally posted by Loke666

Yeah, it is too bad but RP servers havn't really worked for many years anyways.

I don't think I been on a server with more than 10% RPers in any game the last 10 years.

We shouldn't be making this an all-or-nothing deal, because then we end up with nothing. So what if it's not 90% RPers? So what if names aren't regulated? So what if nothing's regulated at all?

It would still allow likeminded people to know what server they should roll on, so they're more likely to create a server climate that they enjoy. All that's required is a label. No extra expenses, no extra effort.

Man that's sad. I love RP servers, not because I'm much of a hardcore RPer myself (though I love lore and immersing myself in the game), but because of the casual attitude there. There's always that little something extra...I love seeing a player-driven "city guard" roleplaying in the town square, stuff like that.


I'm sure there are going to be "unofficial" RP servers, decided by some dedicated RP site or group, but I've only ever seen that work in City of Heroes (which tends to draw in a lot of RPers in general). Most other games it's just not the same :(

There's plenty of stuff to dislike about GW2. I personally don't like the setting/races, the way they highjack your character in cutscene dialogues, or the fact that you automatically "level down" when you go back to starting areas.


I'm going to try it out though, because it does a lot of interesting stuff as well :)

I burnt out way too heavily on WoW to appreciate this game. The story parts are fun, but I don't like having to play an outdated MMO in-between.

I think the game will end up retaining 1 million subs, which I would say is a mediocre success.


Though burn-out/boredom is a big risk (same endgame options as WoW), I think people are more likely to stick to this game because of the storyline. It helps you to bond more with your character, which increases retention.

Originally posted by Foomerang

I really like this news as well. I just hope it lasts. Bioware has already said they are interested in implementing arenas as post launch content. Not a fan of esport pvp in mmos. I honestly hope it never makes it in.

Arena's will only suck if they become the One True Way to good gear. And seeing as how Bioware allows us to swap out PvP currency, I doubt that's going to be the case.

And truthfully, if we're going to have Huttball, then gladiatorial combat fits in perfectly as well.

Originally posted by reslinal

1. Customization (including character creation, UI, ship and companion customization)

  • Select between dozen or so preset faces/bodytypes for your character. Similar to WoW, but with more options.
  • Very little to no UI customization
  • Choose between a couple of preset looks for your ship
  • No companion customization.

2. Re-playbility & Unique story content (amount of unique story quests per class)

20 hours of unique story-gameplay per class (not advanced class), the rest is shared with the rest of your faction.

3. Exploration

I have no idea. Usually not a big thing in themeparks, and I get the feeling BioWare is keeping its planet designs pretty tight/linear.

4. End Game PVE

One or two Operations at launch. Also a planet filled with daily quests.

5. End Game PVP

 Three war zones, world PvP on PvP servers, and a PvP planet for everyone where you can control objectives, kinda like a Warhammer RvR lake.

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