| 5 posts found | |
|---|---|
|
The Chronicles of Spellborn: MMORPG.com's Review
News & Features Discussion « General Discussion 5/29/09 7:25:58 PM
I played a couple of classes up to the f2p cap, but I just felt the game wasn't worth $15/month. If I want to spend time on lame quests where I'm gathering 10 boar meats from boars that have a 1 in 3 chance of having meat on them, there are a few decent f2p mmos out there with the same type of quest grind. The game does have some nice points and if they just had a competitive pricing structure I could see myself playing this a bit. |
|
|
The Chronicles of Spellborn: Character Creation Preview
News & Features Discussion « General Discussion 11/21/08 1:44:47 PM
I'd have to disagree that the general archetype -> specific class is a good thing. Eq2 used to do that, but they dumped it, so did Daoc iirc. It hurts replayability as you have to grind out the same common base class, again, in order to try a new specialist class. I can see where developers like it, as it has a nice story theme to it. Start off a commoner work your way to hero, but as a game mechanic it sucks.
As for the praise given to clothing options as being unique, I guess you've never played City of Heroes. Sounds like they've emulated CoH's system, which is a plus in my book. |
|
|
Runes of Magic: Dev Chat Log
News & Features Discussion « General Discussion 11/17/08 1:31:07 PM
Kerensky: I can't say much about this at the moment, as this is changing. We have had a PK-system that allowed people who flagged themselves "PK" to attack non-PK-flagged players. Kerensky: This didn't pan out as we wanted it to be - so we are changing the system right now. Kerensky: There's a good amount of tweaking to be done here.
lol, allowing pk to attack non-pk? That tells me we got a bunch of guys with no clue. Sure they say they're changing it, but allowing it in the first place? Does not inspire confidence Meh, it's free, so I'll give it a whirl like I do with most f2p mmo's, but the answers made the dev team sound rather unorganized with no coherent, guiding vision for the game. For example, warhammer was always put forward as realm vs realm pvp emphasis with a side of pve, whether they delivered is a matter of opinion, but you knew what they were shooting for. The Rune guys, I dunno what their plan is beyond promise everything from raids to cross-server pvp and see what they manange to get working. |
|
|
Wizard 101: New Payment Models
News & Features Discussion « General Discussion 11/03/08 11:05:07 AM
I enjoyed the free trial areas, even though I'm a bit older than the target audience, but didn't really feel there was enough in the game for me to suscribe. Micropayments for zones may get me to try the game out some more. Their website had $5 for 2500 crowns as their least expensive option but I couldn't find the prices in crowns for zone unlocks so I'm not sure what kind of deal they're offering. |
|
|
Atlantica Online: First Look Preview
News & Features Discussion « General Discussion 10/17/08 6:50:27 AM
I got to my mid 30s in the last closed beta. During the week or so between the end of closed and open I had unistalled to make room for other things. It's a decent enough game, typical fantasy mmog with level grind, the turn based combat being the main distinguishing feature. It is a very linear game, you must finish all the level 10-19 quests to be introduced to the level 20-29 quest guy to be introduced to the level 30-39 guy. Each set of quests takes place in a different dungeon, but has the same plotline: Something strange is going on, a peaceful place has turned dangerous, oh there's this ancient Atlantis technology corrupting them. Go beat the boss to turn it off. Heh, one of the quest steps was 'join a guild', so you're stuck on the quest chain until you join up. Cities are disappointing. You access the market, bank, etc through a window. You don't actually walk through the city to a npc. Consequently , peope zone into a city, just sit there and open their city window. This leads to a slow zone-in since there's a huge crowd at the zone in point. Oh, and only one city in the world, Rome, has a bank with inventory slots. The rest just store money with a withdrawl fee. Loot comes in boxes, click the box get a random piece of equipment. Same with skill books. Got very annoying. Crafting was ok, ton of materials to keep track of with not much inventory space, though. Buy a auto-craft license so you can just click the make this button and sit while the progress bar fills up or you can go fight., as fighting also fills up the crafting progress bar. Craft stuff to earn crafting xp, once that's full you either pay an npc to level your skill, or find a player with a higher crafting skill to lvl you. Oh, yeah, the crafting npcs (one for each tradeskill) wander the entire world map. Want to find them? Pay another npc 1,000 to get their current loc, then go chase after them. |
|
| 1 Page | 1 |