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9/25/08 3:57 PM
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Viewed 382, Replies 11
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Just thought I'ld throw this in. Yeah! Servers crashed and reset. All of us master PR diggers run to PR to dig supreme mats. Server resets reset the supreme nodes so that they have mats. So a lot of us actually like crashes as long as the server isn't down long. |
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9/09/08 4:30 PM
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Viewed 1107, Replies 28
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Z3r01, sorry you can not reccommend Ryzom to other players. I however , do reccommend Ryzom. Great game, has kept me interested and having fun for over 16 months of play time. Have to agree that the missions on Silan can at least use some polishing. However they do do a very good job of introducing Ryzom's game play to new p[layers. Personally I found them quite challenging myself. and somewhat diverse in goals. The apartments are just for storage as far as I know, however there are plenty of sites in the city and the wilderness that are great for group meetings/RP -- such as the Pyr Baths or Darkmoor. All craftable items actually have 3 different quality levels of patterns that do look a bit different iirc. The higher quality patterns take more mats to make and last longer too which is why your guildies prob just made the lower quality pattern for you -- equipment is rarely worn out by one user at lower levels -- you'll out grow it before it wears out almost always. There are some high level craft patterns that are drop by Civilization Boss mobs that have pretty unique looks but that armor is usally saved for Op battles and the such as it too can be worn out. But basically your right there are the 4 civilization armors to choose from and the color of the armor is detemined by the mats used. A quick check at one of the guild websites gave 61 different mob skins in Ryzom. Of course there are multiply levels of many mobs in many different level zones, with the size of the mob varying quite a bit. As for what you thought were boss mobs killed on the trek. More likely than not they were roaming named mobs and I'm pretty sure you only went thru one top level zone on the trek. So what you saw were less than highest level named mobs. Take the time to get to where you can get to Kinkoo and watch what it takes to get him. And there are the Civilization Boss Mobs too which take real organization by at least 12 players I think. Personally watched larger groups get wiped. There are no dungeons per se in Ryzom. There is the Ryzom ring for player created content which can be made into dungeon type play. And there are maze areas in some zones which are pretty neat. And some might argue that the PR zones are just huge dungeon type areas. The Kitin Lairs from the videos definitely apear to be dungeon type areas. Never actually been into one of the big lairs but did go into a small lair in a lower level zone and barely got out, lol. The main PvP in Ryzom are the Op battles which gulds along with their allies fight over. The OPs give special mats needed for special craft patterns, cats for increasing exp gain, special stat buff items. Basically we currently have 2 main alliances on Arispotle. Currently the Kami Alliance appears to be dominating the Karavan Alliance but that might change, the Karavaneers were dominating like 12-18 months ago. And some have tried to get other alliances going, but that's a hard go. As for other content, there is not much currently going on with events but it is suppose to be a big part of Ryzom and with all the new players we are seeing, a lot of us are very hopeful that the new owners/developers will be able to bring back events again. Also the encyclopedia missions could be developed much further but currently there are not a whole lot of encyclopedia missions but there are 8 or so with some nice rewards but nothing one really needs. There are also a lot of missions available from Karavan/Kami, civilization, and tribe mission givers. The rewards are mainly fame. Other than raising Kami or Karavan fame, or maybe a civilization fame -- there's not much reason to do the missions currently but they are there for those that like that stuff and some do them. You might find the ways of raising skill levels bland but I do not. I'ld sure like to know what game really does it better than Ryzom. You want skills to just raise with time? Some games lead you around with quests, sort of nice if you like being lead around like that but its just quest grinding to me and usually repetitive with just a different mob in a different location for each quest but pretty much the same. At least in Ryzom you can choose how you like to level, want to do plant fields?, want to cull the herds of herbivores?, hate them doggies?, want to protect the homins from the Kitin mobs?, and there are some mobs that don't really fit into any of those categories. Want to fight in an area were you can pretty much just fight the same mob time after time? Want to fight in an area with multiply herds of multiply types? And how about the migration of herds, herd behaivor, herd interaction with carnivores feeding on herbivores or at least trying to. Some areas are pretty much always the same, other areas the mobs change with the seasons. Ryzom is repetitive to a certain extent but the dynamics do change along the way to a master. For instance in foraging, focus is usually not an issue till lev 160 or so. Up till then you get good focus gear for your skill level and you can use your best foraging actions. However after lev 160, it just doesn't work that way at least it didn't for me and other diggers I talked to. That last statement of yours applies to every MMO I've ever heard of, even EVE which gives you skill levels with time subscribed -- prob is you still gotta grind out stuff for in game currency to buy equipment. I'ld sure like to know what other game you've played where you got free equipment so easily. And all those guildies taking the time to trek you to all the civilization capitals. How long did that take?-- 4 hours or so? Personally, I've found Ryzom to be an awesome game and nothing else out there that I've read about or tried has come close. There are some that are in development that look and sound good but we'll see if they can deliver. Give Ryzom a good try and you may find it out to be the game for you. And I doubt you'll ever get a better deal to try Ryzom than what is available now. |
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9/03/08 5:41 PM
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Viewed 802, Replies 18
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Ok, I basically knew nothing of the supernodes. Have only heard players use the term. I did a search of the Ryzom forums for supernode and got no forum posts with supernode in the title. There were like 25 or so discussions that has supernode in them -- even found one where someone asked what is a supernode and there was no reply to his question. I have checked the ryzom.raum maps and think I know the supernode locations now and some idea of how they work with the talk I read in some of the forum discussions. Supernodes sound sort of neat but with all the time I've spent down there in that general area I've never seen them or supernode diggers or any PvP associated with it. From the posts those who know how supernodes work know when they are diggable and it only lasts a short time ( 3-12 mins ). There are still the normal PR Supreme mats in the Lands of Umbra areas with normal supreme mat mechanics meaning maxQ150 and max Q200 diggable in the Lands of Umbra depending on the areas general level. Some posts seemed to imply to me that all PR supreme digging is PvP. Which doesn't sound good to a lot of players that are looking for something challenging to do outside of the big power guilds that can controll the supernodes if they wish. All the PR zones or areas depending on how you look at them have a location for each specific forageable mat ( 47 iirc ). There are 4 Q250max areas, 3 Q200max areas ( 2 are PvP areas; 1 is a neutral area), 2 Q150max areas ( both PvP areas). Other than when there is PvP over the supernodes, I've never heard of serious PvP over the normal supreme/excellent nodes. Each mat site has a certain amount of supreme and excellent mats that can be dug there till they have been dug out. The counters only get reset with server resets as best as I know. Some dig sites are very safe to dig, others just completely nasty. I've been able to dig all the normal node sites with a small group, not always easy and sometimes downright nasty as it gets. Experienced and talented solo diggers can dig a lot of sites. Supernodes sound sort of neat and the PvP with them could be intersting, hope to at least give it a try sooner or later. |
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9/02/08 6:27 PM
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Viewed 551, Replies 13
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Sasi, well put! |
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9/02/08 6:21 PM
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Viewed 802, Replies 18
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Just a small note: The high level Q250 diggable PR zones are neutral zones not PvP. I did check today. Some players do use their PvP flag but that is their choice. There are limited amounts of Supreme and Excellent mats in PR zones -- one person can dig a mat out quite easily. Many of the mats are in dangerous areas and mob fights or other tactics may be necessary to dig the mats. And if 2 or more diggers or dig teams want the same thing they may be competive over it but you do not have to PvP for it unless of course that's what you all want. There is a zone of 4 PR areas called the Lands of Umbra that are PvP areas -- 2 areas are Q150 max diggable and 2 are Q200 max diggable if I am right which I'm pretty sure of. I've only been ganked there once and did get a rez, and the player that did it is the only player I've heard of doing/enjoying that. I was actually discourage of seeking revenge against diggers of the oppoisite faction. I'm mainly a PvE player and love the way it is and hope they do not change it except maybe getting rid of PvP zones altogether. I do however love a good Op battle. I look forward to when it gets active again and we have 3-5 OP battles a week. |
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9/01/08 7:20 PM
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Viewed 571, Replies 12
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?I really enjoy crafting good gear for anyone that wants what I can make. It takes quite a bit of experimenting just to learn how a craft works and what mats are good for what. And a lot depends on what craft you select. You'll need to learn how to forage Excellent and Supreme mats -- one of the best parts of Ryzom for many of us. You'll need to take down named mobs and boss mobs with group support usually from a guild you join. Its probally best to put off trying to make good gear till you are over 100 in skill and a lot put it off till 150 or 200. There are some max Q150 PR zones that I believe you can start digging Supreme mats in when you are pR forage lev 100. And there are like 3 named mobs in every lev 50-100 zone that drop Excellent Q110 mats, and 1 boss that drops Supreme Q120 mats. At lev 250, there are 4 PR Q250 diggable zones that have Supreme mats, 3 boss's per zone, 5 named mobs per zone;; and 1 above ground zone per civilization with the same but only up to Excellent mats can be dug above ground. Practically all the good loot in Ryzom are mats that have to be crafted into good equipment. Its a lot of work to level a craft but a big part of the game if you got the time to do it. |
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9/01/08 6:57 PM
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Viewed 330, Replies 13
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What do you mean no loot? Good mats drop off of named mobs and boss mobs -- these are used to craft good gear. The only difference in Ryzom the good loot has to be crafted into something nice. Of course in Ryzom a lot of the good mats can be dug too, but dug mats usually are good for certain traits and mob mats for other traits. So it takes a combination usually for good equipment. Sorry to all of you who dropped out of the game before you got to hunting named and boss mobs, you missed out on some nice hunting. Yep really miss camping those good mobs in EQ that spawn every 2 hours and drop what you want 1 in 10 times. |
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8/31/08 8:59 PM
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Viewed 2429, Replies 66
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Crunchyblack, sorry you think that you need to be everything to succeed in Ryzom. I do not see why you need to forage or craft at all if you do not want to. Although Ryzom has the best harvest system I've ever seen in a game and the craft system is very good too. As for magic, the only skill everyone should seriously consider having to at least lev 40 or 50 is heal. This is because normal heal spells are used to rez fallen comrades and save them from DPs. You could have a lot of fun in Ryzom being just a fighter and participate in everything as far as I know. However I am glad to see you were muted in Uni chat for bashing Ryzom rather than asking questions. It's ok to ask for info but framing questions to bash the game is out of line. And wether Ryzom is a sandbox game is not a question about Ryzom gameplay but rather a philisophical discussion not really appropriate for Uni chat. Feel free to have a private conservation with those that would love to have this discussion with you. You could always go someplace and use normal say talk -- say in one of the bars would seem appropriate, lol. The appropriate thing to do when muted is send a tell with an apology to the CSR who muted you. it'll be a brief mute more likely than not. From your own description of what evolved it was out of hand. And to me it sounds as if a lot of it was your fault and probably deliberate. |
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8/31/08 9:45 AM
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Viewed 2429, Replies 66
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Yep the tools for doing missions aren't the best. If you think finding an NPC is bad try the foraging quests. There are no mission mat tracking or prospecting specialization actions. And they don't even pop in just a few prospects quite often. I cheat and get locations from website cheater maps. A lot of us would really like specialization actions added for tracking and prospecting mission mats. And I gotta agree that the missions can be very frustrating, hey the last time I checked they still had missions on the mainland to find goo mobs that do not exist on the mainland -- they ought to at least disable those missions. However as far as lasting till the highest skill level, i gotta disagree. There are tribes and missions in the highest level zones including the PR zones. Are doing the missions just once gonna generate enough experience to get you to max skill -- i do not think so but you'll have plenty of missions to create your own storyline along the way if you want. And yes the missions do not really have a storyline to them as is. But you can get some pretty immersive RP gameplay if you want to become frindly with certain tribes. And there are some pretty exotic tribes out there. The developers had to have some pretty interesting quest type gameplay they intended to eventually implement related to the encyclopedia, the Kami/Karavan factions, the civilization factions, all the tribes, and the complex interrelated fame system. Me, I'm mostly a grinder with periods of exploration and enjoyment of boss and named hunts and the OP battles. Not too much into quest type content but I do check it out a bit. Not into RP much but like to feel immersed in the atmosphere of the game. Ryzom delivers all that for me, even while grinding. Would developing the encylopedia more and polishing the missions help Ryzom -- a bit probably. However there are many other things that could be developed that might help a lot more. It'll be really interesting to see how the new developers decide to develp Ryzom in the future, remember this is sort of a beta phase right now. |
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8/31/08 12:44 AM
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Viewed 2429, Replies 66
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I know this is not what you are really talking about. Ryzom has lots of quests. Of course in Ryzom they are called missions. The only reward however is fame usually. There are hunters, patrollers, scouts, and prospectors throughout all the zones. Some tribe related some civilization related. There are also mission givers in every city and every tribe camp. The Kami and Karavan guys at the teleporters have missions. Some missions are for faction fame, some for civilization fame,some for tribal fame, some for combinations of fames. The missions are not complicated such as just take a message to an NPC, go to a location, kill these animals for this, kill bandits or forage this. The fame reward can be faction fame, civlization fame, tribal fame or combinations. Tribal fame is complicated as fame can go up for allied tribes and down for other tribes -- the tribes are aligned by faction and civilization as best as I can tell having done only a few. You can raise fame with unfriendly tribes by doing missions with allied tribes or the mission givers outside of the tribes camp. The only benefit of tribal fame for the most part is that friendly tribes will protect you with their camp guards often -- meaning you can run an aggro mob there and they will try to kill it. Its a pretty neat battle to watch when you drag a named creature in. Players have to do missions to raise Kami/Karavan faction fame if they wish to convert to one. And raise it a bit more to have access to PR TPs. Also you may need to raise civilization fames for certain things such as purchasing an apartment in another civilization or doing encyclopedia missions. There are encyclopedia trials which are nothing more than missions.However some of them open up to you as you do things in game such as kill certain types of animals. Its pretty obvious the encyclopedia trials is something that the developers just never got around to finishing. There are some minor rewards for the missions that are doable but nothing that is gonna make a player uber.Examples of rewards: +50 focus, +50 Sap, +10 durability to crafted items, more map landmarks, a real neat extraction action that lets you dig a higher Quality to a certain extent than what you normally dig however you still have to have the Quality stanza from digging another terrain to that skill level ( I prob spent 10 hours playing with it for kicks ). Almost all players would love to see the encyclopedia trials developed fully. What most players in Ryzom are against is experience or item rewards for quests or gameplay being quest based as best as I can tell. All good equipment is player crafted in Ryzom. And all equiment wears out and breaks and can not be repaired. This is one of the things most of us like about Ryzom. Actually there is a big reason to think Ryzom can be successful now vs before now -- none of the previous employees have to be retained or payed to be terminated. When GF got Ryzom they had to take all the employees as the employees were the primary concern of the liquidator. iirc So much less employee overhead now. Also from an investment standpoint do the new owners consider it a few months and 350-700K investment ( what we think it was bought for ). Or do they consider it an 11M and multiyear investment ( original development iirc ). |
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8/29/08 7:53 AM
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Viewed 551, Replies 13
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1: The new owners as far as I know have never made an official announcement of their purchase of Ryzom or who they are. There have been official posts by admin as poster. All the rest is rumor as far as I'm concerned, however some players are rumored to have at least poked around into the legal documents relating to the liquidation and who Spiderweb International is. MY GUESS is that there are still legal issues that they are worried about such as old owners, investors, or employees sueing them. So we may never know who they are, actually pretty good roleplay for Ryzom as in game we really do not know who the Kami or Karavan really are -- most is mystery. MY GUESS is that the old investors and developers were split on how to develop and promote Ryzom and one faction of investors/developers who really believe in Ryzom have gotten control of Ryzom. 2: This is also all just mystery as the new owners ( admin ) have never stated anything about future subscription policy. Actually the only posts by the new owners ( admin ) that I know of have been the Step 1,2,3,4 posts which have all been related to who has access to play the game at each stage mostly. 3: I know you didn't have a 3, lol Are the new owners listening to players? The only indication of listening to players is that they are apparently working very hard to give access to all who they have posted should have access to Ryzom. There have been issues here that really are not their fault at all but previous owner created issues or player created issues -- such as me changing my e-mail after the game shut down -- they helped me out in like 10 minutes after I logged on CeB chat. Other than that I have seen no changes in gameplay of implementing improvement suggestions. They seem to be concentrating on making the server stable as population ramps up. AND THEY ARE DOING A GREAT JOB AT THAT. Really very minor problems very rarely, which from my past MMO experience is not the norm. 4: Is this working? I gotta tell you, I think it is. Lots of new players, never seen this much activity before. I see a lot of new players that look to me like they are hooked. The numbers for Ryzom are just great. |
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8/27/08 9:52 PM
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Viewed 272, Replies 6
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One other cool thing about ranged combat is you can do any type of physical damage you choose based on the type of ammo you use. I've found a rifle does more damage than I though it would as long as the creature isn't too high a level, it does seem to miss a lot if in a group of 4 and getting 3000 exp per mob but if under 3000 exp, the rifle hits good. Never tried solo myself. It is a lot of digging to make your own ammo, you pretty much need to master a dig to make highest level ammo for a master range combat skill unless of course you get guild support for ammo or mats. |
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8/25/08 5:12 PM
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Viewed 1063, Replies 26
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Digging hard to get at Q250 Sup mats and hunting named MOBs |
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8/22/08 1:11 AM
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Viewed 2257, Replies 50
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To the OP, maybe you should wait a bit and try Ryzom after the new owners have a chance to get going. They have removed the lore from the main website so maybe they are revising it and have plans. The original story arc was very impressive. Unfortunately Ryzom never got the playerbase to implement it fully or develop the encyclopedia trials. There are numerous tribes throughout Atys with a dynamic interrelated fame system -- each tribe has multiply mission givers both in and outside of their camp -- I can only imagine how they intended to devlop this. They did have a plan for Ryzom and not a static lore but a developing storyline. As for Ryzom being successful this time, personally I think they are getting off to a pretty good start. A lot of games have real server problems when they get up and going. And they do have to get Ryzom working on their new servers and I have seen only a few minor Please Waits -- much less than when GF got Ryzom. I think this rampimg up the game population is so far going rather well and pretty fast actually. As for grinding, all MMOs are grinds even the games that are quest based -- just quest grinds. Me, I don't care for the quest grinds. There's so much depth to the gameplay in Ryzom, the action system is just great. How did you get forage resources in any other game. In Ryzom you can track to your source's area if you like. Then you have to prospect up the sources before you can extract them. Prospecting options each with like 6 upgrades each upgrade costing more -- cone arc, distance, multiply sources, extra extraction time, knowledge of what is prospected, material specialization 2 levels deep, terrain specialization, (Sup, Ex, choice, or fine quality or just up to chosen quality ), hope i didn't miss anything. Extraction -- gentle and harmful versions of Quality, rate, and speed. 2 main health bars for the source that have to be careplanned for to keep them from going to 0 -- 1 of them will cause the source to either explode or gas toxic fumes ( either of which might kill you ), the other will kill the source. And the source has 2 modes ranging from 0-5 for both and it usually changes at least once during the extraction. So You have to cast Care Plan Actions during a sources Extraction or have another player Care Plan the source for you while you extract it. And after skill level 160 not having enough focus will become an issue and you may want to learn how to do multiply action digs -- that's right you can do one action say up to Q160 and the another action up to say Q210 and then again another action up to Q250 to get larger quantities out of a dig. Oh and did I mention that the lower the Quality of the extarction the faster the source loses extraction time left ( sorry that is confusing but do not know how else to put it ). Oh and did I also mention that the source can have from 10-30 quantity in it and you can tell by looking at a source before extracting it so you can choose the best source if you want. Or maybe you prefer to learn how to kill the source early by care planning in such a way that the sources health dies prematurely. And tracking Supreme and Excellent sources is a chapter unto itself. Is leveling digging up a grind? -- Yep but you do have to experimnt with new actions as you get them to be really efficient. And you can always do Excellent and Supreme digging when you are high enough level and that is hardly a grind unless you call spending 3-4 weeks tracking and digging sources all over 4 highest level Prime Root Zones grinding. Oh and the mobs down there, think you've seen herd migration and herd feeding above ground, welcome to the world of Vorax's. And then you've just become one of the inducties into Sup mat digging. And creating actions in Ryzom really does have a lot of choices, magic nukes can be duoed, bombed, sprayed, or richoceted. You have credits that will reduce costs for less range or longer casting time. There are after skill level 125 - 7 different magic damages the caster can use. And you can have a higher success rate for over paying for an action. And when you hunt something in other games how does that work -- go to an area and kill the same creature cause basically that's all that's there. Lets see in Ryzom, you can find some areas like that but a lot of the areas have multiply herbivore and carnivore herds interacting in the same area. I've seen small amounts of this in other games but nothing that comes close to Ryzom. Maybe for you Ryzom is boring, Me,I tried Aoc and really thought it was pretty good but after a bit it seemed sort of lifeless compared to Ryzom for me. The only other game that has given me the same feeling was EQ but I prefer the skill based system of Ryzom and frankly EQ is just not the same anymore after all those expansions. The wind blows, the seasons change,the hedrs migrate, the carnivores hunt herbivores ( sometimes the carnivores die ), named mobs roam large areas wrecking havoc and not on a specific path, there are bandit camps, there are tribal camps with Kami or Karavan alliance, tribes have groups roaming thru zones, the locations of herds even change with server resets. Ryzom is not perfect but I have not been able to find any other game that even comes close to the immersion I feel on Atys. Oh and did I mention the great community and CHAT. |
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8/20/08 7:51 AM
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Viewed 382, Replies 10
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One other thing about Ryzom areas/zones. The Dessert, Jungle, Forest areas are all one zone each. There are areas split up basically into every 50 levels, 0-50, 50-100... 200-250. But there is no zoning between them. The Lakelands areas are different with portals into seperate valley areas for the different level areas except that the cities area is larger and has multiply levels iirc. The PR areas have 2 zones that are each seperate ( lev 150-200 and lev 200-250 ), 1 zone that has 2 lev 100-150 and 2 lev 150-200 areas. and 1 zone that has 3 lev 200-250 areas. There is also a Nexus zone which is a lev 150-200 forest zone that has portals to 3 of the PR zones. There are portals between the different civilizations ( terrains ). Such as from Desert to Jungle and Desert to Forest -- both of which are like desert to desert feel as there are portions of an area that are desert in both the forest and jungle terrains. The Lakelands to Forest portal also has a good feel. The portals down into the PR areas also have a rather nice feel to them and get you ready for the adventure to come. So the feel in Ryzom is much more of being in a connected world vs zoning to level areas. |
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8/19/08 10:02 PM
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Viewed 505, Replies 14
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Ryzom is definitely more group friendly than solo friendly. Are creatures absolutely unsoloable? -- not really, with really good gear and tactics one can take normal creatures down one on one. However there are roaming named mobs, boss mobs, and civ boss's that require groups. If you've checked out some of the videos on You-yube, I think you've prob seen a few creatures that'll perk your interest. or www.ryzom-movies.de if you want better resolution |
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8/15/08 11:30 PM
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Viewed 283, Replies 8
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Thought I'ld take the time to explain how focus is used during an extraction and regained afterwards. When you complete a successful extraction, all the focus used during the extraction is regained. You can cast prospecting actions during an extraction to pop nodes for your next extraction. If you do a self heal focus during an extraction you will not get any benefit from it once the extraction is complete -- just the extra focus during the extraction. Not sure exactly when one can take advantage of this, just experiment and see if you can do a prospecting action after getting a mat and before the extraction ends. A successful extraction is an extraction that extracts at least 1 mat of Q1 or higher. Prospecting or Tracking actions used outside of an extraction do use focus. This game mechanic actually works very well so diggers don't have to sit around waiting for their focus to regen after every dig. |
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8/15/08 10:41 AM
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Viewed 283, Replies 8
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