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All Posts by Rodentofdoom

All Posts by Rodentofdoom

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256 posts found

Microtransactions arrived a while back, while you were sleeping through your 50 levels in WoW ...

 

Microtransactions are here to stay, whether you like it or not.

Whining about how much you think the F2P model sucks is like pissing into the wind, during a hurricane.

 

As a consumer you have absolutely ZERO chance of effecting change on this.

The future is only rosy from a publishers point of view.

 

SP/online MP games are just as vulnerable, not even consoles are immune anymore, there are a few publishers using it in thier products already.

 

Publishers have already realised they can make more $ from microtransactions than they can from fixed monthly subscription models, and publishers are only interested in how much $ they can squeeze from the gaming population.

Eve Uni is a good place to start if your long term aim involves an aspect of pvp'ing

 

Nulsec corps typically look for at least 1 of the following, (Some may be prepared to waive minimum recruitment restrictions after going through Eve-U, but they will deal with that on a case-by-case basis)

25m+ Skill Points

Fly a T2 Fit Battleship (DPS fit or Spidertank fit are most typical)

Fly a T2 Fit Tech 2/3 Cruiser

Fly an Interdictor/Heavy Interdicor

 

 

 

 

Decide what it is you want to do BEFORE you create the character, and include 2-3 Jump Clones in that goal.

Use Evemon or EveHQ to build a training plan towards that goal.

Having many activities in your plan (Missioning, Exploration, Trade, Manufacturing etc) will add HUGE lengths of time to your plan for each mini-profession that you add ... Focus, Focus, Focus.

 

The 2 most common ways of making money, Mining/Mission Running, are very repetative and boring.

Nulsec life can be just as boring too, with manning gatecamps and longrange roams where nothing happens being the most common examples here.

Originally posted by Garvon3
Originally posted by dougmysticey

Bah...The lifers will all be VIPs AND get turbine bucks or whatever to buy anything they are missing. Plus they can apply those turbine points to DDO as well.

No one is getting shafted in this.

But they have a finite amount of bucks. So, logically, there will be something they cannot buy, and thus they will be locked out of content they already payed for. 

Wrong.

A Lifetime Subscription means your Subs (the monthly fee) are made for Life (for a 1 off fixed fee).

It is merely an extension of the basic 'length of subscription' offers .. 1 month, 3 months, 6 months, 1 year & Lifetime ...

 

People frequently misunderstand what it actually is .. you & the OP are just 2 of the people posting in this thread with either the wrong information or the wrong understanding.

 

 

If Blizzard had offered a "lifetime option" on the release of WoW, you would STILL have had to purchase the expansions seperately from your subscription payments ....

Got it yet ???.

 

 

The OP however is just a moron with an emoragequit tendancy .. the game will probably be a much better & happier place without him (for everyone else).

Having an 'Account Bank' for storing ingame $ possibly items, can help minimise the 'lack of progression' feeling permadeath can give. Whats on your corpse can be classed as gone, but frequent visits to the banker before you die can ensure your next character has a decent toehold on survivability.

 

I don't think the concept of playstyle would actually deter many people, but "Grief Play" definately would marr any chance a game using this system would have of getting good/decent comments.

 

Paranoia used permadeath in an extremely enternaining way, and theres probably 1 or 2 others from the pen&paper days that did too.

 

I would enjoy PvE and equal(ish) PvP, but getting slaughtered by a highlevel griefer would seriously pee me off.

It is NOT going to be a F2P model game. It will be a multitierd payment model

:- Monthly subs for all the really good stuff

:- No subs for access to basic stuff

 

You are NOT paying for free content .. YOU GET FREE CONTENT that everyone else has to PAY for !!

 

 

 

 

 

 

As you seem to be totally missing the point i'll repeat it for again, slowly and in small simple words .......

 

You

are

NOT

paying

£75

for

free

content ...

YOU

GET

FREE

CONTENT

everyone else

has

to

PAY

for.

I played it for 2 months .. (I got an extra month free from them, for all the hassles i had with bugs)

 

It was a pretty decent game, Group based stuff was good fun.

 

Flight/Aerial Combat was the most underwhelming aspect really.

 

There was plenty of content for me to level on, so i never really understood the 'it has no content' threads.

All mmo's have bots/macro's somewhere, so this was a non-issue for me.

 

I did some small-scale pvp'ing, some classes were much better than others, but most MMO's are the same.

 

It turned out there was a robed figure telling me 'This is not the game you looking for', and i left.

Developers can only work on content that they are given the budget to work on.

That budget is provided by publishers.

 

Publishers set deadlines, indirectly limiting content as features and ideas are dropped, or partially implemented, to make sure the deadline is met.

 

Publishers don't care if it's the "best game ever!!".

Publishers don't care about dynamic character led content or dynamic player controlled economies.

Publishers don't care about RvR, PvPvE or pvp balance.

 

Publishers do care (very much so) about making $'s.

It's the sole reason they will invest and finance a dev team, that they will make more $ than they put in.

 

Unfortunately Publishers are a necassary evil as they drive the industry forward by providing the funds the industry needs during the development stage.

Originally posted by uquipu

.
And most suffer from nostalgia.

 Pfft .. I remember back when we had real nostalgia ... not the shallow shabby stuff people make do with today ...

 

 

 

 

..

If games like EQ etc are classed as 'old school', does that make MuDs prehistoric ?

I've always enjoyed the extra challenge inherant in the Hard Core mode of Online games like Diablo/Sacred

The communities were far more helpful, constructive and just generally nicer than thier normal mode counterparts

 

HC WoW would be a disaster ......... for most people.

Stranglethorn Vale is an area that provides a perfect example of the 'pvp griefer' mentality that pervades the riskfree pvp mechanics of every MMO out there.

 

tbh it's not the games that need to change.

It's going to be tough to get a decent shift towards balancing the learning styles in tutorials ....

 

For reasons you've already stated, the majority are explorers.

 

And they will bitch up a storm on game forums about how much 'xyz game sux !!!11one1'

 

They will bitch and whine, because they are selfish, they dont care about your enjoyment,

what's in it for them is paramount...

 

But then again I don't actually care how bored they are with repetition in a tutorial, I'm only interested in whats good for me.

It's something i enjoyed a lot with some online co-op modes of SP games like Diablo and Sacred.

 

Whilst they were fun in standard SP mode, and slightly more fun in co-op ... Hard Core added a whole dimension of exitement due to the finality an error, or lag-spike could bring. HC communities were on the whole much better aswell.

 

It's not something that could be easily imported into a regular mmo, even though it's addition seems logical and the 'right thing'

 

Equipment availability ... it's either quested (via non-repeatable quests) for, or bought from other players at humungous prices ... neither of which support  the process of 1 death = re-roll.

Most players would quickly start to whine 'it's too hard' ... 'it's too grindy' and other similar complaints

High level players ganking of lower level players on pvp focused servers really would discourage the adoption of a system like this

 

 

in short, i think that only mostly older gamers, that remember the long gone days of literally "Impossible to complete" games would enjoy it, the younger/newer additions to the gaming community have been spoonfed to much with easy games and quick reward systems to fully adapt and actually enjoy it.

Originally posted by EverSkelly
 How about a weapon.. a pillow in your each hand.

 

That was part of the awesome that was AO ....

 

Beating a L120 mob to death with 'scenery'

Beating an actual player to death in PvP with said 'fluff items' was even more hilarious ......

 

 

Technically there is only 1 race in eve ... Human(ish)

 

5 seperate ideoligies are something different.

I'll probably play both seeing as they are two completely different types/styles of game ...

 

When i want fast-paced FPS style action I'll play BP

When I don't I'll play Eve

 

It's a win-win scenario for me.

 

[edit]

I like BP's customisable modular ship concept ... that could be interesting to play around with :D

The choice of just 2 factions does seem a little limiting ... and if it's PvP based and lot's of players go 1 way it's gonna suck to be the other Faction ... systems with 3 Factions (all 3 playable or just 2 playable & 1 AI) generally seem to offer better balance overall.

 [/edit]

Anarchy Online - Omni Entertainment 1

 

The 1st MMO i ever played.

I left the light and airy backyard and then entered this massive oppressive dark & steelygrey area, during the night-cycle which made it even more dark and oppressive ...

 

I was lost and confused, and had to be rescued by a GM :D

 

lol ....

 

 

more crack ... made me chuckle

Has he been the tramline yet ...

 

 

thats where all the usual 'RP' happens

Originally posted by Quirhid
Originally posted by uquipu

Scientists say that the more hetero male you are, the longer your middle finger is. That's the finger next to your index finger. In a full hetero male when you extend your hand the middle finger is longer than the index or ring fingers, maybe even by a finger nail.
.
When a woman extends her hand, the index, ring and middle fingers are nearly the same length.
.
Wish I could graph the length of middle finger and compare it to males who prefer to play female toons. I bet we would see a less protruding middle finger in males who like playing female characters.
.
I'm not judging, just speculating.

Sounds like BS.

 It is BS ....

for a basis on determining what mmo sex-choices for avatars people make.

 

It's like saying blokes with small feet/hands all have small dicks ......... and you'd be suprised just how many people actually think thats true ......

Theres a bug in account registration apparently

 

info on HOMM forum --> here

I got the same problem too Nos .....

 

it's a conspiracy, 'they' are out to get us !!

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