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All Posts by Rodentofdoom

All Posts by Rodentofdoom

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256 posts found

Most of Eve's trailers are designed and built by 'graphic artists' and only give a tiny nod in the direction of standard ingame mechanics. And most of the trailers they have made have been awesome, they just don't accurately portray the actual ingame playing environment.

 

Fleet battles show ships being hit in all locations on thier surfaces, ingame there are limited hit spots.

Ships moving with wsad style movements, ingame it's all straight lines.

 

 

Missile explosions that originate from the inside of the ship.

2d Explosion effect.

Missiles that appear from nowhere when fired.

 

 

These are only minor complaints with the design element of the game, they don't make it broken or unplayable, they just reduce the overall 'ooooh shiney' effect the game gives.

 

The minor detail people (including me) have missed out.

Appearance.

 

Would you feel happy/comfortable with looking at something that resembles a flying penis or an upsidedown shoe, for almost all your playing time ...

 

Preview the different ship lines, see which you like looking at the most.

Mission Running -> Frigate, Cruiser, BC & BS

Trading#1 -> Industrial/Freighter

Trading#2 -> Covert Ops (T2 Frigate), Transports (T2 Industrial)

Originally posted by Thillian

 It launches automatically by default at computer startup.

Settings:Interface

Uncheck - "Run Steam when my computer starts".

 

 

Hardly rocket science ....

 

 

 

:facepalm:

Minmatar ships require more skill training in multiple areas than the other 3 subraces

 

Minmatar - Projectiles, Missiles, Drones, Speed & Armour & Shield Tanking

Gallente - Hybrids, Drones, Armour Tanking

Calderi - Missiles, Shield Tanking

Amarr - Lasers, Armour Tanking, (1 drone cruiser)

 

The Gallente Battlecruiser "Myrmidon" gets an armour tanking bonus (armour repair boost) yet has an amazingly strong shield tank, just pointing this out to show you how versatile the ships can be.

 

SP Requirements

Drones -  High

Hybrids, Lasers, Projectiles - Medium

Missiles - Low

 

Shield Tanking - High

Armour Tanking - Low

Speed Tanking - Medium

 

There are no pure Low/Low ship options. Most races have at least 1 ship that has a split turret/missile loadout.

 Minmatar are the most versatile when trained to a resonable level, and have fewer problems crosstraining.

 

 

But as you seem to be interested in min-maxing

Amarr - Lasers dont run out of ammo.

Battletech or Mechwarrior or Mekton

Cyberpunk

SLA Industries

 

A Cyberpunk/Mekton hybrid would be sweet, especially as they shared the same FNF system.

 

 

The Sonya Blue Novels .... by nancy Colins was a really cool trilogy .. (Troll Hitmen were described wonderfully :p)

It's really nicely done ...

 

 

 

 

I'm reminded of Alien Breed:Tower Assault so much when I play this :D

TEAM17 awesomeness on toast.

 

If you just want base management & combat, then any of the games mentioned already will be good value for money.

 

I enjoyed playing through Spellforce 1/2 which adds an RPG element to the standard rts fare, and Ground Control (Free D/L link :D)which replaced base building for unit management.

 

XCom series (I didn't like the UFO series as much), Mech Commander are older titles, but were good at the time.

 

 

 

Just hit an online store like Game, and browse through the RTS section, see whats available, check a few write ups and then make a self informed decision.

 

Happy gaming.

Very nice read ..

Good comparison's on usage, and interesting background technical stuff .....

Ended with a very reasonable conclusion.

 

 

Can we have some more please.

If they were really after serious pew-pew action to wage war upon evil botters..... then they would head to the Drone Regions .....

where all the Macro-Ratting Bots live.

But wait ... Nooooooo teh Drone Regians are 0.0 space, thier too scared to go there, someone might hotdrop a Cap Fleet on them and thier KB would get a loss, unthinkable.

 

 

And FYI

No I don't Mine

and Yes I can usually be found in nulsec.

Originally posted by fnorgby

Also, I never could figure out why if you were interested in a game, the announcement of it being F2P changes that.  For any new title, F2P B2P P2P or whatever, the chances are overwhelming that it's going to suck sweaty, sweaty ass for any number of reasons.  P2P doesn't guarantee a good game any more than F2P guarantees a bad one.  Why not let it actually piss you off before you waste your time being pissed off at it?

 I just ignore people with such a narrow prejudiced mindset..

 

They typically fall into 3 groups:

Thier view is based upon 2nd or 3rd hand information, never having actually tried a F2P game themselves.

Thier view is based upon 1 attempt at playing a F2P game, for a limited (less than 1 month) period of time.

Thier view is based upon several tries of different F2P games, playing at least 1 to 'endgame content' or for more than 6 months.

 

 

You'll find most F2P haters belong to the 1st group, which is why thier opinion is not worth listening to.

The last group are like Honest Politicians .... they are so rare as to be almost non-existant.

 

Originally posted by Gameloading
 

 They have to play Uruguary next who just lost their best player because he got a red card.
 
He got a single match ban.
FIFA confirming it's ok to cheat in International matches ....... might as well just throw the whole friggin rule book away, and give em sticks to beat each other with too.

Read through the other 9,983,801,759,159,901 threads here asking exactly the same question.

 

 

 

 

 

 

 

 

 

 

 

 

 

Ok .. So I exagerated slightly on how many threads there are, but there are still a LOT.

Originally posted by Rockgod99
Originally posted by Evasia

QQ and go back to your themepark and leave indeed FFA pvp to those who like such games.

Why you care btw or even bother with topic if your not planning play such a game is beyond me?

Hundreds carebear mmo's, few hardcore pvp mmo's so dont see your problem OP?

Still feel threatend hahaha?.....even tho you dont play such games hehe.

From my experience ffapvpers tend to get bored if they have no sheep to kill.

But they get really excited if you don't show up in a Haluer or Shuttle.

So excited they dissapear from your overview in EVE ...........

 

No different in WoW .. L80 DK yomping away on the L30's in Stranglethorn, Ran away and hid from 2 L70's who came to look for him.

 

FFAPVP to some means "I want to ruin the playing experience of everyone around me"

Like all small minded spineless retards, they excell at abusing the playing experience of those that "stand no chance against them in combat", but they are very quick at running away and crying for mummy to help them if anything resembling a close fight even so much as looks at them.

 

Eventually they'll reach puberty and develop a brain, and some real balls.

Originally posted by jrs77

And for the difinition of FFA PvP:

"The ability to attack any player, any where, at any time, regardless of guild or faction affiliation. This means you can kill a person in your own faction, guild, party, whatever."

 

It limits progression.

It limits group based co-operation.

 

All it encourages is 'grief play' via actions without consequences.

Most people live in a world where actions have consequences, and due to social conditioning expect the same to happen in a makebelieve fantasy gameworld aswell.

 

 

 

 

When a game mechanic works against the majority of its playerbase haveing fun and being entertained, it's not going to last.

 

For a casual 30-90 mins of playtime, it's actually not that bad.

 

The environments are nice, though Character cretaion is limited compared to other newer games (it's very easy to see 'your' face on another toon :P)

The Dungeons encourage Team Play through bonus areas that need different classes to open.

Yes it can get very grindy, but ALL MMO's feature grind as a core component of thier gameplay, so it's nothing to especially complain about here.

The cashshop contains both 'Meh' & 'Ooh' items. Cashshop points can be slowly aquired even on a free account just by playing, yes it's a slow process for the point gain but it is possible.

 

 

The only downside is for those used to the Pen & Paper version is that Rogues are built wrong in the game, with both Intelligence and Wisdom far exceeding Dexterity in usefulness to your stat assignments.

 

It's not a terrible game.

But it's not an incredibly brilliant game either.

It's starting to look nice .. Graphics look good, combat seems to be nice and smooth, and very flight-simmy.

And what's even better is we are getting a choice in available playstyles ..

 

With

 

  • Eve
  • JGE
  • BP

 

all heading in different directions.

 

I call it a win-win scenario for us space fans :D

There are plenty of open planets, mostly in 'out of the way' areas ..

 

Players in NPC & Player corps can use this feature.

The planets in Highsec, Lowsec,  0.0 & Wormholes are all available.

 

Planetary Installations cannot be attacked yet, that will change when DUST is released, There will be a few more additions in later expansions that will increase the Eve side of things, whilst giving the future DUST players something to fight over.

 

You can manufacture POS Fuel, Tech 1 Construction Components and a few other basic commodities right now.

PvE in eve isn't like PvE in other MMO's, I'm guessing you already realised this though.

 

Progression via Agent Missions (they are pretty much the same as quests in WoW/EQ etc) doesn't progress your character, agent rewards are ISK, Loyalty Points and Standings.

ISK and LP are just assets, Standings just let you talk to more important Agents who give higher rewards.

 

Character Progression in eve comes from 2 sources

Skill Point Acumulation -- Skill Points enable you to do 'stuff' in Eve, many tasks can only be done with SP invested in certain skills.

Playing Experience -- Trading, Missioning, PvP etc all get easier the longer you have been doing them, Time Spent gives understanding of the base mechanics of the activity you pursue.

 

If you havent done them, I recommend completeing ALL the tutorial missions

Combat, Industry, Exploration etc

They will give you a better overview of most of the activities available in Eve. With that improved overview it allows you to better determine which direction you wish to follow.

You need to specialise in 1 area FIRST, and then diversify into a 2nd or 3rd much later.

Eve has 28 years worth (yes 28 REAL TIME years) of available skill training.

Eve allows you to do anything or fly any ship, this makes planning VITAL.

 

 

Eve's "Eve has no endgame myth"

Eve infact has multiple endgames.

You start out flying a frigate, an Interceptor or Assault Friagte (Tech 2 ships) are 2 of the 4/5 frigate endgame content items.

Cruisers, Battleships, Mining barges all have thier equivalent advanced hulls aswell

L5 missions are PvE endgame content (though the latest patch seems to forcing people into L4 missions for endgame stuff)

0.0 (nulsec) life is endgame content

 

 

[edit]

Eve requires a fundamental shift in playstyle when compared to standard XP driven models.

 

Eve is a freeform sandpit

The developers have given us a shovel

It's up to us, the players, to provide our own bucket.

Its no good trying to explain anything to people like Oaktthorn

 

He, and people like him, are set thier narrow-minded rosy tinted subscription based worlds.

To them if your not paying a subscription then the game is shit "because your not paying a subscription".

 

Centuries ago everyone believed the world was flat, and Sun orbited the Earth .... They will clue up eventually or just die in ignorance ..

 

 

 

Besides you are missing the plus point .... He and people like him will NEVER EVER play the game.

 

Just think how much more enjoyable our time on the servers will be because of that.

Atlantica Online is quite good at showing how things are done ..

 

There are the usual quests for progression .....

But there are quests that cover other aspects of the game like (stuff that most MMO's take as "basic known things" )

Crafting

Friends List

Communication Channels

 

 

It's different to most other MMO's, with a turn based (timed) combat system and a squad of upto 8 companion's.

There are more than 8 Mercenary types, so building a full squad leaves plenty of scope for your own choices.

Graphically it's ok, character creation is very simple, community is helpful and generally nice.

 

 

It's F2P, with possibly the most 'gamblers anonamous' inducing cash shop going, but you can can progress to max level without using it.

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