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All Posts by Rodentofdoom

All Posts by Rodentofdoom

13 Pages « 1 2 3 4 5 6 7 » Last
256 posts found

but everyone knows eve-online runs on Excel

 

 

serious comment --> there's a fairly recent dev-blog re the hardware infrastructure that ccp use for hosting in their London datacentre

 

some light reading -->

http://www.pcgamer.com/2013/06/15/eve-online/

http://www.datacenterknowledge.com/archives/2010/06/16/closer-look-eve-onlines-new-server-cluster/

https://wiki.eveonline.com/en/wiki/Tranquility (old but has a recent(ish) update)

Originally posted by bbbb42
?i dont get it whats the big deal?

 That's a common thing with the Eve Universe.

If you understood EvE, you would understand the big deal with this.

If you are going to review a game product, do it properly.

re: Fundamental Problem #3 -- I could equally be reading a review for Planetside 2 or Battle Field with this, PS2 uses certificates for upgrades, BF uses specific weapon kills, D514 uses SP. It's the same mechanism for all three games.

re: Gear loss on death .. your a clone. when your killed, a new clone is activated. it's not you ..... it's "you 2.0" . theres a book called Templar One it's explained there.

re: Fundamental Problem #4 -- Dust & Eve are tied via the Planetary Interaction system. ATM only Temperate planets in Faction Warfare enabled lo-sec space are activated for dust battlegrounds ... its less than 5% of the planets in eve, afaik there are plans for D514 conflicts to be enabled in other areas of New Eden over time

 

re: Fundamental Problem #5 -- Battle Field and Planetside 2 are equally full of Pay to Win weapons, boosters and other useful equipment.

to be brutally honest, getting a positive k/d ratio with 'militia' grade equipment isn't hard and if your focusing on your k/d ratio your playing dust wrong. win/loss ratio is far more important.

Squad play is more important. want to Rambo it up .. CoD is that way ---->

 

WiS hasn't been totally abondoned.

It's just been temporarily suspended, for a few years.

 

The summer patch should be interesting, hopefully they will release Medium sized tactical rounds around that timescale aswell.

The horrible scanning interface currently in use is what put me off exploration, even though I joined a wormhole corp :P, so a change there is very welcome.

 

I never pre-order anything.

I wishlist it on steam, and then wait for the price to drop in a midweek/weekend sale.

 

On the point of legality and ownership, I am purchasing a PRODUCT. I very much doubt that any EA employee/representative still owns the very first car they purchased. If I am, as they maintain, purchasing Intillectual Property ... wheres my f%^king source code on the damn disk, because I can't find it.

Originally posted by MrBoots
Takes forever to earn enough cert points to open new weapons without paying buckets of real money. Not worth my time.

only if you suck at fps style games

good cooperative teamplay can get lots of certs for upgrading quickly.

Originally posted by Raventree
If only they had chosen the Xbox 360 instead of the PS3 so I could give it a try.  I can't see buying a new system just before it becomes last-gen harware for a single game.  Hell, if they did PS3 AND Xbox that would have been the best way to go.

PS3 is free to play online game

XBox you gotta pay

XBox you got MS dictating policies

 

PS is a better world frmo a developer aspect.

The most fun I've had in games with an rpg theme are games like Sacred, Diablo 1-3 & Torchlight II, co-op modes with a Hard Core/Permadeath option.

 

The chance to lose everything including the character itself and not just the stuff being carried/worn, made them more enjoyable in a counter intuitive way.

MMO's general approach to death & respawning just turns it into a 'Meh, whatever. It's not important' moment.

So this would just make levels just as meaningless.

 

Originally posted by joojoo1975

I agree with OP but what i'm finding hardest to read is all the negative comments here, seriously peeps some of you really need to take the stick out of ya. 

 

Just remember that it's a double-ender stick

 

1 end for us, the other firmly planted in the OP.

Originally posted by Indrome

The only thing that really fits your description of your desired experience is real life, I'm afraid.

But the loot table sucks

And the respawn timer is perma broken !!!!

Originally posted by Zethlis
Originally posted by XAPGames
... try other genres?

As I've previously stated I stick to MMOs for their longevity

An MMO with endgame content has no longevity.

which rules out every themepark based wow-clone

 

so thats just going to leave you with sandbox style games

but you didnt like the sandbox when you played in it, as stated in your OP.

 

 

Originally posted by MMOExposed

So I ask again. Whats is the facination with MOBA's among MMO gamers?

A game can be over within 20-60 minutes

They support a casual gameplay experience

Some characters have several ways they can be played

 

They are easy to play, but can still be tactical.

Originally posted by GwapoJosh
Originally posted by Vesavius
Originally posted by korvass

*laughs*

 

Supply and demand, I get it.. but wow.. I weep for humanity..

 

 

Why weep? This is actually pretty reasonable as a service I think...

I mean, people play for PLs and buy fake gold all the time... at least with this you are actually playing the game, being actively present in the word (hell, you are actually adding to the active pop of your game), and enjoying the content as presented.

I am lucky enough to have a static duo and enough in game friends to not need this, but I can see it appealing. Having someone to play with you and do the things you want when you want would suit a lot of folks.

Paying for a friend.. That's just sad lol

Your not married then ?

Atlantica Online uses (or used, it's been some time since i played) a 'roulette' purchasing system

 

1 really nice item, 1 ok item and a dozen different crap 'regen/license' items .... most of the time you got the crap 'regen/licesne' item.

 

It's that route that I object to

Fine, sell the "Uber Sword of Ultimate Doom" for $

but when one person can spend $50 and get 5 of them, and you can spend $500 and get 0, it's in my mind fraudulent.

and yes i know, these companies have highly priced lawyers who say it's a valid business tactic

but are these companies also paying the relavant 'gambling taxes and licenses' in the various countries they operate in ? because i seriously doubt it.

 

If a game is worth playing, people will pay subs.

people won't pay subs for a substandard contentless rehash of yesterdays flameofthemonth system

but right now as i look at the huge list of games in development or that have released recently

they are for the most part substandard contentless rehashes of "games of last tuesday!!"

 

Originally posted by Draron
Originally posted by CalmOceans
Originally posted by VassagoMael
It's $40. Get over it.

That's not the point Vassago, many people will not upgrade even if it was $1 because of the nature of the OS.

Nature of the OS? The only difference from Windows 7 to 8 (if you use it only for the Desktop) is the start screen is just a full-screened menu. Your getting better frames, battery life, better security, faster boot times, etc for upgrading. It easily outweighs the con of a full screen start menu that can be modded back to the Windows 7 menu.

 

Battery Life ???

I use a PC, I don't give a f*^k about some scrubs crappy laptop/tablet shitty battery up-time timer/charge rate.

 

 

Besides I was under the impression that the smartphone was the platform of the future, because the PC/Console platforms for gaming were supposed to be dead.

The lack of Elves, Dwarves, Orcs & Gnomes ..... and Pandas

The lack of restrictive profession roles (which is also the same reason that makes some people NOT want to play Eve)

 

There is only 1 Race split into 4 Sociological/Political Factions

You can Create a character from Faction D, fly the ships from Faction A, and equip the weapon types from Faction C, if you want to.

 

It's the last part thats the really important part.

It's not what the game design lets you do, it's doing what you WANT to do that generally keeps most people playing.

I can't really recall the game at all, it might have been doom

 

but i remember the PC (mostly)

486 DX4-100 cpu, 8bit Soundblaster Card

a vga card (forgot what, how much ram)

 

got a voodoo 3d accel (with passthrough) cable for it ..

all hooking up to an awesome 14" CRT monitor

 

 

 

 

 

 

apart from the screen size, my keypadless (nonesmart) touchphone is more powerful

Originally posted by Hairysun

Just got this on Steam and am enjoying it a lot.  I somehow managed to miss the older series of games so I can't make any comparisons.  

 

Sigh ..... losing a good squad member is down right painful.

 

~Hairysun

 

 

 

You can purchase the older series on steam too, Package price isn't that steep £10 ish iirc

Enemy Unknown, TFTF, Apocalypse, Interceptor & Enforcer (The last one i wouldnt bother with, it wasnt very good), they have been tweaked to run in windows instead of MSDOS, but you may still need to run them through the compatability wizard.

Then theres the UFO series made by czech dev-company that werent too bad either

I'd like to agree with you, but I can't, because I feel you've missed a very important point.

It's not just the games/genre that have changed, the players have too.

 

10-15 years is a long time, and people can change a LOT during that amount of time

A wife or husband, 1+ children, a new job with wider responsibilities are all external things that affect us.

Age changes us too, a person at 35 will generally have markedly different attitudes and values than they did at 20, or 25 because they have experienced more of life, and that experience changes us.

 

 

The new modern gamer is not the same an old gamer, thier expectations are not the same. They don't have the same 'patience' ....

 

 

You do not fly your ship (like you can in X series, or Wing Commander), you travel between fixed points within a system.

 

You want to do anything, you need the skills for it.

Skills go from Level 1 to Level 5.

There are about 200 Skills

 

You do not learn Frigate L5 by flying around in a frigate.

Want to fly a Carrier ... your training skills for 12-18 months.

Skills train in realtime .. a 5day skill takes 5 whole days to train, and yes there are skills that take 30+ days to train.

Most people are totally unprepared for how Eve handles character progression.

 

Eve requires you to KNOW what you want to do and what you want to fly before you install the game for the first time, because just being proficient in 1 type of battleship takes the best part of 4 months.

 

All that aside, theres a lot to do in eve.

Skillbooks and a few basic commodities are sold by NPC's, everything else on the market is there because a player either mined it, looted it or made it.

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