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All Posts by Rodentofdoom

All Posts by Rodentofdoom

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215 posts found

I didn't play EQ, I went from SP games, Muds and CS to Anarchy Online and then Eve Online.


dying - it mattered, it had consequences, now a days it's irrelevant and inconsequential.

Random Mission Generator - I've only ever seen this in AO, and it was so simple in its implementation, but so much fun.

Community - IMHO these have generally changed for the worse as well, players seem to be more jaded and bitter, less friendly.

atm I'm mostly playing


EvE Online



Borderlands 2



I occasionally dabble with TSW and Torchlight 2 when I have friends online playing them but not often.


CCP are really creative with their long term plans, and ideas for the game


sometimes though, they announce these really cool things, and then discover that current hardware/software limitations won't let them achieve parts of that grand design.


+1 on innovation, scale and long term game design

-1 on realising the limits of technology

SOE ship design is really nice.


As trailers go it's a little short but entertaining.


My mate has it.

He also plays WoW.

He likes them both, I like neither.


As already mentioned, it's perfectly ok to not like a game, any game.

Cherish your individuality, and play what you do enjoy, that is after all why we play games, to enjoy them.

A good back story makes an mmo a better mmo, in my opinion anyway :)


I don't think there's any 1 mmo with the best lore/back story

but there are a small handful that have really good, detailed ones

EVE Online


The Secret World

Anarchy Online

there's a few others, but I can't think of them at the mo.

Originally posted by Loktofeit

Learning becomes more difficult as one gets older and as a result people may stick with tried and true as they get on in age, which is what people tend to misinterpret as the older one gets the more they resist change. 

Various experts on the mechanics of the learning process will disagree with that viewpoint.

A Maslow & G Petty are just 2 of the many Authors within the education & learning sector that believe the ability to learn is not linked to age.


Originally posted by askanison40

"One fan during the open mic Q&A was ballsy enough to ask if they would ever nerf the difficulty or halt griefing for noob players and was immediately met with a hail of boos."


I couldn't give a $#%! less how many boos I get - griefing is wrong and stupid. I'll say it to ANYONE! And those who do it, deserve each other. ANYONE who thinks griefing is "fun" needs to have their heads examined. Seriously who the f%#k boos a legitimate question? Answer - psychotic "I Kill You" fanboys. It's ONE of the MANY reasons why I stopped playing. I just don't want to be associated with a game like THAT! Mazel Tov EO!


I can't wait for Star Citizen to come out, mop the floor with Eve Online, and show EVERYBODY how a space sim is SUPPOSED to be done.


While Rubicon SOUNDS nice and all, I know for a FACT, that most fans of EO (you know the ones who aren't psycho) were PROMISED, waited for, and were denied "Dust 514" & "Valkyrie". Rubicon is a PR campaign (band-aid to wound), and not much else.


Now "Boo" that!!


It's a philosophical mindset difference.

Some people understand that the [undock] button really means "please kill me noa!!", and some don't.

Put another way - "when you undock your a target, because you undocked"


Anyway Rubicon ... there's some interesting changes especially with the warp mechanics change

and that's a sensible logical change, a frigate SHOULD accelerate and decelerate to/from warp faster than a battleship, the average battleship is almost a kilometre long and frigates in comparison are tiny .... so the change makes sense.

Mobile Deployables ... I'm a bit 'meh' about them ... probably not something that i'll be bothering with.

Rebalanced EAF's ... im hoping the Kitsune will be more fun to fly ... ECM rocks :D

Originally posted by Loktofeit
Originally posted by Kazuhiro

Despite what some of the game's hardcore fans may claim, the game is Pay2Win. You can purchase from the start, weapons, armor, etc that give a real tangible advantage that is permanent. Such as ultra tier gear that never runs out and requires no training time to use.

What are the ultra tier items you are referring to?

He's confusing the 'experimental' high meta-level equipment with Blue Print equipment

experimental gear requires almost maximum tier skill unlocks, and is consumable, because it's equipment

militia gear requires no training at all, and is also consumable

BP's are militia grade equips, that never consume. it is these Blue Prints that are purchase via the store.



in short, he's making broad negative comments about a game that he's never played, or has a clue about.



as for the comparison with PS2 on the PC, you play PS2 you gotta deal with the aim-botters and ESP users (and there are a LOT of ESP users), that is the major downfall of any pc based fps game, people like to win, so they WILL cheat to do so, and there are no aim/esp hacks for the ps.

and yes I play both DUST514 and PS2. and eve.

#1 Warrior

#2 Rogue

#3 Wizard

#4 Priest


4 classes seems to be plenty to me

That's how D&D was back in the day, extra classes were added over time but they were either refinements (specialisations) of the above 4, or a hybrid class produced by combining 2-3 of the above classes.

and to be fair, that's all most mmo's offer .. you might think it offers you more choice, but this is the basis they started from. it's a tried & tested formula that works and has done since the 70's

what made good games good is really simple

the three c's of gaming enjoyment.



you died and lost xp, yes LOST xp, sure it was frustrating, and occasionally annoying when you were soooo close to levelling, but it meant death had meaning.



when ordinary quests needed at least one other person, working with you, I still talk to people I met 10 years ago in pug's today.  I watch one of my friends (when I go visit) solo everything in a certain popular MMO, he doesn't need other people to play the game which makes the M's in MMO kind of pointless and redundant.



It's all too linear, too scripted, too static, too pre-defined to fit the accountants view of xyz is successful only use that. There's no diversity, and little to no scope for individuality. Every player uses the same optimised perks, the same optimised skillsets, the same perfect optimised gear & equipment.

There's a reason eve doesn't use twitch based gameplay for ship combat, you're not flying a 1 man attack craft, your flying a warship. If you want an analogy that's based on something you're familiar with from the real world. 

A speedboat is small, fast and piloted by 1 person (your twitch based space sim ship)

Now try manning an Invincible Class Carrier with 1 person. Just because the crew is not displayed or manageable does not mean they are not there.

Eve is getting Twitch based ship combat soon(tm), the fighters launched from Carriers fall into the 1 man attack craft realm, and compared to eve's frigates they are small.

Google --> Eve:Valkyrie

Anarchy Onlines (vanilla launch) Skill Based progression would feature heavily

EQ2's crafting system (vanilla launch) with its inter-professional dependencies


pretty sure Anarchy Online had a book or 2 released aswell



Some of the nul-sec alliances run drone-boat doctrines as well so don't totally discount them

Missiles aren't generally preferred, because of the time delay in damage application


Really, rather than training one weapon system, and then looking for a pvp corp to join

find the corp, see how they fly, train appropriately afterwards

Originally posted by Malcanis

Have you read the actual EVE books? Templar One? The Burning Life? The other one, the title of which I cannot immediately recall?

Anyway for similar feels, you could try Revelation Space, Schizmatrix, The Lost Fleet Series.

Empyrean Age is the 1st one


You won't like Atlantica Online then


it's cash shop is both terrible (in terms of value for money) and a pay to win bonanza

what makes it even worse, your not even sure to actually get the shiney 'item' you paid money for


if a game has subs, it shouldn't need a cash shop too

I have enough issues with the taxman double dipping on my money as it is. I don't need games companies doing it too.

I was an RPG'er before I became an MMO'er


Shadowrun had sim-sense

Cyberpunk had the Braindance


Both were portrayed as worse than crack or meth, ie highly addictive, which I think is a sensible portrayal of a possible future technology. I'd still be all over that tech in a heartbeat though, just hook me up to an IV and plug me in.


Originally posted by Cetra
[mod edit]

Anarchy Online was the 1st MMO I ever played

I compare all other MMO's to it, and find them woefully inadequate


I play TSW as well, as a friend gifted me a copy over steam.

There are times when the ingame lighting, audio and generic content seriously creep me out

particularly the 'black house' with the quest objective 'investigate the cellar'

that left me sat in my chair thinking, but I don't want to go into the cellar

bad stuff ALWAYS happens in the cellars


the character animation might be a bit shit, but by god they got the atmosphere nailed, and nailed hard.

Originally posted by furbans
Isn't this only with the VR goggle thingies or will this be on PC and/or console?

 The Occulus Rift (stereoscopic goggles) are currently pc only

So far there are only developer kits available (afaik) . I guess at some point multiple platform and/or OS support may become available, but i'd imagine it's something that's going to be value driven, ie will it be worth Occulus' time to develop for playstation/xbox and mac/Linux instead of just windows.


Hawken made some noise about supporting the rift sometime ago, but I've heard nothing about it since


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