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click on forums and check out the stickied threads in the 'Eve New Citizens Q&A' folder
Originally posted by JuJutsu
Wouldn't I be better off having my main character do all of this? I've followed the advice on learning skills first during my free trial so my main character can learn any skill faster than than an alt could. Unless I'm misreading the mechanics [which may well be, I'm a n00b] anything I can do with my other 2 slots I can do with my main character, and do it much faster as well.
A couple of you mentioned that I can transfer a character from another account. I didn't know this was possible. So, for example I can open a second account, train up a character on that account, transfer that character to one of the empty slots on my first account and then close the second account? Interesting.
Yes you could/can train anything on your main (1st) character, and with learnings they will be reasonably quick to train, but training a 2nd slot for a specific purpose, or seperate 0.0/hisec playstyles is quite common
e.g. training an alt for mining OP hauling (friagte 3 + Industrial 4/5) takes very little time, and would most likely only see occasional use.
Transfering your own alt from a 2nd account, or purchasing 1 off the eve forums is all dealt with under "account management" and CCP charge a 1 off fee (€20) for it.
Do Any Games Use An In Depth Skills System In The Way That Eve Does?
Jita (General) « EVE Online
4/24/09 5:58:16 PM
Originally posted by jinxit
that was true when it first came out.
each expansion/booster they released turned it more towards a level-locked cookie-cutter item based game
0.0 can be quite profittable, mainly through ratting and the transporting of rare ores/minerals back to hisec. It is also much more dangerous, mainly as another corp doesn't need to bother with a wardec to kill you, they just fly to where you are. Moving to 0.0 from hisec can be done quite easily & quickly without any preparation or planning, but it won't be a painless transition that way.
The addage "failing to prepare, is preparing to fail" really does apply.
You also need to get the opinion of that silent majority, do they really WANT a move to 0.0, and if the majority don't it might be for the best that those few who do want to move leave and apply to join an established 0.0 corp/alliance
If your corp does decide to move, get real good at diplomacy fast. Make friends/join an alliance. And welcome to a sometimes faster paced, more exiting world of eve.
Remember eve isn't like your standard MMO.
Look at the areas of the game you have explored already, which of them have you enjoyed more - focus on that area for a while.
Hi Sec life is mostly repetative and boring, wether it's common Ore mining or missions, but it's not what the game is about. That mining or mission running is just a means to an end - collecting ISK to fund a plan.
Eve without a plan is confusing, disjointed and discouraging, something that you don't get in traditional MMO's, as standard MMO's provide you with a plan prebuilt into the game structure via class-skills & level based mission progression. In Eve YOU have to provide your own plan, your own progression structure, as it is not laid out for you on a silver platter.
Decide what you want to do, develop a plan for it. (Yes joining a player run corp or not, should be part of your plan)
Exploration - Salvage, Hacking & Archeology Sites
Exploration - Worm Holes
Exploration - Other players Missions (Ninja Salvaging/Looting)
Lowsec PvP - Faction Warfare, Piracy/Gate Camping, Anti-Piracy
Nulsec PvP - 0.0 space based Corp/Alliance
This is not a complete list of activities in Eve, but should give you an idea of what is possible. There is a lot of info available on the main Eve forums (stickied usually) and Evelopedia in the form of guides. Just read the ones that cover areas that seem interesting/appealing to you.
When you have a target selected, in your top overview window is an eye-symbol, click it and your camera view will change to that selected target, it works fine on drones, ship & structures.
when it blows up, your comera will reset to focus on you (unless you blow up first)
u might like that instead.
tbh .. 2 weeks is plenty of time to train frigate 4 & some EW slkills to about lvl 3 too, thus giving you early access to small-scale pvp.
missions in eve are exactly the same as quests in wow/eq etc .. they are a means to end, they are a 'grinding' mechanic inherant in EVERY mmo you will ever play, the only difference is in eve grinding missions just gets you stuff and not XP.
you put no effort into playing the game, & therefore you got little from it in return.
Aswell as your combat skills it really helps to train the ship support skills aswell
ie - Shield Strength & Recharge, Capacitor Amount & Recharge, Hull & Armour Strength
If your not sure what skills really do what, then the new Certificates on the Character Info pages can be used as a generic guide to which skills to train, you won't need all the [Defence] or [Gunnery] categories however (unless you crosstrain to a 2nd racial shiptype).
Have some questions before downloading the trial...
Jita (General) « EVE Online
3/27/09 1:00:37 PM
Originally posted by VultureSkull
This was mentioned in one of the devblogs from the t3ch team at ccp
wormholes added new systems to the game
cant remeber if it was around 2k or 20k tho :p
Eve is the Marmite of the MMO world.
Your hand is not held, you are not given constant directions &/or goals and some people can't adapt to it after years of EQ/WoW quest grinding.
Eve requires patience (there are skills that take a whole month to train), use the trial to find out if eve is your kind of game.
Decide what you want to do in the game BEFORE you play game, train accordingly.
Eve doesnt have standard MMO classes, it's a Sci-Fi Sandbox game.
The latest patch has made major changes to making new chars, i havent found an upto date planner as yet, but your choices will mostly affect which weapons you'll primarily use, and which defensive method you'll follow .
ie Gallente use Drones+Railguns and focus on Armour based defences.
Caldari use Missiles+Railguns and focus on Shield based defences.
There is 1 2stage & 3 10stage newbie missions plus a tutorial to follow, after that your left to your own devices. Do the newbie missions to get a few free ships, free skill books, free ship modules and a hefty cash boost, each of the 10stage missions is geared towards 1 of the major career paths in Eve:- Military, Industrial & Research, Finance & Trading.
When you buy a ship you NEED to make sure you will have enough cash to fit it out, Insure it and replace everything if it's blown up, If you want to buy a cruiser you'll also need to train the appropriate "Medium Weapon" (& Battleship is "Large Weapon") skill so always remember to plan ahead.
Frigates are good for L1/2 missions, Cruisers for L2/3 missions & Battleships for L4 missions
A 0.0 pvp active corp will expect you to fill the 'Tackler' Role, ie you use a small fast ship fitted with a Warp-Scrambler to prevent the target running away, you will most likely be the first to die every time. You should be able to this after a few days. (you can have played for 5-6 years and still get owned in 0.0 space)
Eve Univercity is a corp that specialises in training newbies in PVP .. probably should be your 1st choice.
Anarchy Online vets looking forward to Earthrise?
General Discussion « Earthrise
2/28/09 4:58:57 AM
Being a AO vet myself, I'm certainly looking forward to Earthrise.
I loved the skill system that AO offered an the depth of the game. Such as 'twinking'.. not WoW twinking, but REAL twinking. I'm talking of 3 months of resets just to put in QL 220+ implants on a L149 char. Then another 3 months for the Tier3.
Not only that, but also there was more than one option for weapons. Admitted, they wasnt always as good as the Beamer for example, but that didnt stop Dirk Enforcers :P An still do a damn good job tanking.
Surely cant wait for ER.. shall be interesting.
how does a skill based system stop people from becoming to uber?
General Discussion « Darkfall
2/14/09 10:17:41 AM
Originally posted by shamaniam
so then whats the point of having 100 in archery?
i never played EVE is there some sort of cap on how many skills you can have? why cant a toon get all the skills if all you have to do is spend time learning them?
In Eve you train skills in real-time .. With the current list of skills it's around 20 years of total training time.
It's really the only thing that prevents someone from knowing every skill, there isn't (most likely) enough time to learn them all.
The next update to the game is increasing the number of skills available for training.
What Eve gives you is plenty of time to specialise, and enough time to diversify within related areas to your specialisation. (Frigate 5 for example when combined with a few other skills gives access to about 5 advanced career paths)
One of AO's key features (in the early days) was the abilty to support players who thought "outside the box"
each Booster/expansion reduced that available diversity, ie SL/AI armour tied to specific attributes that buff certain skills only.
It is still possible to ignore convention, but you will suffer in terms of damage output, survivability and team options. AO has become an equipment biased game, but it's skillbase still allows you to make unconventional builds.
Enjoy making your build YOUR way.
For newbs; avoid this game at ALL costs!
Rubi-Ka Lounge (General) « Anarchy Online
2/12/09 1:37:14 PM
Making money is easy
Level to 15
blitz missions for ql 10 Concrete Cushions, or ql 22 "quartz" rifles
(set xp/$ slider to max $, do 'aquire object' or 'ID target' missions only)
blitzing means avoiding combat by running (as quickly as possible) to the designated object/mob and collecting it, you may not need to complete the mission.
the cushion or rifle can be the reward for completing the quest, but more frequently they are the object that needs to be 'aquired' if the later the quest can be abandoned as soon as you have left with your wanted item.
Do all 3 Racial Tutorial arcs, Combat, Business & Science.
It will get you a full set of +1 Implants, 4 Frigates and around 6 skillbooks
Until they change the tutorial paths.
Decide what you want to do before you start playing
your choices include (but are not limited to)
Create your character accordingly.
Perception & Intelligence are 2 important attributes whichever path you decide to follow.
It's a hugely complex game
It's a harsh, brutal & unforgiving game
It does NOT hold your hand after the tutorial
There are NO Halflings
You can do whatever you want to do.
To the new EvE Online players: Links to good sites & free trials!
Jita (General) « EVE Online
2/08/09 7:14:13 AM
We have no magic/advanced hi-tech in our normal lives, we do have kevlar armour which is bulky, cumbersome and certainly offers no advantages (other than it's bullet impeding effectiveness) akin to armours found in most MMO's.
The PC's and NPC's that inhabit the various MMO's however do live in a magical or hi-tech world.
So (from a hi-tech PoV) instead of kevlar they have an advanced hi-tech armour made with materials that are lighter, more flexible, more resistant to bullets and stronger than kevlar. These wieght savings could allow the inclusion of micro-actuators (motors) which could result in enhanced lifting/carrying power (+Str)
Think outside of our 21st century box, and these things stop becomming impossible.
Charisma isn't vital but it does affect Social & Leadership skills
Social skills are quite useful for mission runners
Leadership skills only come into play if your planning on heavy gang/corp management
Race is little more than eye-candy/backstory which some people ignore for l33t stats.