|246 posts found|
How would EVE look if they made everything 0.0 space?
Jita (General) « EVE Online
7/06/09 8:03:21 PM
Theres a small percentage of the Eve population that would use a feature like this to pad thier kill-mail logs with newb kills, which would totally destroy the New Player Experience ccp are continuing to develop.
It would ceratinly make the game more 'interesting' for players who have had chance to aquire a reasonable amount of SP.
As to the number of players that inhabit 1.0 - 0.5 space exclusively, that number can be found in the Dev-Blog from the financial analysist CCP hired ... offhand its approx 60% of the playerbase, which means -->
0.0 & lo-sec playerbase are the minority in the game ..........
Originally posted by RebornDragon
Theres an alternative way without all the corp switching
Mission with NPC corp until you have 8.0 standing with them
Train Infomorph Psychology to L1 and create a Jump-Clone at your chosen NPC corps medical bay
Join 0.0 corp/alliance and use the jump-clone to switch back to hisec when wanted/needed
This way should mean you can fly and fit a ship that will enable ratting in 0.0 so you can generate income whilst out there, and training can benefit from you having 2+ bodies
Hisec Clone - +5 Attribute Boosters to max skillpoints/hour
0.0 Clone - +3 Attribute Boosters (means training doesnt slow too dramatically)
You have 3 useful tools in helping decide "Is the contract worth taking?"
Show Info + Map + Pilot Info
Show Info on the pick-up and drop-off points
On the map options use "colour stars by security status" (Red & Orange are bad)
Find the pick-up point, set it as Waypoint 1
Find the drop-off point, set it as Waypoint 2
Now you can visually see the route, and if/how many lo-sec systems it passes through.
Do a character search on the contract issuer, check out thier corp info. (This won't help if they are an Alt setting bait-runs)
Not ingame currently, but is it possible to search contracts history for random people ?? If so you could use this aswell to see if the issuer has a history of "failed contracts"
Eve is a fun game, but like all MMO's it has grinding
- You grind real-life time to train skills
- You grind Asteroids, Missions or 0.0 Belt-rats for ingame money (Just 3 of the many ways of making money)
- You grind Missions for standings
Eve is not a space combat sim like Freelancer or the X series, it has no WSAD controls.
After the tutorial missions are done your told about the Epic arc, after that you are on your own, Eve doesn't spoon feed you.
The more effort you put into learning about Eve and how to play Eve before you start playing can be the difference between enjoying your time ingame or floundering, lost & overwhelmed by the possibilities open to you.
I switch between Warrior or Ranger depending on the group im with
warrior for more buff choices, ranger to add conditions/pet
Originally posted by cosy
for all we know that could be 2500+ Polka tracks ........
I thouht it was the Korean arm of CCP who said "wtf .. FREE unsubscribed training !!! never it must go NOW!!!!!!!"
My Noob Questions - what did i do wrong? worth a 2nd try?
Jita (General) « EVE Online
6/28/09 9:49:02 AM
Both Orbit and Keep At can be set to default ranges that suit your guns/ammo by selecting a non-planetary object and then rightclicking and choose [set default], changing ammo-types will mean rechanging these settings.
A reasnable range to set would be somewhere between your Optimal to Optimal + Fall Off
Either Evemon or EveHQ is worth downloading to help with planning your skill training and both allow you to build test fits for ships you can fly now, and plan to fly in the future
Check out the Corp Recruitment channel on eve's main forums, if theres nothing you see that you like the sound of create a post and give some basic info, Time Zone wanted, Current approx SkillPoints (round to nearest million) and which Empire your interested in missioning for. A corp that is prepared to assist new players will post a reply however remember to check thier Office is in Hisec.
My 1st character was an Elementalist/Monk
I had lots of fun watching mobs burn to death, and with the expansions & booster I now have more option for the 'fiery death of my enemies'. Hard Mode is a little more difficult for me due to the enhanced armour the mobs get, but i still enjoy the choice I made.
Ive since added a Paragon/Warrior, and a Necromancer/Ritualist and now have enough skill unlocks to provide me with very versatlie Hero's that are based on those 6 professions and each character plays differently and needs a different strategy in PvE which is 1 of the things i enjoy about the game.
One of the better aspects of GW for me is the ease of creating & levelling a class to L10, by which time you'll know weather you like that class or not and if you dont it's just a delete away on the selection screen.
Create, play, decide. Then just have FUN!
Warhammer Online: Land of the Dead Launch Interview
News & Features Discussion « General Discussion
6/25/09 2:23:22 AM
Having played for 5 months, this patch made me cancel my sub.
Dont like the direction of the game anymore. I pay to PvP on a massive scale. Not more content for PvE (Mostly), while Tier 4 is still laggy as hell with a 5-10 sec delay in Forts.
Had great fun while I was there, but untill something changes for T4 RvR Ill speak with my wallet :)
Sci-fi MMO, when will we get a great one.
The Pub at MMORPG.COM « General Discussion
6/25/09 2:15:28 AM
Would work I think. Untill something else comes along, Ill wait for Earthrise. Sci-Fi elements, fps/skill system with no levels.
Salvaging - can anyone point me to a good website that...
Jita (General) « EVE Online
6/19/09 12:23:07 PM
Training in the following skills
Science IV - lets you use Small Tractor Beam Modules
Salvaging I - lets you use the Salvager Module
Armour Rigging I - lets you use the Salvage Tackle Rigging Modules
Destroyers make good salavage vessels as they have 8 hardpoints allowing you to fit 4-5 Tractor Beams and 3-4 Salvagers
I'm certainly hoping they pull this title off. AO was a amazing game for me. Not to mention my first MMO.
Definately gonna be there upon release myself. Been hunting for a game simler to AO since I left in 2006ish.
Frigate -> Cruiser -> Battleship is the path i took, which meant Incursus, Vexor & Dominix
Since the addition of Bandwidth for drone control I feel the Myrmidon has been crippled by CCP, which is why I don't use it.
I see frequent comments & advices informing people not to use different or mixed calibre guns & in my opinion drones fall under the same advice rating
ie. use 5x lights (25mb), 5x medium (50mb) or 5x heavies (125mb)
75mb makes that impossible so if you do want to use Battlecruisers I would recommend the Brutix
Whichever ship path you choose, as a Gallente pilot you will get a LOT of ship choices that feature large bays and so drone skills should be seriously considered as a main DPS source.
Train Drones V
Scout Drone Op, Combat Drone Op, Drone Interfacing & Drone Durablity to a minimum of L3
Do NOT train Advanced Drone Interacing unless you are going to pilot a Carrier
You can reset your Tutorial Status on the ESCape menu's
just press Escape on your keyboard (you can do this docked) and check each of the tabs until you find the listings for tutorials, then just click on the reset button for each one.
can-baiting (what happened to you) isn't wanted by CCP within the confines of the starter-systems, it's the only location they actively prohibit it, everywhere else in the game your an open target.
for those misguided and mis-informed individuals who will argue that CCP don't care about baiting anywhere, i refer you to the following info --> Grief Play before you post about me being wrong.
All forms of Ewar and Ewar drones could do with another looking at.
The Epic Mission wasn't particularly epic ....... And there is only 1 of them.
Everything else is pretty tolerable as it stands.
whats hard with
Hislot F1 to F8
Midslot Alt+F1 to Alt+F8
Lowslot Ctrl+F1 to Ctrl+F8
The overview is configurable, both in the order and type of items that are displayed, and in the amount of info columns available.
you can also have multiple config options saved as seperate defaults, once saved they can be loaded anytime.
To summarise with an analogy, your complaints are similar to modern art critic informing the Louvre that they need to bin the Mona Lisa as her smile is crooked and improperly formed.
It helps to read up some of the basic aspects of Eve life before starting out (here & the main Eve forums)
knowledge helps you plan, and in Eve without a plan you flounder and drown in possibilities.
Eve's learning cliff can seem impossibly daunting at first, but it is easy to grasp with a little patience and time.
click on forums and check out the stickied threads in the 'Eve New Citizens Q&A' folder
Originally posted by JuJutsu
Wouldn't I be better off having my main character do all of this? I've followed the advice on learning skills first during my free trial so my main character can learn any skill faster than than an alt could. Unless I'm misreading the mechanics [which may well be, I'm a n00b] anything I can do with my other 2 slots I can do with my main character, and do it much faster as well.
A couple of you mentioned that I can transfer a character from another account. I didn't know this was possible. So, for example I can open a second account, train up a character on that account, transfer that character to one of the empty slots on my first account and then close the second account? Interesting.
Yes you could/can train anything on your main (1st) character, and with learnings they will be reasonably quick to train, but training a 2nd slot for a specific purpose, or seperate 0.0/hisec playstyles is quite common
e.g. training an alt for mining OP hauling (friagte 3 + Industrial 4/5) takes very little time, and would most likely only see occasional use.
Transfering your own alt from a 2nd account, or purchasing 1 off the eve forums is all dealt with under "account management" and CCP charge a 1 off fee (€20) for it.