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All Posts by Maragold - 20 found

7/30/08 12:57 AM
Viewed 2611, Replies 23

And I think the exact opposite, all these developers spend all their time and effort making pretty little web sites and game graphics when they should be spending their time on design and good game play.  If I have to play one more pretty game that is boring, I'll puke. 

I don't care if they make the web site out of stick figures as long as the game isn't boring. 

Your car analogy is a little off.  What other game companies do is make pretty concept cars (All art, no function), spending all their time making a 'fake' car.  Then when they actually make the real car they just slap together  a Yogo.   How many times have you been excited about a new MMO only to get into the game and find that ALL it has is pretty graphics and boring game play? 

CoS at least sounds like a game I want to play, where the others (and their pretty web sites) have all bored me in the end.  I wish this new game well, and hope that they don't bother worrying about  the web site.  Just make the game play decent and I'll be happy.  That would be a welcome change.

3/26/08 10:31 AM
Viewed 2611, Replies 23

This game will suck because all the people who write complaints about games before even playing them won't be in the game to screw it up.

 

Wait... sorry, that's a big positive.

3/26/08 10:15 AM
Viewed 7336, Replies 117

 

Originally posted by aNgELfiRe_

Well, it's just another fantasy MMO. It has nothing new really. Graphics and models are not exaclty professional. Let alone the grammar on the site :P

 The questing system they are talking about existed years ago ie. in KOTOR, or Baldurs series, or to go even further back in  Dark Sun, 15 years ago :) Just it was never put into an MMO yet, but no worries, Bioware is working for this system for the MMO title.

Another thing is I can't let the thought go, that this game is just like Renessaince. And it looks preatty fishy, that they don't name any of the devs, when they are talking about shipped titles :o

 

Wow, let's explore some of your comments.

 

   

"The questing system they are talking about     existed years ago ie. in KOTOR, or Baldurs series, or to go even further back in  Dark Sun, 15 years ago :) Just it was never put into an MMO yet,"

 

By your own comment this is new, as you state, it has NEVER been put into an MMO yet'.  I guess that's the WHOLE point.  However, even so you are incorrect.  KOTOR, Baldures and Dark Sun were linear RPGs.   Pretty good ones, yes, and I enjoyed playing them more than most MMOs.  BUT they were linear.  Everyone did the same thing.  The devs for CoS have clearly stated that this is a dynamic world where each person's story will be different, not a linear game like those you mentioned.

As for personal details about themselves that they don't what to reveal to people like yourself, I certainly don't blame them.  I don't see you adding your real name to your posts.   This isn't 'fishy' its just smart.

3/23/08 1:02 PM
Viewed 1875, Replies 25

Originally posted by JK-Kanosi

 

Originally posted by Maragold

 

Originally posted by JK-Kanosi

It's hard to get excited about a game with so little information on how exactly we are going to change the game world. I read the FAQ's and the majority of these threads and it still hasn't been explain.

Say for instance you can destroy a village in the seamless part of the world (non-instanced), how do you know people won't exploit this ability and just destroy everything in the gameworld, leaving a barren place. If it is done instancely, how do the devs plan to solve the problem when one player saves that village in his instance, but another player fails to save it in theirs. Yet, those to decide to group together in the next instance. Which story does the devs decide to continue, the one whose village got destroyed or the other? If there isn't PvP, and two players arive at the village at the same time, one decides he wants to destroy it, while another decides he wants it to survive, who wins if there isn't PvP?

There are so many questions I have on how a game that plans to support tens of thousands of players, plan to handle that many people changing the game world at the same time. If it is all instanced, how is the world truly going to change to other players? Will it only change for that one person and not another? If so, then what's the point of changing the gameworld when you're the only one who will see it?

First of all, where did you read that you could destroy a village?  The devs never said that.  What they did say is that you could choose to help defend a town that was under attack (not by players, by NPC forces). 

 

So this means, in your example, that two players arrive at a village under attack.  One decides to help the village, the other decides not to help.  The village may fall, it may not, but there will be an outcome.  I don't see your issue.  You're too hung up on PVP when this game is not about PVP.

There are certainly plenty of questions left to answer, but the devs have stated that they are early in development.  Do you expect them to reveal all their plans now?  They would be crazy to do so in my opinion.  They have told us plenty, enough that I know I will try the game when it comes out.

Why keep attacking a developer who is trying to give us something new?  If you don't want something new, go play WoW or one of the other clones.


If you consider my post an attack, then you clearly are a fanboi. I may play DAoC, but I am not hung up on PvP. My issues are just as relevant as everyone elses issues. When I know more information, I can more accurately put hype into this game. Until then, I will wait and see like the majority of the people. I am not the type to jump on the hype bandwagon as soon as I hear the first little bit of information about it.

 

Since you wanted to get nasty with me, I challenge you to highlight everything I said that was mean or nasty in my post. I just reread it, so I know there is nothing you can quote. Again, you are just being a fanboi when you attack someone like me, who only asked questions.

Fine, let's not get nasty.  Instead let's just explore your statements in a discussion.

 

You state, and I quote, "Say for instance you can destroy a village in the seamless part of the world (non-instanced), how do you know people won't exploit this ability and just destroy everything in the gameworld, leaving a barren place."

Where did you get this piece of information?  I can't find it anywhere in the devs web site, their features or comments from Jatar.  No where does it say that players can destroy towns, villages, etc.  I'm asking you, so we can discuss your premise.  If, however, there is no backing for your premise, then your whole point about this is moot.

Excuse me if I bristled in my previous post, but the statement you made was so strange it was like saying, "In WoW, if I use the planet buster bomb to remove a portion of the land, won't this ruin the game play for others?"  What planet buster bomb?  There isn't one.  Why are we then discussing this?  Has one of the devs at Blizzard said they have a new planet buster bomb? 

3/22/08 6:20 PM
Viewed 1875, Replies 25

Originally posted by JK-Kanosi

It's hard to get excited about a game with so little information on how exactly we are going to change the game world. I read the FAQ's and the majority of these threads and it still hasn't been explain.

Say for instance you can destroy a village in the seamless part of the world (non-instanced), how do you know people won't exploit this ability and just destroy everything in the gameworld, leaving a barren place. If it is done instancely, how do the devs plan to solve the problem when one player saves that village in his instance, but another player fails to save it in theirs. Yet, those to decide to group together in the next instance. Which story does the devs decide to continue, the one whose village got destroyed or the other? If there isn't PvP, and two players arive at the village at the same time, one decides he wants to destroy it, while another decides he wants it to survive, who wins if there isn't PvP?

There are so many questions I have on how a game that plans to support tens of thousands of players, plan to handle that many people changing the game world at the same time. If it is all instanced, how is the world truly going to change to other players? Will it only change for that one person and not another? If so, then what's the point of changing the gameworld when you're the only one who will see it?

First of all, where did you read that you could destroy a village?  The devs never said that.  What they did say is that you could choose to help defend a town that was under attack (not by players, by NPC forces). 

So this means, in your example, that two players arrive at a village under attack.  One decides to help the village, the other decides not to help.  The village may fall, it may not, but there will be an outcome.  I don't see your issue.  You're too hung up on PVP when this game is not about PVP.

There are certainly plenty of questions left to answer, but the devs have stated that they are early in development.  Do you expect them to reveal all their plans now?  They would be crazy to do so in my opinion.  They have told us plenty, enough that I know I will try the game when it comes out.

Why keep attacking a developer who is trying to give us something new?  If you don't want something new, go play WoW or one of the other clones.

3/21/08 1:04 PM
Viewed 5153, Replies 70

Originally posted by aurick

 


Originally posted by Ozmodan

 

Lately I have to wonder what is it about the 2nd "M" in MMORPG that developers don't get? Mutliplayer does not mean that complete solo play!
You know when you put in mostly solo play you satisfy the kids and turn off everyone else. Problem with kids is they have a very short attention span, hence most subscriptions last only a short time.
Without significant multiplayer features, games like this die on the vine very fast. I am suprised the people funding this have not pointed out that error to the developement team, seems to me you should always examine the problems encounted by previous games and attempt to alleviate them....not compound them.


 

Respectfully, I have to disagree. I am 38 years old and play a lot of MMO's. My gaming friends are also in their 30's. We play a considerable amount together, but we also all have individual lives and commitments that prevent us from grouping. So we play grouped or solo depending upon the day.

DDO is a game that really focused heavily on grouping. If your argument held true, then DDO would be a phenomenally successful game. Yet despite having great graphics and compelling dungeon adventures, it's only a mediocre success at best. My friends and I stopped playing it because grouping was the only choice that we had, and when we couldn't group up we had no choice but to play something else. There just wasn't any solo content available in DDO with which to occupy our time until our friends came on.

If you have one game that focuses exclusively on group content and another that offers both options, where will you spend your monthly subscription fee? You'll naturally spend it where you can play whenever you want to. DDO learned this the hard way, and has slowly been introducing more solo content to the game.

As a mature player, I want BOTH kinds of play. I want compelling content that I can enjoy with friends, as well as equally compelling content that I can experience when those friends aren't available. The "join a big guild" argument just doesn't hold water, in part because of the fact that we're mature players. We have developed a core group of solid friends that we work well together with. We don't like all the politics and cliques that form with big guilds. So we -- and many other mature players just like us -- will naturally gravitate toward games that cater to both solo and group playstyles.

That being said, I'm not too sure about the use of instancing as it's described here. If the game world has as much space as the real world, yet that space is heavily instanced, it seems to me that the result would be a very dead world. It will be necessary to learn more about this aspect of the game as the devs make that info available. For now, I'm withholding my verdict.

Excuse me, but your statements seem contradictory.  On the one hand you advocate letting the player choose between Solo and Group play, and how having the choice is always better than being forced to only one or the other  (and I couldn't agree more with you on this issue).

However, on the other hand you state that you think having the choice of entering a fully instanced world, complete with all adventures, towns, NPCs, enemies... everything... or going into the world where there are other MMO players... is bad.   So you want to limit the game play choice to one of these, instead of having the game allow you to choose what type of game play you want at that time?

Personally, there are times when other players are just annoying me.  I'm on my adventure with my group of friends and some other group of players 'takes' what I'm looking for or need.  I have to wait... I hate to wait.   What good are these other players to me when I'm already in a group on my adventure?  I'd rather have a world where my group was able to adventure without other groups getting in my way.

That being said, there are also times when I might want to wander and maybe join another group of people.  If that were the case, I'd like an MMO area for grouping up and interacting.  I've read all the posts on this game, and read their Q & A section on their web site... they are offering both choices to me, much like offering Solo or Group play.  I want the choice, always, for both these things.

3/21/08 12:12 PM
Viewed 409, Replies 7

Originally posted by jingod

If we have to pay to play this game won't have a lot of people like runescape does

I love your plan!  So... are you saying that you are going to offer up the 30 million to pay for the game to be made so that the rest of us don't have to pay to play?  Cool!

Or... maybe you have a money tree you can mail to the developer?

 

3/20/08 9:55 PM
Viewed 409, Replies 7

Originally posted by jingod

If we can interact with other players it will be cool, but if we can this game will be like almost all the mmos. What makes a game different  is the way we can play it. One more thing I bet that we have to pay to play, because the games that look cool we have to P2P. If this game is the game I am looking for this game is my life although I have no life the only MMO I play is Runescape and I am getting bored of it, it takes too long to lvl up when you get to lvl 40 in any skill.

by:jingo darkblade

RS username: jingo d

Since it is my understanding that it takes tens of millions of dollars to make a quality MMO game, who do you expect to pay those millions if they don't charge to play the game?  You say you are bored with Runescape, have you considered that you get what you pay for.

3/20/08 12:04 PM
Viewed 576, Replies 8

Originally posted by Feldron

I was wondering what kind of heroics you would exspect from a game boasting this level of game play?

 

Right now its most likely just speculation

but please feel free to post your comments and opinions and specualtions

What do you mean by heroics?  Sorry, I'm kinda new.

3/02/08 6:24 PM
Viewed 7336, Replies 117

Personally, I don't see anything wrong with the graphics.   Even if this was the actual finished product (which  they say it isn't) I wouldn't complain. 

The fact that this is a game that is trying to break out of the WoW parade of endless clones is enough to get me interested and to try and support the developer. 

I'll play it when it comes out.

3/02/08 5:09 PM
Viewed 7336, Replies 117

Originally posted by Jatar

Be aware that screenshots are early, and are from the prototype; there is a lot of graphic punch yet to come.   Example, no characters from the actual game are shown in the screenshots (but are coming soon).   And though the graphics will be far better in the end, they are not what is most critical to this game.

Game play is our main focus, and will aways be the main focus. 

Yeah, since he seems to be unable to read the thread he is posting in, above is the quote from the dev earlier in this thread.

3/02/08 9:37 AM
Viewed 1408, Replies 18

I was having a discussion in the General forrums about a game that delivers more in depth  game play.  I got this response:

"Be realistic. It's FAR too much work to create a virtual world for thousands of players among the many other things that must be built (graphics engine, client / server, etc...)."

Is he right?  Citadel of Sorcery seems to claim differently.

3/02/08 9:33 AM
Viewed 3384, Replies 81

Originally posted by Rayalist

 

Originally posted by Maragold

 

Originally posted by Rayalist

 

Originally posted by SonofSeth
Originally posted by Maragold

 

Give me adventures worth playing, stories I care about, enemies that think, plots that thicken, monsters that hunt me, wars that matter with victories and defeats that change the world. 


I can be the monster that hunts you.

 

Exactly.

MMOs already have intelligent enemies in abundance - other players.

I hear that song sung all the time, but the majority of PVP players are just annoying, not challenging.  As soon as I say I want monsters hunting me, you think in terms of some idiot who wants to run up and kill me for my stuff or EXP.  

 

This is NOT what I'm talking about.  What I want is to sneak into the Cult of the Red Eye and steal the red eye gem out of their idol.   Then, because I did that they decide to sacrifice me to their god.  While I'm out on my next adventure one of them spots me in a tavern and alerts the rest of the cult members.  They then lay a trap outside town with a broken down wagon and some guy pretending to be hurt on the ground to sucker me into their ambush.   This is game play, not random attacks by morons.

 

Be realistic. It's FAR too much work to create a virtual world for thousands of players among the many other things that must be built (graphics engine, client / server, etc...). Now building the tools and letting the players create the virtual world? Still too much damn work, but possible.


I beg to differ, but rather than just state my opinion, take a look at the Citadel of Sorcery forums.   It is a new game on the Game List here on MMORPG.  Based on that game, I guess I am being realistic.  I'm going to post your comment to their forum and see what thei devs response is to your statement.  Could be interesting.

3/01/08 11:44 PM
Viewed 6473, Replies 134

As far as role playing most people seem to have short attention spans and find it hard to remain in character. I know for myself I don't care for RP but I do get into a games folk lore. Like in WoW I love the lore about Thrall and play blue eyed orc toons just because of that lore but I don't interact in character.

Yes, I think there is only a small minority of players who want to 'stay in character' in a purist kind of roleplaying, but I think there are a lot more people who would like to have more interesting game play.  Besides character role playing, there are other aspects of table top type games that computer MMORPG games should be able to bring to us players.  Wouldn't it be fun to have the kind of adventure where you have to make some decisions that will influence the way your quest unfolds?

This doesn't have to be difficult, or make players do a whole lot of reading.  They don't need long attention spans.   What if the quest was as simple as 'Escort this wagon safely to town', yet when they get ambushed they find a map to the bandit's hideway.  Now they have to decide, stay with the wagon, or go after the bandits?   A simple choice, but now I have to role play the character, I have to consider my promise to escort the wagon, yet what if instead I could wipe out the bandits that attack the wagon?  Which is better?

This is a simple example of game play choice, there could be much more, and this is what makes for fun games, choice.   I hate the fact that everything I do in current MMOs is done the same way by every player, with no choice, no conseqences.  That's not role playing, it's just grinding EXP, and dead boring.

3/01/08 8:46 PM
Viewed 1744, Replies 34

 Does anyone want more options between the dialogs, more options to build your own lore, more strategic combats using your character skills, more choices from different paths and more rpg aspects in the mmorpgs?


I do.   I want better game play.  I want my choices to change the flow of my story, I'm tired of repeating what everyone eles does (collect five cabbages), and I'm tired of useless PVP.  There is a new game listed on here, Citadel of Sorcery, that is talking about good game play,  but it's pretty early in dev.  Too bad, I want to play a good true mmorpg game now.

3/01/08 8:25 PM
Viewed 3384, Replies 81

 

Originally posted by Rayalist

 

Originally posted by SonofSeth
Originally posted by Maragold

 

Give me adventures worth playing, stories I care about, enemies that think, plots that thicken, monsters that hunt me, wars that matter with victories and defeats that change the world. 


I can be the monster that hunts you.

 

Exactly.

MMOs already have intelligent enemies in abundance - other players.

I hear that song sung all the time, but the majority of PVP players are just annoying, not challenging.  As soon as I say I want monsters hunting me, you think in terms of some idiot who wants to run up and kill me for my stuff or EXP.  

 

This is NOT what I'm talking about.  What I want is to sneak into the Cult of the Red Eye and steal the red eye gem out of their idol.   Then, because I did that they decide to sacrifice me to their god.  While I'm out on my next adventure one of them spots me in a tavern and alerts the rest of the cult members.  They then lay a trap outside town with a broken down wagon and some guy pretending to be hurt on the ground to sucker me into their ambush.   This is game play, not random attacks by morons.

3/01/08 2:19 PM
Viewed 1382, Replies 25

Originally posted by Gishgeron

 

Originally posted by Maragold

I got bored with Wow after about two weeks, of course, I get bored with almost all of these games once I'd gone on fifty collect ten panther noses quests.   Don't any of these games have more interesting quests? 

For a minute I thought the LORTO Epic quest was what I was looking for... but it turned out to be way too little and too soon done... back to the grind to earn a tiny little addition to the epic story line.

Even PVP gets boring, I hate it when some idiot gallops around me trying to get me to agree to fight by attempting to annoy me.  

I'm anything but WoWed, very Vangrinded, certainly Bored of the Rings, and tired of Evertedium.   sigh... it seems like no one can make a new fun MMO, just clones of the old ones boring ones. 

 

 

  :P  Play Gunbound for awhile.  Its what I do to break the tedium.  You might also look into either Requiem or Chronicles of Spellborn.  Both seem to have a more active looking combat...even if Requiem doesn't (as I'm not sure) at least you can see body parts flying off the mob you laid waste to.

 

 

I'm not looking for 'active looking' combat, or body parts... I'm looking for great game play.   Perhaps that needs more explaination.  I want a quest that presents me with problems to solve, with lots of possible solutions.  I want it to matter, meaning, what I did before ties into what I do now.   Where the game world isn't the same every day, and what I do matters to my character's story.   Not more and better ways to kill monsters... that's just more grind.

3/01/08 2:04 PM
Viewed 3384, Replies 81

Originally posted by ASmith84

where did you get this idea? take pvp out of wow and guildwars and see what happpens. where did all the fun go?

I can't disagree with the statement, but for a different reason than you would think.  The reason that games like Wow need PVP is that there is NOTHING ELSE worth doing in them.  But I am not a fan of PVP, I find that it is the bandage put on a wound, not the cure.  The reason some players what PVP is simply that they are bored stiff with the game play otherwise, but the answer is better game play.

Give me adventures worth playing, stories I care about, enemies that think, plots that thicken, monsters that hunt me, wars that matter with victories and defeats that change the world.   Give me this, and I will toss PVP in the mud where it belongs.  To me, PVP is like being a 'guest' on the Springer show, a bunch of squabbling people that throw chairs at each other... but hey, that's more interesting than watchng reruns of the checker turnaments, over and over.   Amd that's about the level of other game play offered in MMOs. 

But I'll turn the channel in a minute to watch a great movie instead of Springer... and I want a game that is equal to a great adventure movie... in fact, it should be better, as I can make the choices.

3/01/08 1:52 PM
Viewed 6473, Replies 134

I hate boring grinds.  Give me interesting stories!   How about a game where I can complete the quest in many different ways?   Where the