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7/30/08 12:57 AM
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Viewed 2611, Replies 23
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And I think the exact opposite, all these developers spend all their time and effort making pretty little web sites and game graphics when they should be spending their time on design and good game play. If I have to play one more pretty game that is boring, I'll puke. I don't care if they make the web site out of stick figures as long as the game isn't boring. Your car analogy is a little off. What other game companies do is make pretty concept cars (All art, no function), spending all their time making a 'fake' car. Then when they actually make the real car they just slap together a Yogo. How many times have you been excited about a new MMO only to get into the game and find that ALL it has is pretty graphics and boring game play? CoS at least sounds like a game I want to play, where the others (and their pretty web sites) have all bored me in the end. I wish this new game well, and hope that they don't bother worrying about the web site. Just make the game play decent and I'll be happy. That would be a welcome change. |
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3/26/08 10:31 AM
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Viewed 2611, Replies 23
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This game will suck because all the people who write complaints about games before even playing them won't be in the game to screw it up.
Wait... sorry, that's a big positive. |
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3/26/08 10:15 AM
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Viewed 7336, Replies 117
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Originally posted by aNgELfiRe_ Wow, let's explore some of your comments.
"The questing system they are talking about existed years ago ie. in KOTOR, or Baldurs series, or to go even further back in Dark Sun, 15 years ago :) Just it was never put into an MMO yet,"
By your own comment this is new, as you state, it has NEVER been put into an MMO yet'. I guess that's the WHOLE point. However, even so you are incorrect. KOTOR, Baldures and Dark Sun were linear RPGs. Pretty good ones, yes, and I enjoyed playing them more than most MMOs. BUT they were linear. Everyone did the same thing. The devs for CoS have clearly stated that this is a dynamic world where each person's story will be different, not a linear game like those you mentioned. As for personal details about themselves that they don't what to reveal to people like yourself, I certainly don't blame them. I don't see you adding your real name to your posts. This isn't 'fishy' its just smart. |
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3/23/08 1:02 PM
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Viewed 1875, Replies 25
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Originally posted by JK-KanosiFine, let's not get nasty. Instead let's just explore your statements in a discussion.
You state, and I quote, "Say for instance you can destroy a village in the seamless part of the world (non-instanced), how do you know people won't exploit this ability and just destroy everything in the gameworld, leaving a barren place." Where did you get this piece of information? I can't find it anywhere in the devs web site, their features or comments from Jatar. No where does it say that players can destroy towns, villages, etc. I'm asking you, so we can discuss your premise. If, however, there is no backing for your premise, then your whole point about this is moot. Excuse me if I bristled in my previous post, but the statement you made was so strange it was like saying, "In WoW, if I use the planet buster bomb to remove a portion of the land, won't this ruin the game play for others?" What planet buster bomb? There isn't one. Why are we then discussing this? Has one of the devs at Blizzard said they have a new planet buster bomb? |
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3/22/08 6:20 PM
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Viewed 1875, Replies 25
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Originally posted by JK-KanosiFirst of all, where did you read that you could destroy a village? The devs never said that. What they did say is that you could choose to help defend a town that was under attack (not by players, by NPC forces). So this means, in your example, that two players arrive at a village under attack. One decides to help the village, the other decides not to help. The village may fall, it may not, but there will be an outcome. I don't see your issue. You're too hung up on PVP when this game is not about PVP. There are certainly plenty of questions left to answer, but the devs have stated that they are early in development. Do you expect them to reveal all their plans now? They would be crazy to do so in my opinion. They have told us plenty, enough that I know I will try the game when it comes out. Why keep attacking a developer who is trying to give us something new? If you don't want something new, go play WoW or one of the other clones. |
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3/21/08 1:04 PM
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Viewed 5153, Replies 70
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Originally posted by aurick Excuse me, but your statements seem contradictory. On the one hand you advocate letting the player choose between Solo and Group play, and how having the choice is always better than being forced to only one or the other (and I couldn't agree more with you on this issue). However, on the other hand you state that you think having the choice of entering a fully instanced world, complete with all adventures, towns, NPCs, enemies... everything... or going into the world where there are other MMO players... is bad. So you want to limit the game play choice to one of these, instead of having the game allow you to choose what type of game play you want at that time? Personally, there are times when other players are just annoying me. I'm on my adventure with my group of friends and some other group of players 'takes' what I'm looking for or need. I have to wait... I hate to wait. What good are these other players to me when I'm already in a group on my adventure? I'd rather have a world where my group was able to adventure without other groups getting in my way. That being said, there are also times when I might want to wander and maybe join another group of people. If that were the case, I'd like an MMO area for grouping up and interacting. I've read all the posts on this game, and read their Q & A section on their web site... they are offering both choices to me, much like offering Solo or Group play. I want the choice, always, for both these things. |
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3/21/08 12:12 PM
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Viewed 409, Replies 7
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Originally posted by jingodI love your plan! So... are you saying that you are going to offer up the 30 million to pay for the game to be made so that the rest of us don't have to pay to play? Cool! Or... maybe you have a money tree you can mail to the developer?
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3/20/08 9:55 PM
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Viewed 409, Replies 7
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Originally posted by jingod Since it is my understanding that it takes tens of millions of dollars to make a quality MMO game, who do you expect to pay those millions if they don't charge to play the game? You say you are bored with Runescape, have you considered that you get what you pay for. |
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3/20/08 12:04 PM
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Viewed 576, Replies 8
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Originally posted by Feldron What do you mean by heroics? Sorry, I'm kinda new. |
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3/02/08 6:24 PM
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Viewed 7336, Replies 117
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Personally, I don't see anything wrong with the graphics. Even if this was the actual finished product (which they say it isn't) I wouldn't complain. The fact that this is a game that is trying to break out of the WoW parade of endless clones is enough to get me interested and to try and support the developer. I'll play it when it comes out. |
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3/02/08 5:09 PM
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Viewed 7336, Replies 117
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Originally posted by Jatar Yeah, since he seems to be unable to read the thread he is posting in, above is the quote from the dev earlier in this thread. |
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3/02/08 9:37 AM
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Viewed 1408, Replies 18
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I was having a discussion in the General forrums about a game that delivers more in depth game play. I got this response: "Be realistic. It's FAR too much work to create a virtual world for thousands of players among the many other things that must be built (graphics engine, client / server, etc...)." Is he right? Citadel of Sorcery seems to claim differently. |
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3/02/08 9:33 AM
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Viewed 3384, Replies 81
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Originally posted by Rayalist
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3/01/08 11:44 PM
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Viewed 6473, Replies 134
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Yes, I think there is only a small minority of players who want to 'stay in character' in a purist kind of roleplaying, but I think there are a lot more people who would like to have more interesting game play. Besides character role playing, there are other aspects of table top type games that computer MMORPG games should be able to bring to us players. Wouldn't it be fun to have the kind of adventure where you have to make some decisions that will influence the way your quest unfolds? This doesn't have to be difficult, or make players do a whole lot of reading. They don't need long attention spans. What if the quest was as simple as 'Escort this wagon safely to town', yet when they get ambushed they find a map to the bandit's hideway. Now they have to decide, stay with the wagon, or go after the bandits? A simple choice, but now I have to role play the character, I have to consider my promise to escort the wagon, yet what if instead I could wipe out the bandits that attack the wagon? Which is better? This is a simple example of game play choice, there could be much more, and this is what makes for fun games, choice. I hate the fact that everything I do in current MMOs is done the same way by every player, with no choice, no conseqences. That's not role playing, it's just grinding EXP, and dead boring. |
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3/01/08 8:46 PM
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Viewed 1744, Replies 34
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3/01/08 8:25 PM
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Viewed 3384, Replies 81
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Originally posted by Rayalist I hear that song sung all the time, but the majority of PVP players are just annoying, not challenging. As soon as I say I want monsters hunting me, you think in terms of some idiot who wants to run up and kill me for my stuff or EXP.
This is NOT what I'm talking about. What I want is to sneak into the Cult of the Red Eye and steal the red eye gem out of their idol. Then, because I did that they decide to sacrifice me to their god. While I'm out on my next adventure one of them spots me in a tavern and alerts the rest of the cult members. They then lay a trap outside town with a broken down wagon and some guy pretending to be hurt on the ground to sucker me into their ambush. This is game play, not random attacks by morons. |
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3/01/08 2:19 PM
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Viewed 1382, Replies 25
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Originally posted by Gishgeron I'm not looking for 'active looking' combat, or body parts... I'm looking for great game play. Perhaps that needs more explaination. I want a quest that presents me with problems to solve, with lots of possible solutions. I want it to matter, meaning, what I did before ties into what I do now. Where the game world isn't the same every day, and what I do matters to my character's story. Not more and better ways to kill monsters... that's just more grind. |
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3/01/08 2:04 PM
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Viewed 3384, Replies 81
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Originally posted by ASmith84 I can't disagree with the statement, but for a different reason than you would think. The reason that games like Wow need PVP is that there is NOTHING ELSE worth doing in them. But I am not a fan of PVP, I find that it is the bandage put on a wound, not the cure. The reason some players what PVP is simply that they are bored stiff with the game play otherwise, but the answer is better game play. Give me adventures worth playing, stories I care about, enemies that think, plots that thicken, monsters that hunt me, wars that matter with victories and defeats that change the world. Give me this, and I will toss PVP in the mud where it belongs. To me, PVP is like being a 'guest' on the Springer show, a bunch of squabbling people that throw chairs at each other... but hey, that's more interesting than watchng reruns of the checker turnaments, over and over. Amd that's about the level of other game play offered in MMOs. But I'll turn the channel in a minute to watch a great movie instead of Springer... and I want a game that is equal to a great adventure movie... in fact, it should be better, as I can make the choices. |
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3/01/08 1:52 PM
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Viewed 6473, Replies 134
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I hate boring grinds. Give me interesting stories! How about a game where I can complete the quest in many different ways? Where the | |