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The amount of people talking about how great women are at gaming have given me the need to write this reply. It's clear that women game, especially since the popularity of social gaming has risen. I think the thought that "women don't play videogames" is less prominent than you imagine. There's always going to be some people that are ignorant and make claims like this. If there's anything to talk about it's how annoying some girls are about letting others know that they are in fact female and they they do in fact play videogames. Making an article like this is exactly what "girl gamers" do. They go onto servers and they announce to everyone that they play games and make a big fucking deal about it. By "girl gamers" I am of course referring to the very specific type of female gamer that people loathe running into both online and off who bitch and moan anytime they are criticised and constantly talk about themselves instead of playing the game (and distracting us until we mute them). Nobody cares that you're a female gamer and that female gamers are able to hold their own in videogames except maybe other females that want to pat their own ego by acknowledging the article. Devoting an entire article to this is just...ugh. Also, female gamers have never...eeeeever...had as much of a prominent role in competitive gaming as men have. In the past, it has been the case that women almost always underperform compared to the men (see: CGS and pretty much every serious eSports competition ever) and in other cases blatantly cheated (see the Counter-Strike Women's All-Stars game) their way to mediocrity. I'm not pointing out that women can never be as good as men in competitive gaming, but I am making the point that men are more reliable, in general, at high-level play. When it comes to selecting teammates or guild mates for any game, I am almost always going to go into the situation with higher expectation for the male (although I'm going to pick the best person either way). That's just honesty on my part. The Museum of Tolerance has a whole thing about how we all have prejudice, and to pretend that you don't is simply assinine. Until the vast majority of women that make their presence as a woman known in games isn't trying to make a big deal about how they're a female, or until I stop running into girls that claim they are gamers who actually only play WoW or [insert recent game that is actually just an interactive movie here] and don't give a shit about anything else in the industry, or attempt to become the leader of the guild despite the fact that there are better people suited for the task, or throw temper tantrums everytime they get criticised... I have every reason to believe that there are differences between men and women that do effect our relationship in game and not only that, but also how we play and our ability to deal with the challenges in front of us. |
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Originally posted by ActionMMORPG If you only had the imagination to realize a game could exist that doesn't share your exact Character Level to everyone else, including your hunter, and that in that type of game people would be much less inclined to attack you. OR If only you had the imagination to realize a game could exist where you could escape from that PK. OR If only you had the imagination to realize a game could exist where your corpse couldn't be "camped." OR If only you had the imagination to realize a game could exist where acquiring those materials wasn't a chore. OR If only you had the imagination to realize a game could exist that isn't exactly the ONE WAY you can imagine it happening because of your lack of experience and your stubbornness.
Somehow, to you: 1. grind materials 2. travel to get rare crafting pattern 3. get back to town = Adventure? I'm confused...did you see this coming when you made that point? Do 3 mundane tasks add up to 1 Adventure? No, they don't.
I'll take one of my examples from above: 1. Grind materials 2. Travel to get rare crafting pattern 3. On the way back to town, get ambushed by a bloodthirsty player 4. Narrowly escape from the other player = Adventure |
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Originally posted by Talinguard That's not true and you know it. Don't try and bullshit your way out of this. You lumped me into the PVP crowd and then I explained to you where I really stand. You claim I did the same thing but you don't clarify what category you think I lumped you into? Why don't you explain that part? Sorry, it's not good enough to just tell someone they're "wrong" in a debate and then turn around and pretend your argument landed you fucking child. No one awards you any points. You don't "win." You haven't contributed anything to ANY argument at all. In my last post, the first sentence was the only part where I addressed to you. |
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Think-Tank: What New Innovations would YOU like to see in an MMO?
The Pub at MMORPG.COM « General Discussion 1/10/11 1:58:30 AM
Originally posted by psyclum Except I DIDN'T say improvement wasn't a valid suggestion for anything. Read the OP champ. This thread is about "innovations." The way you jump to conclusions like a baboon indicates how much relevant contribution YOU actually make =\ |
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Think-Tank: What New Innovations would YOU like to see in an MMO?
The Pub at MMORPG.COM « General Discussion 1/09/11 11:47:17 PM
I read all but 2 or 3 posts and none of the things anyone has suggested have been innovative. Your ideas are actually less innovative than the uncreative devs that make modern MMORPG's. Here's a tip to try and help you guys out: It's not innovative if your description includes "like <other game> but better," or "<currently existing feature> with more emphasis on <currently existing element of previously mentioned feature>." That eliminates 90% of the suggestions so far.
Good luck, all! |
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The UNOFFICIAL: How Do You Like Your MMO? [Poll]
The Pub at MMORPG.COM « General Discussion 1/09/11 10:12:59 PM
Originally posted by nickman1993ask?! What the fuck is with the options in this poll? How do you play Sandbox? Why is there not Themepark or Casual if there's Sandbox and Hardcore? Somehow Sandbox is mutually exclusive from PvE and PvP? WHAT THE FUCK IS GOING ON? |
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OP, I'm glad this works for you to some degree but I really think it isn't your responsibility, as the customer, to make a product worthwhile. In fact, I hate people like you for supporting games that you know are boring and uninspiring and are not willing to wait for a company to deliver a product that is actually enjoyable. You're right that we bought into the journey in the early days, but we can still buy into that journey today. One major problem with MMORPG's today is that transparency of the game. If weapons didn't tell us exactly how fast they attacked and for how much damage, if we couldn't see the level of the person standing next to us at the bank or the enemy we're about to engage and if other information wasn't presented to us in this half-assed manner, then we could buy into that journey again. We need ignorance to do that...we need uncertainty. The above, along with several other retarded and archaic MMORPG staples like aggro systems, UI driven gameplay (god, WoW might as well be a MUD cause theres no reason to look at what's actually happening on screen), super-fast leveling, "end game" focus, non-challenging gameplay, etc...are what keep this genre the piece of shit that it is. The MMORPG genre isn't even reaching towards it's real potential, and games like Rifts and SWTOR that are coming out in the future are following this same uninspired bullshit path. Just fixing the part that you're complaining about would do wonders for the genre and it starts with eliminating the transparency littered throughout modern MMORPG's... |
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"Epic" banished from the English language
The Pub at MMORPG.COM « General Discussion 1/03/11 3:15:16 PM
Originally posted by Itchy01 Thank you, for posting that. I haven't read his site in a long time. That article is amazing. |
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Originally posted by donkeys People would rather be stupid with their freedom of will than take obviously good advice. A lot of people think that they're being smart by buying a game and cancelling their sub if they don't like it. They really need to just stop and only do free trials or hear players reviews. Unfortunately, we all know a ton of people are going to buy SWTOR before they do any research, giving Bioware tons of money for what will probably be a mediocre game. Investors and developers alike will see this and begin working on their next MOVIE IP BASED MMORPG THAT PLAYS JUST LIKE WOW because it's pretty much guaranteed success with how fucking moronic the large majority of MMORPG players are. Ugh. |
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Originally posted by lizardbones Those people wouldn't be "wrong." The word Multiplayer is synonymous with many other words, but synonymous means being alike or similar, not necessarily identical. It's also pointless to have an entire genre dedicated to the idea of exploring the many facets of multiplayer scenarios if you're not going to explore and take advantage of those scenarios. |
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Originally posted by pierth I think you make a noble point here. |
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I wasn't trying to make the point that the "average player wants harsh death penalties." I was simply making the point that there have been many popular games that featured "harsh death penalties" so it isn't as big of an issue as people would have you believe. Some people claim that for a game to be commercially successful it cannot have harsh death penalties because "nobody wants them," but that is clearly inaccurate as demonstrated by the examples given. To be positively successful, a game only needs to be legitimately compelling. We need tension or eye-candy or a connection with other players (and/or other things) to truly enjoy a game. As long as a death penalty isn't unfair within the context of the game, it will achieve that feeling of tension during a battle and teach us to play smart so that we may have connections with other players when we party with them. Only people that are egotistical or miss the entire point of playing games would be against some kind of risk for the rewards they seek. Real gamers understand the fact that without risk there is no reward. Only epeen morons take pride in the "rewards" they gathered that required no challenge and no risk. |
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Originally posted by lizardbones It IS an assumption that most people would stop playing games with harsh death penalties. Most people haven't even played MMORPG's with harsh death penalties. I bet more people protest harsh death penalties that have actually experienced them. How accurate would a survey with answers based on ignorance and inexperience be? How about this: There have been many popular non-MMO games that featured harsh penalties for failure (relative to their own genres) such as Counter-Strike, Ultima Online was kneck and kneck with EQ1 back in the early days of MMORPG's (UO had much harsher penalties for death) and EVE online, which features one of the potentially most unforgiving death penalties ever in an MMORPG is one of the most popular MMORPG's today. |
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Originally posted by pierth There was no ad hominem attacks made towards you. You should probably find out what that actually means. I think you're just attacking his character because you didn't agree with his argument from the offset and you can't come up with a good counter-argument. There's no point to arguing in that kind of scenario. You're basically too stubborn to admit when your opponent has a good point. I don't even agree completely with his point. I just don't find myself above it like you do. |
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Originally posted by pierth Well, hopefully my reply inspired you to reread the post you criticized until you get it. You sound like a massive tool though, so you probably won't. |
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Originally posted by pierth Please don't simplify your explanation, because it seems when you simplify, you just write more in widely varying directions that don't entirely form a coherent response. His points are actually layed out very well and his opinion is clear. You just have bad reading comprehension. |
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Originally posted by CzechGuy |
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Originally posted by lizardbones This way of thinking is fallacious. Even in games that have existed with harsh death penalties, this has not been the case. People will find ways to "practice" those new things regardless of the penalty. For example, in Ultima Online, people would "spar" eachother to try out new things for PvP. Whoever lost would drop all their gear, but their partner would not take it because they were both only playing for practice. They could practice whatever they wanted without as much risk. They would then go out into the real PvP world and try their newly found strategies for real. If someone wanted to practice using a specific ability in PvE, he could go find a monster he could easily defeat and practice using his ability. A harsh death penalty does not prevent people from "practicing." Anyone that actually takes the time to play a game with a harsh death penalty (and understand it, rather than throwing a tantrum) knows this. |
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Originally posted by Meowhead Meowhead, you deliver your argument very well here. I have one question for you: If MMO's didn't have such terribly flawed gameplay, would a death penalty like xp loss be fine? The problem, as I see it, is that people do not want to replay old content because the gameplay is terrible throughout the game (whether or not they realize it). The only enjoyment found in an MMO is through the progression, because the gameplay is absolutely horrid. So no one wants to participate in anything that doesn't involve constant progression. That is why people hate death penalties, because it hinders their ability to be constantly progressing, the only fun in the game. If the gameplay was actually fun to begin with, would people be fine with replaying content? The reason for replaying it would be to have the player learn to master their skills more. I don't see a problem with penalties for failing in non-MMO's and I think that's because they generally have better gameplay. For example, dying in Counter-Strike is not only bad for your team but it also has the penalty of having to wait until the next round to respawn and you lose all your guns, having to rebuy them. In a match, the wait time is around 90 seconds. In a public game, the wait time is usually even longer (3 minutes or so). Yet, Counter-Strike is one of the most popular FPS games of all time because despite those penalties, the gameplay is extremely fun. Get what I'm saying? |
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Originally posted by Quirhid Your first point doesn't add anything to this discussion. It has no point. Second, I'm pretty sure if someone held a gun to my head while I was driving, I would drive A LOT more careful for several reasons. One obvious reason would be that I wouldn't want the person holding the gun to accidently fire, so I would be a lot more cautious around bumps. Also, every spors analogy stomps YOUR argument. In every sport, the BEST players play at the highest level of risk and reward. They might practice at lower risk but when a basketball or soccer player are attempting to win in a major league they're going to play BETTER than the people in amateur leagues because they CARE more because there is more risk. That's how they got there in the first place. They might not die if they lose, but there is still other things to lose (money, sponsorship, etc...). Again, what difference does losing make in a game without penalty? Even in PvP, you're just PvPing to PvP because without risk there is no reward. |
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