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IMO, the problem lies with how most MMOs are layed out. There are too many quests and they're always spread out (too many starter areas, instances, etc...). Nobody is ever doing the same quests, nor do they need to, since most of them are so easy a 12 year old kid with ADD can complete them. Then of course, there's the fact that people don't like to be forced into grouping while they're trying to level. It just 'slows them down', since grouping doesn't usually offer any real benefit.
I could think of a few ways to fix these problems, which leads me to believe that the MMO devs are aware of them. Too bad game companies tend to stick with what's proven to make money instead of trying to be innovative. |
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So, killing mobs isn't fun for you? May I ask why you even play MMOs?
Personally, I don't care how long it takes to kill a mob, so long as the XP and rewards are scaled properly. |
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The main reason MMOs fail is fairly straight forward; they're designed for the masses. In order to make a profit, MMO devs have to make sure that a lot of people will play thier games. This automatically means that the game has to appeal to your average MMO player. This isn't a problem if you're an average Joe, but for people like me, it means every MMO is an instant FAIL. |
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I've said this before, but allow me to explain...
Game companies are just businesses trying to make money. They're going to make whatever they think video game players will like. The problem here is, most game players enjoy MMO's like WoW. |
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Ridiculously Experienced Gamers' First Day (~10-12 hours) Verdict
General Discussion « Final Fantasy XIV 9/05/10 1:03:11 AM
Originally posted by geldonyetich
You say the game is an unintuitive grind (which I completely agree with), yet you call it "quality". There are no quality games that frustrate you or waste large amounts of your time. |
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IMO, if you love FF, then you're probably going to hate the PC version of FFXIV. It's a console port and, unless you have a shiny new high-end PC (with a widescreen monitor), you're going to have a ton of problems.
Oh, and the music isn't very good (compared to previous FF games). |
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ingame armor customization.....or lack thereof
The Pub at MMORPG.COM « General Discussion 7/15/10 6:28:15 PM
"I"M BETTER THAN YOU CUZ I GOTZ THE COOL ARMOR"
This is exactly why MMO's don't have armor customization. You guys need to stop dreaming up all these 'cool ideas' because the gaming industry doesn't care about them. If an idea isn't going to make them money, they aren't going to implement it. |
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Originally posted by qazyman Apparently you've never played a PnP RPG before. You just have to make the game more linear and less open. 'Small scale' doesn't mean 'limited'. |
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MMORPG's gameplay suppose to be Everlasting right? So why so much complaining about Grinding?
The Pub at MMORPG.COM « General Discussion 7/04/10 2:00:18 AM
It depends on whether or not you think the normal combat in an MMO is boring. People like me play MMO's for the boss fights and the PvP. Regular mobs are boring to fight, so the game becomes a 'grind' if there isn't enough 'good' content available. |
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Permadeath is just a bad idea. What's needed is a combat system that makes it difficult for anyone (or anything) to kill you. That way, you can justify a hefty death penalty and keep the game balanced. |
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I have sailed the peaceful waters of the ocean deep and blue,
The Pub at MMORPG.COM « General Discussion 6/30/10 7:05:17 AM
I think the best flavor is vanilla.
There, I have said it. |
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It's done on purpose. The harder it is for people to figure out what 'build' works best for them, the more money the game company makes from their item shop (stat resets, etc...). |
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Crafting directly contradicts one of the main reasons for playing your character, which is gear acquisition. I've never played an MMO where crafting was anything more than a boring time sink. If the economy needs more (or less) gear, then the simplest solution is to make mobs drop more (or less) gear. |
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My most cherished memory? After spending thousands of hours playing MMO after MMO, I finally realized that the minuscule amounts of fun I was having wasn't worth time and money I put into them. |
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Anyone notice an upturn in hacks lately?
The Pub at MMORPG.COM « General Discussion 6/15/10 4:15:18 AM
Ya, I've noticed the increase myself. It seems the game devs have realized that people like to cheat, so they're not doing a lot to prevent it. Almost every game I've played in the past year has either been a homogenized POS or so full of hackers and exploiters I end up ragequitting.
/sigh |
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It's reallly over for MOST of us MMO vets.
The Pub at MMORPG.COM « General Discussion 6/12/10 9:56:10 PM
Originally posted by gjsfaun This isn't exactly true. The reason you're having trouble finding new MMOs to enjoy is because every new MMO is just a homogenized copy of the one's you've already played. |
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F2P Anger!!! Sounds just like when P2P started.
The Pub at MMORPG.COM « General Discussion 6/11/10 8:03:30 PM
Originally posted by Mrbloodworth Please, tell me what is it about MMOs that I find fun. |
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5 Reason why LOTRO going f2p should scare gamers
General Discussion « Lord of the Rings Online 6/09/10 6:24:16 PM
I've always hated item shops. They're especially bad for pvp based games.
The only way an item shop can benefit an MMO is if the sale items don't give people an advantage over others (server transefers, stat resets, cosmetics, etc...). |
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It's all about game balance. If making a max-level character takes 300 hours of game play, it shouldn't take someone 10 seconds to destroy that character. In traditional MMOs, even someone that plays perfectly can still lose (for any number of reasons). Severely penalizing someone for something they have no control over is just plain stupid. |
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Fully destructable/deformable game world.
The Pub at MMORPG.COM « General Discussion 6/06/10 6:12:45 PM
The very thing that makes sandbox games so interesting is also what makes them irritating. Games need balance. If you want something to be destructible, it has to be as difficult to destroy as it was to create.
You also have to bear in mind that the object's creator can't be around 24/7 to defend said object. |
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