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"YOU CAN'T" - not a good recipe for Win.
General Discussion « Star Trek Online 9/18/09 7:50:05 PM
Originally posted by DevilXaphan An RPG is not an RTS. Would STO be better off as an MMORTS or an RPG/RTS hybrid? Probably, but games are made so they appeal to the widest audience possible. Which is why WoW doesn't have any real RTS elements. |
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Perhaps this is the solution to group vs solo play.
The Pub at MMORPG.COM « General Discussion 7/19/09 11:21:35 PM
Originally posted by Axehilt
2. Removing BoP wouldn't remove progression, it simply allows for a different type of progression, one that is accessible by all players. Not everyone has the time or desire to constantly raid in the hopes of getting what they need. And if you don't think WoW is unfair to new players, try starting a new character right now and don't tell anyone who you are. If you're an average gamer, I guarantee you'll never be able to get into a high end raid or compete in PvP. BTW, I don't play WoW for these very reasons, as well as the simple fact that PvE in WoW is utterly boring for me. 3. This is a problem with how the economy is run, not with BoE or anything else. Do we have BoE items in real life? No. 4. If a game is worth playing you could remove looted items completely and it wouldn't matter.
I really don't see why this is such a big issue. If everyone did group all the time and got all the best rewards, everyone would end up with the same gear anyway. So much for feeling special. |
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Perhaps this is the solution to group vs solo play.
The Pub at MMORPG.COM « General Discussion 7/18/09 7:58:04 PM
Originally posted by mutombo55
1. I never said or even insinuated that gear decay would solve any issue related to BoP. 2. Players that acquire group rewards will get them quicker and have them sooner than anyone else. Generally, I dislike gear based games. They reward people by making them stronger, which in turn makes it easier to gain more rewards. This is unfair to anyone that didn't start playing the game when it first came out (especially where PvP is concerned). 3. Have you ever gotten an epic item you couldn't freaking use?!?!? BoP can kiss my butt. 4. Group play is fun because of class dynamics. It's game play that makes a game worth playing, not the gear you have. 5. Gear does not have to be the only way you can reward people for grouping. Think outside the box. |
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Perhaps this is the solution to group vs solo play.
The Pub at MMORPG.COM « General Discussion 7/17/09 9:15:40 PM
I've been thinking a lot about this issue lately. It basically comes down to the rewards that people get from grouping. Grouping should be required for difficult tasks and the rewards should be unique and appropriate. The problem lies within how most games treat such rewards.
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What do you like most about MMORPG games? =)
The Pub at MMORPG.COM « General Discussion 7/13/09 11:41:46 PM
PvP is the main reason I play online games. I won't touch an MMO that doesn't have it. After that, I'd say that immersion is a big factor for me. Ambiance, realism, npc interaction, etc... all have to feel right. Also, character customization is a huge factor (and I'm not just talking about looks).
Things I absolutely hate are grinding and gear based, cookie-cutter game mechanics. I can pretty much work around anything else. |
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Originally posted by Lord_Ixigan
I'm guessing you don't play many MMOs. Let's just use WoW as an example here, since most of us have played it. If you start out with a new character, you can solo him up to level 80 without much trouble. When you get to that point, you'll be decked out in greens and some blues (and maybe 1 or 2 crappy purples). Then, you go ask if you can do a high level raid. You'll be asked what kind of gear you have, at which point you'll be laughed at and probably put on someones ignore list.
So, yes, there is a little gnome/orc sitting there straight-arming you saying, "No gear for you!" like the soup nazi. That is the very problem I've been trying to address. Group based rewards are fine, but not when you can't get into a group to get what you need. I don't play MMOs so I can solo the whole game. I like playing in groups, it's just that groups don't like playing with me.
And no, this isn't a problem for every MMO. If you start out early in a game and get into a good guild, you'll probably never have any issues.
So let me be perfectly clear - I don't have a problem with people being rewarded for doing a great job in group. I have a problem with people being rewarded for having been rewarded. I don't want to be rewarded with something epic for doing a mundane task. I just want the option of doing an epic task without having to be in a group.
I completely understand that people want MMOs to focus around group based activities. The problem is why people are grouping in the first place. Group content should be fun, challenging and rewarding. But it should not reward you with something you need to go on to the next challenge.
Capiche? |
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Originally posted by Lord_Ixigan
I think people are missing the point here. It's not about equal reward it's about access. One of the biggest issues I had with WoW was not being able to get good gear, which then prevented me from (you guessed it) getting better gear.
It's also important to point out that some classes basically do the same thing in a group as they do in solo play. How would you suggest we reward such classes? Deny them access to good gear? Reward them just for being there?
To be honest, issues just like these are exactly why I quit retail and started playing on private servers. I had 100x more fun PvPing on private servers than I ever had on retail. But that's just me...
Edit - I don't know, maybe it's just people's retarded sense of values, but... It seems like people want to be rewarded with something unique because they felt they did something other people can't do (or aren't willing to do). In the real world, if you earn $100, you earned $100; the means are completely irrelevant (so long as they're legal). I dunno, I guess all the kiddies are still looking to earn that gold star... |
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Originally posted by x_rast_x
How does killing things in a group make you superior to anyone else? Solo play can actually be much harder than group play, depending on your class and build. So why should group rewards be better than solo rewards? The answer is simple: Group rewards take longer to achieve and therefore the developers make more money. Also, see my previous post. |
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Originally posted by fansede
This is something I considered myself. I eventually realized that there were underlying reasons as to why I played games so much. I also came to the conclusion that, despite the fact I'd be doing work that I loved, I wouldn't be able to stop playing long enough to get any real work done. |
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I can understand why the OP is angry. I've played with many guilds in many MMOs and a great deal of them were focused mainly on gearing the officers. The problem stems from gear based games where the people with better gear are rewarded over those with lesser gear. Social grace then takes a back seat to people with 'epic gears', so what you end up with is a guild that's run by jerks with good gear and they get to dictate who gets what.
Not all guilds are like this, but I'm sure the OP just hasn't had the fortune of playing with any nice guilds. |
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If you're really trying to break your addiction, you're going to have to stop playing games altogether (at least for a long while). Then you can get your life in order. I suggest deleting all your characters and accounts, then uninstall your games and destroy any hard copies. If you can't do that, you'll never be able to stop without some kind of outside intervention.
Edit - Weening yourself doesn't really work, so if you've considered that option, don't bother. |
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Originally posted by crunchyblack
I think people get sick of playing something they're hoping will get better never does. WoW was that way for me, I kept hoping that PvP would get balanced or that raids would be more accessible. Nothing changed and the game became boring and pointless. Why? Because Blizzard isn't interesting in 'fixing' something that's already making them huge amounts of money.
Every MMO I've played has ended up frustrating me in the end, primarily because the 'end' of the game just winds up being horribly boring and/or unbalanced. I can't say I've never had fun playing MMOs, just that they ultimately fail to deliver any lasting content (which is actually a testament to monotonous game play). Eventually, I just stop playing out of frustration and 'hate' the company for making a game that left such a bad taste in my mouth. |
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Originally posted by Azzthuras
Did you even play this game? PvP is horribly unbalanced, forcing you to play with very specific build types and items. The only reason your main characters class type wasn't a huge issue is because you have 8 other mercs to balance things out with. Heck, even that doesn't prevent main classes like the cannoneer from being almost completely worthless. |
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Originally posted by vidiotking
Just bear in mind that it's only a game. If you take things too seriously you'll rob yourself of any chance at having fun. |
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Justification.
It's just human nature. They all want to prove that their choices (even if it is just the type of game they play) are the best choices. Most people have egos the size of Texas, you aren't going deflate them easily. If you do manage to find any real flaws in their decisions, you'll be reciprocated with a hissy tantrum and a crude attempt to devalue anything you've said.
It's best if you just ignore such people and simply state your own opinions about the things you like. I think we can figure out who the trolls are. |
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why can't they balance solo play with group play?
The Pub at MMORPG.COM « General Discussion 7/05/09 10:09:36 PM
Originally posted by jonrd463
The problem with all of this is that the best gear can only be achieved through group raids. Then, even if you did manage to get in a raid and succeed, the odds you'd actually get something you wanted was tiny. It's just a horrible way to get people to play longer, it's not part of some ridiculous 'group reward' system.
You should be able to achieve great rewards without a group. Group play should reward people with things like higher xp gains, less down time, more intense fights (group based skills, bad-ass bosses, etc...) and perhaps things like fame or faction gain. People should want to group because it's fun, not forced. |
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Originally posted by Dewm
WTH???
Did Brif just give the archives a colonoscopy? |
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I want to be as awesome as Chuck Norris.
....did it work? |
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Why must WoW be Killed or beaten?
The Pub at MMORPG.COM « General Discussion 7/03/09 11:13:44 PM
No, no, no. WoW must be beaten, then killed, preferably with a wooden stake.
Seriously though, why wouldn't you want to play something better than WoW? |
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Hardcore is when you have or invoke real consequences for your actions in a game. For example, Diablo has a hardcore mode where, if you die, your toon got deleted. So, if I punched myself in the sac every time I died, I could be considered 'hardcore' (and perhaps a bit crazy). |
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