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All Posts by Thunderous

All Posts by Thunderous

56 Pages 1 2 3 4 5 6 7 » Last
1101 posts found
Originally posted by tom_gore
Originally posted by zymurgeist

1989 called, they want their game back. The only way this will thrive is if you completely ruin it for the people it was made for and by. let it be what it is for those who enjoy it.

You mean all the fourteen players still playing? :)

 

Jokes aside, Darkfall would benefit greatly from EVE-style scaling "security". Give the carebears their 1.0, a safe (well almost) place to do their thing and give the hardcore PvP people their 0.0, a jungle with the rules of the strongest.

EVE is the only successful FFA Full Loot PvP game, because it gives the players the freedom to choose how safe or risky they want their gaming experience to be.

 

This would help quite a bit.  If you give every type of player something to do then he/she will play more frequently.  When you cater to a very specific crowd you narrow your reach and ultimately your population.

If/when Darkfall 2.0 releases it would be the perfect time to add Eve-type measures to the game.  Darkfall really is a pretty unique MMO, it just lacks direction.

Originally posted by tares

I'm wondering what happened to the hundreds of thousands that Funcom boasted about for free to play as USA servers are empty.  Can't blame release on that so there must be major flaws in this game TODAY.

 

They must be out PvP'ing...  *rollseyes*

 

Originally posted by DeaconX
Originally posted by Thunderous

Nice promotional ad...

How much did Funcom pay you to write and post that?  Funcom took a great IP and made about the most pathetic adaptation of it humanly possible.  The only redeeming quality to Age of Conan are the graphics.  Once you leave Tortage (starter level) the game turns craptastic QUICKLY.

Viral advertising at it's finest. 

Just because someone writes something positive, they have to be on the payroll... you pessimistic brat.  I happen to fully agree with the OP, troll.

*this is the cleaned up version of my reply... as clean as I could get it.*

Viral marketing at it's finest...  I got a warning from the Mods about my response to Funcom's viral marketing, I wonder if you got a warning for calling me a name...?  Doubt it.

Either way I can't help it you and the OP share a misguided opinion about what a game SHOULD offer.  If you enjoy highly linear and over-promised adaptations of a great IP, then I would imagine all the hours you spend are worth it to you.  I keep trying it hoping that some magic patch has made this game fun and each time I am reminded of just how WoW ruined MMO's and how inept Funcom is.

Bait and switch (which SOE later offered refunds, etc), secretly developing a new game while running the existing one, and arguably the dumbest business decision in the history of video gaming, and here are a select few SOE fanboys defending it...  LOL...

Both SOE and LEC were involved, both were wrong, both paid the price, to the tune of over 250,000 cancelled subscriptions in a few short months.

I would say they got what they deserved.

You need to read Dan Rubenfeld's blog, it has a more in depth account of how it happened.

Nice promotional ad...

How much did Funcom pay you to write and post that?  Funcom took a great IP and made about the most pathetic adaptation of it humanly possible.  The only redeeming quality to Age of Conan are the graphics.  Once you leave Tortage (starter level) the game turns craptastic QUICKLY.

Viral advertising at it's finest. 

Superniceguy is incredibly confused on this matter.

The product wasn't viable, in fact, it hasn't been viable for a VERY long time, that's why it got put on SOE's pathetic conglomeration of games. 

Full servers...  Ya right.  I'd see like 10 people at supposedly the busiest hubs on Star when I logged on...  I'm not sure why someone would try to falsely reprensent server populations on a dead game...  It's the same sort of nonsense that Obraik used to pull when he would tell us all that SWG was better than ever, the population was growing, etc, etc...  Then people would log on and take screenshots and he would disappear for a while.  Same deal here.

Fanboyism is a severe condition and those who suffer from it need immediate treatment.

I think an easier question to answer would be "where did SWG go RIGHT..."

SWG had healthy populations?  Come on...  That's just delusional.  Where were all these imaginary people you speak of?  I'm not comparing SWG to WoW, I'm comparing SWG to SWG.

In October of 2005 SWG was still viable and had packed servers.  By January of 2006, 3 short months later, SWG was an absolute ghost town and stayed one until the end.

Originally posted by superniceguy
Originally posted by Thunderous

I was on STAR...  I knew that Lowca was dead, Bloodfin was empty...  There simply were no people.  The game was not commercially-viable any longer and really hadn't been for a very long time. 

SWG died in 2005, it was on life support until December.  They finally pulled the plug and ended it's misery.

SWG having no people is BS, especially if including Starsider

SWG is the only MMO where you see loads of people hanging around one area. Other MMOs still have people but they are all playing the game all over, and you see them in the chat window

SWGs main problem was too many servers, and lack of chat windows. Not many MMOs had more servers than SWG.

Ok, SWG did HAVE people.  Just not many.  In the Pre-CU days, one be in the middle of nowhere and see 30-100 people in an hour, if you went into Coronet, Mos Eisley, and other populated areas you would see hundreds of people.  Buff lines have hundreds of people.  There were people everywhere you looked. 

So if you keep that in context, and you compare it to NGE-SWG, the servers were EMPTY.

In the final years seeing 20 people in a given area was rare, and most of them were AFK.  It was just brutal.  In Pre-CU I could be on Dath on the Lowca server and see that many people in a single party several times in an hour, commonly, and Lowca was not a heavily populated server.

After November of 2005 SWG was dead.  It was simply dead.  The servers were just dead.  I have never seen a bustling game empty so quickly.  By January of 2006 SWG had lost almost ALL of it's population.

I was on STAR...  I knew that Lowca was dead, Bloodfin was empty...  There simply were no people.  The game was not commercially-viable any longer and really hadn't been for a very long time. 

SWG died in 2005, it was on life support until December.  They finally pulled the plug and ended it's misery.

Yep.

I remember the sheer terror of running to my harvestors before mounts were in the game.  If a mob populated by one of them and I saw red it would make for an interesting hour or so.  Those early days were the funnest to me.

After November of 2005, my favorite moment was when SOE pulled the plug on the game.  2,000 suckers cried out in agony and in an instant were quieted.

 

2 guys in SOE's basement playing with flight code...  That about sums up why atmospheric flight was buggy as hell, like every other update to this game.

Paying to play NGE...  That's pretty funny...  Sad, but funny.

I would log on during the free time and go HOURS without encountering another player.  It was depressing as hell.  Then when I found people it was the same 10 idiots spamming Mos Eisley seemingly every time I logged on.  In the end there couldn't have been more than 2,000-3,000 paying suckers in the game.

It was really just a depressing atmosphere and the blueprint of how NOT to operate an online game.

superniceguy,

 

I don't see TOR doing much to look or play like SWG and I don't EVER see SWG:NGE coming back, in any form. 

I think if anything you will see games more like SWG Pre-CU, non-Star Wars of course, hitting the market before you see more WoW-clones.

I think that ship has sailed and the new FTP model can cater to an even more casual gamer than WoW can.

SWG:NGE was a failure in almost every front, it took a flawed but good game and made it infinitely worse in every way, it took the NGE almost 3 years to be actually playable and it NEVER really got out of Beta, even at the end.

And your entire premise is flawed...  There WERE NO SITH OR JEDI during the SWG timeframe.  There weren't supposed to be.  The mere fact you saw thousands of Jedi and Sith running around with killing animals is exactly why the game was ultimately a total failure.

The best moments of SWG took place before there was 1 singe Jedi walking around.

TOR is actually playing in the right timeframe to have them.

Oh yes, nothing like empty player cities, a dead economy, and garbage combat to make a game like SWG great...

TOR lacks a lot but it is 1,000 X the game that NGE ever was and is actually commercially successful.

Originally posted by superniceguy
Originally posted by DarthRaiden

(and somwewhat proud of it)

who else didn't touched that POS $OE thought at us that was NGE ?

I am a pure PRE - NGE'r and my respect goes to pure PRE CU 'r  who even didn't touched and resisted even the CU.

 

 

That is a shame, you missed out big time. You can not call it a POS if you never played it, and the NGE ended up being awesome in the end. To base an opinion off of others is nothing to do be proud of.

 

No it wasn't.  I tried the NGE when free trial were offered, it was total gargabe.  More bugs than Pre-CU or CU SWG, linear, empty servers, no economy, no depth, felt generic, really all in all I just felt "DIRTY" logging in even for a free trial.

The NGE is still do date one of the worst MMOs in history, period.  All the clowns that actually PAID to beta test the NGE for SOE and LA should look back and themselves and try to justify spending hours upon hours in such a poorly built and implemented game.  All those hours you can never get back...  LOL

Agreed, Jedi were the downfall.  There were a lot of smaller issues but in large part the game was enjoyed and immersive until Jedi were unlocked, then it became a grindfest.  Before that it just seemed like a 2nd life we all had set in a Star Wars story.

It was really cool. 

I will remember my friends and I starting on day 1 without a clue.  I remember how good it got until Jedi were introduced then that's all anyone cared about.  My favorite days in SWG were pre-Jedi, no doubt, I even had a lot of fun before we had vehicles and had to run out and check our harvestors on foot.

Good times.  Immersion I haven't seen in any other MMO to date.  Pre-CU SWG was by far and away the most fun I've had in an MMO.

The NGE was a disgrace.

OP,

SWG has to die because it sucks and no one with a rational mind would pay to play it.  In truth, the game died in 2005, but it has been in a coma and on life support since then.

Good riddance to this disaster.  I think it's funny.

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