<
>

Page 1 of 2

1

2

All Posts by Vampirian28 - 40 found

5/09/08 11:01 AM
Viewed 1246, Replies 16

Ok first off WOW is not "casual player friendly" no lvl based game is. Not my opinion just fact. Any game that forces you to lvl is not casual player friendly. It has to many variables. The leveling curve makes it so they miss a ton of content, guilds are hard to manage or become a member in etc...

Secondly, I think you were referring more to "ppl with low end systems". Maybe the 2 can be grouped together in some instances.

4/16/08 10:53 AM
Viewed 1331, Replies 38

Originally posted by MChavez

Does it really matter if you're solo or grouped? You'll still be doing the same crap you do in any other MMO. The only difference is shiny new graphics. God damn, you people are tools.


This has to be the biggest Troll post of all Troll posts! You should get 5 stars for that, then be slow dipped in oil for having such a ridiculous comment!

4/11/08 9:08 AM
Viewed 3092, Replies 67

Hey...doesnt Mortal Online fit the guidelines for having it's own Forum on MMORPG...I mean it meets the same requirements as DarkFall

It's an MMO

It has a Website

It has no publisher or Beta yet (hehe this one kills me)

Give us a Mortal Online Forum :)

4/11/08 8:59 AM
Viewed 3092, Replies 67

That video on the main website is sick....if the end result comes close to that this game will be by far the best looking game in production.

Doesn't say anything about game mechanics though....one can only hope.

4/07/08 3:51 PM
Viewed 1383, Replies 46

Originally posted by Aragon100

 
And again i ask you, where have anyone from Aventurine mention they in a tight spot financially?

 

And try to understand this, they dont want your money before you tried the game out. Asking for beta money would probably bury the game  and make 90% of the fans leave asap. Such stupidity. Just amazing.


Aragon stop playing the perpetual Fanboi and re-read my timeline....after 7 years of development they still do not have a Working game for anyone to even start the beta process. I do envy your patience though.

If you still want to believe they have the funds needed then go ahead. (Also as a side note you may want to look into UO2, it's suppose to be a lot like DF, except it has been vaporware for a few more years :)

4/07/08 3:17 PM
Viewed 1383, Replies 46

IF they are strapped for cash..... (Its in the title)

Not once did I say that Adventurine was in Bankruptcy....

Main Entry:
1if Listen to the pronunciation of 1if
Pronunciation:
\?if, ?f\
Function:
conjunction
Etymology:
Middle English, from Old English gif; akin to Old High German ibu if
Date: before 12th century

1 a: in the event that  b: allowing that  c: on the assumption that  d: on condition that

 

 

4/07/08 11:58 AM
Viewed 1383, Replies 46

  • In October 2002, Aventurine S.A. was founded in Greece. The Razorwax team was integrated into Aventurine, and five other developers from Norway were hired into the company.[11] When the Razorwax team and the Aventurine team had their first meeting in Athens, a member of one of the teams joked that Razorwax should relocate from Norway to Greece due to the lower taxes and cost of living in Greece. Eventually, the two teams realized that this idea actually made very good business sense,[12] and by December 2002,[13] the relocation of Razorwax was finalized. In the same year beta was announced and sign ups began. After 6 months sign ups were closed and the original declaration of closed beta was retracted. To this day claims persist that beta is "just around the corner".

The game actually started in 2001...so 7 years of development...

  • In September 2005 the signup for the closed clan beta began. But the planned beta of Q4 2005 was cancelled. Developers have stated that before the beta, they would release a gameplay video [14], which they did in February 2006.

Ohh closed beta starts...yeah..umm..ok

  • Aventurine did not have a playable version of Darkfall available at E³ 2006, an offline demo was presented instead. In June 2006, just after E³, the Darkfall team started releasing weekly Questions and Answers through Warcry, in order to help newcomers to the community.

No playable version after 5 years of development....but they have all sorts of money to throw at development...I would fire my development team

  • An announcement on July 11, 2006 stated that preparations are still being made to begin beta.[15]

Ohh beta is coming agiain....

  • An interview with the developers on August 25, 2006 indicates that Aventurine does not have a publisher for Darkfall, and has considered the possibility of self-publishing the game.[16]

No publisher...considering self publishing....considering being key word~!

  • On January 17, 2007, Aventurine announced that a fully functional and stable beta build is running on remote servers and that the game is being shown to prospective partners, distributors, publishers, technology providers, etc.[17]

Being shown to prospective PARTNERS, DISTRIBUTORS and PUBLISHERS....yep they are financially sound. 6 months after possibly considering self publishing...guess thats not the ticket :)

  • On January 30, 2007, Aventurine release a video containing about one minute of ingame footage, showing melee combat, mounts (including mounted combat), spellcasting and naval combat.[18] The developers have stated that the combat will be similar to that of Mount and Blade.[19]
  • On May 31, 2007, Aventurine's 9th Developer Journal responded to some of the recent beta inquiries, and announced that their internal target date for beta is Summer '07. In addition, the main Darkfall site has continued to see regular updates to its Race, Monster, and Lands sections. Skepticism still surrounds the announcement due to the previously missed Beta deadlines however.[20]

Why would anyone be skeptical?

  • On August 2, 2007, Aventurine stated that although the game is technically ready for beta, beta will not start until negotiations with possible publishers are completed [21]

Almost 2 years after beta was suppose to start Adventurine says that Beta will nto start untill they have a publisher...

  • On September 13, 2007, Updated public beta information added to Darkfalls forums stating "Solo player beta applications will be taken soon. Please watch the news forums for this." [22]
  • On February 22, 2008, they released a new "Location Test Video" depicting several locations in the game."For today's update we put together a medley of location test videos, from in and around clan cities and racial outposts."[23]

Aragon100, you are right..I should just accept the dribble of posters like you as well as the developers that this game is doing fine and everything is going "as planned"...

 

The ppl that want to argue with me seem to think that because I do not have their views I do not want this game to succeed...you are far from the truth here...I have been following the game since it was first announced back in 2001-2002...but I also have reservations when you look at the above timeline and the info we have been feed over the last 6 or 7 years....

But you are right...I should just accept what everyone is saying as fact and be happy :)

4/07/08 11:17 AM
Viewed 2421, Replies 32

Originally posted by Pheace

 

Originally posted by Steelbeard
Originally posted by Pheace

 

Originally posted by Vampirian28

..it is as close to non-linear as you can get currently...

 

 

What the hell? How do you figure that? This is one of the more linearly planned games I know. Work your way to the capital, rince repeat.


Everything is linear in one way shape or form, including your train of thought as you just advertised.  What i think Vampirian28 was suggesting is there is more then one effective way to get to the capital and there is more than one way to help take it.  But, in the end, your all still taking the capital.  Are you telling me you want an objectiveless game?

 

No he wasn't , he was clearly contrasting it to other games in that part.

As for me, I wasn't saying anything more than what was in my post which was that WAR is certainly not one of the most nonlinear games out there when contrasted to other MMO's.

 

 

What I was saying is that you have a lot more options than to just do quests over and over again....WoW, EQ2 all direct you down a certain path and if you do not follow that path you will miss out on major content as well as gear that you really need.

I don't see that with WAR...hence not as linear as the rest of the games on the market.

The only truely non-linera games, IMO, were UO and SWG before the NGE...again IMO...

4/07/08 10:35 AM
Viewed 1344, Replies 24

 

Not alot of info....but here ya go...

http://www.vigilgames.com/games_40k.php

4/07/08 9:48 AM
Viewed 1383, Replies 46

You are correct...I guess I am making assumptions. This game has been in production for what, 4+ years now? Every 6 months (if not more) we get a small update. The general consesnus is this game will become vaporware. When a company chooses to not communicate with their community the way Adventurine has people can only make assumptions that are negative....

My problem here is I was attacked by a member saying that my post was stupid because of my assumptions...and so far every argument that has been made against me has also been an assumption. Not one link has been provided to prove fact. So we can all say that everything in this post is an assumption...what makes my assumption "stupid" but not anyone-else's. Is it because mine paints a reality that is not popular amongst the community?

So therefore everyone that is arguing against me is also making assumptions. But apparently I hit a nerve with a lot of ppl. It was not my intention at all. I was trying to provide an additional avenue of revenue for this company. My belief (which is an assumption) is that they are not as financially sound as everyone is making them out to be.

Again, I want this game to come out, but when someone states that they are not financially strapped and that the post is "Stupid", then yes...I will give reasons and defend why I think the way I do. And the only person I personally attacked was the individual who made the above comment. I took it personally. Instead of calling my post "stupid" he/she could have explained with facts why my post or thought process is erroneous :)

4/05/08 3:11 PM
Viewed 1383, Replies 46

 

Originally posted by Harafnir

 

 

Aragon100 just explained the exact finansial situation of Darkfall. This is extremly common knowledge and has been travelling around the grapevine for months, anyone with a slightest hint about MMOs know xactly how Darkfall is financed, and will continue to be financed until the day they are actually releasing it, which also explains why they rather spend years developing thana ctually relasing the game and having to survive on their own.

<modedit>

 

Its funny that few ppl come to the forefront of fighting for this game, but the bottom line, if Adventurine was in sucha a great position financially, then why have they decided that silence is the best way to market their product?

It is suicide...it's ungeard of, you don't sit back on your laurels and assume because you have deep coffers everyone will eventually see the light...

You people are living in a fantasy world...if they were finacially sound they would have been spending millions per year on a product that is revolutionary. Instead they keep us guessing...if you think this is the way a finacially sound company operates then I can only assume you are not in the real world yet.

<modedit>

4/05/08 1:48 PM
Viewed 2421, Replies 32

I agree with the OP....on almost all accounts...

DAOC was a head of it's time...unfortunately all MMO's have an expansion which screws things up big time...WOW's is coming...

This game brings a lot to the MMORPG industry, a big portion of what has been missing since SWG and the NGE...think about it..and I know that this is very argumentative, but the PvP industry has not had a game released to cater to it in how many years?

And as I have always said...you cannot create a PvP game on a PvE engine...it just doesn't work...so I am excited, that one of the best companies to design a PvP game in the recent past is creating a newer version...

Go Mythic..thank you...I would play this game before any other game, including AoC...it is as close to non-linear as you can get currently...I just wish they would have went with a skill system as opposed to a Level system...

4/05/08 1:01 PM
Viewed 1383, Replies 46

 

<modedit>

 

Unless you have insider access to their financials don't make assumptions that they have cash....last time I checked very few start-up companies have the cash to carry on a 4-5 yr project. Therefore they are like all other start-ups and when they run out of cash they have to find new investors....

 <modedit>

4/04/08 1:25 PM
Viewed 1383, Replies 46

I am not sure what the difference is....most of us have paid to beta a lot of games (EQ, Vanguard, SWG, AO etc)...unfinished games that are released to early. It causes a horrible reaction amongst the community and the game ends up blackballed and usually not able to recover from it.

If they allowed ppl to pay to beta it, everyone would know their intentions, would know what they are paying for and there would be no out cry from an unforgiving community about them releasing the game to quickly.

A great example of this is Vanguard...ppl have been paying to beta it for almost a year. What is so different? Granted the population is a lot smaller, but I am not saying to put DarkFall on store shelves. I am saying make it downloadable with only so many accounts available to control it.

A similiar strategy already exists but is done by websites instead...FilePlanet etc....you pay a membership fee to have access to early beta keys for a lot of beta's.

Hell I think it is a marketing strategy that only makes sense. As well as a finacial strategy that makes sense.

 

I guess the biggest difference here is wether or not the publishing company says it is released or not...if it's released it must not be in beta, even though you are paying for an unpolished product.

4/04/08 10:38 AM
Viewed 1383, Replies 46

let ppl pay to beta this game.

I for one would pay to download the game and help beta it just based on what it brings to the table, even if it is not close to being finished. And I am sure many many others would do the same....

Sound off if you would p2p now as opposed to letting this game become Vaporware...which it could do even if we do pay..but thats worth the risk to me!

 

 

3/07/08 2:16 PM
Viewed 2118, Replies 57

Originally posted by zaxxon23

The most interesting thing to me about this thread is not the stupid gamer test, but the professions and ages (although who knows what's really true..) of MMO players are fascinating.  :)  Information Technology is a bit overwhelming, but  there's good representation from many other professional career fields as well.  As for age, at least I don't feel so bad about being a 32-yr old gamer anymore.  :)


I agree it is extremely fascinating

3/07/08 8:59 AM
Viewed 157, Replies 4

Borring....maybe...Generic yes...

I have long ago stopped trying to defend the age old PvP vs. PVE playstyle. However, I always have believed that the PvP community is not neary as small or "niche" as everyone says it is. I believe that given the right game mechanics and ruleset it is closer to a 50/50 split.

But that is just my opinion.

3/07/08 7:51 AM
Viewed 157, Replies 4

What kind of PvP player are you, if at all...

3/07/08 6:58 AM
Viewed 2437, Replies 75

Originally posted by jahar

 


PS Wow there is  a lot of older people on this forum, now we can all tell why WoW gets the shitty ratings

Come on we aren't that old :)

We are "Seasoned Vets"

3/07/08 6:51 AM
Viewed 2118, Replies 57

Originally posted by Cephus404

 

If the game isn't fun, then of course you're going to stop playing, why would you pay money to play something that you weren't enjoying?  Games that focus primarily on gear grinding and PvP are not fun for me, therefore, I'd stop playing any game where that's the primary goal.

 

Is that hard to understand or something?

Nope, not hard to understand at all.

The whole test is subjective to how you interpret the questions. The way I look at them is one time scenario's. You are interpreting them as end all be all and as I said that is fine. It is your interpretation..it is neither right nor wrong.

What if the question was pertaining to the end reward for a quest?

"Cephus404 you have saved the city and our family with your galant efforts. Without you returning with the long lost Orb of Vampirian we would not have been able to cure the plague that was over taking us. For you dedication and heroism we would like to give you this sword that will do 10% more damage to your enemies or the training to increase 2 more levels."

Subjective my friend...subjective

Page 1 of 2

1

2

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts