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Originally posted by Vampirian28If the game isn't fun, then of course you're going to stop playing, why would you pay money to play something that you weren't enjoying? Games that focus primarily on gear grinding and PvP are not fun for me, therefore, I'd stop playing any game where that's the primary goal. Is that hard to understand or something? |
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Originally posted by Vampirian28 No, the point is that, given the two choices in the test, a lot of us would simply stop playing the game entirely if that was all it offered. It's like asking if you'd rather hack off your leg with an axe or cut off your arm with a chainsaw. Neither are acceptable choices. For many of us, myself definitely included, if all the game offers is gear grinding or PvP, we say the hell with it and go elsewhere. |
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Why Dungeons and Dragons is superior to any MMORPG.
The Pub at MMORPG.COM « General Discussion 3/06/08 4:48:25 PM
Originally posted by nariusseldon
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Breakdown: Achiever 33.33%, Explorer 80.00%, Killer 6.67%, Socializer 80.00% SEAK players are usually very interested in the the 'total experience' of a virtual world--meeting other people and finding the unique places within it. They don't care much for PVP or levelling, but meeting up with online friends to see new parts of the world is usually fun and exciting. The biggest problem I had with the test is that most of the questions had no good answer. I didn't want to do either of them and had to pick at random. For example, question 24: On an MMORPG, would you rather:
I don't want to do either. I'd be happier being the most respected person in the game, I couldn't care less about being feared or having a powerful weapon. |
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Why Dungeons and Dragons is superior to any MMORPG.
The Pub at MMORPG.COM « General Discussion 3/06/08 1:32:09 AM
Unfortunately, they don't know that they're getting the largest audience available because no one is looking at anything but the current business model. There are dozens of MMOs all fighting for the same customer base and no one is out looking for a different model to tap into. There very well may be millions more customers just waiting for a different type of online game but if there are no maverick companies out looking for that kind of system, those millions will go untapped. That's the problem with going for the lowest common denominator, you tend to miss opportunities because you stop looking for them. |
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Why Dungeons and Dragons is superior to any MMORPG.
The Pub at MMORPG.COM « General Discussion 3/05/08 3:56:10 PM
Originally posted by nariusseldon The second issue is whether you believe people's preference can change. Look at the success of Diablo. Is it successful because it DISCOVERED something people want? Or it is because it shows people a new way and change their minds? I believe it is more than formal than the latter. If it is the formal, then certain games, no matter how much resource you sink into it, will never be successful on a mass market basis.The problem is, once developers find something they think people want, they stop looking. There are many other people looking for many other things, but so long as developers have their current cash cow, they have no reason to go looking for the next big thing. They cater to the lowest common denominator while ignoring the people who are not willing to wallow in the mud.
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We're in a MMORPG recession, People
The Pub at MMORPG.COM « General Discussion 3/05/08 3:51:27 PM
Originally posted by heerobya
Bigger? Sure. Better? I beg to differ. |
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Why Dungeons and Dragons is superior to any MMORPG.
The Pub at MMORPG.COM « General Discussion 3/04/08 11:34:45 AM
Originally posted by uncus
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I probably fall into all of them once in a while, but if I had to pick just a couple that really describe me and what I'm looking for, they'd have to be: Roleplaying (90%) - That's really what I want to do, I want to take on a role and experience life vicariously through it. I'm certainly never 100% in character (I've seen those people and they annoy the hell out of me) but it's more fun to me to get into a world and actually be a part of it, rather than just myself moving through it. Socializer (10%) - This is especially true when you've got a dedicated group you're playing with. Some days you just might not feel like RPing, or some major character can't make it that day, so you just sit around and talk. You can do it IC or OOC, it really doesn't matter, but I've made some really great offline friends from online communities. Otherwise... blah. Most of the other roles I might ever adopt are short-term anyhow, dealing with a specific situation while RPing, not something I'd really have an interest in otherwise. |
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We're in a MMORPG recession, People
The Pub at MMORPG.COM « General Discussion 3/04/08 1:35:36 AM
The biggest problem isn't that all MMOs suck, although a lot of them do, it's that they're all doing basically the same thing with very little spin on it. You get WoW, then you get a dozen games that all look like WoW in different genres. You get games that emphasize different things but the core concept is still the same. No matter how many variants on the WoW theme, that doesn't change the fact that WoW is a very shallow, idiotic concept that your dog could play if he could use the computer. It leaves a lot of us who don't want to play shallow, idiotic, cookie-cutter games out in the cold. |
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Why Dungeons and Dragons is superior to any MMORPG.
The Pub at MMORPG.COM « General Discussion 3/04/08 1:21:54 AM
Originally posted by nariusseldon Not really. With a good game, the GM sets up the situation and the players are free to do what they want and go where they want, even if they veer wildly off the plan the GM might have set up. Unfortunately, online games have adopted the Final Fantasy model where they have a story that's set in stone and the only way to avoid going along with the story is to turn the game off. There's no option for going left when you're supposed to go right, there's no option for not fighting the bad guys when you're supposed to, you're just dragged around by the nose through a story that you have no control over. That's not roleplaying, that's being pushed through a barely interactive book. You want to write a book? Cool, write the book and let me read it. I'm here to play a game though and I want actual control over my character. It's not like there haven't been some really good, very open-ended games, but that's not what we see in the MMO market and that's what really pisses a lot of people off. |
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Why Dungeons and Dragons is superior to any MMORPG.
The Pub at MMORPG.COM « General Discussion 3/04/08 1:12:39 AM
Originally posted by xpowderxI've still got my original Chainmail booklets stored away somewhere, I know where you're coming from. Unfortunately, it isn't so much that online gaming is more convenient, it's that the pencil & paper roleplaying industry has pretty well died and has hemoraghed massive numbers of players thanks to the coming of the MMO. If I could find a good group to sit around a table with every week, I'd be doing that, but alas, I've been unable to find one and there aren't even any gaming stores within 50 miles of me, now that the oldest existing game store around went out of business. So for people who want to roleplay, that really only leaves online and the MMO marketplace has poorly served people who are really interested in intelligent, mature roleplaying. That's mostly because it takes actual work to produce a good setting and keeping it from going to hell like places like Second Life have done. It's much easier to produce a grind-fest PvP hell and they know that people will flock to it. |
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OK I've done some research and asked some tough questions and...
General Discussion « Stargate Worlds 3/04/08 1:04:25 AM
That's a little hard to do until they actually release the game, isn't it? |
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Originally posted by DanyBoy2005I only say sandbox because I don't want to get caught in one of those annoying stories that you're dragged through by the nose whether you want to go or not. That's what I detest about the whole Final Fantasy genre of games, you're not really playing a game, you're watching a barely interactive story that you only really play by hitting X all the time. So long as Matrix isn't like that, it shouldn't be a problem. |
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Originally posted by MarleVVLL Thanks, but I already said no fantasy. I appreciate the suggestion though. Edit: Oops, sorry, I thought I had said no fantasy but I apparently missed it. Okay, no fantasy. Mostly I'm interested in either science fiction or interesting variations on the modern day. Can't say I've seen many historical games that are all that interesting to me, sorry. |
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I'm looking for something specific. I used to play MMOs back in the EQ day but left because it bored me to death. I've poked around in games like EVE-Online and looked at lots of games and none of them seem to be the kind of thing I'm looking for. I don't think it exists, to be honest, MMOs seem to be mindless grind-fests and PvP playgrounds. I want something that's more of a sandbox, that's geared primarily toward roleplaying. That doesn't mean there are a couple servers where roleplaying is put up with, I mean a game that is made for roleplaying. I don't want to deal with PvP "oh look, something is moving, let's kill it" nonsense, I don't want to deal with gear grinding, I want a place where people actually... you know... TALK TO EACH OTHER and roleplay. I also want that place to be reasonably free of illiterate 12-year olds looking to get laid. Basically what I want is to recapture the feeling of paper-and-pencil, around-a-table roleplaying online. I don't think it exists. Prove me wrong. |
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Great, can we have an RP game that isn't fantasy please? |
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OK I've done some research and asked some tough questions and...
General Discussion « Stargate Worlds 3/02/08 6:44:27 PM
That actually sounds much better, it's certainly not the stupid random quests that most MMOs use, it seems like it might encourage a little actual roleplaying. Thanks for posting that. |
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OK I've done some research and asked some tough questions and...
General Discussion « Stargate Worlds 3/01/08 7:30:50 PM
I meant I'm afraid that they're still going to have too much grinding. The fact that they feel they have to stand up and say they're not going to have AS MUCH as they might otherwise is pretty sad. I'm really tired of games where the whole purpose is getting stuff, getting experience, getting gear, leveling up, etc. I just want to HAVE FUN! |
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Originally posted by Lordmonkus Yeah, I must be doing really well since I'll badmouth just about every other MMO out there too. And CCP already has people in the newbie channel, they're just not doing anything. Ask for help, they're there. They just seem to be blind to people advertising viagra. As far as the game is concerned, I understand the complexity, I just don't care for the game mechanics. I can do all of the flying around and agent missions and PvE just fine without being online, in fact that's exactly where offline games shine. The only other part to EVE seems to be PvP which seriously doesn't interest me much. So tell me, oh wise one, what does EVE have to offer other than PvP? |
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