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The 'Group Play vs Solo Play in an MMO' Thread
The Pub at MMORPG.COM « General Discussion 10/07/11 9:38:27 AM
All you're doing is proving that most people really don't like to group, they need to be pushed into it, bribed or penalized for not doing it. Otherwise, people just don't group for the pure enjoyment of grouping. |
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The 'Group Play vs Solo Play in an MMO' Thread
The Pub at MMORPG.COM « General Discussion 10/06/11 8:58:03 AM
Originally posted by Palebane That's really the problem though, you don't have people grouping because they like to group, but because they get extra rewards. People usually solo because that's what they enjoy doing, not because they get any bonuses for doing it. So many groupers, though, only group because they want extra and exclusive crap, they don't care about being in a group, just benefiting from being in a group. People who enjoy grouping for the sake of grouping wouldn't give a damn about extra rewards, they'd do it just because they enjoyed grouping and there would be no problem finding people to group with. |
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Will we see more "Companions" in MMOs?
The Pub at MMORPG.COM « General Discussion 10/01/11 11:03:54 AM
Hopefully, I like companions. In fact, I'd like to see their use expanded. If you're putting together a group and cannot find a particular class, why not be able to get an appropriately leveled companion of that class to come along? They get the same loot as anyone else, they gain experience like everyone else, they level up like everyone else, they're just controlled by the AI instead of a player. It would speed up grouping. |
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How would you rate your personal MMO gaming enjoyment these times?
The Pub at MMORPG.COM « General Discussion 9/27/11 1:16:27 AM
I had to say 3. I'm not playing anything now, I haven't in a long time and every time I've tried to play an MMO in the past year or so, I've gotten bored within a couple of hours (or less) and given up. There just isn't anything I find fun in most of these games anymore. |
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(The Everquest Model vs Queue'd Instances) Are time sinks a part of Adventure?
The Pub at MMORPG.COM « General Discussion 9/23/11 1:48:36 AM
Originally posted by Palebane Which is why I solo 99.9% of the time, because there's nobody out there worth playing with. I don't care if everyone else wants to rush to level cap, I don't, I won't, I just want to be left alone to play the game the way I want to play the game and not have anyone else's playstyle forced on me. I don't think slow games create good communities, I don't think fast games create poor communities, I think that it's the quality of the players who make the difference and I have yet to find a single game in the past decade or so that wasn't stuffed to the gills with selfish, entitlement-happy, obnoxious asshats who would just as soon throw you under a bus if it gets them a rare drop as look at you. Is it any wonder I don't want to play with any of them? |
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(The Everquest Model vs Queue'd Instances) Are time sinks a part of Adventure?
The Pub at MMORPG.COM « General Discussion 9/22/11 9:08:33 AM
Originally posted by Palebane But people can learn that on their own and impose their own down time if they wish to do so. Having it imposed on them by the developers is never a good thing. People need to be able to make choices. If they want to rush by and level as fast as they can, that's up to them. If they want to slow down and smell the roses, that's fine too. I don't think it's going to create a better community because most of the people playing these games aren't going to be part of a good community regardless. |
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(The Everquest Model vs Queue'd Instances) Are time sinks a part of Adventure?
The Pub at MMORPG.COM « General Discussion 9/21/11 7:52:05 PM
Originally posted by Goatgod76 I don't play at cap, any character I have that reaches max level gets immediately retired. I find nothing fun whatsoever at level cap. So I'll either start over with another class or, if the game bores me, I'll move on. It's not a time sink, it's a choice that I'm making to go back and replay parts of the game. It's my choice, not the choice of the developers. |
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(The Everquest Model vs Queue'd Instances) Are time sinks a part of Adventure?
The Pub at MMORPG.COM « General Discussion 9/21/11 10:07:18 AM
Originally posted by meleemadness It's not a time sink if it's a choice. You choose to stand around looking for a raid group. It's not something imposed on you by the developers. There's a difference. |
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Originally posted by kilun The problem is, there are rules to any game and in pretty much every MMO, if you don't go kill things, you stop progressing, you stop playing the game. It's like saying you want to roleplay while playing Monopoly. Okay, if it really turns you on, but while you are roleplaying, you stop playing Monopoly because you've moved outside the rules of the game and thus, are acting against the established goals of the game. Nothing says you can't do it, but there's no denying that it's not what the game was designed for. |
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(The Everquest Model vs Queue'd Instances) Are time sinks a part of Adventure?
The Pub at MMORPG.COM « General Discussion 9/19/11 9:25:09 PM
Originally posted by cheyane Excellent points. The issue here is that most people grow up and realize that the people they used to enjoy hanging around with, the people who are boorish, greedy and ignorant, are the same people we used to be way back when. But we improved and we no longer want to hang around with the boorish, greedy asshats that largely inhabit these games. We want to be with people who are like we are now, just as we wanted to be around people who were like we were then. The problem is, when you have forced down-time, the people around you don't get any more mature, intelligent or interesting, they're still the same obnoxious assholes they always were, the people who you don't want to be around in the first place. Putting in artificial time wasters just makes us want to get back to the fun, which for many of us is playing with a small handful of similarly-viewed friends, or playing alone if you cannot find enough decent people worth playing with. It's not that we forget that we were once young, we always go through cycles of who we want to spend time with and those people are the ones that most closely mirror our own experiences and maturity. The ones who are too old or too young are never our target associates and as we get older, the majority of the players in any particular game are the ones we'd much rather avoid than play with. |
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(The Everquest Model vs Queue'd Instances) Are time sinks a part of Adventure?
The Pub at MMORPG.COM « General Discussion 9/18/11 8:54:08 PM
EQ is a ghost of it's former self, the game is still running with a low population, clinging to life by the skin of it's teeth. That's not success, especially compared to what came afterwards. Secondly, the OP specifically referred to time sinks as time spent standing around doing nothing waiting for something to happen. Modern games do not have these. Grinding is still playing the game, even if it fulfills the same general function, you're not standing around bored. |
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The 'Group Play vs Solo Play in an MMO' Thread
The Pub at MMORPG.COM « General Discussion 9/18/11 8:01:34 PM
Originally posted by allldin No, but maybe you are. |
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(The Everquest Model vs Queue'd Instances) Are time sinks a part of Adventure?
The Pub at MMORPG.COM « General Discussion 9/18/11 7:56:55 PM
It wasn't part of the fun, it was part of what killed those games and why the majority of players moved on to games where there were no ridiculous time sinks. Nobody except the geek living in his mother's basement has time to sit around for 20 minutes waiting for something to happen. Most people have very little time to sit around and play a game. Wasting time standing around is time you can't actually play. Good riddance to time sinks. May we never see them again. |
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The 'Group Play vs Solo Play in an MMO' Thread
The Pub at MMORPG.COM « General Discussion 9/18/11 7:52:40 PM
For those of us who have no interest in ever raiding, max level means nothing except retiring the character and starting over. Thus, we're in no hurry to level up, period. 7-8 months to max level? I've played games where I've taken 2-3 years to get there. |
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Originally posted by Angier2758 Your hero isn't sleeping, when you log off, you vanish from the world. That's the way it is in every game and the way it has to be, otherwise you'd have bodies littered across the landscape. In most games, you never set down roots either, you move from one zone to the next as you level, you don't set up shop in a low-level area when you're very high level and you have to run for an hour to get back to the high-level content every day. It's absurd. But then again, I'm being realistic here. Far too many people aren't. |
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If you got to have your favorite MMO remade with superior graphics, which would it be and why?
The Pub at MMORPG.COM « General Discussion 9/18/11 7:39:30 PM
Another vote for Anarchy Online, although I probably wouldn't go back and play it, it has too many other problems. They've promised a new graphics engine for how many years now? |
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Originally posted by Sulaa I didn't originally say "fluff", I was repeating someone else who was defending housing as "fluff". I simply asked what it was about housing that really mattered because honestly, I don't see it. These games exist for fighting and progression, this isn't "World of Warcraft Sims". It seems to me about as silly to demand housing in an MMO as it does to demand it in, say, Halo. |
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The 'Group Play vs Solo Play in an MMO' Thread
The Pub at MMORPG.COM « General Discussion 9/18/11 7:25:51 PM
No, group quests are always horrible, speciflcally because of people like you who are racing to max level and just want to race through the quest, killing as fast as possible, so you can get to the boss, get the loot and go do it again. Those of us who are in no hurry to get to end-game, who want to take our time and go through each and every quest slowly and carefully, never have any fun in group quests. That's why we don't do them. |
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Originally posted by Marcus- AO had player towns too, or at least guilds could buy towns and build them for their members. I think I wandered into my guild city a few times. Most people used them as places to set up storefronts to sell their unwanted loot. Since I really had no connection to the city, I never bothered defending it (they had events regularly where aliens would attack the city) and there was no honor to being in the guild or not, it really didn't matter. Heck, I didn't even put my "house" in my guild's city, I just left it where it was, the one I got the first day I ever played the game, the one I pretty much abandoned because it had no utilitarian use to it. I don't play games for fluff. |
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Honestly, I've never seen the point of in-game housing. I've never really used it, never really decorated it, what difference does it make when playing the game? At best, it's a place to hang out, but there are lots of places in most games to hang out. I know it's not a good example, but Anarchy Online has in-game housing and, for years, I used to run across the planet every day before logging out so I could "sleep" in my house. Even if it took half an hour to run back home, I'd do it so I could sleep in a particular corner in a particular room that nobody else could access. Who cares? I gave up after a while and I doubt I stepped foot back in my house after that. What's the point? |
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