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All Posts by Numquam - 17 found

5/27/08 10:58 AM
Viewed 4432, Replies 71

Thanks to the OP for an excellent description, and thanks for saving me around 100 euro (would need a copy for my GF aswell).

The thing that totally kills it for me is the way they do the zones. Sounds like it's just like in Tabula Rasa, and that sure wasn't pleasing. You're in this huge fantasy world and your friend is at the same spot as you, but you can't see him - cause he's in an alternative universe? Huh? Removes all joy for me.

On top of that, as assumed: When games are graphically brilliant they usually slack in other areas. Sounds like this happened here too.

Was really hoping for AoC to take over after WoW, but guess it takes an even huger effort to do that. We'll just have to wait...

5/27/08 2:31 AM
Viewed 3497, Replies 57

Originally posted by SonofSeth
Originally posted by Numquam

One mans fun is another mans misery, and the problem with WoW is that every CS and Tekkenplayer is now in it and that Blizzard is pleasing them nonstop, resulting in WoW no longer being a good game for those it was originally intended for - people that enjoys depth.

If you want easy, superficial fun - which we all do sometimes - WoW was not originally intended for you. Blizzard maximizing profit has made it so, though.


Now that's just crazy talk, CS and Tekken require way more skill than WoW will ever need.


If you consider the only kind of skill being reflexes and a good bandwidth, indeed. As you get older (assuming you're a kid here) you'll come to understand that there are many sorts of skill and that they're not all about being the faster on and/or the one with the best hand to eye coordination.

Where do you see "skill" mentioned in my previous post, btw? Go back to fps games and let those games suffer from having to please primitive minds such as yours, please :)

5/26/08 4:06 PM
Viewed 1537, Replies 39

Originally posted by Crusher

 

Originally posted by paladinum

Damn..those damn trolls are right...all they said its true...afterall...people call them trolls but they are the ones that can see reality, not like funboys that only see the good part of the game..even if its just one or two...

 

Now seriously..you should be worried...

compare aoc now..to wow at release

aoc 1 start area, 1 race (humans) small world, loadings, instancing everywere..how many finished dungeons??? nobody knows maybe one...., no freedom to roam..no replay value..all is the same in the second char except the class

 

wow 6 starting areas, 8 races , no loadings in zones, no instancing only in dungeons, world 2 times bigger at least, freedom to roam all over the place...loads of replay value, diferent start zones, races, and horde or allie to choose from...


When WoW launched the two first weeks where unplayable. Lag, disconnects, items dissapearing.
It took one year (or was it two) before battlegrounds came out. Questing was horrible for 1,5 year
before they started to tweak them.

Even today there are problems with out of sync locations of mobs (invisible mobs killing you).
I haven't seen any out of sync problems with AOC.

 

 


Hmm, I played WoW from day 2 and never had any of these issues at all. WSG was implemented before I was level 60, and that sure didn't take a year - maybe 2 months, max.

Questing horrible for 1.5 years? How so?

5/26/08 12:12 PM
Viewed 6347, Replies 123

 

 

Originally posted by Aethios

 

 


 Casuals are tired of being treated like second-rate players


But, but.... aren't they?

 

It just comes down to the fact that Blizzard is slow and lazy in releasin g new content. If they keep going on how they have 10 million subscribers than surely they have the money to create content to keep most of them happy.

So very true. They do indeed have the ressourses to add 300% more content than they currently do. But I guess they're busy polishing arenas etc.

 

5/26/08 11:56 AM
Viewed 3497, Replies 57

 

Originally posted by SonofSeth

 

Originally posted by Numquam

What happened to wow during the last 2 years?

1. Skill no longer makes a difference
2. Dedication no longer makes a difference

The designers have aimed to please the casual player, the former CS player and the former Tekken player. There's been next to no love given to the oldschool MMORPG-player.

 

I know, it's awful! All you can do now is have some fun when you pop in.


The thing is, though: Define "fun".

For some people it's actually funny if dedication matters, and if the process of developing your character is long and requires something from you. This has nothing to do with being a hardcore raider or anything, nobody is saying that to enjoy the game you need the best gear, simply that to enjoy it you need to feel like you've accomplished something when your character improves. Yes, for some people that is funny. Nowadays getting über gear requires nothing but minimum PvP skill and the ability to farm a bit. There's no longer any need for patience, teamwork and real skill.

One mans fun is another mans misery, and the problem with WoW is that every CS and Tekkenplayer is now in it and that Blizzard is pleasing them nonstop, resulting in WoW no longer being a good game for those it was originally intended for - people that enjoys depth.

If you want easy, superficial fun - which we all do sometimes - WoW was not originally intended for you. Blizzard maximizing profit has made it so, though.

I still play wow, mainly because of the lack of alternatives and the excellent control and the possibility to tweak the UI etc. It has indeed been a great game, probably the best MMORPG ever. Personally I was hoping for AoC to take over, but it seems just as shallow as WoW has ended up being ...

5/26/08 8:09 AM
Viewed 3497, Replies 57

What happened to wow during the last 2 years?

1. Skill no longer makes a difference
2. Dedication no longer makes a difference

The designers have aimed to please the casual player, the former CS player and the former Tekken player. There's been next to no love given to the oldschool MMORPG-player.

Control and UI - and the customization-possibilities - are still the best ever, though. That fact, combined with the poorness of the alternatives, is why WoW will stay alive for a good while still.

5/26/08 7:11 AM
Viewed 324, Replies 12

 

This game is screaming "Kid and Casual-pleaser".

Heavy focus on the graphics and lots of PR. I'm very glad I didn't buy it, was very close to doing just that. 

5/26/08 7:01 AM
Viewed 1582, Replies 34

I simply refuse to believe that this is for real.

Prank from the very first line in that thread, I bet.

If not, it's pretty scary.

5/26/08 6:21 AM
Viewed 1202, Replies 24

Originally posted by Grail3r

People always cry about not being able to Solo , so now MMOs are solo friendly.

You might as well play a single player game.

Games like EQ1 were amazing because you HAD to group and you needed other classes ( like healers tanks, wizards for teleports

Casters needed Enchanters mana bluffs etc

Tanks needed Clerics heals

Clerics needed Tanks to tank etc etc etc

Everyone was needed .

 

NOW YOU NEED NO ONE .


So true it hurts. The genre becoming popular was also the death of it. FPS and fighting game-players are all over the MMORPG-genre by now and they didn't adapt at all - the games did. Sad. The major crook here is WoW, casual/FPS/Tekken-player-pleaser #1.

It's terribly nice that these games can now please a lot of people, but the price was that there's now not a lot of games being made that encourages teamplay, rewards dedication etc. There's an element of FPS/Tekken in all the upcoming MMORPGs, the genre has been changed to a bunch of hybrid games.

5/26/08 4:03 AM
Viewed 621, Replies 16

I'm going to have to agree with the OP. Not going to play a MMORPG that will also be available on consoles. I foresee heavy simplification and various problems being the result of this.

Also, the addon possibilities in WoW will make me stick to that game for now, even if Blizzard ruined a lot of things. It simply made me an addon-junkie and I can't stand the thought  of playing a game in which you can't customize the UI etc.

Apart from that I suppose the game looks pretty good. A shame they insist on putting it on consoles and that there's no room for addons etc.

2/28/08 8:54 AM
Viewed 1717, Replies 17


However, I disagree with you slightly about the importance of PvP.  PvP with real consequences makes a game much more fun.
This is how I solved the problem:
1) canceled WoW (I was in a BT/MH guild too).
2) I am playing Everquest 2 full time on a PvP server.  (The game is quite good actually).
3) I have pre-ordered Conan and Aion to try them out.
 
 


I do not hate or dislike PvP in any way. I just don't think that an rpg game should evolve around it. In a RPG, pvp should be a cool bonus-feature. RPG's are - imho - about building and developing your character by making the right choises and doing some work, it shouldn't just be about who's faster on the buttons in PvP - and imho that's what happened to wow. There is a line between pure pvp-games (fps-games, tekken etc.) and rpg's, and I personally think that wow has crossed that line to please the PvP-fanatics. It's not because it's not interesting to make concepts smelt together to a certain point, but if WoW PvP is reduced to Tekken and all the work you put in your char doesn't really matter, why is it still a RPG?

Thanks for your input btw. Maybe I should try Everquest, many people speak highly about it. Have only played UO and WoW so far, and UO with the wow graphics, interface and encounters would have been orgasmic!!
 

2/27/08 5:52 PM
Viewed 1717, Replies 17

 



Originally posted by Sovren1
 
No, look for something else...lol. You my friend are an unadaptable sludge.
OmG, why does my mage keep changing how I play him? Grow up. You aren't making the games. The way games are progressing or leveling out obviously says that the things you want in a game just aren't going to be done.
By the way, In WoW there really hasn't been many changes in play style. A mage is still just a mage.
I'm responding to this because I am so sick of folks like you who think more time in a game grants you the high rise penthouse over the peons on the street. We all pay the same price to play these games. We should all have access to the lore for one, which the culmination usually happens in endgame content. But because I like being solo I should never know the story? Dude fuck off!!!!
Troll over and out.




 
Nice and very usefull comment. You're one of those guys that helped ruin wow by saying "give pvp'ers ownage items cause the raiders don't deserve them" and "don't let anyone benefit from hard work, cause I pay the same as they do", I bet?

Well grats. You're one of those 50% that keeps forcing serious gamers to new mmorpg's cause one game after another is gradually made more and more hollow.

As a note, it's perfectly ok for me to ask these questions, it's not like I'm already in the game demanding that they change it to please me, is it?

And another note: I played a hunter, a holy priest and finally a warrior tank in WoW, and for the hunter and priest a lot changed due to patches. For instance they removed the deadzone for hunters and spirit is being buffed for priests all the time now, forcing those priests that built and geared up for mp5 to change their ways. WoW forced priests to think in boxes, forced them to go for tier-sets. Those are major changes.

But I'm really really sorry that I'm looking for a game that would suit me. I fully accept that certain people would burn me alive for being so selfish. NOT!

2/27/08 6:20 AM
Viewed 3739, Replies 47

I played this game for 7 days. It was nothing short of hopeless. The UI was hopeless, controls were hopeless, content seemed very limited. And as someone else said in this post the fighting seemd like fresh air at first, but got boring real soon.

It sure wont last for long.

2/27/08 5:56 AM
Viewed 338, Replies 6

Thanks a lot for your reply. Can't ask for much more than that, really :)

I didn't think that AoC was based primarily on PvP untill now, I thought that it was mainly a PvE game. My bad.

(Getting kinda tired of PvP taking up so much focus in the larger MMORPGs, tbh. I like PvP, but the game shouldn't evolve around it - basically that takes the RPG out of MMORPG, doesn't it?)

You main point seems to be, though, that I should try the game out for myself? Think I'm going to do just that.

Regarding rebalancing, some tweaking will always be needed of course. I just think that some changes in WoW has been over the top. (Like removing deadzone for hunters, increasing mana regen from spirit for priests by 30% while casting etc).

Yeah, posted on the Aion forums aswell, these are the 2 games I'm considering. Maybe someone knows a game that might suit me better, after having read my initial post? :)

Thanks again for the reply, much appreciated.

2/27/08 5:01 AM
Viewed 338, Replies 6

I'm leaving WoW simply becuase I think PvP took to much focus by now, making PvE "only" about seeing the content. I believe that Blizzard have screwed the game up completely by now, pleasing the PvP'ers and the casuals so much that the game makes no sense anymore.

The games at the top of my list of possible replacements are Aion and AoC, but some information concerns me.

I'm asking the users here if they think this game will be something for me after having read the rest of this post.
 
My biggest fear is that this game will be to casual and/or to PvP-oriented. I like PvP, but as a bonus to good PvE experiences (like it was in WoW from the start, maybe just a little bit modified so endgame "raiders" are not that overpowered).

I like it when determination matters and I don't want a game in which skill matters a lot more than dedication. I want a game in which the main priority is gathering the gear and learning abilities, not a game that any FPS- or Tekken-fanatic can enter and dominate after 3 weeks simply because he's got faster reflexes than the next guy. Of course skill should matter - and always will - but if it was only about skill, why not just play any FPS on the market?

What I'm looking for in a game is:
• Dedication paying off in the long run
Upgrades should not be to easy to obtain, and they shouldn't be given to people for free after a certain amount of time. Working for your gear over an amount of time should benefit you and matter more than anything else.
• PvE-content and a point in building guilds
It should be required to find together in guild-like groups to see the endgame content. Also, PvE should be the main focus of the game. Abilities and skills should not be changed all the time due to the developers trying to balance PvP better.
• Not to much hybrid-fuss
A healer should be a healer and a tank should be a tank. All the hybrid confusion seems to me to make games to advanced for the developers to keep them balanced.
• Nice controls and Interface 
One thing I really enjoyed about WoW was the nice controls and the possibility to tweak the interface a lot. These features are next to a must for me when I find my new game.
• Balanced requirements
I need a game in which it pays of to spend quite a lot of time, but not a game that requires me to play 10+ hours a day. I will probably spend 20-25 hours a week or so and I don't mind not getting the very best gear with that time put in, but I would like it to be enough for getting somewhere in the game.

What I'm really not looking for in a game is:
• PvP balance dictating all skills and abilities
• To many changes made all the time that requires people to change playstyle.
• A whole lot of people below the age of 17

With these things in mind, do you people think that AoC is the game for me?

2/27/08 4:56 AM
Viewed 1717, Replies 17

I'm leaving WoW simply becuase I think PvP took to much focus by now, making PvE "only" about seeing the content. I believe that Blizzard have screwed the game up completely by now, pleasing the PvP'ers and the casuals so much that the game makes no sense anymore.

The games at the top of my list of possible replacements are Aion and AoC, but some information concerns me.

I'm asking the users here if they think this game will be something for me after having read the rest of this post.
 
My biggest fear is that this game will be to casual and/or to PvP-oriented. I like PvP, but as a bonus to good PvE experiences (like it was in WoW from the start, maybe just a little bit modified so endgame "raiders" are not that overpowered).

I like it when determination matters and I don't want a game in which skill matters more than dedication. I want a game in which the main priority is gathering the gear and learning abilities, not a game that any FPS-player can enter and dominate after 3 weeks simply because he's got faster reflexes than the next guy. Of course skill should matter - and always will - but if it was only about skill, why not just play any FPS on the market?

What I'm looking for in a game is:
• Dedication paying off in the long run
Upgrades should not be to easy to obtain, and they shouldn't be given to people for free after a certain amount of time. Working for your gear over an amount of time should benefit you and matter more than anything else.
• PvE-content and a point in building guilds
It should be required to find together in guild-like groups to see the endgame content. Also, PvE should be the main focus of the game. Abilities and skills should not be changed all the time due to the developers trying to balance PvP better.
• Not to much hybrid-fuss
A healer should be a healer and a tank should be a tank. All the hybrid confusion seems to me to make games to advanced for the developers to keep them balanced.
• Nice controls and Interface 
One thing I really enjoyed about WoW was the nice controls and the possibility to tweak the interface a lot. These features are next to a must for me when I find my new game.
• Balanced requirements
I need a game in which it pays of to spend quite a lot of time, but not a game that requires me to play 10+ hours a day. I will probably spend 20-25 hours a week or so and I don't mind not getting the very best gear with that time put in, but I would like it to be enough for getting somewhere in the game.

What I'm really not looking for in a game is:
• PvP balance dictating all skills and abilities
• To many changes made all the time that requires people to change playstyle.
• A whole lot of people below the age of 17

With these things in mind, do you people think that Aion is the game for me?
 

2/27/08 3:25 AM
Viewed 939, Replies 18

 



b) Top gear obtained through PVP (abyssal gear) Ken choi talks about that in one of his videos.

I'm leaving WoW simply becuase I think PvP took to much focus by now, making PvE "only" about seein the content. The game at the top of my list is this one, but this information concerns me. Does this mean that gear obtained through endgame "raiding" is not the best gear in the game? Do we have another game on our hands in which PvE-determination will not pay off in the long run?
 
My biggest fear is that Aion will be to casual and to PvP-oriented. I like PvP, but as a bonus to good PvE experiences (like it was in WoW from the start, maybe just a little bit modified so endgame "raiders" are not that overpowered).

What I'm looking for in a game is:
• Dedication paying off in the long run
Upgrades should not be to easy to obtain, and they shouldn't be given to people for free after a certain amount of time. Working for your gear over an amount of time should benefit you and matter more than anything else.
• PvE-content and a point in building guilds
It should be required to find together in guild-like groups to see the endgame content. Also, PvE should be the main focus of the game. Abilities and skills should not be changed all the time due to the developers trying to balance PvP better.
• Not to much hybrid-fuss
A healer should be a healer and a tank should be a tank. All the hybrid confusion seems to me to make games to advanced for the developers to keep them balanced.


With these things in mind, do you people think that Aion is the game for me?
 

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