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All Posts by dtal311

All Posts by dtal311

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97 posts found

I pre-ordered but worried if I can run AoC. I did run a system check on a game testing site and came out above min. bu well below recommened

I am using a Dell Precision M65 - Intel Core 2 CPU T7200 @ 2.00 ghz, 2 gigs or ram and Nvidia Quadro FX 350M with 516.

OS - XP home. The system is  less then a year old.

My guess is it will run but how well. If you have similar specs would love to know.

Ty

 

Greetings,

 

I pre-ordered from Amazon. How do I get the pre-order registration key?

 

TY

I am using a Dell Precision  duo laptop - 2 gigs of ram and a Quadro FX 512 graphics card. I can run Eve Premium content though only to look at not really for pvp.

Been following these boards for that past two months and saw many bashing AOC and some NDA-breakers panning the game.

I did not get to participate in the pvp beta-event. Has it helped improve the image and release of the game for some?

Does it seem like the game is on track to be a good mmorpg?

"Pointing out the D&D rules in a game that is SUPPOSED TO BE BASED ON D&D is most certainly not nitpicking."

What I don't get are all the trolls that say this game is not DnD. I guess people can argue this point till their blue in the face. Its just not worth it.

"I have presented a legitimate criticism of DDO and backed up that criticism with FACTS."

Yes, the fact that you are very bitter comes across loud and clear. Since you have a post in the top 5 complaining about how you got banned (and I have to ask, was that post started over a YEAR AGO!!??)

 Undeniable facts:

"#1:  Bosses have been made immune to trip in order to nerf the tactical improved trip fighter."

- ok, so what - one encounter out of how many?

"#2:  Trap save DC's have been raised excessively in order to nerf rogue multiclass characters.  So much so that even a +29 reflex save and a 19 dice roll will not be good enough for a rogue multiclass."

-see above

"#3:  Turbine's goal is to continue changing the game every mod so that people have to keep rerolling their characters in the hopes that they will subscribe to the game for a few extra months and therefore stave off Turbine's bankruptcy for just a little while longer."

 - Name a single game that does ot change and tweak game mechanics. People will never be happy with any changes made.

In fact, it seems the user base is growing since the server-combine and I am running into new players everyday.

"PS:  I hope that this recession hits Turbine hard and they go out of business.  Nothing would make me happier than to see these people who have dragged D&D's name through the mud out on the street."

- Again, bitter. What ever has you so peeved is not worth wasting you energy or life about - ITS A GAME.

If you want to see pissed - got to the Eve forums after the Trinity patch nerfed carriers after people spent a year trainging for them - no wthat would suck  -  for DDO, just reroll.

Either that or wait for them to release Trolls as a playable race :  )

Souldrainer

 

Since you will not explain why Wow is more DnD. I will make my argument for why DDO is DnD.  : )

 

DDO is not WoW. I think we can agree on that point; Two very different games. WoWs appeal is a phenomenon like EQ. I respect that. It is a great business game model and it works. And it is fun to play.

 

However, WoW is not my type of game. The largest reason is the nature of the quest and xp system. You grind to make a living and progress from level 1 to 80. The primary questing and xp system  is based on quests to collect items, invade / kill a number of open area mob clusters or killing random monsters.  

The environment does not seem fully logical. Mobs crisscrossing each other, walking in defined patters and areas.

 

Even fighting similar creature groups in ‘their’ territory like a mine, dungeon, castle; the strategy is to pull single mobs and prevent  adjacent mobs from aggroing. Rinse Repeat, Rinse Repeat. You can not interact with your environment.

 

 

This is the old EQ model that not many games have tried to or failed to modify. It has been refined to its perfection with WoW.

 

The exception is running dungeons in WoW. These areas are instanced and have direct, difficult objectives. People repeat them often in Wow. Right? In-particular high end raids? They have the best loot, high xp.

 

DDO is entirely like that. From the moment you enter the game you are running a quest-dungeon. You gain bonus xp for interacting with the environment; breaking objects, disarming traps, finding secret doors, solving puzzles. You get xp from completing the quests goals. You can pick up goals within the dungeon for more xp. Xp for killing individual mobs is non-existent for 90% of mobs with the exception of some bosses. You do get an xp bonus for agression and killing most of the mobs in a quest.

 

This is the ‘grind’ in DDO and this is the way PnP works. You can and do xp from killing mobs but in order for players to progress in a campaign they pick up xp from doing and completing the quest it self.

 

In short:  

 

DDO uses the DnD xp system. Its based on quest reward and not random monsters killing and collection quests. I personally think they should add xp rewards for exceptional play by an individual players but I digress.

 

You run dungeons and you feel like you are in a dungeon. You enter other quests from within quests and you feel like you are ‘far’ from civilization.

Quests happen with a particular speed that is hard to describe because I have never seen that in another mmorpg. Its quick, but careful and requires strategy.

 

The collection ‘questing’ in DnD is brilliant. You don’t get collection quests since the collector is more like a ‘vendor’. You give him the items that you find in quests and he will create and give you an item in return; potions scrolls, wands, etc... I use 90% of the items I get from collecting items, sell or horde the rest for an alt.

 

I can go through the character builds and playability and compare that to DnD, DDO and WoW but this is long enough and I think that is apparent.

 

Originally posted by Souldrainer

 


 

Originally posted by Cerion
A fair critique? The definition of a troll on MMORPG is one who complains without any solid evidence to back it up.  I see you saying a lot of "lazy  devs" and "if only they would have done it better" but you give no explanation on how they could have done it better.
In fact, much of what you've said has been factually false (clerics and turning??)
Be more concrete or be a troll -- your choice.
 




 
No explanation? I thought it was blatantly obvious that they simply needed to spend 2-3 more years developing the game, and then communicate with WOTC to integrate it with the upcoming 4th edition software and with NWN2's toolset. They needed a few hundred thousand more randomly selected dungeons at all levels, for example, because doing the same exact scripted dungeon 2+ times gets stale on the second run (let alone the 100th time). With DDO, I can't even create a dungeon. False advertising IMO.
 
The suggestion to spend more time and money is perfectly reasonable, considering that the game is called Dungeons and Dragons Online. That's a big recurring problem with D&D. Any time they make a side project, they fail to invest the proper time, money, quality, and budget necessary. DDO is kind of meh, but it could have and should have been jaw-dropping.

 

And yeah, I am right about the clerics as far as I'm concerned. Maybe some people choose to ignore characters getting 3 HD in the game. I don't.

As far as WOW being more accurate, it is. It accurately represents the same kind of fluidity I experience at a good D&D session. DDO represents the kind of session you'd have with a bad DM who focuses more on his own dungeon designs than on actually giving the players something to do.

 

1. Like all other MMORPGs they are adding and will add more content to DDO. EQ2 came out and I repeated the same areas over and over and over again. In fact, in DDO, I the noob area, now on my 4th character, I am doing new dungeons I have never yet done.

2. Explain Fluidity in wow and all other mmorpg. You enter a 'dungeon' in WoW. you see an Elite Mob. You try to make sure you just pull that ONE mob even though there are 5 right next to it and try to beat it up - rinse and repeat. Same goes for out-door areas. In DDO, with a good party, you are running the Dungeon, more like an action-adventure. You cannot pull selected encounter since the mobs all respond to aggression (and will bang on gongs to call for help) - DDO is as Fluid a game I have ever seen online - ever! Repetition in dungeons builds speed in game play and trying to solve the puzzle. No other mmorpg has the same type of combat and questing system in place and if you want to argue that please do by providing examples – again Proof or STFU

3, You still did not even attempt to explain how Wow is is more DDO - fluid has nothing to do with it. Game mechanics, class system, etc..?? what about that. Your really just full of it and like to be contrary instead of trying to offer anything that resembles an argument. If your going to mae a point, back it up!

4. Clerics and other classes - what’s your point about this?. The class system in DDO IS DnD - clerics are not just healers, they are true warriors that can fight, heal and cast offensive spells. Wizards and sorc own the end game as they do in DnD and are not relegated to just casting damage spells. in particular the DDO wizard which has so many utility spells. Crowd control, buffing, etc... I am amazed at how true to the game DDO really is to DnD. In short, We have helped you hi-jack this thread and it has provided little in the way of progression of a true argument. But at least you are allowing us to point out the Strengths in DDO (one of the reasons you are not responding to me directly but then again, I except nothing less from a TROLL). DDO is DnD – no questions. Watching the monk video and having them reference oriental adventures sent a thrill up my spine – how cool is that?

After playing so many games, name one game other then EVE that allows you to create such a diverse number of character builds is almost mind boggling. Bottom line, go haunt the EVE forums, they can eat you for lunch there to or just stick to WoW. I was going to give you the benefit of the doubt but it’s a wasted effort since you are unwilling to have a coherent debate.

To all others who are curious about DDO, if you are curious enough trust me, its worth trying. I stayed away after release and am so happy to have finally tried it. You will not be disappointed. 

 

SO it would seem that the Troll is silenced. Can't prove your claims about WoW being more like DnD then? Thank you.

Aside from that, my next question to anyone reading these forums, is do you think the Monk class will be weak, right on or maybe over-powered?

Peavce

Ok Souldrainer,

I'll Bite.

How is WoW more like DnD then DDO?

And please keep in mind to others, I want support for a re-review of DDO as a great MMORPG. So, while I am 'feeding the troll (sorry Souldrainer, you are entitled to your thoughts but...) please keep a support thread going as well.

 

 

Originally posted by Souldrainer

I double checked skeleton HD. Medium skeletons get 1HD, and have 1 HD worth of HPs in DDO. Starting characters in DDO get 30-ish HP. Generously assuming mean rolls of 5 on the HD, PC's in DDO have 5-6 HD. I was assuming that this would be 1/3 of starting HD in DDO, but perhaps not. Maybe I "misinterpreted" the direction they were going when they intentionally raped the rules for starting HP? It's possible. That's what happens when you change things.

And yeah, the changes they made are big enough to impact my opinion of the game. Why can't my fighter charge opponents? Where is the spiked chain? What about Dragonmarked Houses?

 


Originally posted by TedDanson
Oh cry more. Seriously, you cannot compare the tabletop game to an MMO, atleast not pre ruleset 4. If you want to play online with DnD rules wait till they release the online client with version 4. Until then move on and shut up. No one cares that you and your miniatures are upset about the differences between TABLE TOP and DESK TOP....
 
If you cannot see the difference there then you need to stick to the dungeon you call a house and play with your 40 year old friends in tabletop only.


"Cry more"- statement made on the internet by a whiner wishing to immediately declare the text which follows as a troll.

 

DDO labels itself as D&D online. THIS is why it fails. As a stand alone MMO, it has improved and become better than say 80% of what's out there, but as "Dungeons and Dragons" Online, it is a waste of my time.

 



DDO definitely captures the spirit of the D&D game, both through quests and its interpretation of the rules.


Man, you must have had some crappy DM's then. The quests and world are static. I think it comes close as far as static dungeons, but if the 4th Edition software delivers as promised, you will see the difference. A bland voice reading a script ala Ben Stein is no match for the real thing. In a good D&D campaign, the story evolves and revolves around your personal set of characters. In DDO, the dungeons and plots do not evolve in any way. For this game to capture the feel of PnP, the story MUST be dynamic IMO. Perhaps I expected too much, but if the devs had waited to release DDO until things were ready, it's a goal they could have worked on.

 

 

Souldrainer, your aptly name. Your one of those-Troll-energy-drain people in life maybe?

Anyway, if you need to troll, start another thread.

No MMO does come close to internal vision and imagination provided by table-top. If only!

However, DDO does create the reality of DnD better then any other MMO yet. EQ2, WoW, etc... don't come close and I have played both extensively.  I liked them but running around killing mobs for collection quests and etc... has so many things wrong with there dynamic. EQ1, now that was a game!

For DDO - The speed, action, strategy was more then you could hope for with this game. The classes really do feel and remind me of PnP. You are entitled your opinion but well, your wrong.

Go away!

Thanks

 

Just to add some more thoughts.

I was going to wait for AoC but after trying DDO I think I will hold off on AoC even after release.

Why?

Becuase I am an old school DnD PnP fan and the one thing I have always wanted was a TRUE ONline DnD Game.

This is it. I have never seen such ability to customize a character Class as this game. It blows my mind. So many types of class builds. Name a game with that type of direction (other then EVE)?

The game devs have so much source material to add future content that it will make sticking around this game a strong draw. Prestige classes and Epic levels, even if not talked about now have a place in the future.

THe questing and combat system is unlike any ohter fantasy game out now and is a breath of fresh air. I was so sick of collecting fox pelts and bat wings. I always thought it was funny that you go to an area and 'pull' one monster and the 15 next to him sit there.

Not in DDO.

Amazing.

Thanks!! keep this post going. Make MMORPG re-do their Review.

First, Great icon - lol - will never think of Unicorns in the same way

Second - great point, just don't know release of Mod 7.

Either way, this game does not get a fair rap and its a Jem in the rough. Sort of amazed!!

They just need to re-review at some point and want a thread to get going that asks them to do so.

It is by far the greatest community I have run into in 8 years of playing MMORPGs. Either that or I got to de-senitized by EVE players - lol

I just read the review for DDO done in 2006. I am asking that MMORPG.com re-review DDO and the current state of the game.

The amount of content, depth and playability of DDO is amazing and it does not get the credit it deserves.

So, MMORPG, please re-review! Its worth and the game has changed since release.

 

 

I remember playing Basic set and first edition Advanced DnD when they first came out. I was 11 years old.

The game introduced me to a way to open my mind and imagine. Anything was possible. The inspiration I gleamed then transformed me into a visual artist interested in the primal cause of the worlds, the myths of Gods that inhabit our souls and the desire to express those visions.

 

Thank You Gary Gygax. Thank you!!

 

 

Thanks for the great reply - your in Roadkill - lol - you helped kick my alliance out of the drone regions recenlty (OXIDE) hehehehe - the cycle of life.

I just bought DDO and will install morrow night. I like the fact that loot matters, something that does matter as much in many other Fantasy MMO's - I will look you up online

TY

Adamant Stehl

Hello all

I am trolling the various game forums on MMORGP.

 

I recently chose to take a break from EVE and have been an avid EQ2 and EQ player before that. I have played other games but the 3 mentioned kept my attention best; EVE a little to well :  )

 

Anyway – I am an old DnD PnP player from the 80’s so have some questions

 

  1. Is it possible to solo in this game?
  2. Have they added enough content that you do not need to do the same quest / dungeon 1000 times to level?
  3. Is their still a good player base playing this game?
  4. Is it easy to find groups?
  5. Is it fun

 

Thanks in advance

Greetings,

 

I have been hooked on EVE and EQII, both off and on, for the past 4 years. I gave up on EQ2 a while back because of grouping and the game really lacking substance – sorry to offend any EQ2er’s, just my 2 cents.

 

I love EVE but need a break. I cannot wait for Age of Conan and have followed VG since release waiting for it to improve.

 

Some questions:

  1. I am using a Precision workstation laptop, Duel proc, 2gigs of ram and NVIDIA Quadro FX 350m 516 video card. Is that enough to run VG?
  2. Is it possible to play solo in this game? I am a casual gamer that does like to group but need solo time as well. Any particular class?
  3. On the other side, is it easy to find groups or do you have to play a healer to be invited in general to any given group?

 

Thanks in advance

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