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All Posts by Dracus

All Posts by Dracus

16 Pages 1 2 3 4 5 6 7 » Last
309 posts found
Originally posted by Fraden

But to say we got suckered is going a bit far.

You misunderstood me, appears you do not know of Greed Monger.  That is ok, best you do not know of it.  I do not believe it will recover from its botched PR campaign, to put it politely.

Now that is cleared up, I think I can be at peace... for awhile.

I believe it went expired and then quickly bought by someone.

Otherwise, just divergence-online without the .wix works.

 

On a final gesture of good well, here is just a small token of a recommendation.

"Online" is overused anyways, drop Divergence Online and go with...

 

Yes, its available (as of the time of this post)...

 

Divergence Universe

 

For the record, I am glad that the KS succeeded...  I can always count on there will always be drama.  The KS proved that as well.  Anyways, off I go and ...  but for those people who got suckered into Greed Monger, oh well.

Since it has been said twice...

"If you can't say something nice..." apparently you haven't been to F13.Net.  Give that site a spin with Divergence.

Originally posted by Loktofeit

I'd put this more in the category of Glitchless' Dawn or Red Dragon Software. Derek may not be the best at interacting with people, but he does have several titles under his belt and has led numerous dev teams over the past couple decades. 

Oh quite true, plus he does have mad skills.  I thought of this a good lesson of history in terms of hyping and then showing; along with the flame wars.  At a much bigger scale of course.  I'm not familiar with the two you mentioned, so that should be a good read to spend some time.

And on a side note, really, how you can be labeled as a troll is beyond my logic.  Your posts seem to be rather objective.

Oh do I love drama... I thought I drop back in, though I did think I was done... but the drama is soooo irresistible.

But very well.  Actually, I am quite confident that the Kickstarter will succeed, even if it remains as it is to the very last day.  I suspect one person will give it the final push.

With that said, as to why there are such "haters" here with this project... is that we have seen this played out before through gaming history.  Below are some links of a similar story, which some of us know of.  If you know nothing of this story, it is a good read.  Take the time to read and understand, and perhaps may help to avoid future mistakes.

 

History of Battlecruiser 3000AD

Short Story:

http://en.wikipedia.org/wiki/Battlecruiser_3000AD

Full Story:

Derek Smart's Side - http://www.loonygames.com/content/1.27/guest/

Nicholas Fang's Case Study of Battlecruiser 3000AD - http://www.stanford.edu/group/htgg/sts145papers/nfang_2001_2.pdf

 

Essentially, as long as realistic expectations are sought for this niche game, then the Kickstarter campaign should be successful.  If lessons have been learned from the past years, then the game should do well.

Bare in mind, this is a niche marketed game, not for mass consumption, and I state that, not as an insult.  Niche marketed games can be successful and if given time, to grow.  But if this is to be considered as something akin to the success of WoW and such.... m'yeah.

As so with a tip of my hat, Auf Wiedersehen.

Oh yeah... the NDA and secrecy... I did get a big laugh years ago about that and Big World (... just until the check clears...).

Can pretty much get around the secrecy by just reviewing the forums there and at Esenthel.

Seems that is the case of using Esenthel's codes, such as Ineisis. 

Currently at the World Creation Stage.

 

My curiosity has been settled and can pretty much fill in the blanks along with the state of things.

I imagine the Kickstarter will do fine (actually beyond expectations, since this always has to have big words).

Oh but the drama afterwards.

 

Reminds me of those times of Derek Smart and the touting of an adaptive AI for Battlecruiser.

I foresee a repeat of history...

In other words,

Welcome to a limited Tech Demo of the Esenthel Engine.

Quite right.

Its never their fault, any fault is due to circumstances beyond their control or because of someone else, or because of this or that...

MMO's are a service, not a product; which require a good level of customer service.  That attitude will be eventually directed towards players.

And I wonder how well this can really perform against Face of Mainkind with its recent kickstarter...

Golly Gee, someone rezzed my old thread...

And I am surprised this is still going.

Well people, before getting all excited, you all better investigate the past as to what happened.  There is more to this story than what I posted years ago.  It all started with posting of rendered scenes supposedly from the game, of which they claimed, but were not.

As for today, hopefully they learned from their lessons to not make over the top promises with nothing to prove it.  Which is why I made this thread.  What I would ask to see of what is being shown; is that from a game engine or an actual MMO platform and with what features.

Also you may want to check with other developers of how it was like dealing with them.

Then decide for yourselves.

Now back to my grave.

I happened to forgot, sorry, silly me, but there are indeed whackjobs that are doing more than just talk.  Being a whackjob does mean that such people have creativitity and imaginative traits.  And they are indeed taking matters into their hands.

But not in the sense of violence or of hostility, but of using that energy and effort in a socialable acceptable manner of  developing their own vision of what a MMO should be.  And for this, current AAA developers should be afraid. For the competition in the online market is going to become very competitive as more independent developers, oh wait, whackjobs that is, enter into the market place.

Originally posted by BadgerSmaker
...

And there is a note on the transfer from closed server process from Gourney-SME:

"We have to cycle through the 12 servers that are closed... We have a single server that we load, restart and shutdown each time we want to load the database and info from a closed galaxy, and we generally don't get through all 12 in a day. (or two days for that matter) ..."

From an IT point of view... oh my, I don't know how to respond to that one.  That is too funny.

They truely lack the skill set to automate that database.  Reminds me of using old Mag Reel Tapes.

Sorry boss, looks like another 2 hours before the data to your program is loaded up. Now if we were to use platters...

I don't want to hear it because the programmer is no longer with us.

Originally posted by jotull
..there are some whackjobs out there and one day one of these twisted people are going to do more than just talk.

Old new, events that you are implying have already happened, for example the murder in Korea over the sale of a virtual sword.

We're all still around, the Earth still rotates and the Sun still shines.

Do not live in fear or of unhappiness, but rather...

 

Always look at the bright side of life...

Originally posted by Gajari

Can you explain the "missed its launch window" comment? I don't get it. 

The launch window referred to is of releasing a game when a movie is about to be released. Either get the game out before the movie to promote/hype the movie or ride on the curtails of the movie's projected success.

The problem here with this 'MMO' is that all three movies of The Mummy were done quite some time ago (2008).  Unless there is a new Mummy movie or TV series in the works, this 'MMO' has clearly missed its launch window for marketing purposes. Now before throwing the BS Flags due to other MMO's such as LOTR and Star Wars; keep in mind those MMO's are of popular and well known IP's. 

Originally posted by Samhael


This is pretty good... this is the first MMO that -- when announced -- has already missed its launch window!

 

And that is why this will be an Epic Fail.

Originally posted by Erythrocyte

...

Just an observation, I'm not against or for slamming SOE or SWG, it's all interesting reading :-).

Well, the more popular Sci-Fi IP virtual world was litterially destroyed, and to some, by The Empire, in which millions ... ok, hundreds of thousands of voices cried out.

And as of now, SWG is just a shell of what it could have been.

It takes a great feat to screw up a live virtual world based on the most popular Sci-Fi IP.  Had this been of some other IP, I believe there would not be much discussion taking place and mostly just a dead ghost forum... something like Tabula Rasa.

Originally posted by urbanos

Within five months swg has lost:  Millbarge, Undertoad and Adeptstrain. The end is near?

Very much so.

With a down economy and a new up-to-date Sci-Fi, well Star Wars IP from a well known company to arrive.  Though I believe SWG won't be dead just yet, even at the launch of the new title.  There will be a "wait and see" if Bioware's Star Wars tanks or blows the roof. If it tanks, well SWG will then stick it out for a bit longer on life-support.

Perhaps may see SWG go through another identity crisis, this time becoming a full blown Trading Card MMO.

Originally posted by BadgerSmaker

It's somewhat unfair to trash SoE for this, Customer Services were quietly and altruistically providing a chargeable service to players for free for as long as they could.  The announcement that charges were now not able to be waived could have been better handled, I agree.

There are some basic IT questions that you should be asking about all of this:

- Why is the data being stored on dead hardware?

- Why is the data not being stored on an easy to access mass storage system?

- Why is the data transfer not part of an automated process of exporting and importing?

- Why is there hardware not being utilized, be for prototyping, developing, testing, or donated for tax purposes?

- Why such the high price for a data transfer?

- Why the wide range of time for data transfers?

 

Here is a hint. When a company lacks the expert skillset for a given task, a company will then ...

Originally posted by TUX426

Here's their reason:

TSR-JamisonW

We have to bill you here on our side of the operation, then send it to in-game.  We would do the transfers ourselves like all the others, but the servers aren't turned on.  That's why the delay between the charge and the move.  It's not ideal, but it's what we've got.

That is not the entire reason, as with most SOE statements, it is only of a half-truth.

The database system of SWG is very complex, as well as ineffecient, and SOE lacks the skillset to administer it effectively.

Originally posted by TUX426

BRILLIANT!!! :)

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