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7/24/08 2:05 PM
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Viewed 1538, Replies 120
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Well another drive-by complainer as the OP has made no attempt at defending his statement. So instead of signing, I'm blocking. /block |
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7/22/08 11:34 AM
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Viewed 920, Replies 20
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I believe a near complete agreement would be, that PotBS is not in the same league as other MMO's of the same monthly rate. Which does surprise me, seems that MMO's which do not generate a large number of subscribers, do not reduce their price, rather they keep at the same rate (or go up) or go to F2P. |
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7/22/08 11:28 AM
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Viewed 313, Replies 23
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Originally posted by dalevi11 You can stop looking up now, seems that my comment went over your head. |
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7/22/08 11:08 AM
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Viewed 1538, Replies 120
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Originally posted by Costanza42016
Just checking to see how many replies can be quoted... 16 so far. Self amusement, nothing else. |
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7/21/08 6:43 PM
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Viewed 2525, Replies 34
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I would say, keep the game Avatar Centric and not with Ships, even in ship combat. Now if the KOTOR MMO is true, best to do things different. Place less importance for combat grinding (how about no xp for kills? Or perhaps based on the faction...) and more towards thinking and playing smarter. If players just want to fight, then let them go and fight at the political boundaries, while the others can go elsewhere. |
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7/21/08 6:36 PM
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Viewed 313, Replies 23
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... human sacrifice, fanboys and burnt vets living together... MASS HYSTERIA! |
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7/21/08 6:31 PM
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Viewed 1538, Replies 120
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Originally posted by Tenebroso
The things we normally do about complainers and why they don’t workThere are several strategies people use around complainers, none of which really work. 1: Cheering them up doesn’t work Saying things like this shows the complainer that you’re not taking their pain seriously. When you tell a complainer “it’s not that bad”, he will often complain even harder to convince you (and himself) that his problems are very serious indeed. 2: Suggesting solutions doesn’t work The complainers’ problems are really serious and can’t be solved by a few smart-ass suggestions from you. Or so they’ve convinced themselves. The more you try to suggest solutions, the harder they will work to convince you and themselves that these solutions could never possibly work for them. 3: Telling them to pull themselves together doesn’t work Yeah, telling them that their problems are trivial and they just need to pull themselves together is going to work juuuuust fine. All complainers magically stop complaining at this. Or do they? 4: Complaining about the complainers doesn’t work Guess what, you just became a complainer
5: Ignoring them / avoiding them doesn’t work 6: Complaining along with them doesn’t work This can be kind of cosy because it creates bonding and an us-against-the-world feeling. But ultimately it’s a bad idea because the more people complain the less prone they are to doing something about their problems. 7: Confronting them doesn’t work
A trick that does workSo what does work? Here’s a simple but very effective trick:
This approach works because it gives the complainer what he’s really after: Empathy. Not cheering up, not solutions, not egging-on. Just understanding of what is, for him, a difficult situation. There are two important things to notice here:
So you’re not saying “Yes, I agree that’s a huge problem”. And you’re certainly not saying “Oh, poor poor you” in a sarcastic voice. You’re just acknowledging the fact that this is a huge problem for that person. Which undeniably it is. Does this make the complaining go away? Only sometimes. But it keeps you from being part of a vicious cycle of responses that just makes the complainers complain more and more and more. The cycle is cut at the point you take their distress seriously.
And that ends my advice for the day. Complaining about complainers... oh I luv that.
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6/13/08 1:34 AM
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Viewed 1501, Replies 35
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As the cliche goes... I called it.
Well not really called it, I just put the dots together and decrypted the developer. |
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6/12/08 2:23 AM
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Viewed 1105, Replies 34
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It is the announcement of STO being in development. Nothing new that we don't already know.
ZZZZZzzzzz.... |
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6/06/08 6:08 PM
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Viewed 281, Replies 5
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Originally posted by jiveturkey12Ah good times.
To that time when the game that had so much potential. /toast |
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6/06/08 6:04 PM
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Viewed 883, Replies 27
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Originally posted by tvalentine You are correct, the numbers I listed were of XFire players per day of Eve-Online. I just used the total number of subscribers as a quick reference ratio. |
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6/06/08 6:03 PM
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Viewed 883, Replies 27
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Originally posted by Exupery The deal with WoW of 10 million subscribers is that most of those subscribers are based on hourly rates and not monthly. |
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6/06/08 6:00 PM
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Viewed 1224, Replies 37
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Well SOE still turns a profit, his name has influence and he hasn't done anything wrong (according to himself). |
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6/06/08 5:52 PM
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Viewed 2406, Replies 30
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I do not think it is too late, there are methods to change things around and bring people back. Albeit slowly. Some of those methods would be: - Make the client free, go with digital distribution. - Reduce the monthly payments, $15/mo is too high for what is provided. $10/mo may be right, though $5/mo may be too low. But I think F2P should be avoided... then again Pirates of the Caribbean looks like it is doing well. - Engage the user community as was being done before. Player created model ships for example. Get the users to have ownership. - Provide an effective change management program in which the users have a say in the manner of the proposed changes. Let the customer be part of the team. - Rename PotBS to PotBS: Something Epic or Catchy subtitle - Conduct a marketing campaign. - Provide incentives for new and current users. |
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6/06/08 5:45 PM
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Viewed 638, Replies 8
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A matter of principles. I do believe that PotBS has merit and does have potential, even with its flaws. However, I will not hand over money to support the salaries of the current management of SOE. Until new policies and management is provided by SOE, then I as with many will continue to exert power with our wallets and press. A shame that FLS had to endure the problems of being associated with SOE, but heck, FLS figured there was more to gain than to loose. |
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6/06/08 11:46 AM
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Viewed 2935, Replies 58
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Originally posted by SuvrocAlso need to add in two factors, along with the IP: - Marketing - Favoritism by the Author |
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6/05/08 2:53 PM
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Viewed 883, Replies 27
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Originally posted by kefkah Indeed Originally posted by kefkah I'm not even going to make the attempt to prove you wrong... you may be very well correct.
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6/05/08 2:50 PM
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Viewed 883, Replies 27
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I am surprised that Tab-Raza is performing less than SWG. But if going by the number of people that player per day and using some numbers from Eve-Online as reference, well here is this: Eve-Online has 3328 users per day and has a reported 225,000 subscribers. With some rough quick math... SWG has 783 users per day, which is 23.5% of Eve-Online, so about 52,937 subscribers. Then just for grins with Planetside of 143 users per day is 4.3% of Eve-Online so that would be about 9,668 subscribers.
Then take into account of trial accounts and Station Passes and the subscribers numbers are likely to be lower. I think that kind of works out well to get a ball park number of the best case possible. |
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6/05/08 2:30 PM
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Viewed 1224, Replies 37
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Originally posted by JestorRodoThat is the only the point, well half of it, which I disagree with (everything else I do concur). I do not think the PC MMO's for SOE are coming to an end anytime soon. There is the last grasps being made with the Agency and a couple of others... I think after the Agency launches, it will perform well, but be lower than projected expectations. Over $50 million (up to a possible $70 million) for that title only, reminds me much of the Dot Com/Bomb days. The Agency is the next sure bet by SOE and it will be a costly blow... Actually, I take that back. This is more closely related to the first console game crash in the early 80's.
Though to add creditability to your viewpoint, SCEA is focusing on console games with MMO's for consoles. Since SOE is merged with SCEA, the days of PC MMO's by Sony are limited. I just think in about two years would be about the time. As for SWG.... I can see it closing in a few months.
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6/04/08 6:54 PM
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Viewed 7597, Replies 191
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Originally posted by LobotomistOnly in the terms of how established companies, big publishers or large funded titles will be produced and marketed. The future of massive games will be to those niched marketed games, such as Eve-Online and small companies. Sure they lack money, most may fail, but some will succeed.
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