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All Posts by dethgar

All Posts by dethgar

14 Pages First « 8 9 10 11 12 13 14
273 posts found

Vast open fields and exploratory areas need to be coupled with easy transport(mounts/vehicles), SWG has a very large game world(including planets) and is very immersive in that respect. I wish LoTRO was like that with player towns/villages, shops, houses, rather than instanced e-peen showcases. I've never played DnL and don't know a lot about it, but assuming they are a small-to-mid sized developer, they most likely got in over their head.

Brandywine is populated but mostly by guilds and high levels. I hit 22 today but have yet to meet anyone really, only grouped with high levels that were bored. I'm tired of WoW myself and would probably go more hardcore into LoTRO if I knew people who played. I think thats what the game comes down to.

I'm not sure SOE has made massive profits since the original EQ. Even SWG in its prime wasn't making mass profit.

Originally posted by Hugahay

 

Originally posted by logicbox9

 

 


Originally posted by sactoking

 

I bet for every "I left b/c there's no PvP" player, there's at least one person like me who would leave if Turbine implemented world PvP. I also would not play if I could just "log in with some friends and kill stuff". The quests and storylines keep me coming back. So, I remind those who complain about the state of the game that while YOU may want certain changes, I don't. Turbine had made a game that caters to people like me and not like you. Don't ask them to 'ruin' the game I like. Go find a game that caters to you instead. And you know what? When you find your game, I'll be courteous enough to not whine for changes in it if you let me have the game I like here.



From the dev chat:

[17:39] Annuvin_LOTRO: LOTRO is a game, that is meant to appeal to all sorts of players. Much like politics, each and every feature appeals to X % of our players, means nothing to Y% of our players, and enrages Z% of our players. Trying to encapsulate an MMO in a blanket statement of "just for casual" is sort of like trying to say baby wipes are 'just for noses'.

 


So, straight from a devs mouth.... it does not just cater to people like you, it IS MEANT TO APPEAL TO ALL SORTS OF PLAYERS. I'm am so sick and tired of hearing people call this a casual mmo, a hardcore mmo, a hello kitty adventure, too easy, too much focus on raiding, blah blah blah... it's for everyone.

Some people want more PvP, and they have the right to bitch about it. If you don't like that, maybe you should find yourself a new game that really does only appeal to casual gamers. Besides, if people didn't start flamefests, this forum would be boring as hell.

 

By your definition I would be hardcore. I raided in WoW 5 nights a week, 4-6 hours a night. I had 21 exalted factions, was maxed leveled in my professions, including fishing, had uber patterns, owned all the epic mounts, including all the flyers that could be bought or earned through rep grinding and was decked out in all tier.  Guess what? I left because I was stressed out, felt i needed to rush rush and became an elitist bitch with a lack of patience with people who didn't *think* like I did. Then the expansion came out and it became pvp hell. Can we get loots any easier now?  Lets get a bot or jump around enough so it looks like i am doing something so I don't reported while i read a book or hey lets get those 10 games in a week, win or lose, guaranteed purple.

 

I HATE PVP and the attitudes that come with it but the same can be said for the end game raiders and their snot nosed attitudes.

We game to unwind and have some fun.

I left WoW and found LoTR and I love it. The community rocks(actual advice and help given in a polite manner without all the jibber jabber noob crap ), the graphics are awesome, I am never bored or feel compelled to max level . I love the storylines, the quests, the rp, it has so much that I really enjoy and so many others do also.

I do not feel the drive here for uber loot bragging rights in pvp gear or i r uber cause we downed that next raid boss and are the number one guild.  I do not need it.  Having that mentality turned me into a psycho who forgot for awhile that these are all pixelated worlds, not reality and if the internet was gone tomorrow, life goes on.

 I lose myself and genuinely  escape, becoming  a  kick ass REAL LORE elf in Eriador, not some bouncy blue bimbo or a sarcastic anorexic sexpot  AND I cut my play time in half, I enjoy a few hours a night after my son goes to bed and omg, I do progress.

I have said it before, pvp brings out a bravado crap talking attitude that does not appeal to everyone and it seeps into the game, entering every chat channel.

I hate pvp and omg I do not want it at all in LOTR.

I have more fun now than I ever did in WoW. I miss the friends I made over there, but I am making new friends here.

If you are unhappy with LOTR, go  somewhere else where you can pvp  and end game raid your UBER LEET hearts out and leave LOTR alone. There are TONS of mmos out there that would suit your tastes. Let us have our world, go find yours, it is apparent your travels haven't ended for you. Good hunting.

We are all gamers, we all matter, and we all have the right to a good time wherever we pay to play. WoW was not fun for me anymore after three years and a crap expansion/pvp BS so I moved on, so can you.

I-I-I-I-I...what ever happened to "we"? As in "we the people"? It's not like PvP will ever be forced on you. Why not give other people a chance to experience what they want, rather than focusing on you being able to escape your life for a few hours without having your fragile feelings hurt because other people are doing things at a different pace or place. Sounds like you expect LoTRO to cater only to the desires of a casual gamer who uses the game in an unhealthy fashion to escape their life, rather than a hobby thats innovative, unrepetitive(PvE), and may actually require input against another sentient being in a test of intelligence.

I think it would be absolutely poetic and hilarious if this relaunch was "Vanguard: New Game Experience".

I'm interested, haven't played since beta, would like to see if its improved.

a7x.sped@gmail.com

Wal-Mart employee's don't know their ass from a hole in the ground.

Wow...when were there snow speeder and AT-AT mounts? Saw a lot of vehicle combat in that. On another note, that game has never looked that smooth before.

Sadly I too am looking for a good guild on Brandy, 21 Champion. I may switch servers and classes soon :(

SKEA

SKEA players enjoy teamwork and cooperation, but feel that the main challenges of a virtual world come from the other players rather than the environment. They enjoy forming groups and alliances that will pit themselves against other players--and they gain the most satisfaction when they defeat organized groups of other players. When they aren't playing against other players, they enjoy all of the social aspects of the game.

Breakdown: Achiever 33.33%, Explorer 46.67%, Killer 60.00%, Socializer 60.00%

 

Career: None

Age: 23

Male

I wonder if we reference news like this when they move to a business model like SoE's(servers where you can buy gold, levels, gear, etc.), if they'll ban people by the truckload much like they do for anything else they see fit?

Originally posted by Devalon

 

Originally posted by dethgar

Believe it or not, abilities do not equal strategy, regardless of their mechanics. Strategy is about team work, execution, and tactics. One of the reasons people dislike WoW PvP is the lack of strategic gameplay and the importance of luck and gear. One on one fights using a high damage and crowd control class requires little in the area of strategy beyond having a rotation of buttons to mash.

 

You are wrong. You should watch some dueling videos at  warcraftmovies.com. but  You are right that relies on gear and luck base off gear. But WoW still has a lot of abilities to help counter other people abilities and you don't need a healer. You see this in mostly 3v3 and 2v2. Also some AB.

 

I don't need to watch any video's. Other than Arena, WoW PvP is a big clusterfuck. I've played every class at high level and have a complete understanding of the major imbalances in solo and team PvP. Most PvP video's are twitch skillers running around ganking people or using an overpowered class/toon to lame it up against a totally unprepared opponet.

 

And the guy above who mentioned jumping around in a sword fight is right. Frankly a dwarf shouldn't be able to leapfrog people, nor a gnome.

Believe it or not, abilities do not equal strategy, regardless of their mechanics. Strategy is about team work, execution, and tactics. One of the reasons people dislike WoW PvP is the lack of strategic gameplay and the importance of luck and gear. One on one fights using a high damage and crowd control class requires little in the area of strategy beyond having a rotation of buttons to mash.

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