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All Posts by Mouls

All Posts by Mouls

1 Page 1
11 posts found
Originally posted by Wizardry

When i logged into that game i was amazed at how cheap and dated it looked.There is games i rate very low because they miss many features or just do things far too simplistic

 

DDO dont have outstanding graphics like AOC but in fact have better graphics than 90% of the MMOs out there.

DDO has Overbright  Bloom,DX10 Shadowing,HD textures,Dynamic Shadows,the models have a high number of polygons.

cant say they are outdated.

 

 


Originally posted by Frostbite05

Originally posted by pingo

Originally posted by Scorchien

 

Guild Wars is not an MMO, otherwise nice review..


 

As I mentioned, games like WoW such instancing now in their end game to such a massive level, that it's almost hypocracy to seperate the two. It's simply a question about how much they use it.

Guild Wars has persistent towns and outposts, all character data is logged away on foreign servers and economy is driven by supply and demand, in essence making it player run(even though thats a very shallow way of putting it.. basically the vendor sellers just increase/decrease prices depending on drop consumption and use from players).

Furthermore I wanna pin point that guild wars is running on big unfied shard, where a game like WoW is seperated into many hundreds of individual shards running on their own server. since then there have come cross battlegroups, but its still only a small chunk of people that you are basically competing against, and these are all from your own region.. not that international!? if my name is taken on one server, i just go to a different one. is that massively compared to a game like EVE that is under same one-shard principle? you can walk back and forth with analogies like that...

you have games like Conan and DDO which boosts similiar inter-connecting instancing with MMO that... I honestly thought we were past that.
No, Guild Wars is not a traditional MMORPG(and it doesnt try to be) as it tries to kill many of the very fundaments that are in the genre. but it certainly has some of the traits as seen in MMOs.
MMO games are the only genre of games that are famous for things like persistent worlds and server stored character data. I think these elements take it into a MMO realm.

a few MMORPGs truly allow for thousands of people to interact and play at the same time. I know WoW dont and have seen GMs break up raids and protests in games because of fear of server crash. so what is massively multiplayer anyway? I have tried a Lineage 2 battle with like 1500 people I think... WoW is nothing in comparison. So does that mean WoW is not a MMORPG?
You see my point mate? It's basically just arguing small nit picky semantics about small individual rules which and which not make a game a MMORPG for whatever reason. I sure as hell think its weird when 95% of the acitivitists you do in many MMOs involve heavy use of instancingn(wow being a good example).

but then I will change my statement, to my favorite Online RPG as well. This game has had longer running legs for me now than Diablo 1 and 2 and even Neverwinter Nights(which I also loooooveeeeed)! It's too bad Dragon Age has no online capabillities, but the single player looks amazing!


 

Wow has an open world Guildwars has an instanced world. Even the creators of GW"s say this game isn't an mmo. It was never designed to be one. Get over it


 

 
They sayed it only to create a idea that the game is different from others MMOs(in fact is it but they wanted to give a overhype a marketing, play).
 

The problem of newb rogues i the fact that they think they are pure dps

and about F2P not being rogues,you mean new player do not create rogues because on DDO they are really specialist.

What essential varies from people to people

some will be happy with some adventure packs other need all the content

Game in fact is Buy 2 Play now but allow you to enjoy some content without pay

Dont feed the wow fanboy troll

stoped after discover that the PVP is pot spamming

Have to say that i loved the PVP/PK system

PK other player will result in reputation lost,after a x amount of negative reputation player will became "Evil" ,giving him a damage and TP boost and allowing him to use some special items and titles at the price of a high risk of drop equips and loot, there 4 ranks of evil:Gelb ,yellow,red and Demon.

Also killing evil players will result in reputation gain and after a x amount of reputation player will became "Good" ,allowing him to wield special items and use titles,gain a HP boost , at price of a low risk drop rate at death,also have 4 ranks:Light blue,blue,purple and Hero.

that create a kind of Faction sytem but with "risk vs reward"

full details here:

www.runesofmagic.com/en/servertype.html

very interesting,innovative thought.
 

But this is right

the IM should be a shortcut for PVE,or do you prefer items that unbalance the PVP(like PW) or a premium system?

Frogster need make money ,if you can't live with the fact wich somebody who have money can get 50/50 in 2 months and you in 3 so stop playing.

be happy if the fact wich a noob with a credit card can't pwnt your head off in PVP

gamersfirst.com/

quick question im trying to acess the site to create an acc,but im getting "cannot dysplay page"on IE and "cant find server gamersfirst.com" on FF

 

5 per mounth

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