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5/18/08 3:38 AM
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Viewed 2020, Replies 48
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Originally posted by Ghazni Read the quote, then go to the link and use firefox and do a search, that is about the best I can do and not read the whole thing for you. You said I could not prove what I say, yet I provide a case study of exactly what I say, yet it is still not good enough. Really sad if you ask me |
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5/17/08 10:10 PM
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Viewed 375, Replies 12
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Originally posted by khartman2005 You are right I misinterpreted the OP's question to mean if he had to buy a disk or do a digital download before going to a regular account. But since he already has the game installed, updated, and is playing, all he needs to do is buy the digital down load at the same price ($14.99) for a full month of service, put in his digital key to go to a regular account, and then play for free the next 30 days. |
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5/17/08 10:03 PM
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Viewed 325, Replies 12
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The two posts above mine are consistent in that they prove your point. Too bad there is not a sanctuary where people can post with out flaming, intimidation, or just plane rudeness. |
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5/17/08 6:00 PM
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Viewed 2020, Replies 48
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Originally posted by Ghazni
Counters to my points 1, 2, and 5 I value what you have to say.......but....... Sigh And I quote (yet again): "In contrast, introverts were So this is not about it being a "personal" issue at all. It is actually taking the evidence that is the basis of this and many current studies going on, and actually trying to define the problems in lay-mans terms. One posters tries to "claim" the problem with grouping is solely based on people "not knowing' their class. When I actually counter it with most people are "gun shy" so to speak and prefer not to group because of bad experiences. It does not mean they do NOT want to group, it means they are VERY careful who the group with, since the games seem to be full of jerks that demand far more from others even beyond what that jerk can give themselves. But anywho, here is the link: wagglelabs.com/assets/2007/2/24/researchinsocialcomputing.pdf
And again, trying to point out that it is a personally issue only distracts from the evidence that it is a gaming phenomena. |
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5/17/08 4:48 PM
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Viewed 602, Replies 11
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Then again, if you are looking for a thinking game, maybe consider a nice Chess game with a friend or two. It would allow for some nice casual face to face contact. You could play without having to spend 6+ hours camping a rare spawn or looking for a group. And it is a thinking game that has passed the test of time.
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5/17/08 2:01 PM
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Viewed 2020, Replies 48
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I think there is a lot of confusion about what challenging is. Many MMO gamers have (and please readers do NOT take this the wrong way) have grown up and developed responsibilities. They have time constraints because real life is more important than game time. And what I personally find when most players talk challenging is the following: 1. Rare Drops.......meaning one has to camp mobs for days to get the item they need, that is time consuming not challanging. 2. Rare Mobs....camping my j-boots in EQ took me three days. This entails camping a place holder mob that in the hopes will spawn a rare mob on the next turn, usually after hours and hours of killing the same mob, your eyes are dropping, drool is coming out of your mouth, and then the rare mob spawns, catches you off guard and kills you because your were droned into killing the same mob over and over and it became habit. That is not challenge is it tedium. 3. Grouping requirements.....as I stated before in another thread, many (not all) gamers are introverted (and if people would like I can post a study or two to show this is the case). One of the greatest problems in MMO gaming is that a few players spoil it for everyone else. There are a few that are controlling, whining, yelling, absolute power jockeys, that most introverted personality types have MUCH better self esteem than to put up with that. They choose not to group because it tends to be consistant that one out of five or one out of six in the group tends to be a maniacal power sucking personality that forces everyone to do it his/her (rarely a true her) way and then blame everyone else for when it fails. Grouping demands are too much of a constraint on time for the gamer that only has an hour to play and does not want to spend 50 minutes LFG. So while grouping may be a challenge (I agree) it is not feasible because no one want to group with the obnoxious or take the time and waste it LFG. 4. Raiding requirements...follows a similar pattern to grouping. In my experience and I may be able to find a study or two to reaffirm my statements, RPG's (definitely) and many MMO's tend to be non conformist. They tend to see beyond the narrow scope of Guild rules that say all loot drops goes to guild bank after guild leader and guild officers takes their hard earned shares. Most of these gamers tend to want fair and balanced requirements and rewards, and most (not all) guilds can not sustain without the politics. So the political debacle coupled with little time to dedicate for a guild raid complicates the challenge aspect of this. 5. Puzzle quests....meaning many games now suffer from the ring, question mark, etc over the head of an npc that gives out a quest, rather than trying to find a quest and figure out what you have to do. Again that was not necessarily challenge to figure out who the npc was and the dialogue you needed, it was a time sink. And because most players got irritated at time sinks because REAL life responsibilities weighed in more many MMO's adapted. I am sure there are more challenging vs time sinks aspects I could list but time constraints do not allow me today. Again I still believe that time sinks do NOT make a game challenging, they just manage to make me play longer so the MMO company can keep getting my monthly fee. Any game (even EQ omgz!) has easy mode styles of play. Where one can choose the safest, least consequential, and smoothest way to solo your way up the ladder, that is all about how you choose to play. |
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5/17/08 1:35 PM
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Viewed 375, Replies 12
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Originally posted by khartman2005 Well I ordered a hard copy of the game, my wife on the other hand used my disks and did the 14 day trial. After 5 days into the trial she went over set up her account, purchased the digital download for $14.99, input the digital key, and then got her first month of play (it is included in the price for the game) so in effect the game cost her nothing. |
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5/17/08 1:30 PM
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Viewed 602, Replies 11
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Now may be a time to focus on grouping in the Great Barrows. You have a good handle on the class abilities you play.....now is the time to meet new friends and develop some lasting friendships. And this instance is one of the better ways to do it. If that don't "float your boat" maybe try a little MPvP, or crafting, or playing the auction house and making gold, buy a house and decorate it, the list goes on but in the long run it is up to you to find what keeps your interest and then utilize it to the fullest. |
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5/17/08 1:17 PM
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Viewed 3934, Replies 92
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Originally posted by openedge1
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5/16/08 10:32 PM
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Viewed 3934, Replies 92
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Originally posted by openedge1
All the MMO companies try to pick their words carefully. And when chosing those words they try to portray the company they work for in the most positive light possible. So if we want to point out that Turbine uses descriptions of a 30 percent increase of the in game land mass lets also point out how other companies do it. Because if it is a crime for Turbine it is also a crime for the others. Below is a recent article from one of the biggest train wreck for a company in the MMO genre, and for those that have played their games try and pick out the "positive light" spin he tries to place on his train wreck for a company: www.gamesindustry.biz/articles/mmo-week-soe-president-john-smedley |
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5/16/08 7:17 PM
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Viewed 302, Replies 4
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Originally posted by ::blank:: Go to the stable and take a ride to Bree, pick up some quests there and you move away from the tote and fetch quests. Personally I think many of the quests where designed in the shire as more hobbit friendly, with their lifestyle, attitudes, and values enacted into the quest line. Likewise the man area of Bree has quests are more aggressive in nature. Also Bree seems to be the main congregrating place of most players, you will find much more activity there. Good luck and welcome. |
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5/16/08 7:11 PM
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Viewed 2020, Replies 48
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Originally posted by Lonestryder
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5/16/08 5:31 PM
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Viewed 375, Replies 12
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Originally posted by arctarus What Jarish said, and Welcome BTW. |
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5/16/08 5:28 PM
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Viewed 3934, Replies 92
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Originally posted by openedge1 Well if you guys want to say Runescape is a valid entry, even though we all know it does not generate the revenue of LoTRO most other MMO's. If it did, it would have upgraded graphics by now. But we may as well factor in every XBox live game, Windows live, and soon to be playstation multi-player games. Then of course WoW would no longer be on top either, and the difference is XBox live has a P2P function also. |
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5/16/08 1:25 PM
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Viewed 3934, Replies 92
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Originally posted by openedge1 I think the point is that LoTRO still leads the pack second to WoW in the US, yet ahead of all the other MMO's out there to include EQ, EQ2, Vanguard, Lineage, etc, etc. in the US. Runescape is not even a P2P is it? It is not like it was 7 years ago when choice was limited to a handful of MMO's. With choice comes competition and I personally find it impressive that since was are beginning to see a competitive market and that LoTRO holds the number 2 P2P position.
As far as WoW being number one I find it fascinating that Vivendi Revenue is down 24.1 percent from last year yet has 2 million more subscribers. The apple cart is about to be upset. It could also indicate a grand shift in the subscriber base is about to happen |
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