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All Posts by HolaHola

All Posts by HolaHola

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56 posts found


Hi there, 
we are two students at Aalborg university copenhagen Denmark. Currently, we are writing our bachelor and really need your help. We are testing some AI settings and the effects it has on user experience (we cant be too specific here as it might influence our test). All we need is for people to test our game - it takes approximately 10 minutes. 
The game is developed in Unity 3d and it runs in your browser:
You get a final score at the end. It is possible to get between 0 - 2700, everything above 1500 is really really good though!
Your help is greatly appreciated :)
Originally posted by Gazenthia

They are all the same game and for the most part are designed by the same fucking people. The community is also the single most overtly hostile and unwelcoming one in the entire gaming industry which has led to them being extremely niche. Hence why the games are all designed by the same people, played by the same people. You're basically playing different takes on WC3 DOTA maps.

How can you call something extremely niche, when LoL might be the most played online game at the moment (not counting social games).


Myself i prefer LoL. Yes the community is bad, but all competetive games with millions of players and shared servers will have such people around.

Furthermore i prefer it because it can be played from an extremely newbie level, because it is so easy to get into to, but can also be played on a very serious E-sport level. Which for me means they did something right.

Fun idea. However if you want even a small Indie MMO (which is still quality) - 2.5 million won't make it if you wanna create it within few years. Well if you can find lots of qualified free work sure. But else not really - programmers are expensive ;)

You will need atleast:

A server hacker dude! 

A database basement guy!

An AI wonderkid!

A program dude who really knows hes way around the amazing world of 3D math!

(you properly want more then one of each)

Few artists (3D, drawing so on)

Level designer!

The dedicated tester coffee drinking group! (Well if you can live with all the bugs you dont!)

The web guy who created your page from a blog template (who also knows hes way around databases).

Maybe a scrum maaaaaaster! Game designer and a story writer!

And ofcause the Crew Boss! taking care of money, meetings and the community!



Licenses for all programs such as Game Engine(yes there are some free ones like unity and hero engine - but hero engine want a slice, and with unity you want pro licenses for such a project), 3D software, something for 2D art, web-page textures, server (a more expensive part).

Great articles!


UO was and is still the best MMO out there today.

Originally posted by spankybus

I can't help but wonder if the 2D client could run on a tablet PC. It would be absolutely badass to be able to play this game. On iOS and Droid tablets and would probably flood the servers with a host of new and returning players.

Maybe this game is dated by PC standards...but it's fun as hell and perfect for portable gaming now....especially since its point and click.

So many good memories of this game.


That would be cool, but really hard to do in such a complex game.

I remember having mapped more then 50 key-combinations for my mage in PvP :D

On another note, UO for me is the best game ever made. It had its flaws, all games do. However it was all about interaction within a world and communities!

Isometric view is just better for these kind of games, noone gets that though.

They need some font training. God it is bad lol :)

Atlantic is always pretty active.

I think factions overall is a flawed design, as it limits some social/political aspects of MMOs. As stated above games are coming out without factions. But old games like UO also have great success without the use of factions (yes they got 4 factions but its not the same, that a pvp system).

Just for their effort on the design part, i will buy it at launch.

I really do not like the ideas of factions overall (3 still a lot better then 2). However he got some interesting points, and seems like TSW could be a game i will try out. For me pvp is the ultimate end game, as you can use years and years to improve skills and tactics as long as the game design allows for it. Heres for high hopes. 

For what EA did and still do to my beloved Ultima Online, i will always have a bit of hatred towards them.

Originally posted by bunnyhopper

Maybe the problem is they do survey people. Can you imagine if they did market research on this site, christ almighty the resultant game would be a clusterfuck of epic proportions.


Well if they did a market research on this site they clearly did not know their target group at all.

There are many reason why some games fail, just as with every other product. My personal opinion is that game companys in certain cases skip testing all areas of the game enough, or they do not now how to test the different parts in the right manner.

So how can that be? Well first of all it is time consuming, resource heavy and requires expertise from the right people. There is a lot of people educated in the field of HCI (well a lot is not really true), but few educated specfically for testing and designing games. However skipping the part of proper testing has showed over and over again in software development to be fatal to the projects. 

Talking about education and games leads me too the second problem. Game design and testing as a specfic field is realatively new compared to many others. This means that some people in the business came through other doors into game design. However this dosent mean that they cannot be brilliant at what they do. Just that some people might lack some tools/a foundation which you can get from a high degree of education. 

Last thing i will point out is that i think companys really need to re-think their target groups. Limiting the target group will ofcause make the game more niche, but also much easier to fit too the needs of the players. So yes, maybe they will not make the same profit WoW does. But a playerbase of lets say 200K loyal players can still turn out with great profit, and as the market grows so might the player base.

Just my 5 cent on a really complex topic.

UO was my first mmo...

I have not tried SWTOR so cannot say if i agree or not. But well written.

Ultima Online is to me the best MMORPG made too this days, and even with some wrong turns it is still the best one out there (which is sad).

Played it on and off for 10 years, and nothing came or comes close to it. People often says AoS destroyed it, well it changed, and not for the better at that time, but today its a really really solid games which could work for the masses if it just got a new updated client with new graphics (still keep top-down view else its not UO) and UI.

World PvP is not dead. UO is for me a prime example of how well it can be done, but also a prime example of how little that is needed to destroy it again.

There is an extreme fine line of balancing the tools you give players to make it work (often freedom vs control). The problem is that MMOs is extremly complex and changing something in PvE might have a great effect on PvP and vice versa. 

Therefore creating game mechanics and looking at game design patterns that will work in practice for both PvE and PvP needs more focus. For me it seems that they are greatly separated in many cases. But i do not blame companys for this really, it is a though and time consuming task, and thereby an expensive one.

But i still believe it can be done, else i wouldn't study games. We just really need big companys with the budget beliving in open world pvp as a big integrated part of the game.


When the expansion hits i will try it again. Sounds good.

Take a look at ArchAge for an AAA sandbox game.

I played from level 1-30.

And i think were rifts starts to shine is after 20.

Leveling with a good mix of warfronts, quests, rifts/invasions and dungeons made it a nice experience.

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