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All Posts by Demmi77

All Posts by Demmi77

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205 posts found

i have no statistical data to support this but I am pretty sure that the majority of the gaming population is much older than studios/devs understand.

think 10 years ago that most 30 year olds were 20. As the primary audience grows older , devs haven't adjusted. WoW , caters to casuals because most of it's player base is now adults with families, kids , and what not.

A lot of us don't have time to dedicate to a hardcore schedule and most of your "hardcore" people get home from school or work and can spend 8 hours on a game. The "casuals" cannot. I don't play wow anymore or wildstar, but when i tried wildstar , i said to myself , "i only have time for one wow". I try to find mmo's that I can enjoy regardless of time, I believe swtor is really my best fit and I take breaks from that regularly. 

Wildstar needs to re work it's gameplay to cater to people that only have a couple hours and make that couple of hours engaging and worthwhile. Right now, it's just not worth logging in for an hour. I enjoyed warlords because it gave me an opportunity to feel progression with limited gameplay. 

The rise of multiplayer co-ops is really taking off more than MMO's as they are regressing because mmo's aren't adjusting to the maturation of it's player base.

So tldr; no. A change in mechanics to suit a broader base is the best option.

i just went back with a return to wow for  7 days thingy.


I think they made huge strides in gameplay and it's great...except there is no community anymore. Guilds aren't really groups of friends, there's no feeling to the mmo aspect. IT's very weird but , i kinda missed the drama on the servers, the activity of checking my server forums etc... it's all gone now and it feels , just different. 

I enjoyed it for 7 days but just decided it wasnt worth the 50$ + 15$ to come back. Just my opinion.

for us, we are just playing till something better comes on ps4 (ghosts was not a lot of fun).

I was a huge supporter of the game and the beta , i was led to believe it would be amazing. Unfortunately, it did fall short.

Defiance has a much larger open world (although it's a tps, it still does pve better than destiny).

Borderlands has a much more open world, and about 20 times the scale in pve.

The pvp is smooth in destiny but , again, cod and bf do it better with much more progression, weapons, customization and competition.

To each their own i guess. we got our money's worth in my family, we had a ton of enjoyment and still plya today. It is not a "great" game, and i feel mass effect'd a bit with the content. At this point , we'll see how the new COD goes. they are having a loot system and a ton of pve stuff. Destiny was full of some very big promises that didnt deliver. 


i think if you want to come back for some stories and / or wanna get a character from 1 to max level then yes.

i came back after a long hiatus and it's a disorganized mess to me. they added to much "all over teh place stuff". It feels overwhelming and very cartel pack oriented.

i played pvp specifically but just couldn't stay with it after a while. I came back right after the GSH update and it just felt like to much crap to have to deal with. PvP felt a little more lagged than when i left

pretty fair review. I'd given it a 6 or 7 as well. I was a huge supporter of destiny, and I feel I got my money's worth out of it.


story is bad. IT is really bad, the grimoires are great but the beginning to end game story is pretty sad considering.

pve combat, you can play around with weapons a lot. In pvp, its mostly auto rifles and shotties. The pvp is smooth and fun, but there is not a lot of variety in it for a "loot" game.

Faction grinds. Why i am done. I left wow because of this, i leave a lot of games because of this. Once i have to do a chore in a game to enjoy my entertainment that's all for me. 

Planets are not open, the game is full of boundaries in the "open worlds". It was a let down because of what bungy said about the planets and zones. The areas may be big, but after teh first mission you are on a speeder and it takes less than 2 minutes to really get anywhere. Most , if not, all zones have roads lined up for you to hold your hand.

gathering , is really just for rep and upgrading weapons. There is no crafting of weapons really, it's basically "you can upgrade this click it". Same with armors.

you get ships...but they are just wallpapers for your loading screen...that is all. seriously..that's their purpose.

The mobs are shallow scripted. The most fun thing to do in pve for most people in destiny is go to a location where mobs just keep spawning. It's like farming in lineage or MU or some other game. you tube "we've woken the hive farm" or "treasure cave". This is what people are doing. They are doing this because farming the same mob for 100 hours yields better results than the faction grind or gamble on the cryptarch.

next is the social aspect. I see a ton of people all over. I play with them in pvp. I can't ask them if they need help or to stay at B while i see who is defending C. There is no socializing with people you run into. Just 4's sad.

Despite all my negatives , it may seem like i didn't enjoy the game. I enjoyed it for 2 weeks. I played a lot, it was beautiful, pvp was engaging, and i did the strikes and all. I simply turned it off because who wants to spend their free time doing chores...maybe i am just at an old age. I haven't done the queen's event because the chore isn't worth the reward for me. 

i hate to say it but borderlands 1 and 2, provide much much much more for less. PvP would be your only reason to play longterm and again, the pvp fps powerhouses have much more to offer. 


It's not just PC players giving rand 0's . The game has the worst communication system of any modern multiplayer game.

The graphics are great and the Polish is amazing.

Defiance has a bigger more open world

Borderlands has better loot

Cod has better pvp progression ( perks etc..)

Destiny takes a morsel of all this but not really putting the meat of all of them together.

It's fun and I enjoy it , but it is no where near innovative or long term appealing.
*life = lfr
Vanilla was a grind , tbc even more so. The game progressively picked more casual players and lost most of the hardcore elitists. A plus IMO , if you have more than 4 hours a day for video games you are doing life wrong. Wows major downfall is it's push of removing community. Life and cross realm ques are killing this game, no interaction whatsoever .

1. EQ 1

2. WoW

3. SWG

4. Guild wars 1

5. Swtor

6. MU - (1998-200 version)

7. guild wars 2 (liked it but didn't stay long, great game but i played it at burnout stage)

8. League of legends (not an mmo but massive and online etc...)

9. Eve ( the walking in stations ruined it for me haven't played much since, wanted it but hated what we got)

10. vindictus



not going to get into what i think of the article. A lot of people sing praise at the depth of TSW and I hardly hear complaints. The funcom complaints were mostly at release i believe. 

The only thing I think you have wrong is the combat complaint. It's not the actions, the buttom mashing or whatever.  it was slow, aiming was odd and the attack animations didn't work well with what you were trying to do. The combat motions had no smoothness. Now this may have changed but i wanted to clear up what a lot of complaints in closed beta were about. This was one of the few games that i was in at very early beta and it made me stop from buying it.

I have nothing major to say about the game as i havent played it in forever , but wanted to clarify what people were really complaining about and when . I frequent teh forums and see nothing but praise for TSW  (minus obvious trolls of course).


if this game had d3's combat style and better character/item models, i'd never touch another game.

the combat delay, animation, items just push me away. The game has so much potential they need to hire some better animators and performance personnel 

a lot of people are screaming for better social functions. It felt really weird in the tower and seeing someone look really badass and not being able to say "dude where did you find that?"..

the biggest issue with this game for me has been the lack of proximity voice, and even just a chat window in social. 

It's not for everyone and a lot PC mmo players will hate it off the bat. Having played mmos and GPS games since the late 90's I can see both sides. What I don't get is people lying about their experience.

My biggest gripes so far. No proximity voice. Ship is cool but it's only purpose is fluff for the loading screen. Some very lopsided matchmaking. Giving me loot I can't use. I enjoyed it immensely but the beta is only like 20% of the game in its entirety.

It is a casual pve multiplayer game. A very polished and robust pvp game. I preordered the collectors and I love it but I will still play wow, d3, ffxiv. Destiny is what I wanted defiance to be.
I have several ps4 keys left my ps3 keys are long gone . Send me a pm if you would like a ps4 key
Originally posted by handlewithcare

I played a bit of the beta on ps3 well the graffix is not good and you play single player the whole time.

looks like you have to invite people or be invited no group finder.

in the first place give me swords and spells any time above a shooter but if destiny is more like a single player and you have to go and find players then ill pass.

I don't think you played this one bit. 

Graphics, fine...preference. One of the biggest achievements of destiny is how incredibly stunning the worlds are and the attention to detail from lighting to shadows etc... 

You obviously didn't play devils lair... 

Again, it looks like you didnt do any of the "group content" . There people all over the place in game. 

for anyone interested

Originally posted by TankYou88
Originally posted by Demmi77

its both. There is the "tower" main city for merchants, socializing without combat etc.

when you leave any area you are transported to your director on your ship. Every planet you go to is open world. I am not sure how they do the technology but it looks like it's sharded in some way. You see people questing, exploring etc in any of the open worlds. 

For fireteams, pvp you que up. Traveling is always done via ship with director. 

Im pretty sure you dont see anyone in the world besides who is in your team besides certain group up missions where they are transported back to their world after it is.

incorrect. You will see people exploring, doing missions, public events etc.. 


"We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.

EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor."

its both. There is the "tower" main city for merchants, socializing without combat etc.

when you leave any area you are transported to your director on your ship. Every planet you go to is open world. I am not sure how they do the technology but it looks like it's sharded in some way. You see people questing, exploring etc in any of the open worlds. 

For fireteams, pvp you que up. Traveling is always done via ship with director. 

I had a lot of the same pre-thoughts. Borderlands meets defiance meets firefall. It really is nothing like any of those. The only thing this game is lacking is player 2 player interaction. That's it. It has horrible social interaction.

Exploration has a ton of missions, pubic events, story, and just forming. Add the story and co ops and it's very fulfilling.

Pvp is smooth and addictive.

But. .. you can't trade, or chat, inspect or even socialize with anyone unless they are in your group. Minus 4 directional remotes on your controller.
It's a fps. Defiance is not. The combat is very halo feeling. By defiance I mean the premise surrounding the game not the physics.
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