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Originally posted by Sfaliara Having ability to hit air isn't really positive thing, there is lot of annoyance related to this like lag, lack of player collision and strafe combat syndrome(2 players trying to out circle each other). Besides in demo there was situation where Thief used ability and it said something like "Out of range"(unless I'm mixing again, PAX demo), he did have target on that time so atleast you won't be wasting good attacks. But if thats true why treat melee differently? Didn't EQ or some other game had ranger class with FPS mode. I would imagine if you can shoot freely it would have different viewmode, which I haven't seen demoed. Anyways the combat isn't FPS style even if it's possible to shoot untarget, which ofc begs question why on earth would you want to do that? It's useless. |
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palas and droods (Hybrid classes)
General Discussion « Star Wars: The Old Republic 3/23/11 8:16:45 AM
If you are one of those few poor things that haven't played WoW, well here is short explanation to my topic. In WoW Paladin and Druid are true hybrid classes, they can tank, they can heal and they can DPS even in raid. Other classes can do 2 things. And this brings me back to TOR. Bioware has announced that Bounty Hunter will be able to tank, DPS and heal in flashpoints. For me this should automaticly mean that all classes can fill all roles, but it seems that it won't be like that. Now for me this is huge injustice and makes certain classes more valuable than others. I would hope that all classes can fill all roles, simply for flexibility of grouping. Anyone else see this as possible problem/annoyance?
{mod edit - edited title of thread} |
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Originally posted by BlahTeeb GW2 has lot of good decisions that might have huge impact on next generation games, combat dying, all can res, working together rather than against, more evolved PQ system, etc. Biggest grief I have is fanbois making up stuff or waving some Powerpoint to show how great it's gonna be. Mortal Online had great powerpoint presentation, yet it turned up as pile of vomit. And on OP. Yes there is some weirdness in foliage drawing, but otherwise it looks pretty damn good. Art work quality reminded FFXIV in many actual gameplay videos I seen. VO system looks pretty horrible but I guess it's part of personal quests only. And teleports do suck and mounts are cool thing but again it makes gameplay easier and less boring, double edged sword situation. |
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What "little things" you would like to see?
General Discussion « Guild Wars 2 3/23/11 6:47:16 AM
Originally posted by romanator0 Actually this is one thing I would like to see in action. Seeing punch a slideshows don't impress much, in fact if that was case Mortal Online would be pretty great game but it's not, it's pile of shit. So show us Dynamic Event from start to end and how it behaves when you lose or win. We saw part of it in PAX but it looked just standard PQ. |
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EA: 1.5 million The Old Republic beta tester applicants can't be wrong
General Discussion « Star Wars: The Old Republic 3/17/11 2:40:10 PM
Originally posted by Slapshot1188 I'm sorry how is it silly? This is practicly industry standard nowdays. I mean I work in software company and we do what we call customer intrest studies where we feed them examples of products we might do. Based on that intrest we calculate would we do it. Besides your logic is totally wrong. Your comparing forum users to beta testers. Also you guys seriously don't think that they didn't know how many players they are expecting to play BEFORE THEY EVEN STARTED? You think world works so that you get 150million dollar budget with just few papers? This isn't few amateurs from sweden, this is one of the biggest development studios in the world working with one of the biggest distributers in the world. |
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SWTOR Lazy Crafting "Best of Both Worlds"
General Discussion « Star Wars: The Old Republic 3/17/11 2:25:29 PM
Originally posted by Robsolf There was wonderfull posting in GW2 forum about crafting. The learning of crafting should be minigames, a puzzle or something like that. And reward from that puzzle would be some refined materials and skill points. Now learning should be easy and you should get maxed pretty fast, because otherwise it gets boring. After that all mass crafting, the dreary part, is done by NPCes. That way you would be like chef of kitchen, you don't do most stuff anymore you are just quality control. To make sure those puzzles won't be wasted you would lose some skill points after while and had to redo some puzzles. It makes just sense. People didn't like spending hours watching there character crafting but they did like fact that it would take sometime to make stuff. Time solves one major problem why economy doesn't work in MMOs today. If crafting takes few minutes the market will be spammed. Other and maybe even bigger problem is lack of corrosion. Not just corrosion of weapons and armors but everything else also even crafting materials. |
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EA: 1.5 million The Old Republic beta tester applicants can't be wrong
General Discussion « Star Wars: The Old Republic 3/17/11 1:52:46 PM
{mod edit} I don't get where you got this Hellen thing since he said it just shows how intrested people are. I mean if I published short video of my incomplete movie on youtube and got 15million hits on I think many studios would be intresting to make it. So don't twist words. |
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Originally posted by someforumguy That what I was thinking however in this video it seems that mobs can walkthrough players so you can't really block them. Maybe it's just demo effect or players didn't play that well. Otherwise it looked lot like aggro pinball, again probaply due player inexperience. That Gears of War ressing is still best thing in GW2, definetly step in right direction instead of stupid spells. |
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I like DA2 very much, it's fast and fun to play. Where DA1 was following legacy of NWN, the DA2 is much more KOTOR style. After playing games over 25 years the habits have changed alot. I don't have kids, yet I have very little time to actually play games. Yes the DA2 had less choices, movement is limited, it's not that long and there isn't much tactic. But it doesn't matter because I have no time to lvl crafting, explore huge map or spend hours finding story. DA2 makes me happy and laugh sometimes, and it's enough. It has good combat, good voice acting with humor, great characters and solid gameplay. I have pile of games waiting and new come every month, gone are days when I could put couple hundred hours to one game per month. BTW many seems to complain that you can't change your companions armors and sometimes weapons, but it just makes them feel more individuals than dolls. Lot of people seems to draw conclusion what happens DA2 affects SWTOR, ofc it doesn't. They aren't stupid, example having few armor pieces in single player game makes sense since the goal is to complete story which is the game, in MMO having many armor slots makes sense since getting better gear is often goal. Even if you make story based MMO story isn't the game, just part of it |
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Write up for those who doubt the GW2 crafting
General Discussion « Guild Wars 2 3/16/11 9:56:22 AM
Originally posted by Quizzical That actually sounds pretty damn good system. Damn I really wish this becomes cornerstone of future crafting. It's not too easy, yet not too hard. I really like how it mimicks realistic skill system where you actually need to do stuff to be good. I'm sure there is features that could be adjusted like losing skill lvl or losing materials in process but damn that sounds good. Post of day, week, maybe even month. |
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Space combat: 6 minutes presentation from PAX
General Discussion « Star Wars: The Old Republic 3/16/11 9:46:10 AM
Originally posted by Phry {mod edit} Seriously it's minigame, you know the thing you have on phones nowday. Whole point is to having something else to do while waiting, but I guess people like boredom nowdays. I guess it's hard for sandbox people to understand that there is games where you don't HAVE TO repeat everything thousand times, instead do stuff for FUN.
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I can already see the conversation: AL: Wait guys I just land my ship so we can begin this Flashpoint Jeff: Don't, pls AL: Don't worry I'm imba Jeff: AL... you coming AL: umm guys... Jeff: Yes...? AL: I crashed it, can you wait bit I get back *Jeff has kicked AL from party |
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Norn redesigned: difference between GW and GW2
General Discussion « Guild Wars 2 3/14/11 1:48:49 PM
Originally posted by Mitchard They aren't really muscular in my opinnion rather thin, if you seen bodybuilder women they have much larger shoulders or weightlifting ones they have much sturdier legs. GW nord look like typical elf type where model is stretched making it look even more thinner. Still difference between male and female model is annoyingly huge but fortunatly not as much as some eastern MMO. But thats the problem of industry oversexing female models and making men beefcakes. Still huge improvement over GW1. |
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Originally posted by Meowhead I'm sorry but thats what they are, scripted events that follow chain and direction of that chain is simple binary flag(fail or success). Event chain could be something like this: 1) Mobs spawn outside village and start moving center of village. Timer based situation where players have certain time to engage mobs. Did players manage to kill mobs True/False? True reset event and start it on certain time. 2) False. Start next scripted path, mobs start to burn village. Script activates water buckets that players use to dose flames in certain time. Did players manage to dose flames True/False? True go back 1(or reset event). This is what IT people call workflow and it's great that finally gaming industry is bring it to games. |
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General: Shadow Cities: Like Nothing Ever Seen
News & Features Discussion « General Discussion 3/14/11 7:00:35 AM
Highly dull game actually after playing few times. There is other games available that do much better job using location base. |
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Originally posted by Robert_S4 One big grief I have of GW2 is gathering or rather lack of offline gathering. Since there is no competitive nature in gathering and tedious nature of so called herb runs(I hated doing that on WoW) why not have offline gathering. For example I could find mine operated by NPC and get work there, now instead of doing it while online playing I would do it offline. This way when I get back the ore would be waiting for me. Ofc more rare stuff would be found near binary chain events(or dynamic events as they call them). |
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Some worlds will be huge - "Alderaan 7-8 WOW zones"
General Discussion « Star Wars: The Old Republic 3/13/11 10:20:27 AM
Originally posted by Kyleran This is thing that worries me most. I really don't care if world is big if it serves no purpose. Too often you see designers copying either layout (WAR) or copying elements (FFXIV). One of the most hated part of sandbox MMOs are devs who brag about having huge world, then you play and find out all tools are missing to use that land. Btw they said only fast movement are taxis and speedsters(speed bikes, what ever they are called). So doesn't that mean mounts will be speedsters? Or did I miss read it? |
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Mortal Online to add canibalism in next content patch!
General Discussion « Mortal Online 3/10/11 3:14:21 PM
Originally posted by HerculesSAS It adds something to do while waiting combat to be fixed. Tbh this looks like major thing so I doubt it will work for long time or it will be very basic. Did MO even have talents like cooking, if so they have to implement that, the crafting UI, crafting placeses, eating animations, buff system, drops on mobs, possible gathering nodes and so on. I'm guessing they make it very basic, meat from animals and humans plus few plants that can be harvested. |
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Originally posted by grimm6th If that would be case then in situation where player A is standing still and turning around so that he is facing player B who is running around player A in perfect ring measuring 4 meter diameter and facing player A all time they both would: 1) in situation where there is no dodge rating: Die same time 2) in situation where there is dodge rating that has movement bonus: Player A dies before player B You have to assume Player A and B are clones sharing same stats and change of luck. Now if I read just first part of your post it means situation 1 would happen but in the end you seem to suggest that situation 2 would happen. So far what I seen on different videos there is target lock and shooting isn't FPS style but rather standard RPG math. Active dodging seems nice way to get rid stupid blink spells and back steps, but in those cases I would assume hit is calculated by simple if-statement (if target == active dodging; result = miss;). If it was calculated on position based then moving should cause most of them miss(if target_location_shoot == bullet_hit_place; result = hit;). I don't know maybe they use padding on calculation, that would explain why active dodge is so long movement. |
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Originally posted by therez0 Can you link to news where they say that there will be multiple hit boxes. Also in Thief video it looked like there was target lock which makes even less sense using multile hit boxes. Apart from "active dodging" in Thief video there hasn't been really solid info how dodge works. Does moving all time increase dodge rating? Position seems to related certain talents that require others to stand next, behind, front or certain spot from caster. It feels lot like AoC combat which isn't bad thing. |
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