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All Posts by Sasami

All Posts by Sasami

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234 posts found
Originally posted by Robert_S4

As someone else said earlier, the way the current MMO games are, things are just flawed.

 

Loot griefing is mostly my point. Running instances and have people need roll everything there is, or generally win against you on an item both needed.

This doesn't promote community, it merely promotes anger and hatred.

 But it does promote competition. Keep mind that lot of players are competitivie nature, majority of games are that style. I think players that play games like Call of Duty casually online are more intrested on challenge of other players than co-operative nature gameplay.

I'm also glad that loot won't be as meaningful, the content will be what puts the meaning into the game.

If Blizzard took a look at Arenanet, they could learn a thing or two.

Bit overstatement really, Blizzard has sold what almost 100million WoW boxes(WoW+TBC+WotLK+Cata counted together). Let's just see when Areanet gets GW2 out first what we actually get.

Not talking WoW killers or crap like that, that's just stupid stuff. Merely saying that WoW has run a good course for many years now and the content has simply gotten dull. At least for the people that has played since the beginning.

Indeed it has, I played Cata for 3 months and got tired. It's far too early to see what big masses like and what not. Lets face it lot of games that tried to bring new stuff have failed.

 One big grief I have of GW2 is gathering or rather lack of offline gathering. Since there is no competitive nature in gathering and tedious nature of so called herb runs(I hated doing that on WoW) why not have offline gathering. For example I could find mine operated by NPC and get work there, now instead of doing it while online playing I would do it offline. This way when I get back the ore would be waiting for me. Ofc more rare stuff would be found near binary chain events(or dynamic events as they call them).

Originally posted by Kyleran

Large worlds could be good, depends really though what's in them, and how players interact with them.  If there's really not much to see and players use fast travel options to speed from one quest location to another (largely bypassing the world) then it really isn't that impressive.

 This is thing that worries me most. I really don't care if world is big if it serves no purpose. Too often you see designers copying either layout (WAR) or copying elements (FFXIV). One of the most hated part of sandbox MMOs are devs who brag about having huge world, then you play and find out all tools are missing to use that land.

Btw they said only fast movement are taxis and speedsters(speed bikes, what ever they are called). So doesn't that mean mounts will be speedsters? Or did I miss read it?

Originally posted by HerculesSAS

Honestly I don't know how this adds a hell of a lot to the gameplay. It seems like they are grasping at straws to make the game alluring, but I don't know a lot of people who are going to sign up if the combat is stale and broken, but hey, you can eat people.

 It adds something to do while waiting combat to be fixed. Tbh this looks like major thing so I doubt it will work for long time or it will be very basic. Did MO even have talents like cooking, if so they have to implement that, the crafting UI, crafting placeses, eating animations, buff system, drops on mobs, possible gathering nodes and so on. I'm guessing they make it very basic, meat from animals and humans plus few plants that can be harvested.

Originally posted by grimm6th
there are multiple hit boxes on big bosses (shown with a big red target symbol) because it makes some sense that they would be able to be dealt damage in more than one place.

again, dodging works by double tapping a WASD key and you will use up a fair amount of your enemy to jump out of your current area and roll a short distance away.  While doing this, attacks and projectiles will miss you.  There is no spell failure chance based on level like in other games, and there is no parry chance or dodge chance.  There is NO dodge rating.  OIf you are standing still you are going to get mobbed by multiple enemies, if you are moving WHILE CASTING SPELLS AND ATTACKING LIKE YOU ARE SUPPOSED TO BE DOING, you are less likely to be the first to eat dirt.

If that would be case then in situation where player A is standing still and turning around so that he is facing player B who is running around player A in perfect ring measuring 4 meter diameter and facing player A all time they both would:

1) in situation where there is no dodge rating: Die same time

2) in situation where there is dodge rating that has movement bonus: Player A dies before player B

You have to assume Player A and B are clones sharing same stats and change of luck.

Now if I read just first part of your post it means situation 1 would happen but in the end you seem to suggest that situation 2 would happen. So far what I seen on different videos there is target lock and shooting isn't FPS style but rather standard RPG math.

Active dodging seems nice way to get rid stupid blink spells and back steps, but in those cases I would assume hit is calculated by simple if-statement (if target == active dodging; result = miss;). If it was calculated on position based then moving should cause most of them miss(if target_location_shoot == bullet_hit_place; result = hit;). I don't know maybe they use padding on calculation, that would explain why active dodge is so long movement.

Originally posted by therez0

Theres also critical and glancing hits to consider. Aiming and dodging is a huge part of this game; if you aim well (headshots for instance) you are likely to land a crit-hit. Even if your target dodges your well aimed attack, you may still end up glancing him. Similarly If you aim/position poorly, your hits may only glance, or just miss completely.

 Can you link to news where they say that there will be multiple hit boxes. Also in Thief video it looked like there was target lock which makes even less sense using multile hit boxes. Apart from "active dodging" in Thief video there hasn't been really solid info how dodge works. Does moving all time increase dodge rating? Position seems to related certain talents that require others to stand next, behind, front or certain spot from caster. It feels lot like AoC combat which isn't bad thing.

Originally posted by bleed0range

For a second there I got excited, thinking the yellow lightsaber wielder was a bounty hunter.  Too bad, that would be pretty sweet if bounty hunters could use them too. 

 Well basicly it could be possible, they haven't talk gear limits. They said BH can also be close combat DPS. But then again lightsaber on BH would look bit weird, like wizzard hat on paladin or Rock (Wayne something, I don't remember his name) wearing scarf.

This could mean that:

A) Game comes before comic so it will boost it

B) Game will come same time as first comic to celebrate it

C) Game will come after comics to finalize hype

D) This news has as much do with game release as me having toast with face of han solo burned on it

I get the OP point after watching those too early leaked videos, the quest thing on Nord was bit too much for my taste. But I don't really blame GW2 for that, most of Scifi and fantasy I read today feels bit iffy. Perhaps it's my age and fact that I used to love scifi and fantasy but have now tasted real life too much. The problem is that sometimes writers over do stuff. But this is game and not book so it doesn't really matter. I could play Lotro and quite honest I don't like the books that much. If it's good game the silly lore won't ruin it and opposite.

Now just needs to wait until it comes out.

Originally posted by grimm6th

And finally we have 6/8 professions and the way the class system will work together is feeling a lot more present.  I liked the videos for both classes but I feel I need to add that the thief looks extremely fun especially considering a few simple things.

  1. the initiative mechanic: It looks a lot like the energy mechanics of rogues in other games but in this case, because they still have energy, it is more dynamic.
  2. no recharges...definetly gives thiefs a different feel to the other classes.  no global cooldowns either :-).
  3. stealth AND shadow steps:  you have got to love that, and we KNOW that it won't be broken like in some other games.  also, it looks like assassins are going to have to be played properly to be any good at all considering how fast they seem to die.  thank you Anet.  Bye bye Xl Naruto Xl or some other random assassin name.
  4. so...whats the DPS count on the pistol unload ability?
yeah I am excited.  oh...and rift's rogues are bad.  (random bit of hate to go along with the random bit of OMG that is this reveal)

 1. It looks just like WoW rogue energy system except there is no cooldowns. This means balancing between weak but cheap or strong and expensive.

2. Haven't seen much other classes. There wasn't global cooldown but there was bar what seems to be like channeling bar. I hope it is channeling rather than cast bar, I hate melee hits that use castbar.

3. Stealth and shadow steps look very standard, they say there is timer for stealth which is good thing. It looks like Thief is support character or she was playing very lousy. More tanker characters seemed to solo stuff much easier. I guess with talent and lot of dodging you can kill bigger stuff, but definetly on last part she couldn't kill anything without tank or even survive. Worst that could happen is having WoW mage style solo boss crap that we seen.

There was lot of good things like Gears of War style reviving and graphics looked very good. Overall quality stuff, just wonder why release date is so late but that means just more content.

Summer is crazy so summer.

What a pile of crap whole article! Seriously this is typical bulls**t journalism from pay per article journalists (Zdnet is famous for this type of "journalism"). Seriously what else can you take from article that is quoting article published TWO MONTHS ago. Fill it cream crap of speculation and personal opinnions, voila you have article that doesn't offer nothing but page hits. We already have talked original article and pretty much conclusion that MVC is crap and the "sources" aren't trustwhorthy.

Originally posted by romanator0

Looks too stiff for me. They look like they have an iron bar for a spinal column.

 Well bit yeah, but most have armors and backpacks which makes torso stiff. Plus they aren't hip-hoppers :p, most are soldiers and they move back straight.

What I'm worried is "sliding". You know when character moves in EQ2 or most old games it has no friction against ground, I hated it. Also everytrhing felt sluggish until WoW which I think got it right (others games might had this before but WoW is first where I, and I mean I, felt it was right). After playing DA2 demo I think there won't be problem with animation, most likely Bioware shares same animators between projects (cost wise).

Hmm, I been pondering this while so might as well say it loud, I don't think there will be open beta!

Reasons:

1) This Friday update to spoof Game Tester part

2) Heavy story elements, hard to avoid spoiling

3) Modular testing method, this is actually trend in all software development areas.

Can't wait PAX news, hopefully we get info on release time.
Originally posted by funkmastaD
Originally posted by whilan

I was mildy interested in the game when i heard it had a free trial. But that sounds like a terrible experience to me.  Not something i'd be interested in doing at all.  Thanks for the run down though on day 1.

 

dude, try the game yourself, or at least check out this reviewer's post history to get an idea of the context of this 'review'.   You very well might not like the game, but don't let his attempt to scare you off succeed so easily.

 

Keep also mind Whilan that funkmastaD have been one of the most vocal fanboi in this forum. TBH game still looks and sounds same nightmare it was back in beta. Sure they fixed alot and added new stuff but it's still raw as hell. If you didn't like games like Darkfall because they felt amateursih don't even bother with MO, it just frustrates you. You really have to pull your quality level down to tolerate all the technical crap there is in this game and deal pure boredom that might hit you unless you find good guild. Slaps is giving critical view of Mortal Online and anyone who comes from A-level games should listen him. If you stil feel intrested take a try, I'm tempted but I don't have enough time to spare this.
Originally posted by andrewattheU

open world is great but full open world (with no instancing) just makes things easier for campers/gold farmers making the experience less enjoyable at least for me

 

Camper/Gold farmer problem is largely solved by not forcing players do "herb runs". Since most basic craft material can be collected using companions, you don't have to run around trying to collect materials. Ofc there will be gold farmers but that's just basic bad that affects all MMOs, bit like criminal activity it won't ever disappier.
Originally posted by Inveritus

 

For the better? Right now MMO game design is not based on innovation or fun factor, but on designing their games to be psychologically addicting. It's about inconsequential raids and getting shinier pixels. It's about trying to unseat WoW as the industry cash cow by making MMO's that are basically exactly the same. This is for the better? 

 

I'm sorry the people that HAD to use TWO machines to craft items with MACROS while SLEEPING weren't psychos?!? What about waiting HOURS for the freaking mob to spawn? Spending HOURS of following people to find freaking quest mob, then wait HOURS till it respawns and then running back few HOURS to return quest? And you be lucky if game even had quests. Most of those HARDCORE older games really were for people who were nuts and thus had whole day spending doing nothing but repeating same task over and over. Most of these people are still driving force behind HARDCORE SANDBOXES.
@Glim3mer, so you would replace current Healthpoints with system that is totally same, but called something else? Didn't LOTRO had this? You didn't "die" instead you become "hopeless", yet all players talked HP and dying. I personally hate when some game designers rename certain common terms to make them more exciting. Instead money you have Slingbadaboodoslamslongs, cool.
Originally posted by Nanfoodle
Originally posted by erictlewis


All I can do is scratch my head.  I clicked on the playdom site to see whats up with it, and all I could do was choke.  It took me a couple of minutes to clean up all the mountain dew I was drinking on.

Honestly he left bioware to go to that.  You got to ask why?

 

Ya this. I am so confused, there has to be more behind this story then we are seeing. 

 

Sigh this was already explained, read the thread. Basicly casual browser "MMOs" are land of milk and honey at the moment.
Originally posted by MMO.Maverick

In the movies getting hit meant losing your hand, it was more a game of deflecting and countering. In games and best seen in MMORPG's, getting hit by a lightsabre means nothing more than losing a few hitpoints, even if it was a full hit that someone gets who's only clad in a cloth robe. With swords, there's some argument to be made that the brunt of a hit could be caught by the armor someone was wearing. A lightsabre that can cut through the hardest materials with ease, not so much.

 

Indeed, wait what about healing? Normally it takes ages to human body heal even small scratch. What about gun wounds? Headshot and your down. And whole ressing thing, thats not realistic either in SW world. You know why these stuff isn't concerned, because we are already playing game that has all this, It's called -ing LIFE! Why people even start these threads in every fricking game, now that is true mystery and deserves thread.

People should just give up levels, they are folders of MMO world. Seriously it's about content and TOR it will be story style so what we need levels. Seriously if someone wants to skip all story content, let him. It's as wise as drink 1000 dollar whisky in one sip, throwup and pass on own vomit. But I rather take that than horrible leveling experience I had with AoC, seriously it sucked. 50 levels seems to be enough and if it's filled with good, variable content I'm sold, but it often sucks after few months since those areas are left alone. It's a waste of good content that could be reused someway.

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