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Originally posted by Robert_S4 One big grief I have of GW2 is gathering or rather lack of offline gathering. Since there is no competitive nature in gathering and tedious nature of so called herb runs(I hated doing that on WoW) why not have offline gathering. For example I could find mine operated by NPC and get work there, now instead of doing it while online playing I would do it offline. This way when I get back the ore would be waiting for me. Ofc more rare stuff would be found near binary chain events(or dynamic events as they call them). |
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Some worlds will be huge - "Alderaan 7-8 WOW zones"
General Discussion « Star Wars: The Old Republic 3/13/11 10:20:27 AM
Originally posted by Kyleran This is thing that worries me most. I really don't care if world is big if it serves no purpose. Too often you see designers copying either layout (WAR) or copying elements (FFXIV). One of the most hated part of sandbox MMOs are devs who brag about having huge world, then you play and find out all tools are missing to use that land. Btw they said only fast movement are taxis and speedsters(speed bikes, what ever they are called). So doesn't that mean mounts will be speedsters? Or did I miss read it? |
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Mortal Online to add canibalism in next content patch!
General Discussion « Mortal Online 3/10/11 3:14:21 PM
Originally posted by HerculesSAS It adds something to do while waiting combat to be fixed. Tbh this looks like major thing so I doubt it will work for long time or it will be very basic. Did MO even have talents like cooking, if so they have to implement that, the crafting UI, crafting placeses, eating animations, buff system, drops on mobs, possible gathering nodes and so on. I'm guessing they make it very basic, meat from animals and humans plus few plants that can be harvested. |
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Originally posted by grimm6th If that would be case then in situation where player A is standing still and turning around so that he is facing player B who is running around player A in perfect ring measuring 4 meter diameter and facing player A all time they both would: 1) in situation where there is no dodge rating: Die same time 2) in situation where there is dodge rating that has movement bonus: Player A dies before player B You have to assume Player A and B are clones sharing same stats and change of luck. Now if I read just first part of your post it means situation 1 would happen but in the end you seem to suggest that situation 2 would happen. So far what I seen on different videos there is target lock and shooting isn't FPS style but rather standard RPG math. Active dodging seems nice way to get rid stupid blink spells and back steps, but in those cases I would assume hit is calculated by simple if-statement (if target == active dodging; result = miss;). If it was calculated on position based then moving should cause most of them miss(if target_location_shoot == bullet_hit_place; result = hit;). I don't know maybe they use padding on calculation, that would explain why active dodge is so long movement. |
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Originally posted by therez0 Can you link to news where they say that there will be multiple hit boxes. Also in Thief video it looked like there was target lock which makes even less sense using multile hit boxes. Apart from "active dodging" in Thief video there hasn't been really solid info how dodge works. Does moving all time increase dodge rating? Position seems to related certain talents that require others to stand next, behind, front or certain spot from caster. It feels lot like AoC combat which isn't bad thing. |
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Bounty hunter class vid up at ign
General Discussion « Star Wars: The Old Republic 3/04/11 7:15:07 AM
Originally posted by bleed0range Well basicly it could be possible, they haven't talk gear limits. They said BH can also be close combat DPS. But then again lightsaber on BH would look bit weird, like wizzard hat on paladin or Rock (Wayne something, I don't remember his name) wearing scarf. |
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New Comic could correlate to release date!
General Discussion « Star Wars: The Old Republic 3/03/11 12:22:20 PM
This could mean that: A) Game comes before comic so it will boost it B) Game will come same time as first comic to celebrate it C) Game will come after comics to finalize hype D) This news has as much do with game release as me having toast with face of han solo burned on it |
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Anyone else think GW2 is starting to feel more and more like a bad fantasy book?
General Discussion « Guild Wars 2 3/03/11 12:14:12 PM
I get the OP point after watching those too early leaked videos, the quest thing on Nord was bit too much for my taste. But I don't really blame GW2 for that, most of Scifi and fantasy I read today feels bit iffy. Perhaps it's my age and fact that I used to love scifi and fantasy but have now tasted real life too much. The problem is that sometimes writers over do stuff. But this is game and not book so it doesn't really matter. I could play Lotro and quite honest I don't like the books that much. If it's good game the silly lore won't ruin it and opposite. Now just needs to wait until it comes out. |
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Originally posted by grimm6th 1. It looks just like WoW rogue energy system except there is no cooldowns. This means balancing between weak but cheap or strong and expensive. 2. Haven't seen much other classes. There wasn't global cooldown but there was bar what seems to be like channeling bar. I hope it is channeling rather than cast bar, I hate melee hits that use castbar. 3. Stealth and shadow steps look very standard, they say there is timer for stealth which is good thing. It looks like Thief is support character or she was playing very lousy. More tanker characters seemed to solo stuff much easier. I guess with talent and lot of dodging you can kill bigger stuff, but definetly on last part she couldn't kill anything without tank or even survive. Worst that could happen is having WoW mage style solo boss crap that we seen. There was lot of good things like Gears of War style reviving and graphics looked very good. Overall quality stuff, just wonder why release date is so late but that means just more content. |
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Place yer bets on a release date
General Discussion « Star Wars: The Old Republic 3/03/11 5:34:31 AM
Summer is crazy so summer. |
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THE OLD REPUBLIC PUSHED TO SEPTEMBER?
General Discussion « Star Wars: The Old Republic 3/02/11 2:06:07 PM
What a pile of crap whole article! Seriously this is typical bulls**t journalism from pay per article journalists (Zdnet is famous for this type of "journalism"). Seriously what else can you take from article that is quoting article published TWO MONTHS ago. Fill it cream crap of speculation and personal opinnions, voila you have article that doesn't offer nothing but page hits. We already have talked original article and pretty much conclusion that MVC is crap and the "sources" aren't trustwhorthy. |
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Originally posted by romanator0 Well bit yeah, but most have armors and backpacks which makes torso stiff. Plus they aren't hip-hoppers :p, most are soldiers and they move back straight. What I'm worried is "sliding". You know when character moves in EQ2 or most old games it has no friction against ground, I hated it. Also everytrhing felt sluggish until WoW which I think got it right (others games might had this before but WoW is first where I, and I mean I, felt it was right). After playing DA2 demo I think there won't be problem with animation, most likely Bioware shares same animators between projects (cost wise). |
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Friday update: a look into how game testing works for ToR
General Discussion « Star Wars: The Old Republic 2/25/11 4:50:19 PM
Hmm, I been pondering this while so might as well say it loud, I don't think there will be open beta!
Reasons:
1) This Friday update to spoof Game Tester part 2) Heavy story elements, hard to avoid spoiling 3) Modular testing method, this is actually trend in all software development areas. Can't wait PAX news, hopefully we get info on release time. |
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Originally posted by funkmastaDOriginally posted by whilan Keep also mind Whilan that funkmastaD have been one of the most vocal fanboi in this forum. TBH game still looks and sounds same nightmare it was back in beta. Sure they fixed alot and added new stuff but it's still raw as hell. If you didn't like games like Darkfall because they felt amateursih don't even bother with MO, it just frustrates you. You really have to pull your quality level down to tolerate all the technical crap there is in this game and deal pure boredom that might hit you unless you find good guild. Slaps is giving critical view of Mortal Online and anyone who comes from A-level games should listen him. If you stil feel intrested take a try, I'm tempted but I don't have enough time to spare this. |
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If you were hoping SWTOR would being something new....
General Discussion « Star Wars: The Old Republic 2/25/11 8:09:47 AM
Originally posted by andrewattheU Camper/Gold farmer problem is largely solved by not forcing players do "herb runs". Since most basic craft material can be collected using companions, you don't have to run around trying to collect materials. Ofc there will be gold farmers but that's just basic bad that affects all MMOs, bit like criminal activity it won't ever disappier. |
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Originally posted by Inveritus I'm sorry the people that HAD to use TWO machines to craft items with MACROS while SLEEPING weren't psychos?!? What about waiting HOURS for the freaking mob to spawn? Spending HOURS of following people to find freaking quest mob, then wait HOURS till it respawns and then running back few HOURS to return quest? And you be lucky if game even had quests. Most of those HARDCORE older games really were for people who were nuts and thus had whole day spending doing nothing but repeating same task over and over. Most of these people are still driving force behind HARDCORE SANDBOXES. |
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Lightsabres and Star Wars games
General Discussion « Star Wars: The Old Republic 2/23/11 7:44:04 AM
@Glim3mer, so you would replace current Healthpoints with system that is totally same, but called something else? Didn't LOTRO had this? You didn't "die" instead you become "hopeless", yet all players talked HP and dying. I personally hate when some game designers rename certain common terms to make them more exciting. Instead money you have Slingbadaboodoslamslongs, cool.
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Star Wars: The Old Republic: Gordon Walton Leaves Bioware
News Discussion « General Discussion 2/22/11 7:05:27 AM
Originally posted by NanfoodleOriginally posted by erictlewis Sigh this was already explained, read the thread. Basicly casual browser "MMOs" are land of milk and honey at the moment. |
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Lightsabres and Star Wars games
General Discussion « Star Wars: The Old Republic 2/18/11 7:48:24 AM
Originally posted by MMO.Maverick Indeed, wait what about healing? Normally it takes ages to human body heal even small scratch. What about gun wounds? Headshot and your down. And whole ressing thing, thats not realistic either in SW world. You know why these stuff isn't concerned, because we are already playing game that has all this, It's called -ing LIFE! Why people even start these threads in every fricking game, now that is true mystery and deserves thread. |
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Max level confirmed (well as much as can be possible)
General Discussion « Star Wars: The Old Republic 2/04/11 8:21:46 AM
People should just give up levels, they are folders of MMO world. Seriously it's about content and TOR it will be story style so what we need levels. Seriously if someone wants to skip all story content, let him. It's as wise as drink 1000 dollar whisky in one sip, throwup and pass on own vomit. But I rather take that than horrible leveling experience I had with AoC, seriously it sucked. 50 levels seems to be enough and if it's filled with good, variable content I'm sold, but it often sucks after few months since those areas are left alone. It's a waste of good content that could be reused someway. |
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