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All Posts by Sasami

All Posts by Sasami

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315 posts found

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Originally posted by Vaticider69
Needs more skin

So agree. Middle day tv gives more skin than these ads.

Originally posted by Fdzzaigl

I really hate that attitude as well, really fucking HATE it. But it's commonplace nowadays.

I think it's also because dungeons are generally so much easier than in earlier days and the need to CC has all but disappeared. Really regret to see that evolution.

It also comes fact that more people play MMOs nowdays. You can't have too hard or people will just avoid game all together. Problem is that developers or rather dungeon designers keep using same old templates and end up just easing stuff inside, because people want it. So you end up with long pipe with prize in the end. Radical new design is needed for dungeons and group content. 

Nope, in fact whole fap value is pretty low. After you done fapping all you have left is very poor game. If it was more adult I might have played it more.
Originally posted by sancher36
Originally posted by Wickedjelly
Originally posted by Doogiehowser

This is what surprises me. He gave Defiance 5/10. He didn't trash the game, He didn't ask people to stay away from it or anything.

But like i mentioned earlier. For fans as long as it is not 9 or 10 they won't accept it. So anything lower than that means reviewers are just dissing their precious.

Yeah...I have to agree. Sure comes across that way to me as well.

His reviews also come down to personal choice too so you have to seriously put that into account. I'm just amazed if you look through his reviews that he rated crappier games above Defiance and I could tell from his reviews what game genre he prefers the most. 

I'm no Defiance or Rift fanboy but I do think Defiance is a lot better than the games he gave higher scores for. 

Actually for that he would need to have atleast little personality but he doesn't have that so he tries to please cool group. Basicly he is typical nowday "mobsquad" machinima reviewer with emphasive on all negative aspects, but hey that sells. I have long stopped reading and watching professional reviewers, instead looking forums and few sites where editors don't bother giving scores at all.

More than Kotaku, less than dog turd.
Originally posted by Aerowyn
Originally posted by GGrimm
Originally posted by Alber_gamer
Once the little bugs and annoyances are fixed, NWO has the sights to become a great game for a long time. As long as people keep trying to make better, more immersing and challenging content through the Foundry. Can't wait to see some people getting familiar and experienced with the dungeon editing tool, because even some of the beta dungeons were already pretty fantastic.

Yes. The more I think about it, the more I come to realize how the Foundry will be the lynchpin of Neverwinter's success.

i agree as what other big name MMO is coming out this year or next showcasing such a robust content creation tool? I have yet to see any

Foundry concept doesn't fit all games but it fits nicely on Nevewinter. Hub based system, F2P and D&D lore. It's perfect combo for Foundry.

Originally posted by sofbert
Originally posted by Elikal

Also it's unfair. Clerics can self heal, Rogues can avoid most damage with the Dummy and other stuff, but Guardian... phew trying to block away dmg was such a hassle, I simply failed at it, so I lost dmg like crazy and spent essentially ALL money on potions. So not funny. Similar with Wizard. And GWF too, if I slash this sword, I get dmg. No way to avoid it. And the rooted thing makes it ten times as hard to avoid damage.

 

Yeah i've been playing Guardian as well and while the look of the character is decent, I've run a few dungeons and the threat system is pretty horrible so far. I changed over to all the taunt abilities I had and i'm lucky if I have a boss chasing me for 20% of the time which leaves me feeling useless as a tank. 

Also, with guarding/blocking having that stamina bar which runs out fairly fast and no means of mitigation when it's out(not evne dodging) really makes me feel useless as I just take hits. 

I so agree. I felt so useless in dungeons since aggro simply doesn't work. Also in PvP i felt like ping pong ball since most classes seem to have some knockback skill that bounces you 20 feet away. Also got stun locked several times.

So minus list so far for me was:

-Messy group combat, no control due lack of aggro or structure

-PVP, stun locks, knockbacks, caster vs melee balance

-Lacking quests for enjoyable leveling, too few quests, linear questline for all classes

-Foundry quality not good so far

I feel like they are putting all eggs on Foundry basket, however so far quality isn't there.

Originally posted by ragz45
Personally I can't wait for Wildstar's 40 man raids.  I loved raiding in Vanila WoW.  40 man raids don't make it more challenging becuase there are 40 people, they make it more challenging because they can make the fights that much more involved and complex with more people.

Actually they weren't, most people would just AFK lot of time with auto-follow. Infact most 10 man raids todays WoW are much more complex than MC Boredom was. I really don't see 40 man raids happening with todays MMO players, heck even 25 man raids in WoW is pain and full of hassle. Unless they do what GW2 does and group people together without much need for coordination, but I hardly call it raiding.

I voted no. If raid would still mean getting closer to 50 people together I wouldn't miss them but 10 man raids were such a fun in WoW. I really think they have to rethink this decision in long run.
Originally posted by gessekai332
themepark game = themepark lifespan. enjoy your game for the initial 2 months before it crashes like all the other themepark games out there.

You mean like WoW?

Originally posted by Neherun

By giving people a real purpose. See DayZ, a perma-death game that is now in translation to MMO server architecture is thriving. Why? Because that sandbox gave players a goal; Survival. Doesn't matter what the red tape is, people will need it, otherwise they'll feel void in the world.

 

Only that DayZ is hardly MMO in anyway or sandbox MMO at all. Infact new SimCity would be MMO on your point. Generally sandbox MMOs fail because they try to be life simulators, not games. Second Lifes with combat.

Originally posted by Ryowulf

Selling or not selling content is up to each mmo dev.  People will either pay it or not.  I am questioning whether its a good idea to sell content the day its released.  If you are spending $59 or $99 do you want to be told that they made more content but withheld it so they could sell it later (mass effect3)?

Can they even offer this deal if the 5 packs aren't all ready made?  How often are these updates coming out?  How much content is in each one?  I can see all sorts of problems with this.

 

This been norm in FPS games for several years, you are diging dead grave here. Gears of War 3 was released with Season Pass available from day one as many others hit games, clearly most gamers want these. It's pretty clear that most of DLC stuff hasn't been even started yet, but that's risk you take with most Season Passes, so far I haven't heard any bad news on these.

Originally posted by RegalChin
It looks like GTA2

You mean GTA3, first two were 2D games. Well it manages to rip most of the art stuff from that game, rest looks like crap made using Paint. Well thanks for tip, I personally will tip Rockstar legal department.

Originally posted by DMKano

 WoW clone #864.

why? /facepalm

More like WoW minus Interesting IP = Lineage 2 clone from east.

And yes it does look like crap, what year was it again?

Originally posted by BadSpock

 

But if FFXIV RR relaunches well, picks up some good reviews and media coverage, it's got the name (FF IP), the "unique" and sexy story of the pheonix revival, and bring just enough magic Yoshi-P sauce to retain lots of players after a month - yeah, it could be a MMO GOTY contender for sure.

 

FF brand hasn't been gold for many years in West. In fact FFXIV flopping first time won't get much hope up in buyers. If they go mess with combat system without actually bringing it closer to norm MMO they will not only fail to impress new players but end up alienating those who liked FFXI, worst case scenario. Square has burned so much cash on this project it has to hit huge which I think it's impossible for eastern MMO, whole industry is having trouble keeping up with western companies.

If FFXIV stays as P2P for year it's a huge success, but I highly doubt this. Talks about GOTY is just delusional, same hopes that original FFXIV had.

Originally posted by TruthXHurts
Originally posted by huskie77

Try walking into any business and loudly complaining about that business or it's employees. You will be asked to quiet down and/or leave. If you don't the police will be called for harrassment and tresspassing(in the US). Do you know why?

 

Businesses are private entities that have the right to protect themselves and their interests. Take your complaints to specific complaint forums or become a journalist/blogger.

This is ridiculous. Most likely they will try to buy your silence. You have the right to free speech in America. If I am upset with a company that took my money then I have every right to voice my concerns. They have to worry about their public image as well. If they have an upset customer arrested in front of the other customers what do you think that will do for their image? 

 

[mod edit]

You might have right outside there property, but if you are inside there place they have all rights to kick you out. Just like protestors can protest outside companies but not inside. Yes McDonalds might give you ice cream if you call there food bad, but most restaurants will just kick you out unless you stop it.

Well most people live in cities, I think most people just like to hang with people. Yes, I agree modern MMOs should have more stuff to do as long as they are fun. Most of stuff you mention like crafting, exploring and housing aren't really fun or anyway social unless you have some friends. Game developers need to look these and think how can they make them social and group strangers together much like group instances have done.

Troll thread to be honest, same old "I don't like gear grind", get over it and play another game then.

I agree it's really AAA game for trying since it's free. I personally felt really mixed when playing. Graphs were good, but it was all just pipe style playing like most MMOs are nor was I fan of art style. Combat was fun, but I felt thats all you do all time(perhaps because I played so few levels) and it wasn't really evolving. Crafting seemed interesting but traditional wait forever until animation stops. Also when I got city and first crafting quest (which I thought was tutorial) I found that materials to make those cost fortune, bad design. Probaply biggest thing was that I never felt like that I was sucked inside the game, the X factor was missing. But like OP said it's definetly game worth trying simply because it's professionally made.

Originally posted by FromHell
Originally posted by crasset15

Who is the audience for casual dumbed down MMOs? 

If the box says Pegi 12 or rated T for teen, you know what to expect...

Or simply people that have actual life and responsibles. Seems like OP thinks all things that make playing easier and less like work are automaticly bad things. I bet average player of todays MMOs has maybe 1/3 of time to spend on game than average gamer of early MMOs.

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