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General: Five IPs to Bring in a New Demographic
News Discussion « General Discussion 10/21/09 6:53:57 AM
Nice list Im gonna comment what kind a people this would bring: 5) Virtual Realm social porn masturbaters and teen whores(last was true in old sims online). 4) Who the hell is Nancy Drew??? 3) Uber nerds, do we really need more of them? 2) Middle aged mens (seriously have you ever seen woman near legos?) who think they are kids. 1) Pedobears with Emma Watson posters |
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Originally posted by Jinaex
Perhaps near second coming of Jesus (to smack Al Gore). Unfortunatly SOE seems to be quite mess these days. I think EQ2 failed so badly that they put that franchise on shelf for while. All and all it's pretty hard to find intresting game coming out other than Old Republic that would meet your requirements, I'm on same boat with you. |
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Hate to break it to ya guys, but my Mac is just as good a general purpose gaming rig as the next guy, and better regular day to day computer to boot. But no one knows until they finally make the switch. Only difference ofc that you pay lot of overprice for PC that can run Mac OS legally, which ofc can't run most games so you end up bootcamping back to Windows all time you want to play more than those 10 games. As for AION this whole article is basicaly a "use bootcamp" answer. Which makes whole article totally pointless. Like I said Macs are PCs, been since they moved away from PPC (PowerPC). Whole article could been just simple "How to run Aion on Mac? Use Windows." For some reason Windows ALWAYS runs hotter than OS X does on the same equipment. Best thing is to upgrade drivers with non-Apple versions, they much more optimized. |
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What I understand is that combat is really same way as Darkfall. Atleast in start it's more melee-ranged based without so much magic. They atleast try to make ruleset to reward true combat instead of gankin and macroing. Economy seems to based on crafting instead of mob grinding, no clue does items broke to make it real economy. PVE is big mystery. They haven't showed any so it's unclear is there anything ready or is it in starting position. I think there main goal is make partial release with most stuff missing and add them in time based. All I can say is that game sounds intresting but I'm really skeptic how well they can keep up player base after release. |
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The traditional "Oh crap I didn't get in" thread
General Discussion « Mortal Online 7/20/09 6:27:52 AM
Great thing that SV is telling which block you can get in. Since atleast 1 person has confirmed been in block C means atleast aprox. 6k people have bought game, not bad giving it was bit more expensive and state of game. |
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The traditional "Oh crap I didn't get in" thread
General Discussion « Mortal Online 7/19/09 4:01:15 PM
Okey I didn't buy game in the end since I calculated having really narrow change to get first beta blocks for summer holiday. So I would like to people who did buy but didn't get in first block to answer on this post. It's pretty bad way to determine popularity of game but atleast it gives us some kind a indication how popular this game is. Please no junk posts. |
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Outrageous... $75 for the normal version? $115 for full-loot version? Obama... I need a bailout!
General Discussion « Mortal Online 7/13/09 11:57:22 PM
Originally posted by bartillo
But you won't get to first beta blocks, instead you will be in bottom. Plus in site there was clearly telled that you can buy 3 different versions, Digital, Boxed, Limited, BUT you can't. Instead it's over 100 euros for limited which are sold out, 69 euros for boxed which includes shipping country next to sweden. Bit too much for my taste. |
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OP: Based on MO site preview of shop you don't need to buy boxed or any physical edition but you can still preorder digital download. Or have they changed this? |
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Well I asked that same question few months ago so here is what I found out with my own opinnions: -It's a sandbox game with Free PvP and looting, they try to make it more user friendly by punishing gankers and other typical trash of pvp players. -It has crafting where weapon and armor values are based on parts you use to make it. Which sounds cool but could be rather basic in release. -It has quite large non-instanced world where you can roam freely. No clue are dungeons instanced or shared so gankers can piss you when trying to kill bosses.(hope not) -It has rather non-userfriendly message system that is ofc made totally useless by people using Ventrilo or TS to get thru this. Hopefully guild channels and basic chat systems are introduced in some point. -It will have skills rather than levels, which is good since I'm tired of grind 80 levels for end game. Hopefully this won't mean that all players are macroed for first two weeks to get skills up, and that doing it by playing feels like work. -It will have player housing and that kind a stuff. No clue about AH or similiar system, nor what use do houses have. -It will have thousands of fat, soda slurping, retards shouting "Realiiisssm" and "Carebareees" all the time while ganking you. In the end it could be very good game or rather disappointing failure like DF. There is lot of open questions, how will the free PvP work out, is it gonna be ganking fest or can they make working society, do they have enough money for infrastructure, how badly are features missing in release (which will be limited of content, they have said that)? Overall I'm quite positive on this. Having played WoW for last years and tested AoC, WAR and some other MMOs this sounds refreshing and IF it works it could be good. Hope they get HYPE up and get some other players than realism freaks and fat, soda slurping, retards to mix world and maybe we have game where you can do free PvP but still don't have to be afraid of been ganked all time. Please be free to fix any false information I might have posted MO fans. |
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The only problem with MO not having a "/whisper" function
General Discussion « Mortal Online 7/04/09 5:58:53 AM
Originally posted by jaspr180
There will be some sort of guild stone upgrade for guild chat. Why though, doesent everyone use TS or Vent?
No, because if developers think "Oh all will just use Vent or TS, lets not make guild chat". That's idiotic! In game communication without huge barriers is just must. I don't want to spent in Vent talking with fat soda slurping Carebear-haters. |
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Originally posted by Prankster
Not really. When game hits beta it content has to be locked pretty solid and next big update has to be in good progress. That's because when beta starts you have to deal with ALL technical problems, there is just no time to do big stuff. Also when beta ends you have very narrow timeline to get it published. Also for person who said SV has big partners, its because it uses Unreal engine licensed and uses Intel optimized. They don't give money, it just means they get some advices of using those technology. Biggest problem is lack of publisher that you need to have for money. And after all this quite negative saying I will buy this game. Why, because it actually could work. I don't like PvP much, I don't like Free Looting and I think WoW is best MMO so far. BUT this might have just a thing. |
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Nice review, althou in public quests you get credit for been active since I won it twice when I was healer. Atleast it felt that since I didn't lock most of the mobs(I think it calculates healing and dmg to mob or something like that). As a long time WoW player who hated PvP, WAR system seems so much better than anything else. It has this feeling where PvE and PvP feel like natural part of game not like in WoW where it is sticked in top of PvE. I agree with you that all bored WoW players should try WAR. |
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WAR its not bad its not great ...its ok
General Discussion « WAR (Warhammer Online) 9/19/08 6:21:36 AM
I agree with you. But of all post-WoW period games I think WAR might be one that might turn out good. What stuns me in WAR is that it reminds me lot of WoW, in positive sense. Public Quests are great idea, so is PvP scenarios in low level and its pretty solid game. There is no big bugs and stuff like was in AoC. I have to say so far experiment has been very good, lot of fun and lot of stuff to do. |
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If WAR gets over 1million and can hold that figure over 500k for 6 months its huge success. Keep mind that after WoW no other MMO has been able to keep 50% subscribers after 6 months. And most couldn't even get 1 million sales, not even AoC(fell short by 300k). |
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Not really since you can't use DX10. In my case I found Vista more stable than XP but I have GTS8800 with Quad core processor and 4gig memory. Most likely gaming experience is same on XP and Vista. |
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TBH I strongly disagree, WotL might even make WoW less popular. Biggest problem with TBC, excluding it was badly late, was that there wasn't much new content. Many of the models was recycled and there was very little new under the skin. Worst was that Blizzard also made some choices that simplified stuff. Crafting is mostly based on Primals and Nethers, not in many materials which needed much more grinding. No more quests with epic rewards. Arena gear model were copied from T-items and many items looks too similiar. I been many times wondered what WoW developer team does because all I see is copies of models and very little new content. |
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Fyerwall how long do you think that it takes average player to play thru whole game if it's all about exploration and story, not long. After that you have to wait until new content comes I assume you haven't played much online games since you don't feel that lag is big thing, it is. In general more the game needs quick reactions more vunerable it is to lag(naturally). For example in WoW, common melee tactic is to run around player so he isn't facing you when spell is casted, counter this run around effect is really hard on heavy lag. The combat sounds intresting but it's really hard to tell before can get to test it. BTW since most fans are telling me how deep and rich the lore is, can someone tell me which book or material is the lore based? |
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Originally posted by tiboristo Umm, I hope by crafting you don't mean system where you kill mob and then refit item. Because it's not crafting really (you can't evolve in that). Also since these items don't offer anything except visual change they aren't really useful (unless you apply "I Look more queer than Clay Aiken"-competition). Can you tell what different professions there is? |
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Originally posted by randprin Wrong. Closed beta means real testing with real big changes. Open beta means usually introduction new stuff(often case in WoW PTR) or stress testing, no major changes. Usually WoW PTR is like Release Candidate, very little changes in main game is done and fixes are usually cosmetic. Giving amount of negative feedback I have heard 2.4 seems to be quite bad patch. |
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Well there was game which had reputation based item system which forced people to do quests or play battlegrounds to gain new gear. It was called WoW before TBC. I can give few examples: Crafting in EQ2 had system where you did stuff for other people so they could make stuff. It deepened relationship between players. SWG had even better system where high level cooks where very respected people. Crafting in WoW is too much simplified and has little meaning in end-game. DAoC had some cool world pvp with towers and stuff, much better than Halaa pvp. I still play WoW and do mostly end-game raiding but I feel that WoW is bit too boring in end game. It should offer more choices. |
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