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Diablo 3: Jay Wilson Steps Away from Diablo 3, Moves to New Project
News & Features Discussion « General Discussion 1/17/13 2:46:27 PM
Originally posted by Aeonblades QFMFGDT |
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Are We Getting Too Smart for MMOs?
The Pub at MMORPG.COM « General Discussion 1/17/13 2:04:56 PM
It's not about intelligence. It's actually about Habituation. We have gotten so used to all the mechanics that if they don't give us something new then we will just leave.
Habituation is the exact reason why clones are dying off in droves and developers can't ride that cash tidal wave created by World of Warcraft any longer. |
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New? Returning? Casual? Let [WAY] be your home!
Guild Recruitment « Guild Wars 2 1/17/13 2:01:23 PM
I don't play anymore. Just stopped in to tell you good luck with your guild Aywren.
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[Column] Pathfinder Online: What Makes You Pledge?
News & Features Discussion « General Discussion 1/17/13 1:59:15 PM
35$ to help fund a company that gives me PnP products that I enjoy. Also sandbox added to my need to feed them money.
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[Editorial] Star Wars: The Old Republic: Give BioWare a Break
News & Features Discussion « General Discussion 1/17/13 1:58:02 PM
Originally posted by jtcgs Your argument is classic moving the goal post defense. It doesn't work and makes you look foolish because you took something out of context. Case in point it is currently not the 1950's unless you subscribe to the multiverse theory and then its always 1950. But at any rate SWTOR wasn't released in the 1950's and the bearing of those social norms have nothing to do with their game. Read my second post for more on social norms. On a side note, I am all for personal freedom. It doesn't matter at all to me as to SWTOR's SGR or DGR at all. It's simply a matter of priority. |
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[Editorial] Star Wars: The Old Republic: Give BioWare a Break
News & Features Discussion « General Discussion 1/17/13 1:42:18 PM
Doesn't change anything about them being fact. Fluid sure but aren't all things. Social Norms are a fact, no a particularly pretty fact but a fact nonetheless. Also SWTOR wasn't released in the 50's and sure people from the future may look back and think that the current social norms are or were draconian - but that doesn't change anything about them being facts. Which they are, just not facts you agree with so you use a straw man argument to try and hold your ground which makes you come off as arrogant and blind.
On a fun note: About that that bar joke. An evolutionist, A caveman, and a creationist walk into a bar. Bar tender asks what'll it be: Caveman says 2 beers and a bottle of whine. |
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[Editorial] Star Wars: The Old Republic: Give BioWare a Break
News & Features Discussion « General Discussion 1/17/13 1:34:28 PM
Know what else is a fact. Social Norms. |
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The failure of EverQuest 2 really saddens me the most.
The Tavern (General) « Everquest II 1/17/13 1:30:48 PM
What bothered me then is one of the same things that bothers me now - EQ2's art and especially player models look like plastic. I hated that and still hate that.
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 1:26:29 PM
I fail to see how that effects anything. I played the game a lot sure but it's context of having no life that has no merit. I had the ability to play that while working a 12 hour on call job 4-5 days a week. I can do it because my job is at times boring and I play games at work. My wife also plays and we were rolling through the content together with 6 of our RL friends. So the no life issue is gone in my mind because of this. Did I play many hours a day over the course of the first 4 days sure did. This was my magic combo on the 4th day to get my precursor: Carrion Verdant Warhammer, Travelers Orrian Smasher of Energy. Carrion Verdant Rifle of Corruption, Shaman Norn Axe of Energy. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 1:17:15 PM
Originally posted by botrytis You really shouldn't try to read into someone else's life and make calls. I made the precursor before I could even use it by making an excel spread sheet and tracking everything that I tossed into it. Hundreds of items in that time frame. I work and can play while at work. Your life argument has no merit at all and it makes your argument very weak. It wasn't about being burned out. It was taking off the rose tinted goggles that I had on and looking at the things that I didn't like. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 1:04:32 PM
I'd give the game a 7 out of 10 for the leveling experience until you hit max level. Then I would rate the game a 1 for having no end game goals to attain and a 1 out of 10 for longevity and replayability.
(This is coming from someone who had his Twilight precursor on day 4 of the games launch.) |
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Could Star Wars Galaxies 2 be possible now??
General Discussion « Star Wars Galaxies 11/16/12 10:27:53 AM
I wouldn't count on it. Especially with disney taking over the SW universe. If I was a betting man, I'd say that they will come out with their own MMO but not for a long while.
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We got enough Games. Give me a World.
The Pub at MMORPG.COM « General Discussion 11/05/12 5:03:37 PM
As taken from a wtfman:
Darkblight touched on a great topic in his previous post; the holy grail of an MMO is balance. Everyone knows an MMO needs 'balance' to be good, and the better the 'balance', the greater the MMO. Balance, unfortunately, is one of those terms that no one ever understands in the same way. Most of the time, whatever benefits the player's interests is considered to them to be balance. For a trammelite, balance is being able to go out into the wilderness to make money without dying every minute. For a crafter, balance is the ability to create an item and have a good economy to make a profit in. And lastly, for most of us here, balance is the opportunity to pwn the previous two people and run off with their stuff. The balance that darkblight wants to talk about, I believe, is the balance of all these types of players, which is what made Ultima Online the epitome of MMOs to date, but instead of discussing that he does what most of us thieves, murderers, griefers do (and I'm sure I may even in this article about my point), and goes on to discuss the balance which benefits only us, the minority of players who cause grief, chaos, and anger. And this is the major problem of balance in today's MMOs. Now, I must state I've been a thief in any RPG I've played. I absolutely enjoy stealing, backstabbing, deceiving, and generally being a nuisance to everybody. If I can profit off another person's effort with minimal risk, great. But I'm also aware of the my role's position in the grand scheme of things. In order for me to enjoy this there needs to be another person for me to profit from, and in order for me to profit off of them, he needs to be able to make money with relative freedom, and this relative freedom only comes if there are a very limited amount of people like me, and you, who want to screw him over in the lich lord room after he's been there for 2 hours straight. That other player, the trammelites or anyone who loves to roleplay and decorate their virtual homes with sparkles and glitter, are needed in droves in order to run any MMO, and they need to feel as though the entire world isn't out to completely screw them over. They are the sheep to us wolves, and just like in nature, the balance lies in having less, much less predators than there are prey. When you cater to only one of these types, the trammelite, thief, crafter, et cetera, the MMO will eventually only consist of that type. That's what makes most MMOs to date stale and boring as ever. No one wants to steal from another thief today who's just going to steal it back from them tomorrow. On the other hand, if you put everyone in a bubble, safe from all the evils of the world, even they will find themselves bored from a constant treadmill of levels and achievements. It's important to give everyone enough protection so they don't feel scammed of all their hard work all the time, but it's also important to provide some chaos, some destructive elements, in order to keep the world changing and to stay interesting. The key to balance then is to maintain the proper proportions of these elements. Balance doesn't lie in PvP or PvE or crafting, it lies in the mixture of all these combined. MMOs are fantasy worlds where people interact with each other, thus it's more of a social balance that needs to take place in order to truly have an outstanding MMO. Given, individual aspects such as PvP, PvE, and crafting need to be balanced themselves, but the bigger picture is a diverse and dynamic world in which politics, drama, and power struggles take place. Ultima Online was laced with bugs, imbalanced mechanics, and always was down when you wanted to play it, but it was absolutely incomparable to anything else when it came to interaction and conflict with another human. It was a melting pot of roleplayers, murderers, griefers, crafters, you name it, even though it had all its flaws and imperfections. No one cared to max their character before heading out into the dungeons because there was an enormous mix of people to run in to, whether it be a newbie who wanted to just kill some mongbats with you, or a PK who was trying to In Por Ylem you to death. Even the huge changes that made a character go from a powerhouse to a gimp overnight didn't really stop us from starting to train a new skill from scratch the next day. Everyone was kept on the same playing field because we never really knew what tomorrow would bring. I'd like to say Ultima Online had no 'end-game'; the way I played Ultima the first day, up until the very last, was to just get out of town and see what would happen. Every time I logged in I never had a goal other than to have fun. If I ran into some of my thief buddies, we'd go stealing; if I found myself needing money badly, I'd go kill monsters. There was always something to do, always somebody new to run in to, and it never was the same thing twice, and that only works when there is a diverse balance of every type of player imaginable. MMOs today always seems to have a focus on only one certain aspect of a world, whether it be PvP, PvE, or something entirely weird. The next MMO that realizes the balance between having free-for-all PvP, fully-lootable corpses, and a safe enough stable for my neon horses, I'm in. |
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Ascalonian Catacombs and my first Dungeon Experience
PvE & Crafting « Guild Wars 2 11/05/12 4:58:30 PM
Just so you know. Tediousness does not equal difficulty. It's just tedious for tediousness sake. Thats all the GW2 dungeons are. Take it from someone who had his Dusk made 4 days after the game was released. From someone who ran every single dungeon in the game and hated every run.
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Poll: Do you prefer PvPing with or without a downed mechanic?
General Discussion « Guild Wars 2 7/27/12 11:21:03 AM
Originally posted by joocheese Yawn, I am gonna stop this argument here because you can't seem to find the difference between a competent player and guy who just jumped into PvP for the first time and gets himself owned with his wife at his side. So you won that 2v1... but a competent group of players you cannot. I have beaten tons of competent players 1v1. I promise you with the downed mechanic that you will not beat competent players at anything more than a 1v1.
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Poll: Do you prefer PvPing with or without a downed mechanic?
General Discussion « Guild Wars 2 7/27/12 11:17:47 AM
Originally posted by joocheese Going solo has tons of merit in WvW - someone needs to find where people are and relay enemy movement. Hell, I even send my pet off to stay somewhere just so I can have more map awareness while I am off defending or zerging.
You do not win SPVP by zerging around as a group. Solo or duo works MUUUUCH better. You split up and take multiple spots faster... or while you are sitting in a zerg caping a point. I kill your svanir or the giant solo.. |
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Poll: Do you prefer PvPing with or without a downed mechanic?
General Discussion « Guild Wars 2 7/27/12 11:14:54 AM
Originally posted by joocheese You missed the most important part of the post. read the last sentence. COMPETENT. You cannot beat competent players in Numbersv1. Because competent players will lock you down and help their buddy up or toss down an ability that will rally. I beat tons of people 3v1 and 2v1 during all the betas.
Also making a stereotype against people - who just happen to be of a different opinion. Well it makes you look like a fool, So stray away from doing that because it doesn't help your argument at all. |
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Poll: Do you prefer PvPing with or without a downed mechanic?
General Discussion « Guild Wars 2 7/27/12 11:12:04 AM
Originally posted by joocheese Depends on what aspects that you personally put more weight into. WoW certainly had and still has a more reactive and instantaneous combat system. You click a button in WoW or hotkey one and the ability you want to use happens at that exact moment. In guild wars 2 it has a major delay.
However, guild wars 2 is built from the ground up to be at least a 50% PvP game - so it has much better class balancing and the lack of god like healers makes it better in my eyes. |
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Poll: Do you prefer PvPing with or without a downed mechanic?
General Discussion « Guild Wars 2 7/27/12 11:07:32 AM
I also think that it slows the gameplay down and the balancing between the professions in their down states is currently off, even if they are going to keep it. I honestly just do not see that the very small layer of strategy that it adds is worth the frustration or the lack of ability to skillfully outplay 2 people in a 2v1 scenario and still come out on top. With the current downed system there is no way for your to win a 2v1 against just competent people let alone good ones. |
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What small things do you want to be improved before launch?
General Discussion « Guild Wars 2 7/15/12 2:25:12 PM
Ranger pets need to scale better and their AI needs a LOT of work as opposed to just a little bit. The pets are so borked right now that there is basically no reason not to use the hairless dog that I forget the name of or a bear of some type because they have double the stats of the other pets and still die in a few hits from anything. |
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