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All Posts by TheHavok

All Posts by TheHavok

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1436 posts found

EVE Online

 

Hello Kitty Online playerbase

Blizzards gonna Blizz!!


Haters gonna Hate!!


Originally posted by Souldrainer
Originally posted by Starwars001
Originally posted by tollbooth
Originally posted by Starwars001

I disagree with you, Swtor already sold 2.2 million retail boxes.

SWtor has 800k subscribers as said by the analyst.

Its fine.

 

Look at Guild wars 2? Buy to play But no gear progression. thats a fail, no longevity.

gear progression is the opposite of what i'd call a solid bid for longevity.

World of Warcraft's 10.5 million monthly subscribers says your wrong about endgame, and wow is heavily on raids not pvp.

You mean 5.5 million?

Source?

B2P, F2P, or the current method (which I ASSUMED was B2P already but I guess i'm wrong...) that SWTOR has..

EIther way, it doesn't fix the myriad of issues.  Also, topic and poll question do not match...lol.....

ANYWHO - no, it could not have beaten WoW because WoW was more polished at release and the in-game mechanics were sound and achieved what they were meant to achieve.  Sure it had some bugs.  All games have bugs (SWTOR HAS A SHIT TON) but the core mechanics worked and did not leave room for improvement.  SWTOR leaves A LOT to be desired.

The main issue with WoW at launch is it had FAR too many people trying to play it, something Blizzard did not expect because no other MMO had (or has since) reached that blindly fast growth rate and popularity.  Look at SWTOR, its been 1 month and 2 days since launch and it is already losing players, not gaining.

 

Come on people... "i'm 12 and what is this" is used SO OFTEN.

Its a joke.  An internet meme that the OP has already mentioned.  Yes, MODS are not expected to know every internet meme out there, or any at all but...come on MODs, major fail... they should only be worried about the age of the person paying for the account.  Done.

Despite all of the othe glaring flaws, the ability and GCD problems were my biggest gripe. 

If they fix these, I would consider returning.

I rolled a healer for a few reasons (keep in mind I am primarily a pvp player).

1. Most people who play mmorpgs are bad.  When you have a bad healer, your group dies that much faster.

2. I was sick of dying quickly because of bad healers.

3. If you want a job done right, you need to do it yourself. 

While I do not trust websites like the ones OP listed, since they are third party, independant sources, I will say that as a player I have noticed a drop in population.

People can contribute this to many things: Holidays are over, school starting again, people coming back from vacation, ect.  But the fact of the matter is, the population is decreasing.

Originally posted by gilgamesh42

:) not SWTOR thats for sure

Haha yep.  That's for damn sure.

Originally posted by Cameo3



Originally posted by snapfusion






Originally posted by Cameo3





With so many items loaded on the AH already, I'm quite sure we'll be able to get the best items in game for a few dollars. I for one, will be happy for the AH. I would never spend more then $4 or MAYBE $5 for any item in game...but wouldn't mind putting down $4 for the best weapon in game for example.




And so it begins, careful my friend its a slippery slippery slope.







 



If you mean that I'd pay more then $4 or $5 then no...I simply wouldn't allow it. It's a friggen virtual item. I'd much less quit playing the game then anything. It's already a "free" game (meaning not month to month, one time fee) and since it has near zero MMORPG qualities, I would never confuse it with an MMORPG (as a reason to keep spending cash on it.)


 





 


I've seen F2P players spend over a $1000 dollars routinely every month.  I've also seen a rare few that have dropped over $10,000 in a single month when the promotions and sales were good enough.   It makes me giggle.  Tee Hee

"Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet"


This is what sets companies like Blizzard, Bethesda, Valve, and Firaxis apart: They do not put out a game until they know it will be great.  Sure, every game has bugs but theres a HUGE difference between a game having bugs and a game having broken or mediocre gameplay and mechanics.


Originally posted by Paragus1
Originally posted by noncley
Originally posted by Tyvolus3
Originally posted by Airwren
Originally posted by altair4

http://www.marketwatch.com/story/ea-falls-on-broker-concerns-about-star-wars-2012-01-19?siteid=yhoof2

In before some fanboi tries to discredit the wall street journal.

I am the farthest thing from a SWTOR or EA or bioware fanboi you will ever find....BUT, WSJ is owned by fox news (sic) corp.....just sayin'.

Exactly, and everyone knows Rupert Murdoch isa typical h8er obsessed with SWG sandboxes. Well, sorry., SWTOR is a dull little repetitive themepark and if you don't like that, Roops, go play Eve. KTHXBAI

LOL!

All joking aside, I am kind of curious what the projected initial box sales were.  The game seemed to do really well in this department, unless maybe they are counting retention past the first month into this?

I think they might be counting box sales for the first complete 30 days.  Judging by SWTOR's server pop going down, I think that box sales had a huge drop after christmas and the game is no longer growing - which I assume must be below expectations.

Originally posted by Kainis

So wait, a game that is glaringly pve that tacked on pvp to give it's customers options (most mmo's do this, no big deal) had an imbalance issue with it's first pvp patch (again, name one mmo that doesn't somehow screw with pvp every time it attempts to 'fix' something about it), seem to be pissing off the players who rushed to 50 just so they could spend all of their time pvping to stroke their e-peens. Well, hell, I would have completely disabled Ilum myself and replaced it with a black hole. I mean seriously, pvpers- real life has much better pvp. If you play a pve game, seemingly only for the pvp- you deserve to be shat on by anyone and everyone that can.

The premise of the game was a war between Sith (Imperials) vs Jedi (Republic).  Each of their trailers showcased this.

In case you want to watch them again

Players have a right to think that SWTOR was going to have a huge focus on pvp since that is what the developers of SWTOR advertised the game to be.  If you truly believe that SWTOR is "glaringly pve tacked on pvp to give it's customers options", despite the game being hyped up as a massive battle between Imperials and Republic, then don't blame us pvpers for BELIEVING the devs.  Blame the devs for LYING to us.

Originally posted by StarI
Originally posted by TheHavok

Bad planning.  Bad design.  Bad management.  The disaster of 1.1 is just a single piece of an ever growing picture:  The CULTURE of Bioware/Mythic/EA is what is killing the game. 

The devs who designed this game are human beings: many of them probably realized this wasn't going to work or it would turn out badly.  But somebody in the company said "push it out.  We need this right away".  Everybody on the swtor pvp forums is furious about this, many going so far as to request a rollback.

sigh.  I kind of suspected this, especially since EA and Mythic were involved.  Shame on me.

Great quest givers and cut scenes will only get an mmorpg so far.

 

Disaster? Your life must be stressful, haha.

One only has to log in game, to see loads of people happily playing the game and enjoying.

Oh yes - they are enjoying the amazing story, the cool abilities and animations, and living out a character in the old republic universe.  I enjoy that too.  Doing it with my friends is a huge plus!  But I can't ignore the multiple bugs i've seen everyday.  I can't ignore the faulty coding that causes my brand new rig to stutter everywhere I go.  I cannot ignore the bad implementation of pvp objectives.  I can't ignore global cooldowns and abilities not being in sync. I cannot ignore players teleporting around a warzone.

I'm a pvper.  What can I say?  Good story telling and quest are not high on my agenda compared to fluid gameplay and fair but competitive pvp goals.

 

Bad planning.  Bad design.  Bad management.  The disaster of 1.1 is just a single piece of an ever growing picture:  The CULTURE of Bioware/Mythic/EA is what is killing the game. 

The devs who designed this game are human beings: many of them probably realized this wasn't going to work or it would turn out badly.  But somebody in the company said "push it out.  We need this right away".  Everybody on the swtor pvp forums is furious about this, many going so far as to request a rollback.

sigh.  I kind of suspected this, especially since EA and Mythic were involved.  Shame on me.

Great quest givers and cut scenes will only get an mmorpg so far.

If anybody has played any previous pvp games with multiple classes, they know how difficult it is to balance.  A major focus for D3 is pvp, while adding unique and distinct gameplay for each class.  If they can only do that with 5 classes at launch then that is perfectly acceptable.  This is Blizzard we are talking about, not EA.  They won't release a product that isn't finished.

Hooray for good ethics!


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