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All Posts by TheHavok

All Posts by TheHavok

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1329 posts found
I'm the type of player that is turned off by players camping vehicle spawn points.  Traditionally, vehicles have been overpowered in BF games, so i'm looking forward to the random spawn locations.  Maybe it will suck.  Maybe it won't.  But if it discourages people camping vehicle spawn points, I think i'm for it.
I'm going to make an mmorpg called World of Cynicism.  All of you old, disgruntled vets will love it because it will be the first game to match your reality.

Wooooooooooooooo!!!  Its about damn time!!

Can't say I agree with OP.  I've known a lot of MMORPG players over the years, many of them played WoW, many of them didn't.  The vast majority have moved on from WoW and never went back.  A small handful has gone back here and there.  Most of them moved on to other things in life, whether that be new MMORPGS, new MMOs in general, or just quitting gaming all together, atleast online.

WoW just happened to be a big blip on the PC MMO gaming map at the right time, but its eventually fading away.  Other games have always and will always be replacing it and each other for that matter.  The MMORPG enthusiast have gone on to other MMORPGs.  The MMO gamers have gone on to other MMOs.  WoW was great while it lasted, but the vast majority of people that played it have gotten bored and moved on, which I think is pretty normal when all things are said and done. 

So I guess what i'm saying is, WoW was great and Blizzard did a great job, but I don't think that 'ruined' other MMORPGs for the MMORPG enthusiast.  

I wish Red5 luck. They have a great core game.  They just need to flesh it out better. I'd love to return one day.
Originally posted by Quizzical
Originally posted by APRIME
I've only ever used NVIDIA products but was thinking about picking up an AMD card.  However, I keep hearing that AMD's cards are more prone to crashes and BSOD, and that the drivers aren't as good as NVIDIA's.  What comments do any of you have on the issue?  I'd especially like to hear from people that have used GPU's from both companies.  Thanks!

Claiming that AMD cards crash a lot is pure FUD, whether from Nvidia or their fanboys trying to scare you away from perfectly good products.  I've had an AMD card in my current computer for about 5 2/3 years, and the computer has crashed exactly three times in that duration.  That doesn't mean that the video card caused the computer to crash three times; it means three crashes in total for any reason--such as flooding or power outages, let alone other drivers or programs that don't even touch the GPU doing something stupid.

Out of sheer curiosity, what card have you been using for the last 5 2/3 years?

I kind of doubt there will be anymore super big budget sub based mmorpgs, and definitely not ones that requires a $35 sub.  SWTOR, Elder Scrolls online, and Wildstar all flopped.  Why would anybody want to fund these high budget sub based games?  The sub based model is on the decline.  Devs would rather go the Free to Play, micro transaction route now.  F2P at least doesn't have that initial money barrier that buy to play and pay to play games have.   As much as I loved sub based MMOs in the past, i'm not really all that sad for how things are moving now.  At least in F2P games, I can try it out and see the quality for myself before I drop money on it.
I don't own him yet, i've only played with and against him, but he's great to see, especially in the current double support meta.  Big damage is always great to see!
OP is hilarious! 

I played Clash of clans almost every day for about 6 months before I finally stopped completely due to the grind.  Its the best mobile game I have played, but I'll admit I've only played a dozen or so.  It was really fun having clan wars with RL buddies and making sure everybody attacks and coordinating who attacks who.   Hooking it up to the apple TV to broadcast it was pretty awesome as well.  But to me, in the end it was another grind and I already have so many of those in other MMO games.  

Overall, CoC is a great game for mobile devices and it does have a MASSIVE community, its one of the reasons why Disney completely copied them when they made 'Star Wars: Commander', another great mobile game.  Blizzard also has been watching Supercell and I wouldn't be surprised if their next foray into mobile gaming is a base builder type game similar to CoC.

Cool. I'd love to get my hands on this game and see what Primal Game Studios comes up with. 

"Recruit the right people" 

Blacks only!

Originally posted by Yaevindusk


HotS will be a financial success to be sure.  Though as someone else stated, it will be like trying to be WoW in the MMO genre.


This is good, as I'd rather keep a lot of the toxic community from that game within that game.


Granted, though... HotS is proving to be quite the stressful game whereby you have to do A LOT of thinking and every member of your team needs to be competent and extremely skilled due to team based objectives and constant team fights.  Know who to target, pay attention to builds, counter heroes during draft picks, understand the abilities of every hero, the location of mercenary camps and when to attack them, map and event objectives, etc.  It isn't just a game where you lane forever and one person can carry the team and requires a lot of contemplation.  Incredibly fast paced as well; if they added traditional things like individual leveling and items on top of hero builds, it would just be over the top insane.  Kill stealing was also replaced by people just not knowing what the heck they're doing, as simply being a master at your favored hero is only 10% of the game and objectives are key.  Which induces rage.


They set out to make a casual DOTA clone and ended up making the exact opposite at the highest tier.  It's honestly easier to play LoL at this point and just make friends with an Ace player in it.

Pretty funny, but true. I'll even go so far as to say that HotS, in its current form, is punishing to solo players, let alone casual solo players because A) your experience is tied to your whole team's performance (so even if you are the most amazing player, if your team is shit, your going to other MOBAs, you can at least carry your team to victory). And B) solo players are being paired against groups of players, with the groups almost always being more organized and communicating more.

Point B might change in th future once Blizz rolls out the Team League, but we'll see. Either way, HotS is a much more team oriented game then other MOBAs, which sounds ridiculous since you are greatly relying on your teammates in others MOBAs as well, but shared XP makes you as strong as your weakest link in HotS, therefore your team will make or break you.

Oh, and I know it's just beta, but it really seems like the devs just throw shit against the wall and see what sticks, while perfectly happy to charge hefty prices for heroes, give very little in-game currency, and continuously pump out mounts and skins like they were going out of style. I do not think they have worked out their vision for what They want HotS to be by release since the meta keeps on changing and the pendulum swing of balance can and will move at any time. I've heard Blizzard is 5-6 patches ahead of what we have on live, which makes things even more perplexing since you see grossly weak heroes time and time again getting ignored, or even worse, nerfed for no foreseeable reason. Are we suppose to assume these heroes are going to get better in a future patch, despite people spending real money to purchase and play these heroes now? Are we suppose to assume specialist are going to find a new niche/role in the competitive meta, since one of their original purposes was to push lanes and minions quickly, a strategy that is no longer effective and very easily counter able? 

So far, I feel like HotS has a LOT of maturing to do, so NO, I do not think HotS will beat LoL. I'd love it if Blizz proved me wrong!

Bummer :(
Originally posted by azzamasin
No worse then the Anti F2P hate or the PvE Only Hate that plagues these forums.

Exactly. Furthermore, users of all types of backgrounds, ages, likes, and dislikes post on these forums. Never has one or a group of posters represented the whole online MMO community, and certainly not from a single forum. 

Don't get me wrong, I love this website. But imagine what would happen if you made a website dedicated to music and music news - where people from all genres, rock, classical, rap, country, hip hop, death metal, reggae, house, ect ect gathered to discuss music.  It would be constant bashing of each other's taste and the artist beind those taste.   That's k no of what happens on

People have different taste and if you disagree with them, you are best to see what they say then decide to ignore them if you choose to do so.

Raptr is just as bad as xfire for data gathering.
Originally posted by Gdemami

Same old story - Only acceptable cash shop is the one that does not contain anything I am interested in.

If cash content does not comply, it is being called a cash-grab, P2W, greed, w/e....


POE cash shop is far from fluff only, you just didn't get there yet.

Besides fluff and bag space, what else is there?

Originally posted by Yaevindusk

It focuses on the fun aspects of similar games, throwing away the time consuming portions and adding it's own flare.  In addition to being released with a dozen or so maps right off the bat. 

Half a dozen.  Right now there are 6 maps.  Still good variety though.

Originally posted by Hrimnir
So, basically from what im getting of the comments, its blizzards version of WoW for moba's.  What i mean by that is ultra casual, face roll easy, basically based on some minor twitch ability, but no real depth of strategy, learning curve, etc?

You have to play it to understand the learning curve.  While last hitting and denying are no longer important in HOTS like they are in other MOBAS, there are still many other important factors in the game. 

Just like in League and Dota, the most competent players will know the abilities of all the heroes in the game, the damage and cooldown of said abilities, how those abilities damage and cooldown scale through the levels, what talents the players chose and how they effect those abilities, and how the player's own hero can withstand those abilities (to win when they both trade damage).

On top of knowing about each hero, the most competent players will know about the various objectives on each map, when those objectives pop, prioritizing and taking each objective, and synergizing those objectives with pushing the enemy's towers and forts and defending your own towers and forts.

Because there is no longer individual levels, but rather team levels, you cannot 'carry' your team like you can in other MOBAS.  You either succeed as a team or lose as a team.

I'm not going to lie and say the game is perfect, but it is pretty fun and a nice break from other MOBAS.  Just like many other Blizzard games, I would say HOTS is easy to learn but hard to master. 

With that being said, my two favorite things about this latest patch are the implementation of draft mode and resurgence no longer being in the game.

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