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All Posts by TheHavok

All Posts by TheHavok

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1611 posts found
Cool. I'd love to get my hands on this game and see what Primal Game Studios comes up with. 

"Recruit the right people" 

Blacks only!

Originally posted by Yaevindusk


HotS will be a financial success to be sure.  Though as someone else stated, it will be like trying to be WoW in the MMO genre.


This is good, as I'd rather keep a lot of the toxic community from that game within that game.


Granted, though... HotS is proving to be quite the stressful game whereby you have to do A LOT of thinking and every member of your team needs to be competent and extremely skilled due to team based objectives and constant team fights.  Know who to target, pay attention to builds, counter heroes during draft picks, understand the abilities of every hero, the location of mercenary camps and when to attack them, map and event objectives, etc.  It isn't just a game where you lane forever and one person can carry the team and requires a lot of contemplation.  Incredibly fast paced as well; if they added traditional things like individual leveling and items on top of hero builds, it would just be over the top insane.  Kill stealing was also replaced by people just not knowing what the heck they're doing, as simply being a master at your favored hero is only 10% of the game and objectives are key.  Which induces rage.


They set out to make a casual DOTA clone and ended up making the exact opposite at the highest tier.  It's honestly easier to play LoL at this point and just make friends with an Ace player in it.

Pretty funny, but true. I'll even go so far as to say that HotS, in its current form, is punishing to solo players, let alone casual solo players because A) your experience is tied to your whole team's performance (so even if you are the most amazing player, if your team is shit, your going to other MOBAs, you can at least carry your team to victory). And B) solo players are being paired against groups of players, with the groups almost always being more organized and communicating more.

Point B might change in th future once Blizz rolls out the Team League, but we'll see. Either way, HotS is a much more team oriented game then other MOBAs, which sounds ridiculous since you are greatly relying on your teammates in others MOBAs as well, but shared XP makes you as strong as your weakest link in HotS, therefore your team will make or break you.

Oh, and I know it's just beta, but it really seems like the devs just throw shit against the wall and see what sticks, while perfectly happy to charge hefty prices for heroes, give very little in-game currency, and continuously pump out mounts and skins like they were going out of style. I do not think they have worked out their vision for what They want HotS to be by release since the meta keeps on changing and the pendulum swing of balance can and will move at any time. I've heard Blizzard is 5-6 patches ahead of what we have on live, which makes things even more perplexing since you see grossly weak heroes time and time again getting ignored, or even worse, nerfed for no foreseeable reason. Are we suppose to assume these heroes are going to get better in a future patch, despite people spending real money to purchase and play these heroes now? Are we suppose to assume specialist are going to find a new niche/role in the competitive meta, since one of their original purposes was to push lanes and minions quickly, a strategy that is no longer effective and very easily counter able? 

So far, I feel like HotS has a LOT of maturing to do, so NO, I do not think HotS will beat LoL. I'd love it if Blizz proved me wrong!

Bummer :(
Originally posted by azzamasin
No worse then the Anti F2P hate or the PvE Only Hate that plagues these forums.

Exactly. Furthermore, users of all types of backgrounds, ages, likes, and dislikes post on these forums. Never has one or a group of posters represented the whole online MMO community, and certainly not from a single forum. 

Don't get me wrong, I love this website. But imagine what would happen if you made a website dedicated to music and music news - where people from all genres, rock, classical, rap, country, hip hop, death metal, reggae, house, ect ect gathered to discuss music.  It would be constant bashing of each other's taste and the artist beind those taste.   That's k no of what happens on

People have different taste and if you disagree with them, you are best to see what they say then decide to ignore them if you choose to do so.

Raptr is just as bad as xfire for data gathering.
Originally posted by Gdemami

Same old story - Only acceptable cash shop is the one that does not contain anything I am interested in.

If cash content does not comply, it is being called a cash-grab, P2W, greed, w/e....


POE cash shop is far from fluff only, you just didn't get there yet.

Besides fluff and bag space, what else is there?

Originally posted by Yaevindusk

It focuses on the fun aspects of similar games, throwing away the time consuming portions and adding it's own flare.  In addition to being released with a dozen or so maps right off the bat. 

Half a dozen.  Right now there are 6 maps.  Still good variety though.

Originally posted by Hrimnir
So, basically from what im getting of the comments, its blizzards version of WoW for moba's.  What i mean by that is ultra casual, face roll easy, basically based on some minor twitch ability, but no real depth of strategy, learning curve, etc?

You have to play it to understand the learning curve.  While last hitting and denying are no longer important in HOTS like they are in other MOBAS, there are still many other important factors in the game. 

Just like in League and Dota, the most competent players will know the abilities of all the heroes in the game, the damage and cooldown of said abilities, how those abilities damage and cooldown scale through the levels, what talents the players chose and how they effect those abilities, and how the player's own hero can withstand those abilities (to win when they both trade damage).

On top of knowing about each hero, the most competent players will know about the various objectives on each map, when those objectives pop, prioritizing and taking each objective, and synergizing those objectives with pushing the enemy's towers and forts and defending your own towers and forts.

Because there is no longer individual levels, but rather team levels, you cannot 'carry' your team like you can in other MOBAS.  You either succeed as a team or lose as a team.

I'm not going to lie and say the game is perfect, but it is pretty fun and a nice break from other MOBAS.  Just like many other Blizzard games, I would say HOTS is easy to learn but hard to master. 

With that being said, my two favorite things about this latest patch are the implementation of draft mode and resurgence no longer being in the game.

Awesome ideas.  I really like the ideas of Major in-game consequences and Practical in-game specializations.  This could lead to less time invested in game over all, but more quality and significant experiences when playing.  Less bullshit grinding and more heart moving and character building experiences!!
Originally posted by flizzer
Aeria games says all you need to know.

Pretty much this.  Aeria is terrible.  They remind me of Danny Devito's character in Matilda - scumbag used car salesman.  That pretty much sums up Aeria - the used car salesman of video games.

Firefall was my biggest disappointment.  I had a blast playing it but was continually let down by lack of content and bad design decisions.

I have no experience with elite dangerous but every other game on that list received positive marks to me.

I use to be a big proponent for the subscription P2P model, but now that I play a ton of different games, and continue to not settle for one, but many, I now prefer the F2P model.  I like to try games and then decide whether I want to give them money or not.  I have no qualms on spending $50-$100 on a F2P game if i'm enjoying my experience. 
Originally posted by zaberfangx
Originally posted by Soandsoso
Wont be touching this after experiencing the ArcheAge  fiasco.

Forget one thing, Arche Age is not a Trion product, there the hoster of Arche Age, they need some blame for it, like support and other stuff, but the game is self was programed and made by xlgames.

When you say Hoster, you mean publisher.  When you say programmed, you mean developed.


XL games is the developer.  Trion is the NA/EU publisher.

Originally posted by VicodinTaco

LOL (pun intended)

If SMITE can cough up 2 million that makes League of Legends look like cheap a-holes.  

Based on ratio's that should make LoL prize pool like 30 mil haha.

Please tell me more about these ratio's

Originally posted by Kopogero

From my experience the only thing I learned to trust is my opinions, nothing else. WOW:WoD took $100 from me and overall $120 CAD this year for the expansion + 4 months and in my opinion P2P is the future. WOW has had prosperous future and still undisputable #1 amongst MMORPG's after all this...if that's not a good indicator that this article/site is flawed, idk what else is.

Because anecdotal evidence always trumps data and facts AMIRITE??

WoW's level of polish is pretty much unmatched in the genre.  Blizz doesn't innovate very much, but they also do not release shoddy products.  They just make sure that what they have is working very well and won't break - a far cry from most mmorpgs.

I left _____ because...

Archeage - wasn't in the mind set to grind levels (tis silly, I know - I might return one day)

Wildstar - sever performance issues.  I may return now that I built a new rig.

Firefall - Red5 treated their veterans and beta population like shit.  I spent $100 on a founder pack in open beta, just to discover that, at launch, players could get all the same things I had for a fraction of the cost. Additionally, Red5 always seemed on the brink of turmoil.

The Secret World - Got lonely.

The Elder Scrolls Online - Horrendous bugs and game performance.

Final Fantasy 14 - Beautiful game but it felt so slow to get things done.  Questing, crafting, leveling, even traveling, everything felt so slow.

Trove - Just seemed pointless.  I liked the controls but I just couldn't level up and get new gear for the sake of just leveling up and getting new gear (I know that most games are like this now but I still need something to drive me along besides just getting more shit I already have).

Guild Wars 2 - Disappointed with how structured pvp was handled.  Class and spec balance was severely lacking.  A great example was how horrendous Rangers were at launch and for months, but then one patch to fix their pet pathing suddenly made them overpowered.

World of Warcraft -  After playing 8+ years, I decided that I just needed something different and new.  WoW was great, but it made me enjoy other games less due to always comparing them WoW.

Originally posted by Forgrimm
I don't understand how this is even possible. I mean, we just saw definitive proof in this highly popular poll that the majority of people weren't buying WoD. Do you mean to tell me that the poll wasn't accurate?

Definitive proof?  From a poll on a random mmorpg forum?  Haha good one!

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