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All Posts by Neojac

All Posts by Neojac

6 Pages 1 2 3 4 5 6 »
106 posts found

New cave look, Players will be able to create their own caves with modular units like this.

http://youtu.be/5-mVjC_XeUg

We have released a new update video showing some house building with modular units. You will craft or buy these units and then can place them to build any shape of house. The main idea was to allow all players no matter how good their skill is to be able to build a house fast.

 

http://youtu.be/9ld4YfBtWs8

Atavism is its own Networking system, that is the core of it. We do not use Unity's networking system. As others has stated its not good enough to create MMO games with.
Originally posted by Savant
Originally posted by lizardbones

If I didn't know better, I'd say the people b!tching about server side collisions are doing so to make themselves feel better, or sound like they know something.  That would never happen here though.

 

I would ask that you read the developer's marketing posts and website, and then the various threads on their forums as well as related forum threads on the Unity boards. You'll find a lot of folks (myself included, initially) fell victim to some pretty deceptive claims and promises that kept getting deferred. Some of that was naivete, but I feel that a lot of it was also the developer preying upon that lack of understanding by their target audience.

Someone else already posted on the Steam community page stating he/she felt deceived by the marketing pitch after purchasing the product. He did get a refund back (or at least, it looks like he's going to imminently), but shouldn't the product not be marketed in that manner to begin with?

You should read the person who wanted a refund's post more clearly, the reason he wanted a refund is he felt intimidated about Unity which is not our product, and he got his refund immediately .  We don't state that we make Unity easy we state we make it easier for people to make a MMO with preset tools which is exactly what we have.

We have always been open with everything we are doing as we have a roadmap posted which dates back 8 moths from today and yes we are behind but only two months and all the server side collusion and everything else that's being complained about was scheduled there for everyone to see so how we are not transparent enough with our engine is beyond me. If you are saying we promise things that we are not doing please look to the roadmap, we have actually been adding a ton of things we originally did not put on the roadmap as we get requests from the other 150 developers who feels that those things are more important to have in.

 

Here is a link to our Atavism Roadmap

We are currently working on Server side collusion and you will see in our roadmap when we are trying to release it. Once that's done all the other aspects that has to do with movement and so forth will fall in place as they all relay on server side collusion. The big reason we did the basic systems first was so that developers can start working right away while we do the server side collusion as it takes allot of time to do and only will influence the game play once you are at the stage of full game play. As well the majority of developers wanted systems first before that, which we have now done all that's needed to get them going.
Hi,  before Landmark made their announcements we were already working on the system and thus when they announced it we had to re-think how our game would be different. As we are a small company for us to compete with similar things as what a big company like SOE is doing with Landmark we have decided to put more into the game play like Quest's, skills upgrading and so forth rather than just the building side of it, hoping we can put something out there that's different from what you can get from Landmark.
So main thing is we limit where players can build to only the land they claim so it can be regulated .  The game will also be high PvP so you wont just build anything as it will require resources that's costy and you will want to protect yourself.
Hi, we just had our first closed alpha test run this weekend. Got allot of feedback from it and bug!! Our next one will be on the next weekend or two from now.
There is allot of information on the website as well as many round tables which we have done.  Do any one see the link to the video as I cant see it on the forum post and have tried diferent ways to insert it.
Hmm

Hi all just released a new video showing of some footage of Neos Land and also the basics of our Voxel Engine. Closed Alpha is scheduled for end of February so visit our website to pledge to get in.

 

Yes something like mini games integrated into MMO games is an idea I think that would work easily. We currently have a developer building their MMO and say when you click on a NPC you go to a mini game . But what they want to do is make mini games that helps develop peoples minds and also helps with depression and so forth. They are researchers and am using our engine to develop a MMO game that will help people. That is just one of the creative ideas people are coming up with because its such a low cost entry into MMO development using our engine which is awesome.
Originally posted by sacredcow4
As someone who has been a lead programmer on Unity projects, I'm definitely interested in this. My only concern is how the server will actually talk to Unity. Do you have examples and tutorials? Do you have a trial kit that doesn't cost me money to see if this would actually work the way I want it to? Will I need access to source code to make sure code is optimized for 2D? 

Hi, well we actually have someone making a 2d MMO right now using the closed alpha version of Atavism Engine. If you visit our website www.atavism.com there is allot of information on the engine and we also have a live chat channel on our MMO game website we are making as well called Neos Land with more videos showing in game footage which was build on Unity. Here is a link to check Unity Forum discussion on the atavism Engine as well.

 

With the person who is making a 2d MMO game using the Atavism engine we are already working with to add in a plugin which will allow developers to make 2d MMO's easily so any input is welcome.

Originally posted by sunandshadow
Originally posted by neurojame

- The ability for the player to be able to morph character skins by combination within the game (would allow 2 players to create a 'relative' NPC)

I like the basic concept here, but it would work better if the avatars' appearance-determining settings were part of a genetic system.  I don't know if you are familiar with the Sims series, but this is something they did in a half-assed way in Sims 2, then rewrote in a much more functional way for later Sims versions.  A genetic appearance system is great for a monster generation or pet-breeding system too. :)

Hmm can you explain more how this would work? Currently we have UMA system from Unity working with the tools which allows the morphing of your character into pretty much any shape and size, it just depends on what boundaries we want to place. It does have a race system where you could for instance morph say the ears of a human female to a orc ear and say the nose to something like a pigs nose, so basically creating a whole different race all together. Is that what you meant with the Genetic system?

Originally posted by lizardbones

Ok, what about art assets? I'm a software developer (not games), so writing code in and of itself isn't a huge deal to me. It doesn't matter what language the code is in either, unless it's some kind of assembler language or something. So, I pick up Unity or the Ativism product and Unity, but I'm 100% stuck on art assets. My artistically inclined daughter has declined my suggestion that she learn 3D animation and art, so unless the game is composed of stick figures, I'm boned. Is there a large library of stock assets, or is the idea still that the MMO is a large-ish team project?

This is for the sake of curiosity, I'm not actually intending to even write a game. I'm just wondering about the biggest road block to most game development that I'm aware of from personal experience. :-)

The best part of using Unity is they have a huge range of assets that gets sold on their asset store made by other developers/artists so you can get all you need from there, that's why Shroud of The Avatar went with Unity because they could streamline other peoples art assets from the asset store.

Wow <a data-cke-saved-href="http://www.mmorpg.com/profile.cfm/username/sunandshadow" href="http://www.mmorpg.com/profile.cfm/username/sunandshadow" title="View information about sunandshadow" suhlink"="">sunandshadow  that is a very unique idea having a forum right inside the MMO game ,  haven't seen that myself in any MMO's yet. Wondering if it could be a Website link plugin where it would open a website page for instance. will also have to link the account system so it registers it on the website itself for the forum as well.

Here is a video we just posted with a basic overview of how atavism editor looks in Unity.

https://www.youtube.com/watch?v=Qcyr3cs0nFw

We are finding those who is busy with the alpha version of Atavism engine are really enjoying it. Many has come from engines like Realm Crafter and was blown away on how easy and fast they could get their games up and running.
Originally posted by sunandshadow
Huh, no responses to part 1?  Guess I'll move on to part 2 then.

I like those ideas, and most of them is already in Atavism. Keep them coming.

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