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All Posts by Tekaelon

All Posts by Tekaelon

21 Pages 1 2 3 4 5 6 7 » Last
417 posts found
Originally posted by Sovrath
Originally posted by meonthissite

What I find interesting is you mention that Arenanet gives you a deeper connection because Arenanet plays their own game however we see several problems with their game all of which pointing to their inexperience with designing an MMO. The decisions that Arenanet has made historically in the development of their game can only point to not only having very little experience with MMO games but also with what makes MMO gameplay fun.

Additionally you say you feel like you want devs to play the game because you feel connected to them when they do. As a player of BOTH games I have to say that what they are doing with ESO is far far superior to anything Arenanet has come out with. ESO is a beautiful world but it has the underpinnings of endless possibilities right out of the box, it has all of the conventional requirements that we would expect from an MMO and their decisions have been so far over the year it's been out on par with what you'd expect from a team that cares deeply about what their forums want. They don't have to post they don't have to play the game to get it. To me I'd much rather they be working on something big and post in the forums 1 time per month about what's coming that happens in ESO whereas with GW2 that doesn't happen. Getting information from GW2 dev team is like pulling teeth out of a drunk donkey. 

I'd much rather the team be working on updates that mean something like their schedule to update PVP next rather than spending all their time in the game so people can see their icon. There simply isn't a valid argument otherwise.

 

I'll have to disagree with you there.

You are basing your statements off of "there is a way to make an mmo and it's based on the things I like".

There is nothing wrong with Guild Wars 2 other than it is not made for everyone. There is no one size fits all mmo.

There are people who love the original Dark Fall, even though it had issues. Yet others would say that "open world pvp doesn't work why don't developers learn this".

And there are people who love WoW yet i have never been able t get a character beyond the 30's and I started at launch.

ArenaNet wants to make their game and I say kudos to them for creating something they want to play. It might not be for everyone but at least they have a vision and they have an audience.

Well...that is where we will disagree. GW2's biggest issue is that is a one size fits all kind of game. It was constructed from marketing research, apparently using test subjects that have no imagination. It is bland, devoid of a soul. Tyria no longer fills like a world of dark and ancient secrets. More like an icon of pop culture laced with a smattering of 8 bit graphics. 

 

Why did Jeff Strain have to leave ANet??? 

Please stop with the indoctrination! This is getting ridiculous, but then again Guild Wars 2 has been ridiculous for a long time now.
Cmon sword coast has potential. Never played FF, but the rest are snore fest born of marketing research. BTW ANet, guild halls are pointless without GvG.
Why are embedded videos showing up as text on mobile devices.
Originally posted by Nanfoodle
Originally posted by Tekaelon
Originally posted by Nepheth
Originally posted by Tekaelon
That seems...well..flawed, from a design PoV. Plus the specialization name doesn't seem to fit. Mostly because I'm sick over the overly used dragon.

Please, there is more than dragons and zombies!

You do realize that Guild Wars 2's lore is mostly based on dragons right?

 

Yes...which was extremely disappointing considering the original lore of the games predecessor. in GW2 I recall riveting moments of fighting the dragons mouth, eye and other assorted body parts. 

My point was not specifically a slight against GW2, just the OVER USE of common lore. Dragons are now relegated to nothing more than a tired fantasy gimmick. Where are the nightmare lords of the underworld/fissure of woe? Why can't Tyria be ravaged by foes from another world or dimension? The Tyrian gods were really just an advanced race of beings who brought humanity to Tryia. Where is their home, are there only 6 of them. Perhaps other that exist  would not be so benevolent towards Tyria and would prey upon her inhabitants in revenge against those that would defend. What began as something that could be greatly expanded was abandoned for contrived generic fantasy. 

 

I would agree but for two things. Most MMOs each dragon fight had its own raid mechanics but in the end your tanking, healing or DPSing. GW2 Dragon fights each feel very different and require everyone there to do different actions to take down the dragon. So they feel much more Epic IMO. Second, most MMOs Dragon fights are only seen by the top 10% of the players. GW2 anyone can go do a Dragon fight. In this way, everyone feels epic. IMO, GW2 does dragons better then most MMOs. So it can seem like oh no not Dragons again but when you play it, you quickly lose that feeling. 

Yes, GW2 does dragons very well. Not sure about epic though. One of my major issues with GW2 is that it is designed to make EVERYONE feel epic, even when they aren't. Those massive fights don't require everyone to perform different task, just apply different forms of DPS. In time the player begins to realize that those EPIC fights are akin to how a Tee ball team of pre-schoolers never lose a game. :)  You win just by showing up and mashing buttons. I'm not hardcore, anything but. Still...my lasting MMO moments have always involved overcoming impossible odds through learning to play my class and coordinating with others. GW1 never had a trinity, not in the traditional sense anyway. However it did require players to be skilled. 

GW2 has so much going for it, but there is a reason player turnover is so high. Maybe that will change with the expansion. 

Originally posted by Nepheth
Originally posted by Tekaelon
That seems...well..flawed, from a design PoV. Plus the specialization name doesn't seem to fit. Mostly because I'm sick over the overly used dragon.

Please, there is more than dragons and zombies!

You do realize that Guild Wars 2's lore is mostly based on dragons right?

 

Yes...which was extremely disappointing considering the original lore of the games predecessor. in GW2 I recall riveting moments of fighting the dragons mouth, eye and other assorted body parts. 

My point was not specifically a slight against GW2, just the OVER USE of common lore. Dragons are now relegated to nothing more than a tired fantasy gimmick. Where are the nightmare lords of the underworld/fissure of woe? Why can't Tyria be ravaged by foes from another world or dimension? The Tyrian gods were really just an advanced race of beings who brought humanity to Tryia. Where is their home, are there only 6 of them. Perhaps other that exist  would not be so benevolent towards Tyria and would prey upon her inhabitants in revenge against those that would defend. What began as something that could be greatly expanded was abandoned for contrived generic fantasy. 

 

That seems...well..flawed, from a design PoV. Plus the specialization name doesn't seem to fit. Mostly because I'm sick over the overly used dragon.

Please, there is more than dragons and zombies!

To date nothing has captured my imagination like Guild Wars 1.

 

The world was captivating with beautiful visual and immersive audio. Guild Wars 1 lore was rich as was its story. The primary/secondary profession/skill system was beyond amazing offering a wide range of build types. 

My favorite memories. 

1) Completing trials of ascension with my monk

2) Completing the prophesies campaign for the first time

3) My first trip into the Underworld/Fissure of Woe, both of which were disasterous.

4 Countless hours in RA/TA

5) my very first GvG! My poor monk had no idea what was happening. LOL

6 Taking the alter in hall of heroes, then holding it for 3 more matches.

There are many other great memories.  So many awesome people met. There has been nothing like it since. 

 

Sorry GW2, you are a soulless shell compared to the original. 

One size fits all MMORPGs born of marketing research. They a buffet of everything, yet nothing truly satisfies. The blame for this is on developers and players a like.
I have been playing for about 3 weeks and enjoy the ST feel of missions. There is a lot to do, overwhelming at times. I b play casually though. Something I'd recommend to all new olayers. The lock box thing is chess though. Cheapens the experience.
I'm really enjoying the game thus far so this us very disappointing.
See so many groaning about STO. I just started, should I quit now?
I like that they cover all things RPG. How ridiculous it is to insist they narrow the scope of coverage to only one catagory. Especially so since MMORPGs are so dull right now.

In short I will continue to visit this site BECAUSE it covers all things RPG.
I just star t ed playing. Is the game nothing more than a grind?
The developers have to make money just like everyone le else. This is why F2P is less than ideal. Players start to feel entitled even when it cost them nothing.
I remember disliking Trahorn
Voice acting is a placeholder.
They are not going for a DM vs player experience. They want to create a virtual tabletop experience.

There will also be a campaign builder.
Me too
The Dargonlance seris by Margaret Wies and Tracey Hickman. Great lore, world, and the potential t I ride dragons.
More than just beserker gear?
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