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All Posts by Aragon100

All Posts by Aragon100

78 Pages First « 72 73 74 75 76 77 78
1548 posts found

Originally posted by nariusseldon

 


Originally posted by baal/mrheat

 

 


Originally posted by nariusseldon

 

 


Originally posted by Netzoko

 

Yes, it promises heaven itself similar to old UO. We all want it, but everyone agrees that it won't ever happen.




Now don't put words in my mouth.
I beta-test for UO and it was a PK-fest with the worst kind of players. Uncheck PvP is a BAD idea. Big death penalty is a BAD idea. It does nothing but frustrate players. Not even Eve Online has unchecked PvP.

and thats why ull continue playing meaningless games....




LOL .. "meaningless" games?? Games are ENTERTAINMENT. When I want meaning, I work or I read.

 

You don't seem to get it. Most (and at least 10M people in WOW) wants fun, stress-free entertainment.

If I want big risks, I go to Vegas.

Fun, casual MMO is all about easy-to-get-into, easy-to-progress, polished gameplay, fighting cool mobs and sometimes PvP without stressing one out. Even the FPS developers figure that out. Today's FPSes are EASIER than before.

If you don't understand that, good luck waiting for your uber elite hardcore game that may never come. In the meanwhile, the whole industry is moving towards the casual market, which is fine by me (and millions and millions of others).

 

People play WOW and similar games cause there is no alternative to them. Have you ever asked yourself why thousands, probably millions in the PvP community complains there is no game that fits them? There is so many WOW players that would switch to Darkfall instantly if such a game delivers what we all hope it will.

I want meaning in my gameplay. I played WOW for a year and finally found myself playing a meaningless game with boring never ending grinding on same bosses week after week. This i found very stressing cause it didnt give me any fun or meaning. There was no freedom in WOW nor any ingame heat. The game was as funny as looking paint dry. Thats how my WOW experience ended. And im not the only one with such a experience.

I guess you never experienced the other side of the coin, hardcore PvP with full loot and always watching your back in dungeons and believe me its way more fun and will give you a longlasting different gameexperience.

People play WOW and similar games cause they have no alternative option.

 

Originally posted by Josher

The original UO lasted a mere 2 years...hardly a milestone.  Once Trammel came out, UO was basically no different than WOW with its PvP and PvE servers....except  with every PvP server mostly empty.

NO offense but PvE safe gameplay is what keeps this genre alive and is mostly the foundation of its success.

<modedit>


UO PvP were just fine until AOS arrived, after patch 16. UO PvP didnt die with trammel. Trammel divided the players in a new safe area and one area (felucca) that worked just as before trammel. Felucca PvP after trammel had no resemblance whatsoever with WOW itembased PvP with no loot or risks.

 

I agree, carebear games attract more people and keep the genre alive since there is no alternative to them.

 

Originally posted by CaesarsGhost

 

Originally posted by Aragon100
Originally posted by Briansho

Hasn't this game been in development for almost 10 years?

Nope. Serious development started in Greece 2003. More like 4 1/2 year. So development time is like most MMORPG games out there.

no, they moved Development to Greece in 2003.

 

After they missed their target date of 2002 Beta with 10k players on the server.

http://en.wikipedia.org/wiki/Darkfall

 

Simple Wikipedia reading would show you.

 

EDIT for link


The Norway "development" was some guys sitting in a basement in Oslo with good ideas. It was not a serious development team, nor had the echonomy needed for a game like Darkfall.

 

Darkfall development in a serious way started in Greece.

Note: The Norway team was serious but were completely new to the game development business and thats why theirs been many beta-release dates. Game have become bigger and better during the years of development.

Originally posted by Briansho

Hasn't this game been in development for almost 10 years?

Nope. Serious development started in Greece 2003. More like 4 1/2 year. So development time is like most MMORPG games out there.

 

Originally posted by ianubisi

Darkfall is pure vaporware. If you're holding your breath until it comes out I'll see you in the morgue.

If you read what i wrote youll see I MISS that i dont have a game for MY needs to play these days. Games like WOW comes out by the minute. I suggest you too rather cheerish a game like Darkfall for its diversity to all other MMORPG games arround. 

<modedit>

Originally posted by Jixx

I am the type of player that likes the idea of unconsensual PvP.  It definatly adds something to the game.  However,  I think if its not controlled it will destroy a game just as easily.  Its already been proven that a majority of players don't enjoy this type of PvP.  

With the feature set DF promises I think it will hurt the game if it actually works that way.  People are all about banding together in MMOs these days.  Well played groups of murders will just drive people away. 

We will see I guess. 

 

 

Ingame heat and player freedom controlled by a good alignment system is what made old UO such a success. A good alignment system also prevents most of the exaggerated griefings of innocents, like reskilling someone forever. But of course many players with no earlier experience of full loot, total freedom and lots of ingame heat will need some time to adapt. A game like Darkfall wont attract the same masses like a game like WOW, but if it they succeed to deliver the playerbase will be impressive. People still play UO on freeshards despite the crappy graphics and its a game often recaptured in discussions about player freedom and ingame heat. It was a magical athmosphere that made it longlasting interesting.

I think Darkfall will deliver about the same athmosphere.

Today MMORPG games lack this longlasting effect. Sure i played WOW for 1 year but totally lost interest when i realized how increadibly boring the endgame characters existence was. Was forever grinding, and by grinding i mean something you do that isnt fun anymore.

So i jumped back to UO freeshards and started to have fun again.

Hi.

It seems MMORPG games available nowadays tends to mainly attract the carebear communities. Played Everquest for a while and WOW for a year and realized these games gets insanely boring with the never ending grinding for the leetest sword/armor ingame. No looting, safe instances, itembased PvP and poor interaction btw enemies is all carebear features i truly despice.  Dont get me wrong, its good these kind of games is being developed. Various game with different features is always a +. What i do miss in the available MMORPG:s nowadays is the ingame heat i experienced in pretrammel UO all the way to patch 16. After AOS was introduced to UO the game died for me.

The ingame heat comes from total free interaction btw players, ability to choose yourself who to kill and where, full loot. Possibility to interact everywhere without having game mechanics preventing you. People that played UO from early years understands what i mean. Total freedom is the right word i guess.

I have been following Darkfall for several years. The game which been in serious development for +4 years have ingame features that really sticks out. Total freedom everywhere without any game mechanics that prevent youre choices. No instances, full loot, kill anyone anywhere, no itembased PvP is just some of the features.

As i see it, Darkfall is the only game under development that have anything like these features. Im aware that many MMORPG players have a hard time accepting some of these features since they never experienced games like early UO. Thats fine, they can keep playing the carebear game if thats what make them tick. Point is, the only game that addresses the real hardcore PvP-community is Darkfall Online. Its like old UO in 3-D and much, much more.

Game isnt in beta yet and the vaporware mafia is all over it. Developers have a huge finacial backup it seems and is as this is written choosing btw selfpublishing or other publisher. Having the choice to selfpublish is a sign of strength to me and a choice i would choose. It will prevent carebear features in the future. If game will become a vaporware i guess the heat and freedom i search in a MMORPG game will be lost for a long, long time.

 

Originally posted by daarco

Still, waiting for DF is more fun then to play any WoW-clone out there or soon to be released. So how could you not wait for DF? Or are you plaeased with all the crap they pass for a MMO today? I atleast, aim alittle higher then grind xp and gear.

Atleast i dont have to pay for waiting for DF : )


Exactly. Cant understand people that dont even seem to wait for the probably best game ever made. Just look at Darkfalls features. And even if all is a total lie from starters i rather wait for Darkfall then play any of the MMORPG:s on the market or coming crap games like AoC. Graphics is just a tiny bit of a good game.

Look at UO, superior gameplay and shitty graphics.

For the hardcore PvP community there is just one game arround that can save us, and its Darkfall.

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