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All Posts by Galadourn

All Posts by Galadourn

32 Pages 1 2 3 4 5 6 7 » Last
624 posts found

.... has the JP/VP system dramatically limited my gameplay time? As the system currently stands, I have done all LFR raids/earned all VP available for the week within the first day and a half from server maintenance.

So I'm left with 5.5 days of pretty much nothing notable to do or, to be precise, nothing that can earn me character advancement.

Come to think of it, this point-purchase system is terrible; I remember running dungeons with the expectation of earning something in older days. this could be frustrating if no drop happened, but it DID make me wanna play the game more in order to get all the stuff that I wanted. Also in case i did get the drops, the satisfaction was much bigger.

The purchase system pretty much destroyed this. All i have to do is stay in the lobby (SW, IF) and do the 7 LFG runs to reach the 1000 pt cap. I dont even care which dungeons I do because I don't expect anything to drop in there. I just cash in the points at the vendor at the end.

Anyone else sharing the same concerns?

Blizzard managed to turn WoW into a lobby game with all the "convenience" options introduced; spray, rinse and repeat, no challenge, no community and no sense of accomplishment ofc.

I run a a few UBRS, LBRS and BRD solo tours and I kept thinking: "Wow (no pun), this sure was hard at lvl 60". I still remember the satisfaction earned from getting a good group and doing UBRS or BRD. this was futher enhanced by the randomness in drops when one managed to get what he was after.

WoW can become an enjoyable game again, but I hope another MMO challenges Blizzard's reign and forces them to reconsider because at the moment, the strategic approach they have is quantity over quality. Only by focusing back on quality can they revamp WoW to compete for the coming years.

Quality does not always equal convenience; you have an MMO centered around completing quests and improving you character through gear (in order to complete more difficult quests, i.e. raids). If this is the gameplay focus meant to be challenging, then rewards shouldn't be automatically handed over to players simply by mindless repetition (yes, I'm talking about VP, JP, dungeon difficulty options and this ingame-store approach that's completely taking away the challenge factor).

Update Dec. 23
General Discussion « Darkfall
12/23/11 10:16:20 AM

I think you have misunderstood some things; MMOs are made, primarily, to make money.

Everything else is an aside.

When MMOs become cheap to produce and everyone can design one, then perhaps some will deviate from the standard path.

Blog Update
General Discussion « Darkfall
12/04/11 3:13:39 AM

I think they have (or are close to) come to an agreement with a major publisher/developer and cannot talk much about DF2 atm.

I also believe that the "hardcore" elements of the game will either be toned down or altogether removed, as part of this deal with the publisher/developer.

Originally posted by Murashu
Originally posted by Galadourn

non-subscriber forums

dozens of threads "AV PLease Sell DFO"

 

first batch was deleted, new ones are being made

I think that says it all. It always amazes me how vindictive people will act towards a game that they aren't even playing.

well, you are wrong there because most of the posts were by active players.

check updated post above

non-subscriber forums

dozens of threads "AV PLease Sell DFO"

 

first batch was deleted, new ones are being made

 

here:

http://imageshack.us/photo/my-images/847/12861371.png/

check it out...

it seems that this silent period is not looking good.

where and when did they mention mini-games? must have missed it

Excuse me, but what ELSE is there to do wrong in a MMORPG? Rift does EVERYTHING wrong apparently.

Over 9000

He said so far they've exceeded 10 mio Euro. But he didn't say (or rather, the reporter didn;t include in the montage) what these 10 mio are; revenues? Net profits?

I'd imagine it's total revenues but still, it's a pretty good performance in 2 years.

Originally posted by impiro
Originally posted by Pigozz
Originally posted by Werthe

Btw, am i the only one who thinks that the guardian showing the first skill is the spitting image of Orlando Bloom starring Legolas ?

HAHAha ninja'd I was just going to write that:D

Same here

And here...

Party was over for WoW ever since TBC launched...

387

Prestige Classes could change the game dramatically. That is, if AV does them right.

Darkfall 2011
General Discussion « Darkfall
1/16/11 6:24:11 AM

The rendering of Maya and other similar programs =/= the ingame rendering.

 

I'm sure current DF items would look like this if rendered in Maya.

In my understanding, DF2010 was never meant to be a single expansion. More like a series of expansions.

Originally posted by Rockgod99
Yeah those graphics are nice and all but how are they actually changing the game? I mean can I log into DFO and handcraft a heavy armor pike swinging warrior type with maybe a self heal for oh shit moments and still be viable? Can I design a archer type and not get completely destroyed againsts the macro jack of all trades? If not why bother? If everyone is going to be the same to be viable why have raisable skills at all?

You can't. That's DF's #1 issue at the moment, adding diversification to character development. Prestige Classes are supposedly going to address this issue in the next expansion, but we'll see how it goes...

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