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All Posts by freejackmack

All Posts by freejackmack

6 Pages 1 2 3 4 5 6 »
107 posts found
Originally posted by Daedalus732

For those of us who've been following the production cycle of this game AND were original players of Jumpgate Classic, we're far more skeptical about the direction of this game offering any real lasting enjoyment.

 

I did play JGC and I have been following JGE news for 2 years. What I see makes me excited because they have added more to JGC and changed some stuff that needed to be changed. The dancer engine is still in JGE and the 3 sided war is more defined. There is battle space for the people that have small chunks of time and the world pvp for the rest of us. The world pvp sounds great with the husk building inside the dedicated pvp zones that are calibrated for pvp. The death penalty is not going to keep you from fighting to much and if you happen to be constantly camped in the pvp zone there is always pve zones to get away for a while and still have some fun flying. In Eve for example station camping is what pvp is reduced to in most cases, mostly because the cost of losing is to high to even try to fight when out numbered but also because the point and click dice roll combat out come is so certain there is no way to over come the odds. So sitting in a station is the only option when being camped.

ND has done a great job giving the game that finished look and ND is really pushing for quality in all areas it seems. I don't see any reason to doubt that this game is going to be anything less than a blast.

Originally posted by Agricola1
Originally posted by Javafan

Bah.... your signature sucks...

Sorry... someone had to troll your post.

Now that we got that out of the way... I sure hope so they get some nice interesting stuff out :) Especially since I am not into fantasy MMOs and it seems that only very few people actually heard terms like Sci-Fi, future, spaceships, you name it...

So here's hoping it will be a fun game for passing time.


 

I can forgive trolling or flaming, but this is nothing less than pure heresy! How dare you speak of our lord in such a manner? I hope you don't shake peoples hands with the fingers that typed that post!!!!!! As a Numanoid I must send you and all other blasphemers a message from the one true God,

 

As for the rest of your post I heartily agree, I never felt comfortable in a fantasy enviroment surrounded by female elves with boobs larger than their heads played by fat chicks and fat guys (although some of those fat guys probably did have large boobs IRL!). Seeking Gandalfs G-string of doom in neverending button mashing fests, so I welcome something that may whisk me back to those Freelancer days :)

I'm not down with the whole magic thing. Does any one even no what magic is any way? Technology is far more exciting and interesting than any goofy fantasy nonsense where adult male characters wear dresses and crowns to combat lol. stupid mages. We need some good sci-fi games and we need twitch skill based combat. I like to shoot stuff and I like to pilot ships and tanks. 

I have loved ND ever since I played JGC and I don't think it looks like any game is gonna match JGE in fun and quality in the near future. If you think DP is gonna be anything special I think you should read up on it. BP has not had a publisher pick up the game yet but I sincerely hope it gets a publisher because I want as many sci-fi space or ground games as I can get. It's just that JGE looks better in quality and fun. I can not wait for this game. I am not looking more intently at any other game as much as I am intently looking at JGE to cure the lack of fun in mmo's today. There is no doubt in my mind that this game will have a huge following.

Originally posted by Axxar
Originally posted by Draccan
Originally posted by vladakov

 aye, but the developers of JGE are aware of it, if they weren't it wouldve already been released and wouldve already flopped. 

 

You think waiting helps? With Black Prophecy looming. EVE going FPS integration? WoW with a new expansion. AoC expansion.

And later FFXIV, GW II, SW ToR, The Secret World, etc. etc.

They can wait as long as they want, but the market is still over-saturated the next five years at least.

There are tons of f2p games coming out too and they increase in quality all the time..

Yeah definitely. You only get one shot. Releasing a product early is the only certain way to fail these days, judging by many recent releases. If you want the game to fail, lobbying for an early release is your best bet.

  Agreed. If you release too early without the basics fine tuned there is little hope that much will change when they start the nerfing frenzy. Eve clone or not I can not wait to dog fight in the Dancer Engine!

Wow!
General Discussion « Perpetuum Online
10/30/09 3:55:51 PM

I got a warm tingly feeling after I read this -

More than 30 various robots, hundreds of equipment items

Robots can be specialized in several kind of operations or tactics. The only barrier is your imagination.

From videos it looks like a first person shooter mmo. Is it?

I found more info and it does not seem like a fpsmmo but the combat is better because you can move via wasd so at least there is more to it that orbit at ????m or run way and pursue nonsense and double click to move.

We need a mech mmo very badly.

 

Originally posted by Davryn

Interview on the pricing structure here: www.tentonhammer.com/node/75772

 

I got to say that is a really nice payment plan option built in.

MMO's are not supposed to be real in any way. It's one thing to get to know someone on vent but to care about weather someone is a girl or not just by their toon is flat out stupid.

Yes I have been fooled by a guy rping a girl before but I thought it was super hilarious not offensive. It's not like I'm going to take them out on a date. I mean it's ones and zeros people. This is the internet and not a singles bar. Treat people with respect and they will treat you with respect no matter what gender they are. Taking yourself too seriously in a game no less is a sign of lack of maturity and sanity; and hey we all have our moments but where is the internet stamp that says everything on the internet is real. Even if there was such a stamp it would not be prudent to take it as fact just because it is on your monitor.

But in all reality the policy changes nothing because you can fake anything over the internet. So who even cares lol.

I think you will find that in the future the companies that do really well will be the ones that learned from the mistakes of the past and:

1) never release a game before it has be tested and passes the fun factor target score of awesome and usually this includes balance. If I play a class and try to work at developing it to optimize my fun along with my tastes and then the devs nerf the class so I no longer can use this character the way I developed it I might stay but it is likely I will start to search out other games to see what's up because of my distress over how the devs rendered my time and effort worthless.

2) When a nerf is necessary they will use the test server wisely, that is what it is there for.

Hire guys to play the game and get to know these people to see how you should gauge their input and contrast it with your own in game experience and discuss it and adjust and retest and maybe even focus test over and over till you think you got it if there is a tough decision to make. Never should a nerf show your player base that you obviously did not test your nerf because of glaring imbalances you missed or never even tried to find and make us players wounder why you even have a test server. If you don't have a test server then start your search for another job.

 

Originally posted by severity3

  I'm not sure what exactly I was expecting from this title, but the info in this article somehow left me disapointed. I sort of had this "build my own castle out in the world" idea in my head. Then other lego guys would come and chuck blocks at it from their lego catapaults. Then me and my guild would go kill some lego dragons , collecting epic "blocks" that I could add to my castle............................or something.

 

              Smashing stuff as i walk by it kind of fails to compare to what I imagined :(

That sounds like a good expansion for lego universe. :)

I loved legos when I was younger. This game looks like fun for me and my nephew and it's kinda nice not to have to worry about letting the kids see half naked mages that look like prostitutes running around in game. Or the cantinas in SWG for example looking like a topless bar lol. Not exactly kid friendly.

The cool thing is that the on the fly optimization technology can be used in other mmo's ND makes to easily achieve a high lvl of customization. I would love to see a build your own space ship system with tons of possible configurations in a space mmo or the same in a mech mmo or just have really crazy sci-fi armor on characters.

What's funny I guess, is that I still look for the type of make anything customization that I enjoyed while building with legos in every mmo I try.

Originally posted by Lobotomist

If a companysays game is ready for release 2007.

Than scraps it.

Say game is ready for relese 2008

Scraps it...

Say game is ready for relese 2009

Scraps it...

Say game is ready for release 2010...

 

Does that mean that they started over 4 times,cause something was terribly wrong ?

Or that they are so amauterish that they miss self estimated deadline by year..and than by another year...and another, and another.

They said game was supposed to enter closed beta 4 years ago for crying out loud!

us.jumpgateevolution.com/forums/showthread.php

us.jumpgateevolution.com/forums/showthread.php

us.jumpgateevolution.com/forums/showthread.php

The release dates you posted are fabrications.

If the game is not as good as it could be then yeah something is terribly wrong with releasing it before you adjust it to be as good as it can be.

Your claim that ND is an amateur company is ridiculous. The fact that they have stated they are not releasing JGE until they feel it is done tells us that they are vets and your release dates are made up. They were the ones who made JGC. They are the perfect company to make a twitch-skill based space flight simulator mmo because they already have made a twitch-skill based space flight simulator mmo; and JGC still has the best flight engine of any space game to date. You are just saying stuff for the sake of saying stuff is what it sounds like.

They estimated get over it. Any projections were not meant as deadlines set in stone.

THERE IS NO RELEASE DATE FOR JGE!

If you want a company that chooses deadlines over quality then SOE is the company for you.

 

This is the lamest thread ever.

JGE could be released today. So it is hardly vaporware. Everyone is getting restless yes but that in no way means that the game is some how caned.

They are reworking the quest system and other minor and major things to make the best game they can based on feed back from testers. So ND is doing what every mmo dev team should. They are listening and improving the game. They are making sure the game is as fun as it can be before they release it which is exactly what they should do in the very competitive market that the mmo market has come to be. So what, do you want them to release a half assed game so you can then complain about how the game is clearly not as good as it could have been?

ND has the will, the expertise and the backing to develop this game methodically and thoroughly and I sure as hell don't want to rush them and you should be glad they are taking the necessary time to make this game great. Besides we have been waiting for a good twitch-skill based space mmo for years whats another 6 months.

And as they have said before, they will release the game when they think it is as good as it can be. They will release when it is done and not before.

Here watch this in case you missed it: www.mmorpg.com/gamelist.cfm/game/297/view/videos/play/1528/AGDC-09-Developer-Walkthrough.html

There seems to be a lot of children on these forums. Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet?  WHAAA I want my bottle. LOL 

Seriously get someone to change your diapers so you are not so cranky!

 

The longer they take to polish and test the better chance they will get it right.

They have said they will not release until it is fun and all the critical bugs in the engine and the quest system are fixed so that it is at a level of quality that they are proud to show perspective consumers. And they were talking about the beta. So I think this will be the first company to deliver a quality and stable product upon release in the mmo world since I have been playing mmos 's.

From what I have seen in the videos they are quite close to the quality but they have said some areas still are not up to the standard they are willing to show the public. I'm glad because I am sick of paying for games that are neither fun or stable even well after launch.

ND has the backing and the will to make a great space mmo shooter so I can hardly wait to see what they have put together. I think this will be  the game I have been waiting for.

OMG let this game die already. They will never get a dev team that has a clue and/or is not shackled by the corporate bone heads.

We need control points in space and on ground that give xp and other bonuses, but never mind, JGE has a better flight engine and a better pvp plan. Those guys at ND know what hell they are doing more than the goofy teams SOE puts together. The SWG team has their head buried in the ground and there are so many problems with the fun factor of this game it is time to scrub this joke and get to work on SWG2. You need to catch the twitch-based skill combat system wagon ride along with Fallen Earth and Darkfall.  SWG2 needs a revamped engine all around for space and ground. I'm tellin ya this horse is dead stop beating it already with your lame patches.

I love the first Jumpgate which has the best space flight engine to date still. All JG needed was a publisher that was not completely bankrupted and it would have had a way bigger following than most mmos. It never even had any advertising and it is still running to this day.

Besides Lord of the Rings Online is one the top rated mmo's on mmorpg.com. So Code Masters have some successful games that they published.

JGE has way more support than JGC ever did and JGC was really quite good so JGE should be at least fun, but I suspect it will be the game that breaks the lame mmo streak we seem to have in the mmo market right now. I really want a good action mmo.

I don't see hype as a big problem really. It's just a way to get people interested, but when you start telling people about things that don't actually end up in the game you are jumping the gun and people lose respect for your game and your company.

The biggest problem with games today is releasing a beta when you really don't have the game fundamentals nailed down and in a very good playable state. Why do you want to show people a game that is full of terribly frustrating bugs when you don't even have your combat system nailed down and balanced and no real fun factor to speak of in quests or group content like raiding and pvp? It makes little business sense to show a product to the consumer before the product is in a state that a consumer would consider worthy of there time and money. It is suicide!

No one likes to be ripped off and they go out of their way to make sure everyone they can tell hears about how you gave them the shaft and pushed a game out the door that was obviously not ready and not fun.

I think a lot of it has to do with under estimating the cost and amount of time that a dev team requires to make a fun game because no one sets out to make a crappy game. The dev team needs proper support in their endeavor to make a great game and that means allowing them time to work things out properly before you lock them into a hard release date. Video games are a type of art and you at least have to make art pleasing before people consider paying money for it and hanging it up for their guests to enjoy. If it's boring and ugly art you are not going to make any money off it.

The devs should play their game, they should play the hell out of it and they should balance and kill bugs and focus test (devs can do a lot of bug testing and balancing without us and they should do what they can to spare us testing something that has obvious bugs and balance issues) and then when they have it in a fun stable state bring in the community, but don't go to beta before it is at least fun; and certainly never release a crappy retail version that makes you feel like you just payed for a beta version.

Originally posted by Superqwerty

I am so sick & tired of MMO's taking our money only for us to find that the game was not in a fit state to be released. This game as far as I'm concerned is still in BETA phase and should have been on retail. The price of the game is expensive anyway and the subscription is too high for what it is. It might be worth it, but we never have time to explore due to numerous bugs, lag and crashes.

I'm really angry about this. I feel I've been ripped off after paying out nearly £30 for the download, never mind the extended subsription fee!

This level of quality control in MMO's just isn't good enough. Imagine going to the Cinema and being dissapointed by poor film quality and constant breakdown. You'd want your money back wouldn't you?

You expect a good finish and robust reliabilty from your consumer goods do you not?

There is no excuse for this dreadful set of events. Pity that websites like this do not campaign to improve quality control in these software studios.

I wonder whether there will be compensation for the experiences we've had?

 

 

 

I agree. There has been a trend to release games in a state that is so bad that it is barely even playable and that is just not right imo.

On the flip side this game has good features and I hope they can get it to run nice. If not then the company developing JGE has said that they are not releasing till it is a quality product both as a fun game and in a bug free state; and they were talking about beta release and they have the financial backing to do it. So there is still hope in the mmo future.

Ya I hope beta is soon seeing how all the other fps mmo's require me to upgrade to play them smoothly. But really JGE seems better than the games that are currently released so I am really excited to get in the beta and finally get to play a real good twitch-skill based space simulation mmo again.

FE works for me
Fallen Earth « Fallen Earth
9/25/09 6:44:24 PM

Now I have wanted a good sci-fi game with fps and mmo features for a while and that is why I jumped at this one. Though it has some bugs now and again that you come across the main game play is good. I think it has potential as well.

Most people say that DFO has good pvp because you can lose all your crap when you die but the fact is I can't tell because the skill system is so screwed up that it makes pvp frustrating because you have to be married to the game to reach a point where you can compete and do at least decent damage and that is unfortunate because there is a big lack of pve for people to enjoy untill they are at a lvl where you can have fun with pvp and go toe to toe with people and have a good time with it. Unless you are cool with macroing. I'm not into playing a game were you need to macro while afk to be competitive. It feels so boring that I would take a slow death rather than grind day and night just to compete. I need a more interesting lvling and rewarding mechanic than that. That is where I think FE does a good job and that is important to a healthy mmo as well.

Now pvp is still meaning less to some in FE because you don't lose stuff. I need action not loss to enjoy pvp. Loss keeps you from enjoying pvp because you can not sustain replenishing your gear over and over. It also takes time to collect and refit with gear which is not fun and  limits the amount of people that are able and willing to pvp; and is a frustration to the point that makes me reconsider my subscription. DFO is guilty of lack of pvp for this very reason I think among others.

So I have been enjoying FE, but it is also interesting even to myself that I have been enjoying FE even though I play on a 6 year old rig with 3gs ddr1, a 6800gt agp card and a athlon 4000+(which is single core) which only manages to play FE at a consistent 9-10 frames per second. I really don't know why I even try but I keep coming back for more despite my obvious need to upgrade; but I still manage to get things done and have fun. I think that says a lot about the fundamental game mechanics or at least it proves I have mental health issues lol.

I think they are on to something with FE though it is still not clear to me what their plans are as I'm a very new follower, I think any new content could be very good because the core game play works well.

This thread is doomed to fail!

JGE is going to give us lots pvp in space in a twitched -skill based mmo environment. So lets be a little patient and let them give us a good quality game.

I mean I can think of at least 2 mmo's that just are not finished and yet were and are being pushed out the door when the basics still need tweaking.

I like the guy that is interviewing. He did a fine job of getting info out of  Scott and there are plenty of good shots of game play and things in the game.  Here is a clickable link: www.tentonhammer.com/node/74260

I think the game is coming along nicely and I can't wait to play!

What the article says is right. There is a sort of gap that is not often bridged between players and developers and so the only way to get the changes and quality you desire is to become a developer yourself.

I am hoping in the future there is more focus testing and serious consideration of suggestions for solutions to problems.

Net Devil has said that they are doing focus testing and adjusting instead of assuming that as developers they know it all. Hopefully this kind of attitude spreads because honestly the game developers as a whole have been mostly failing to create anything fun. 

Hopefully ND's Jumpgate Evolution will break the cycle of fail and more developers will wake up to the fact that there is a better way.

 

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