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MMORPG.com Discussion Forums

All Posts by Finbar

All Posts by Finbar

6 Pages 1 2 3 4 5 6 »
108 posts found

Read the fine print folks its not actually the full game. Its a limited version of the game. Limited races to choose, limited classes, limited AA (so no high end raiding), limited bag slots (EQ is the MOST item centric game), etc. Its still good for a few hours of entertainment but its still not truely free to play. 

Excelent writing, and great recap of the EverQuest phenomina. 


So you liked SWG but you found the worlds needlessly large in in TOR....? Whats that say? I for one hope it means they are huge... I love to wander aimlessly and explore without the need for a quest to drive me. 


If it was a simple oversight and they intend to correct it...then just man up and apologize. Make the changes and move on.
What is worse? That they are intentionally being noninclusive (for political reasons), or that they are too cheap and lazy to add another 40 hours of design/development/QA to make their so-called community inclusive. There are no legitimate reasons for this unprofessional comportment...not in this day and age. They should all be embarrased.

I like  your cut to the chase style and feel that your minimalist writing style may eventually flourish. However I feel that your MMORPG experience is short or short sited. Your obviously a young writer given your subjective reeling. That said I think you have some good ideas and turns of phrase. Slowdown, take a breath and pretend that your best friend or brother made the game your looking at. I'm not saying favour them, what Im getting at is that someone took the time to make this product. The developers are people. And people have all ranges of experience and put varying effort into their work. Have a bit of compassion for their hard work. Unfortunatly the gaming industry is full of structural design problems and worse yet the companies who have the most potential usually have the least amount of resources. So pare down your frame of reference...actually create a frame of reference and make an overt effort to understand the particular company you are looking at. If Blizzard made Fallen Earth I would be equally as rough with the pen but...they didn't.

Take aim before you fire.

Originally posted by apocalance

 


Originally posted by MMO_Doubter
Cryptic's business practices and the posters here who defend them so enthusiastically have worn me down.

 

Well, if I'm not going to play a game, I typically don't haunt that games' forums here on MMORPG.com. It's almost as bad as politics and religion when it comes to games people like and don't like. Once people develop opinions, they tend to stick to their guns, write or wrong, good or bad. I try not to get too defensive about games I enjoy, but I do like to present opposing arguments when I see them as valid.


 

Thats all well and good but...

I for one like to see the open and honest discussion on games that are new. Too many times have I spent my money and time on new MMO's only to be left with a useless box on my expansive MMORPG PC video game shelf; so now I like to do lots of reading on the games prior to purchase.

When doing this reading you cant use traditional reviews because the writers and reviewers are partisan to the companies (that is they will be if they ever want early access to the companies games for previews and early access to beta again).

Follow me here and dont get me wrong; I'm not condoning people rocking the boat for the sake of causing drama, however it is in these types of threads where the really messy guts of the truth come rolling out. Sometimes it comes from the pro end of the discussion and sometimes it comes from the con end of the discussion. But regardless of why it is said if you weed through enough of these nasty dirty blindly praising (or otherwise) threads you can begin to distill and then compile a good view of what the game is actually like; without wasting your time effort and money.

None. The first was the best becaue nobody knew where Everquest (or the intire game industry for that mater) was headed. When EQ1 started there was no notion of raids perse and the feild or possibiities still seemed very wide open. EQ changed all this and defined the character growth path of all future MMORPG's.

Lest we never forget!

Shadow Bane

Wolf Pack Studio's

Epic fail of a release. To date it is one of the only games that the credit card companies forced a repayment from the company to the customers on because "the promissed product was not provided".

The servers failed to work for more than the first week. The game was FULL of crashing errors and technical bugs. The game priomissed far far far more than they could provide. Some novel ideas I admit (paths showing up on the ground in the areas where players ran the most often, cities you could actually build in your own style and micro manage, a never ending world effecting/story line effecting player/guild VS player/guild environment). But in the end NONE of these novel ideals have yet been succesfully implemented into any MMORPG. Nice idea but no oreo cookie...

This is obviously not a 2009 game but it is the grandfather of MMO-Flops.

For 2009: Well the biggest fail would have to be the games that released in 2009 but didnt even make it to 2010: You know who you are Tabula Rasa, Destiny Games and NCsoft. There are all kinds of excuses as to why this failed but a good game has more than just good graphics and good game mechanics...it also has a good marketing plan, a long term fiscal vision and solid managers. A company is a single unit, if one aspects of the company fail they all do. No excuses.

No such game exists. It sounds like a graphically updated version of DAOC is called for.

Originally posted by Jath

@ Finbar: Game is going into beta... tonight? I think it's tonight.

@ Treysmooth: I'm going to have to try it out a bit. It sounds promising. Definitely.


 

Interesting.

With so many games rolling around these days I guess I missed the closed beta press release. Obviously if its open beta there is no NDA as open beta is the new term for demo/server stress test. Tonight we get to find out if their network is solid.

I didnt even realize this game was out... either that or someone on this forum just broke the NDA.

The worst game I played this year was a game called World of Warcraft. Bleeech. Don't even bother with it, all hype no game. (ZING!) - JOKE

Keep in mind that the preview author is a self addmitted "OCD completionist" who doesn't read the in game quest content and only played the game for 20 hours (which is perhaps 3 or 4 days for the average player). Could you enjoy the game you are playing now if you played for only a few days and read none of the story content? Sounds to me like we just got a preview of what should/could be STO's free trial week, when played by a typical power leveler.  

Yes you are correct: If 'money made' is the paramount measure of 'Quality' in a product then McDonalds is the best burger ever made, the Toyota Corolla is the best car ever made, "Quotations from Chairman Mao" is the best book ever written, Thriller by the late pedophile Michael Jackson is the best Album ever created and WoW is the best game ever made.

P.S. : Before you blow your under informed (proverbial) load on my chin: the bible is not the best-selling book ever, however it is the most widely distributed, and even that is in different editions/versions. It's the junk mail of the literary world. Lovely and well worth reading junk that it is.
 

Saying that ‘something is good because of the vast number of people who like it’ is foolish.


Britney Spears is vastly popular and she is horrid.


Mac. Donald’s (you know who I mean) is vastly popular and it is horrid.


WoW is in the same range...up there with Mc. Donald’s and Britney Spears.


You only like it because everyone else tells you to like it...it’s a self perpetrating disease. Truth always hurts.
 

 

Im not going to play by any of the eight story lines. Im going to leave the main hub/city and go explore all the worlds and planets and just grind mobs for exp and loot. Then a week later I start the raid content...and if I cant do that then its not an MMORPG. Its a Multiplayer Online Adventure Game (MOAG)... or something. LOTRO used the same technique of weaving of single player stories through an open world, but you dont have to follow the story. You can totally ignore it...if you so choose.

These are concept peices.

So has there been any information on the common area or main starting city? I know its so called story driven but if its an MMO it will have the usual rally area where players can all meet up to go on their story driven adventure? I picture a city with around 2K players all looking for groups to do the story driven adventure. Because the alternative is a server lobby listing activve games and active players that you can log in and join. If thats the case its not an MMO anymore than counterstrike is an MMO.

Its an MMOFPS.

6 Pages 1 2 3 4 5 6 »