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All Posts by jordanclock - 21 found

6/29/08 9:49 AM
Viewed 1497, Replies 36

I think the OP is confusing CAPTCHAs with security measures.

Clicking a certain order of buttons or typing in an obscured phrase is used to prevent automated log-ins or usage. This keychain device is used to provide actual security by introducing a physical layer of security.

CAPTCHAs, as used by many websites, add NO security at all. If someone has your username and password, a simple CAPTCHA isn't going to stop them from using your information. In fact, CAPTCHAS have become fairly useless as of late to prevent bots as well.

I think this is a great option for people that might use a public computer (or even share a computer with a room mate or their family) and want a layer of security that can't be bypassed short of physical theft. I would find it usefull as well, though I don't share my computer.

6/29/08 9:34 AM
Viewed 844, Replies 19

Your study is different than this one... How?

5/07/08 6:54 AM
Viewed 2810, Replies 42

Originally posted by gurthgor

This is not D&D, better call it neverwinter nights 2
- no pvp, no freedom, the basic rule of a RPG
- instanced dungeons - no mmorpg, just multiplayer game
- no permadeath - in D&D you dont respawn, if you die you die unless you are rezzed

I was very happy when i heard long time ago i would see D&D online some day but now i am dissapointed.

Ahahaha! I'd hate to play with your DM.

DnD is one of the worst games for PvP. The balance is way off. More importantly, the designers never made an effort to balance it, either.

So what about the instances? DnD doesn't scale to MMO levels very well. It has always been about small groups adventuring.

As for permadeath... Are you a masochist? Do you only enjoy things when they're painful? Of the dozens of campaigns I have played, I've never had to worry about permadeath. The DM has ALWAYS made sure there was a way to avoid dying or being resurrected. You know, like a DM should. Permadeath is just a mechanic to kill a campaign. It makes even less sense in an MMO considering the fact that you don't have a DM sitting there with you who can decide "Gee, maybe I should scale back the number of zombies a bit in the next encounter."

Now, if you want to talk about poor adaptations of DnD, look at Neverwinter Nights 2. It's a fun game and all, but the very core of why you would make a CRPG of DnD is customization, and that game really likes to hamper that. I mean, Monk unarmed damage is hard coded into the friggin' engine!

I don't think DDO is the best translation of DnD to an MMO, but at the same time, I don't think even the best translation would fair very well as an MMO. It inherently loses a lot of the appeal of PnP DnD, which is complete free-form adventures that you create. We are a long ways off from being able to replicate a decent DM, complete with creative thought processes, in a CRPG of any sort, let alone an MMO. So go ahead and complain all you want, but you're just looking like a fool. You completely miss the point of DnD as a whole.

4/30/08 2:22 AM
Viewed 14636, Replies 323

I would love a key for this game. I'm really on the fence about buying it and playing it would give me the final push as to whether or not to play it for good.

I've always been big on sci-fi games and this seems like just the right game for me.

 

4/23/08 12:02 AM
Viewed 1012, Replies 27

I would play it. I mean, it wouldn't be a huge leap from the current games, really. They could drop in the four current regions, flesh them out a bit, and use the current mechanics of the game. I can't see much that would need changing, really.

As for the "I'm too old" comments: Grow up. The Pokemon games have always been as deep as you made them. It was easy to go through the game without understanding a single underlying mechanic besides which type beat what other type. However, there are a multitude of underlying mechanics at work that one must account for in battles against real people. There is also a great deal of strategy involved when putting together not only your line-up, but their moves and how you segue between Pokemon.

I know I probably lost a lot of Cool Points by defending Pokemon as a game that isn't just for kids, but it really isn't. A lot of people, such as myself, played Pokemon in it's heyday and still do. It's just our reasons for playing grew up over the years. Instead of playing because we want to catch Pokemon that look cool or are cute or are hard to get, we play to match wits against other people in a fairly strategic game.

I think the community would definitely be predominantly younger, but I could easily see a reasonably sized community of people older than what Nintendo necessarily targets.

2/05/08 6:20 AM
Viewed 14636, Replies 323

I am really interested in this game, but I'd rather try it before plunking down $50 for it.

 

Trial please.

 

jordanclock@gmail.com

2/26/07 12:38 AM
Viewed 283, Replies 8

EVE. Without a doubt.

2/10/07 12:06 PM
Viewed 378, Replies 9

The "auto-leveling" in EVE isn't so much of an attempt to eliminate grinding for levels (which, of course, is one of the reasons) but is actually a feature to appeal to casual gamers. You don't have to put into hours of repetitive killing to level a skill in EVE. Just set it to train and go to work. Also, it's part of the game lore. It's explained quite well in the background. I highly doubt such a skill system would be introduced into other games, especially non-Sci-Fi, because it wouldn't be as easily explained.

I don't think you have any reason to worry. You're more likely to see an Ultima Online skill system than a WoW one. Or did we forget about such games and mechanics? I mean, CCP obviously favors very free-form characters (as evident in the fact that any character, regardless of creation choices, can do just about anything with proper investment of time for skills) as opposed to Everquest or WoW style character templates.

2/03/07 11:54 AM
Viewed 644, Replies 13

Originally posted by Pjay2k
http://www.youtube.com/watch?v=WZEPnu_l5b0

Next Generation Physics
Next Generation GamePlay
Next Generation Graphics

enjoy :)

Yeah, just so they can pull a Next Generation CU.

2/03/07 11:46 AM
Viewed 783, Replies 22

Originally posted by Ryeko
This is how I see it. In an MMO, you can go anywhere and see other people that aren't in your party. Like WoW or CoH. In this game, there are only designated areas where you can see other people not in your party, and those areas are very small. AND you can ctually beat this game. You're not supposed to be able to beat an MMO. I know, yeah, you get to the last level, in most other games, but you can still do quests, and help other people. I'mnot saying you can't do that in Guild Wars, but it can't be as fun.

You can see others that aren't in your party. They're called the enemy. While it's not massive in the direct presentation, it's massive in the amount of players you can interact with. The focus of GW is definitely PvP, and the system it uses for that is as massively multiplayer as any other game. Thousands of guilds competing everyday against each other and thousands of random arena paticipants. Just because you can't get ninja looted because everyone else can access the same exact area at the same time doesn't make it less massive.

Also, who says you aren't supposed to beat an MMO? Heaven forbid a game developer provide an end goal or some closure. But again, PvE and the story aren't the focus of GW. The PvP is. And that's where your silly idea of MMO's being infinite (and repetitive) comes in.

And when you "complete" GW, you can still go do other things, such as complete other quests or unlock skills.

Just because the time spent between cities is only with your party doesn't exclude GW as an MMO.

1/25/07 9:59 PM
Viewed 425, Replies 17

You can run Dual Channel with a stick of 1GB and a stick of 512MB. I was mistaken in my last post. Just ensure they're both of the same speed, or else they will both be set to the lower speed of the two. Other than that, it should run fine.

1/25/07 9:37 PM
Viewed 425, Replies 17

If the notches match up, then it should be the same kind of RAM. However, the information from the sticks leads me to believe your current RAM is DDR2 (indicated by the PC2 part of the label) and your other stick is DDR. The speeds are the same (DDR333, your 1 GB stick, is the same speed as PC2-4200, your current RAM.).

If the notches on the connector actually match up, then go ahead and try it out. I haven't heard of anyone ever fitting DDR RAM in a DDR2 slot without some serious force, so if it doesn't fit, it's not the right kind. Also, if it fits (for some really weird reason) but isn't the right kind, no harm will come to anything.

As for mixing a stick of 1GB with a stick of 512MB, it's fine. Nothing bad will happen. However, your RAM won't run in Dual Channel Mode. The performance gain of having an extra 512MB of RAM, though, will likely offset any loses due to not having Dual Channel active anymore.

1/25/07 9:08 PM
Viewed 425, Replies 17

That's a hard choice. The 9550 might be a little better. The 6150LE has higher clock speeds, but the 9550 has more pipes. I don't think the difference would be huge either way. The 6150 would definitely be more feature rich, though. Some of the features of the GeForce 6 GPUs help with performance, so the raw numbers make it difficult to flat out compare the two.

As for your RAM, there are a few ways to check. One is to give the brand and model and I could look it up for you. Or you could go to the manufacturers website and do it yourself. If your computer was built by hand, then ask the builder. And if all else fails, open it up and take a look at the sticks. They'll most likely have a sticker on them with the specifications. You could also compare the sticks in you computer to the spare one you have. DDR and DDR2 have different pins and notches, so the difference will be easy to notice.

6/30/06 4:41 PM
Viewed 249, Replies 10

Originally posted by remyburke

Originally posted by Harafnir

Dislike the game.... Like drows a lot. I just got confuzzled.


lol

Ahhh Drow hanging with the good races in harmony. Now THAT's D&D.


Drow in Eberron are actually not that rare like in Forgotten Realms. Still, as I said in my previous post, this could be a very powerful race. Nor are they exactly common in Eberron...
6/30/06 4:38 PM
Viewed 249, Replies 10
What? No level adjustment? So we're looking at a race with 3 attribute bonuses and one penalty, spell resistance of 11 plus their level (I assume), and bonuses for certain (popular) saves?

Nasty. Just nasty.
2/04/06 11:27 PM
Viewed 6911, Replies 154

jordanclock@gmail.com

11/11/05 12:44 PM
Viewed 50, Replies 2

A link to the website might help...

Official homepage

8/09/05 2:08 AM
Viewed 95, Replies 5

I didn't even know WoW had guest passes or anything. I'll have to bother one of my WoW playing friends for one now. Finally, a safe way to try it out.

9/29/04 3:05 PM
Viewed 162, Replies 4

Is it just as hard to kill (or more specifically, keep dead) as the Tarasque from D&D? Or have they made it a bit more sane? Either way, it's quite awesome to see.

*runs off to plan a campaign dealing with the Tarasque*

5/15/04 11:51 PM
Viewed 556, Replies 24

I played EnB during Beta and for about 6 months throughout it's release life. To be honest, I thought it was boring. I found myself doing the same things repeatedly for very long periods of time. The only escape was the occasional holiday event which usually amounted to some useless items. Quite frankly, I don't know why EnB lasted this long. I do agree that The Sims Online should be gone as well, and I suspect it will be gone soon. EA has joined Xbox Live and that probably means that we'll see some new MMOG's coming out with their name attached.

All in all, it's about time. EnB was repeateditive, boring, and very lacking in content. It was a great idea that was victim to lack of proper development. I just hope EA finally learns a lesson from both EnB and Sims Online and stops making under-developed MMOG's or the sole purpose of making a couple of bucks. I know that I'll be far more careful of buying anymore EA MMOG's...

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