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Pretty Game, Deeply Flawed Design in Some Key Areas
General Discussion « Global Agenda 6/26/10 7:46:03 AM
Global Agenda is and has been my favorite MMO since it came out. They just announced it will be a Guild Wars style game with no monthly fees and periodic expansions, PLUS it's on sale from Steam right now for $27. This is a perfect time to get into the game for anyone interested, the combat is top notch and pure fun. Highly recommended ***** |
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The reasons why after 2 years, I Will never return.
General Discussion « World of Warcraft 4/26/10 9:16:44 AM
The people who care about the game enough to make these types of posts--the ones who can't stop thinking about the game but still try to convince themselves they don't want to play anymore... they are the ones most likely to come back. |
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Lets be honest its not possible to have a real talk about SC2 on these forums due to the hate for blizzard. Still it's fun to try. Been playing SC2 for about 4 days now and it's just as addicting as SC1. It's even more amazing than I though it would be. I've been playing Blizzard games since Diablo 1 and no matter how high my expectations are when they release a new game, somehow they always manage to surpass them. (I knew WoW was gonna be really cool, but had no idea that it would draw in so many non-gamers and bring MMOs out of the basements and into the public eye.) Starcraft 2 has been no different so far, and half of the new battle.net features are not even enabled yet. This game is incredible. |
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Originally posted by Garvon3 I agree. MMOs are incredibly formulaic nowadays, with only a few relatively minor differences between each game's systems. I wish someone could come up with some game systems that are unique and different and get away from the whole "x + y + z = profit" method of development that has been going on lately. to clarify: I know they have to make a profit, but I wish they would get creative again instead of just filling in the blanks of "predictable MMO design 101" and calling it a day. |
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Originally posted by Xianthos I do have awesome memories of DAoC and the early years of MMOs. But part of the fun was that everyone was new to the genre so people were learning how to play them at the same time. That's the kind of thing that just can't be reproduced in a new release because everyone has "been there, done that" before even with the brand new shiney MMOs. |
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Originally posted by nikoliath This is what I've come to discover. There really isn't any lasting sense of excitement or discovery for me once I try a new MMO because each and every one of them has so many similar systems that it's like playing the same game just with different skins. I think it also has something to do with the fact that 2-6 years ago there were not so many MMOs. When a new one was coming out it was a pretty big deal. I remember how excited I was anticipating the release of SWG, cause at that time there were only a handful of massive online games around to choose from. Nowadays, the genre is just totally watered down. On top of that, the triple-A titles of the last couple years haven't been able to live up to the enormous amount of hype they were given, and now we are left with a very boring and stagnant genre of lackluster games. |
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Listened to some podcasts and watched some videos with Lee during my time in FE. He's a really cool guy, best of luck to him. FE will surely miss him. Have they announced who will be taking his place yet? Seemed to me he was pretty much the final word on the game's design, and there are still a lot of ideas and big decisions up in the air like S4, PvP patch, Respecs etc. The game's next 6 months are going to be critical in determining its long-term success or failures. |
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Warhammer Online: Age of Reckoning: Re-Reviewing WAR
News Discussion « General Discussion 3/25/10 1:14:35 PM
Originally posted by describable
Two new races are not going to help when nobody wants to play the 5 or 6 that are already available. Same deal with the classes--Did anyone actually think that adding 4 new classes would somehow fix the game when people were getting bored with the 20 that were already available. If the core game isn't any fun, making it bigger isn't going to help. |
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Warhammer Online: Age of Reckoning: Re-Reviewing WAR
News Discussion « General Discussion 3/25/10 12:41:50 PM
Originally posted by Sovrath I have to disagree with this. One of the main problems the game has is that they have continued to add stuff on top of an unfufilling core game. The new content only keeps people interested for short time periods. A paint job isn't going to fix a car that is broken down on the side of the road. |
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Warhammer Online: Age of Reckoning: Re-Reviewing WAR
News Discussion « General Discussion 3/25/10 12:35:41 PM
Originally posted by Jpizzle You covered my main issues with the game in your post. I reallly wish this game could have lived up to its promise. Even today when I log in I see how much potential the game has, but there are so many little things that needed to be addressed in this time that they've been adding new scenarios and classes and zones. I would have loved to see a few months time where they did absolutely nothing but polish and bugfix things, unfortunately all they've given us is additional content piled on top of a mess of a core game. I wonder if any big-name but failing MMOs like WAR have considered dropping their sub price below $15. Right now there are just too many other games available for someone like me to justify spending more money on a game that might bore me after a couple weeks. I think WAR would be a perfect test subject for a lower price point subscription MMO, say $5-$7 a month. Do you think they could pull 2x the subscribers they have right now by offering a more realistic price point? I think they could. I think they could. It's not a terrible game, but for the money there are a half dozen other MMOs that I'd rather spend $15 on. $5 a month is something I would consider hopping in now and again to kill some time and check out new patches. But it just isn't polished and engrossing enough for me to fork over $15 a month. And I say all this as an ex-fanboy who was planning to be involved in this game for the long haul--a CE owner who didn't subscribe past the first 30 days. Two things MIGHT make me want to pay $15 to check it out again: A 3rd Faction, which is not likely to happen when you consider all the extra animations and artwork or classes and skills and quests and crap that would need to be added to the game. That would be only likely to happen in a full-size, boxed expansion update. GLWT. Alternately, consolidation of the 4 tiers into 2 tiers. Tiers 1 and 2 become the lower tier, and tiers 3 and 4 become the upper tier. This would help keep the players together, making the game seem more populated. People always say that the game needs lots of players to reach its full potential, and if you divide the populace into two segments instead of four it could instantly help things out. As it stands currently, it seems like the only people sticking with the game are either free trials or max level. Tiers 2 and 3 suck so hard and are so underpopulated that 90% of the people who make it past level 11 are going to quit before reaching tier 4. Tier one was some of the most fun I've ever had in an MMO. Tier two started to slow down for me. Tier 3 made me unsubscribe. Even though what I propose would be a massive reworking of the game, I think that combined with some tweaking and polish of the different game systems (public quests, open groups and fortress/city sieges are 3 things that immediately come to mind as incredibly promising and exciting that never quite got there) it could really make this game as entertaining as it should be. It really is a shame to have such a full and beautiful world be so empty and boring. |
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Could Earthrise be what SWG player always wanted?
SWG Veteran Refuge « Star Wars Galaxies 3/11/10 12:15:22 PM
Originally posted by Murashu
I was thinking about it today, and one of the biggest successes of SWG's crafting system is the dynamic spawns of unique resources. No game that I know of has come close to enabling this extreme amount of differential and customization between different players' crafted products. One of my favorite things to do in SWG when I logged on would be to send out my survey droids, just to see what kind of new valuable stuff might have spawned since I last played. Then of course, hunting it down, sampling it and either trashing it or spending the next couple hours finding a good spot to plant some heavies on. Or hiring a ranger to start raking in the creature resources for me which he could offer to my vendor at a reasonable price. The fact that dewback hides (or any other resource in the game) could be worth 10cpu one week and then 40cpu the next week made for a very dynamic and vibrant economy. And incredibly interesting gameplay, as everyone fought to keep up with the latest and greatest spawns while negotiating the best price they could get. It blows my mind every time I think back to how cool it was. I remember the excitement it would create on the forums when a new spawn of really good materials were discovered and everyone's prices started to adjust for it. I can't figure out--how come every single aspect of MMOs seem to get copied by the next game in line, yet nobody has ever bothered to copy off of what is widely considered the best crafting system ever? Rollback, SOE. I'll resubscribe tomorrow. |
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Could Earthrise be what SWG player always wanted?
SWG Veteran Refuge « Star Wars Galaxies 3/11/10 8:45:43 AM
Originally posted by bobby_14
It's the next big thing for me. I hope it lives up to it, I'm really bored of everything else I've been playing. |
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Originally posted by Nicoo
They are talking about the retail keys that give a full 30 days and let you avoid having to pay $40ish for the client. |
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Would you play a game being unable to create alts?
General Discussion « Earthrise 3/07/10 7:38:20 AM
This isn't entirely related, because the games are entirely different as far as skills and economy goes, but I also like how Global Agenda has all your alts named the exact same thing as your main. Granted, that wouldn't do any good to solve the problems I anticipate in Earthrise, but it works well for that game and could do good in other games, too. But the main reason I would like Earthrise to have Single Char Per Server is because of the skill system and player-run economy. I don't like when everyone can do everything. I think an MMO should force players to interact with one another as much as possible. For example, in WoW if you want to get good gear you have to group. In EVE if you want to prosper you need a Corp. Hell, back in the days of DAoC if you even wanted to level efficiently you needed to group. These have been successful MMOs. If you look at games like WAR or STO that can be soloed from start to endgame, those types of games are the ones that fail over time. (I know WAR is all about RvR and teamplay, but honestly you can join a warband and go zerg the battlefields without even talking to anyone. It's all fairly anonymous and alternate characters do not help the matter.) A good MMO needs inter-dependency between its players. A player-driven economy is an great way to enforce this, but my fear is that a true player-driven economy can't exist if you allow each person to roll several alts. What could happen is that people no longer need each other because everyone provides for themselves. |
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Would you play a game being unable to create alts?
General Discussion « Earthrise 3/06/10 8:19:32 PM
I would prefer an MMO that only allows one character per server. |
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Originally posted by Wizardry I may personally agree with the score,however i cannot accept any review,unless i know it is done by a very knowledgeable person.That person has to understand what a game is capable of doing,they have to understand mechanics and graphics,just merely playing a game for whatever amount of hours means nothing.The reason it means nothing is because you are not using unbiased judgement you are just going to give a game a review based on your likes and dislikes.A person that actually understands game design would know more about a game in 5 minutes than a dummy would know in 150 hours of game play,so this often phrased comment on players needing so many hours to form a judgment is ridiculous.No it does not matter if that same person has reviewed 100 games either,if they don't have a clue as to what they are looking at ,it still does not matter. So if someone wants to post a review done by John Carmack i might actually read it and accept it as a knowledgeable review.
So you need to be a game designer in order to judge whether a game is fun or not? Do I also need to be be a movie producer to give a valid opinion on whether or not I liked a movie? Should I become a best-selling author before recommending a book to my friend? Right... And I need to sell a multi-platinum record in order to really know if I like a CD.
All the underlying technical details of a game are meaningless when compared to the actual enjoyment you get out of playing it. |
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Nice accurate review. It's not your typical, full-out MMO game. It's a team-based shoot-em-up with cool classes, skills and graphics. Great game with FUN combat. Considering you get most of the basic stuff for only the price of the box and no subscription costs, it's well worth it. Perfect for dropping in and out of whenever you are bored and have some time to kill. (pun intended.) |
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Star Trek Online: STO - The Good, The Bad, The Ugly
News Discussion « General Discussion 2/10/10 7:38:03 PM
Originally posted by cerebrix
Right, he's a game designer. I read his articles not because he's a good writer but because he has lots of objective insight into what is good about games and what is bad. Edit to clarify: It's not that I think he's not a good writer, I do find his articles entertaining and the EVE Online link made me laugh because it's true. It's just that I believe the best thing about his articles are the fact that he has so much experience in the industry. He has insight to draw from that other writers do not. |
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Originally posted by pojung
And yet, despite the questionableness of the authenticity of his words, you seemingly missed all the very valid points he makes.
I must've been laughing too hard. THAT'S IT! I'VE LOVED THIS GAME SINCE BETA AND HAVE SPENT ENTIRE DAYS LOGGED INTO IT BUT NO MORE, BLIZZARD!!! |
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Originally posted by storm-dragon
Rofl at the nerdrage. I always love the: "I PLAYED THIS GAME SINCE DAY ONE BUT THAT'S IT BLIZZARD! YOU'VE GONE TOO FAR THIS TIME!!" response. /sarcasm That guy really got blizzard good, I'm sure they are really kicking themselves in regret now. /sarcasmoff I'd love to see a Blizzard rep come back and post something like, "Man, those words really sting hard, maybe I"ll just have to plug my ears with all the money you've given us over the years!" LOL |
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