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Been playing since beta, so I obviously think it is worth the money. I also bought GW, which is free to play, decided it was really a single player game, not a MMO, lots of much better single player games, so overally it wasn't worth the money to me even to play for free. So all subjective. With DDO you get continual development thrown in for the price. Now if I had to pay a monthly fee and then pay for expansion packs on top, that would bug me more. p.s. I play in Europe and we pay a lot more than $15. |
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Originally posted by Housam Didn't explain that well, 4 ranks where you get enhancement points as a reward and then the level increase and reward. So a total of 80. As for time to play, if certain quests were repeated and the whole thing rushed it could probably be done in a month or less. Of course it would be pointless way to play, DDO quests are that different from the standard MMO fair that they really need to be savoured. Plus there are favour rewards which require you to fill as many quests as the highest difficulty level, and then of course raids. You would have capped long before all of these are done, assuming you did just quests and ignored the exploration areas. Expect the cap to increase to at least level 18, probably 20 this year. |
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Originally posted by Housam There are 4 ranks per level. So you can think of the current cap as Rank 80 if you prefer. |
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Nothing wrong with what you have done. There are a few bits in there you could tweak, assuming you are going for a Dex based Ranger (i.e. going to put the extra stat points in to Dex). Dex based - Extra points go in to Dex, better reflex saves, AC bonus, ranged accuracy. Str based - Extra points go to Str, or split between Str/Dex, extra damage (ranged & melee), melee accuracy.
Just a general comment but Rangers are great all rounders and you can improve this by a good selection of potions on you at all times. Remove blindness, disease, curse etc, and of course you wll be able to use heal and remove poison wands. Take all of that with a pinch of salt, as there is no right way in DDO, just what works for you. |
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AC vet, lotro player checking out trial: question about voice chat.
The Rusty Nail (General) « D&D Online 2/06/08 10:58:35 AM
Yep, voice chat is built in. |
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Originally posted by gestalt11 D&D sort of relies on the DM to iron out imbalances in the rules, holds being a clear example. Also magic users being way overpowered at higher levels (which is straining some of the higher level quests). I am not sure what they could do about that without drawing away from the core rules even more. Except they could (should?) have implemented limited mana and concentration checks for mob casters. As it stands soloing really isn't a melee game, you need to be able to put an enemy magic user down before it has a chance to strike back, or at least be far enough away to make an escape. Which sort of means ranged or magic. |
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Originally posted by spikenog Agree, only one chance to make a first impression.
Having said that I only had to do the first few starter quests to see this wasn't going to be just boring open areas with random spawns, or worse inside areas with random spawns. As for mana, looking on the brightside, if they had stuck to the core rules, a player would have had to choose a few spells, that they might not be able to use at all, then wait a day to relearn them. Unless they went the NWN nights way and just allowed you to sit around in the quest whenever you fancied it, like that made any sense. "I will have a sleep here, just outside this room full of monsters, they won't come out for 8 hours or so, zzzzzzzzzzzzzzzzzzzzzzzz.............. oh look all those big gaping wounds are healed now!" At least a shrine, implies some sort of divine healing. Which is more likely to heal that leg hanging off than a bit of a snooze. |
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Originally posted by gestalt11
The problem with DDO is if you are deeply immersed in a quest, grouped or solo, then the experience goes way beyond anything I have felt on any other MMO. It is literally in a league of its own. However if you don't have the time, or you can't find a group, or you have exhausted the replayability of a quest it can be quite dire. But to be fair probably not as dire as that realisation you can get in other MMOs that you are repeating an incredibly brainless exercise just to push an experience bar a little further along. Its greatest strength, is its biggest weakness. But I have a certain faith in Turbine, they took a risk in being different (and possibly suffered a bit for it), but they have so far managed to keep to the original aim while consistently filling that gap, and at quite an impressive rate. |
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Originally posted by Sevenwind
I think rogues have a harder time of it, as ranged combat makes the difference. Sorcs seem to do very well soloing certain quests. Hadn't seen that site, but I notice my good friend Disco has one of his vids on it. He did stir up quite a bit of interest in soloing on the European servers when he did Co6 on elite back when the cap was level 10. If you have a solo build, the majority of quests on at least normal should be fair game. |
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I have avoided the traps and most of the monsters, killed what I couldn't avoid and have numerous wounds to show for it, my mana is almost depleted and the last shrine is far behind me. I am alone in the dark pressed against the wall, hidden in the shadows, watching the minotaurs move around their camp fire, as the razor cats sleep in the warmth. But I am not fooled, even with the light from the fire I can slip past the minotaurs unnoticed, but the cats hearing is sharp! Reaching to my belt I pull out a small phial, pry out the wax seal and swallow the bitter contents. My hand seems to blur as I lower it moving unreally fast, the effects will only last a few seconds, but it will be enough. I silently draw an arrow from my quiver and aim it across the fire at the rocks beyond. The noise it makes as it strikes cause the minotaurs to turn and the cats to spring up and leap upon it. They don't see the fast moving shadow slide past them and in to the darkness. The lever moves easily and the door slides up, I hear the faint cick of a mechanism and it is enough to warn me to pull my leg away as the spikes shoot up tearing a shallow gouge along the livewood of my calf muscle, but doing no serious damage. The element of surprise is gone and the heavily armoured minotaur has already lowered its head, its hoofs scraping against the packed earth as he prepares to charge. I am exposed, caught between the trap and the beast no room to sidestep its charge. But I am a ranger, agile and fast, before it starts to move my bow is in my hand, three arrows ready to fly and my own legs moving as I power forward in to the cavern giving myself room to move. In the middle of the cavern we meet, the beasts charge not slowed by the arrows that pepper its thick hide. My magic enhanced leap carries me over its back, magic boots thickening the air slowing my decent, allowing me to turn and bury a trio of arrows in to the back of the minotaurs neck. Still its momentum carries it on until it crashes face down in to the spikes, already dead. As I kneel before the chest, I am happy this is DDO, victory is not just a case of having better weapons, armour and more health than the monster. I can use my own skill and brains to snatch victory from the jaws of almost certain defeat. ************* Apologies for my poor storytelling, but players of DDO will probably recognise some of the DDO combat elements, stealth, skills and dungeon depth, which for me makes takes this MMO far beyond the limited play in others. I always smile when I see people say DDO is not for solo play, for me it is by the best game for solo play, it just isn't easy! |
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Originally posted by todeswulfI think the setting just comes down to personal tastes. I thought Greyhawk and Forgotten Realms were a tadge simplistic, if you look at Eberron it is actually well thought out with lots of low level magic and restrictions on high level magic, along with a much more balanced view on the use of alignments. Having said that a Planescape setting would have worked as well and maybe been easier to accept. As for the designers and developers, I think their only mistake was listening to what players were asking for:
Of course players generally being arses, when faced with what they ask for they just can't handle it and rush back to the safety of what they know. That isn't to say DDO doesn't have big problems, but it would be better to concentrate on its problems, rather than the players. That is the main problem with WoWs success, it slows progress, because people honestly start to believe there is a right and wrong way to do things. It is the soap opera of the MMO world, comfortable, unchallenging, effortless and ultimately worthless as a means of evolution.
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DDO definately needs more advertising! It also probably isn't that niche either, at it has the potential to appeal to a lot of players, that seem unwilling to give it a try. Same could be said for most niche MMOs, it is possible just a sad reflection on the broad mindedness of the average player. The blog post for the cartoon being a classic example. |
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Originally posted by Reff42It would be hard to argue that MMOs in general are not in competition, as they are in broad terms catering to the same market. As for wanting a piece of the WoW pie, I am not so certain that isn't an artefact of the players imagination, business tends to be a bit more practical. To go back to the burger companies, there is a small burger outlet near me that does in my opinion a great burger, as far as I know it is a small chain of maybe 3 outlets. Based on the popularity of his burgers the guy that owns it does extremely well on the profits. Does he care that he has doesn't rival McDonalds or any big chain, not in the slightest. At the end of the day if a business is making a profit that is the bottom line. I remember asking a similar question of one of the NCSoft guys about Cryptic and how they had started developing City of Heroes and what market share they had expected compared to WoW. His response was they didn't, when they started WoW didn't exist as a live entity, they could see a niche and a potential profit. His view was WoW was an abberation, one possibly of luck more than design, and short sighted to try and base too much on it., especially as very little in WoW is in fact original. Something that is commonly forgotten when people speak as if WoW is some panacea that has always existed. |
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Returning to the OT of this thread, when I first viewed the comic strip I gave it a lot more credit than it was due, thinking it was an ironic look at Turbine's consistent increase in content and trying to meet what the players asked for, which is normally met with a large amount of bellyaching. Although it was a bit off target, Monks works, Dragon Monks okay just about, but the gold made no sense as anyone who actually plays will know most players have more plat than they know what to do with. Having read the blog, it is quite clear it is just a puerile, 'WoW has more players than DDO!' I am not sure that makes any sense, unless he is saying he doesn't want anything too challenging and suffers from claustrophobia, in which case Yeti skin hunting would probably be about the right level. Ah the comfort zone, I have what I want, I am not willing to try anything else, I am happy to stay ignorant and can back this up with the security of being one of many. If he explained why he liked WoW other than because of how many players it had, I think claims of apex and such could maybe make some sense. It is not uncommon for people to be afraid of uncertainity and to purely choose something based on other peoples choices. It can actually cause quite a nice snowball effect when it reaches a critical mass, as seen in WoW subscriptions. Okay an old cliche used for a little humour and a clear indication that this apex, is possible just the lowest common denominator, and is not an apex at all, but just the level people tend to end up at when they don't really want to be challenged, but still need an artifical achievement hit. The same reason people will watch a soap opera and turnover when something deeper comes on. Finally a redeeming statement, he can see his self delusion, lets hope he can now rip those blinkers off and actually try other things before forming an opinion. "I am not a number, I am a free man!" |
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I have never understood why people constantly mistake popularity for quality. McDonalds sell a lot of burgers, possibly more burgers than anyone else, but I think it would be impossible to pretend they are the best burgers, or even a good burger. I think with MMOs it is more a wish to conform to the norm, a sheep mentality if you like. |
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