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All Posts by Dr.Rock

All Posts by Dr.Rock

30 Pages 1 2 3 4 5 6 7 » Last
595 posts found

No transfer details yet, we don't even know if one or both of the EU servers will be recreated.

Looks like EU is from 20th August becoming part of Turbine worldwide and no longer Codemasters run.

http://www.ddo.com/news/1095-turbine-expands-to-europe

Originally posted by feiner


Thanks, I'll look into it.  Is DD online fairly well ballanced in the multi-classing aspect? Or are you allowed to learn all the skills you could ever want and make a super character?  Does it have skills aside from the class based skills as well?

You get skill points based on your class and intelligence stat. You will also get skill point adjustments based on your other stats, items you are wearing etc. You then assign them to a common set of skills (apart from a few that require a class) if a skill is not part of the class then you can still put points in it at 0.5 per point.

So no super characters as there is a natural balance on where you use the points although you can do most skills to a limited extent (some need a single point or a class to unlock).

However skills are only one part, there are stats, feats, spells and enhancements to balance as well.

Originally posted by Mellow44
Originally posted by ChaosInc

Sigh, another tragic "I played the game for an hour and everything's the same" post.  As it's been said, get out of the newbie zone and it'll fan out a bit.

It's sad to see that people nowadays expect entire games to be wrapped up in the newbie zones, thinking that nothing expands from it.

 

Shouldn't the fun begin in the newbie zone or should it begin at level x?

 

 

Well technically you have already battled cult members, Sahaugin, plenty of Undead, Vermin and encountered a Dragon before reaching the Kobolds. You are now in the Harbour which has a big Sewer below it that is indeed occupied by Kobolds, and as mentioned there is a series of quests set here (very nicely detailed ones). If you looked around the Cerulean Hills you would be in Orc territory, or enter the market, or purchase Three Barrel Cove you would get different quests and mobs.

Or simply it is your choice to play in sewers with Kobolds, you don't have to. I tend to still do that series of quests with new characters though, because I think they still play very well even after all this time.

Lot of sewers to come though as they are under all of Stormreach, but in the case of STK that is one hell of an epic first trip!

You will need to return to the Harbour Sewers briefly at higher levels, but by that time all hell (or I should say madness) has broken loose.

To expand on that Europe is not run by Turbine, but Codemasters, there is also an issue with Atari over the distribution rights in Europe that prevent Codemasters going to F2P. Codemasters have hinted several times it is not their decision, so expect no F2P in Europe until Turbine and Atari have had their day in court.

However playing US version from Europe is not a problem, which I would guess is the answer for you.

Originally posted by Mellow44 And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.

This is very poor design in my opinion.

 

If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.


Originally posted by SuperXero89
Originally posted by stevo5566

DDO isnt much of a team-based game. I said in the Article that i want a Team-oriented game lol

 

Have you...um....played DDO recently?

 

F2P MMOs don't get any more team oriented than that game.

Maybe if someone were just to play the starter area, they could be fooled in to thinking that the rest of the game is going to be doable on their own.

Originally posted by LotosSlayer

I haven't played it, but I'm pretty sure DDO is FPS and has dodging, blocking, etc. It's F2P.

It does indeed!

You can zoom in and out of FP/TP mode.

www.youtube.com/watch

I guess when I am playing a MMO I want to be in the story with a small group, that old PnP feel. So instances work for me, in fact I haven't really seen anything open world that didn't water that down to the point of general sameness. I can see how open world would be needed for PvP though, not that it holds any interest for me.

I might be in a minority, but I actually find large seamless worlds very dull. It always seems to me just time wasting content, all bun and no meat. I would much rather have intense instance based content for a small group. Probably why I found DDO refreshingly different (that and being able to dodge projectiles one of my pet hates in other MMOs) from what feels to me really bland content (lots of it generally) in every other MMO I have tried.

Different tastes I guess.

Planescape would have been a perfect setting for a city with portals.

Originally posted by Djfusion

Just to point out the blatantly retarded obvious....It CAN snow and not accumulate on the ground.....Jesus people do you EVER go outside?

They are not allowing for a Wizard did it either.

DDO is twitch combat, proximity to hit and you can dodge projectiles, also other tricks like tumbling and blocking. F2P and up and running.

Can also be played first person and/or third person.

Originally posted by farfanugon

its already slotted to go full F2P its done its happening just like no one wanted to believe there was going to be F2P there is no way to run a game P2P / F2P/ cash shop it dont work and they know this

the vast of the income for the game is now F2P and no it wasnt a 40% boost in vip sales it was 12.5 and over the last 2 months they have lost more that 2x that amount

no the game will soon be full F2P with extended cash shop look at the vip crying now about 1800 point s for a heart of wood and you will then see why

 

Got any links for the 12.5% increase and a 2x that loss, I can find plenty for the 40% increase, but none for these?

Originally posted by trojan99
Originally posted by Rokurgepta  

Are you the OP of the rather play with an NPC thread by the way?

 

no, just in agreement with him. i dont post in the ddo forums, just use them as reference.


Originally posted by Dr.Rock

My favourite character is a WF Monk, how are you finding it?

mine too, bcz of the reasons i supplied in previous replies...namely i dont have to care if there is a healer around or if he is competent. be nice if there were gs wraps, meh the new wraps released in update strike me as underwhelming.


Yeah wraps are a bit lacking although I find weighted wraps and the number of hits possible with two weapon fighting means it fires enough to give a nice edge to whatever other effect is on them. Now they have fixed Wholeness of Body so WF don't resist the healing, if I can survive the current fight I don't generally need a healer (although I do keep a pocket healer when soloing just in case). The speed of movement and the ability to break from combat as needed works well.

Finishing moves could do with an extension to them, tend to find myself just spamming healing on a mob when fighting. If the others durations were reasonable (5 mins or so) I would probably keep several boosts up and running.

Other than that I love the feeling of close up combat with the need to keep moving and thinking.

The speed of new content is quite impressive, especially as some people had doubts it would ever increase, even with the F2P move.

I was never overly bothered with Forgotten Realms, been done to death in my opinion, and I do like Warforged, so nope it would probably have lessened it for me. Although if they had kept WF then setting wouldn't have mattered much either way.

Originally posted by BoBoDaClown
Originally posted by Dr.Rock
Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye

Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time.

Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all.

Anyway cheerio!


 

DA is just an annoying buggy mess - very few people would say it has added to their ENJOYMENT of the GAME.

 

Rushing or being exposed to rushing is a real problem for new people, and anything even an imperfect (no argument there) tool like DA is a small step in the right direction in my opinion. If it could be more logical so that it triggered additional events if you go through while setting of alarms and giving advanced warning, it might encourage alternatives to the steamroller mentality. Might even make stealth viable again, i.e. kill the guard before he sets off the alarm type play.

 

Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye

Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time.

Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all.

Anyway cheerio!

Originally posted by trojan99

orien.

my guild, meh, i rushed to 20 so i could grp with them, now they all play their new toons, sigh. dont even play that char anymore cz it was a learning toon.

currently playing a wf monk

 

My favourite character is a WF Monk, how are you finding it?

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