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All Posts by dalevi1

All Posts by dalevi1

38 Pages « 1 2 3 4 5 6 7 » Last
750 posts found
Originally posted by Frostbite05
Originally posted by RendRegen

This is the same reason I stopped playing WAR. Why do developers make games they know their servers and clients can't handle?

 

All WAR's lag came from the server and client not ones computer. Any lag encountered in this game is purely your computer. Upgrade or leave either way its not the games fault your comp can't cut it.

 

Saying this not even knowing what the specs are...well done.

Originally posted by deviladvent

because  you suck that doesnt means the game sucks.. dont get offended , but this game aint no wow or AOC or a korean mmo. this game is like that and you will get your ass busted. do some research before getting it ? or you like to play wow or aion more ?

yes the game isnt for everyone and isnt for you. thats all.

The same thing could happen in some Korean games. Accept in most of those you will only lose something that cost a month's worth of a cash grind. It's not that much different.

 

<soapbox)

I read the exact same article on BBC today, the million xbox 360 users banned from xbox live, which IMHO is their prerogative and their right to do. The argument is out there that hacking the xbox is necessary for homebrew applications, and I support that if your objective is to play those games and use those applications, then Xbox live is probably not your reason for purchasing the console. The thing it does not stop is piracy, which means if you only wanted to play the single player version of a game, being banned from live probably will not bother you either.

 

The PC is not much different in this standpoint. Of course, it would be impossible to ban you from a complete network if you only buy the boxed version, and if you used a hacked version any intelligent company would ban the key from online play (maybe not in a intranet/behind your router if you are running a server). I remember people being unable to play quake3 play ten years ago for hacked keys. The PC just does it on a game by game basis. If you are currently trudging through any Bioware game, chances are  if you got it third party, you don't care about a online experience. Story driven single player games will continue to suffer no matter what MS does with the Xbox, because a hacked single player Xbox is the same as a hacked PC game (not talking about game play experience by platform here). The xbox live bans seem to only address online play, so quake3 and modern warfare 2 are safely unplayable (yes, I know Q3 is not xbox).

 

To the console/pc war, minus piracy, (I choose the PC), with a console you know games will work for the life of the system, which can last many years. With PC gaming you know you will need to upgrade eventually due to PC games, the best ones at least, being far more robust. You also know that glitches tend to happen. I don't see the argument here to be honest. The best games translate to all platforms. Although I am still angry that I will never get a shot at The Lost and Damned (yes cheesy), because it was a MS exclusive, but not worth the price of the console when I have this thing. 

 

Edit: I intend to say it is a homebrewer's right to hack their property, and MS right to ban them from their service.

</soapbox>

 

Originally posted by Angelof2070

Is SWG: Pre-CU was as "amazing" as people say it was... there would be an emulator by now and private servers running it.

 

Every other MMORPG has private servers and emulators. Some within months of the game releasing.

 

I have a very strong theory that SWG Pre-Cu was NOT this amazingly perfect MMORPG that ushered in the golden age.
My theory is that instead, it's a niche game that wasn't even that good, but since people "remember the good" but forget the bad, all they can do is reflect on the "glory days" of Pre-Cu, which in reality wasn't anything special because its flaws hindered it as much as its positives gave it "glory".

 

I have been playing MMORPG's for over 10 years, and I was around Ultima Online Pre-Trammel and Everquest 1.

Everquest 1 was amazing because it was the first 3D MMORPG that was worth anything, and was epic in scope. In reality, the game actually isn't that good. It's a massive time sink. I was a young teenager when I played it, so I didn't mind wasting 18 hours to accomplish nothing.

Ultima Online was and is a great game, but not because of pre-trammel or because of trammel.
In fact, pre trammel was NOT as good as people say it was. Everyone is nostalgic for the "glory days" of UO pre-trammel. Most of them were also 13 at the time and didnt mind being griefed repeatedly and playing a game with massive time sinks.
I do indeed miss Ultima Online, but NOT because of pre-trammel. I miss it because of the PvP. This PvP stayed after trammel, and became very cool with the city captures and Four guild sides.

 

I certainly do NOT want to turn back time. Everquest 1 would bore me to death and frustrate me to no end. Ultima Online would make me think "...why am I paying 14.95 a month for this?" after I lost 3 hours of hard work for some lame-ass reason. And although SWG: Pre-Cu sounds amazing, I know in reality it was not that amazing. As every "glory day" for these three MMO's, the reality is far from the nostalgia.

People tend to remember the positives of these old games, and forget the negatives which were the reasons for the changes.

If I had a dime for every pre-trammel UO player on these forums I would own the site. You obviously did not play swg during this period. If you had, you would not feel the need to ball out your mmo resume. And, for your obviously educated information, there is a server which will not be discussed out there, which is developed by very talented people. The problem though, is there was no reason to emulate a game that most subscribers (not trials, subscribers) found worth the money to keep playing. SWG was not Lineage 2, hacking that server took them 2 minutes, the gameplay was that shallow. We played swg on official servers, simple as that...When they changed the game, so did the attitude towards a emulator.

Turns out, the game was more complicated than the pile most mmo companies churn out...especially when you are trying to patch back to 2003.

I guess you know this and all, being another random 2009 pre-trammel player.

User Deleted. Too bad. I was on Euro-Chim during those days and it's the last mmo I gave two pents for...Good times. From what I understand my old guild is doing well with the server merge last month...I also understand my friends list would still be empty. I have also read the "We were explorers" post a gazillion times, quoted in many forums.

All this for a ten minute wait. Somehow, it seemed to work for a few of us...

Why EVE sucks
Jita (General) « EVE Online
11/02/09 10:58:06 PM
Originally posted by Krisevol
Originally posted by Ginkeq
Originally posted by EricDanie

You can't play EVE with the end-game focused mentality from level-based games, this is a sandbox and one with requirements based on skill training choices, there's a ladder to climb up, and it's not a bad thing because there is no end-game in the traditional level-based sense. You may see veterans running level 1 missions, driving beginner ships, mining in a 1.0 system. Skills in this game can't be compared to a traditional end-game.

A game doesn't suck for everyone because you disagree with their design choices.

 

Like another poster said, EVE is just a screensaver...

I just wonder how any company gets off calling their game an MMORPG when the game consists of waiting offline for skill queues to catch up to what players can buy.

Know why they put those RL time limits in?  Because if they didn't people would grind fast and get everything, then they'd realize EVE sucks because there's probably nothing to do in that game except collect ISK while you wait for their lousy RL-time based skill system to catch up


I like MMORPGs that you actually play, not ones where you sit offline all the time.  EVE is probably one of those carebear MMORPGs for people who don't actually play games, they just sit offline and log on every week for 5 minutes.  That's not playing an MMORPG.  EVE reminds me of that mybrute thing, come back tomorrow for 3 more fights.

 

Sounds like someone needs to go back to WOW.  Eve won't hold your hand for you and tell you how to play.

 

Your comment has nothing to do with his opinion of skill progression in eve. Nice try however.

 

Dunno if I agree with the suggestions in the poll. WoW and LortO seem pretty stable, the others are too new or too stale to care about. EvE has it's own culture, I respect that and predict it will be strong in two years time. It seems to me mmos are falling apart in the last few years. FFA, or FTP...doesn't seem to matter...quality/ideas are suffering...

The game specs have been out for some time. Perhaps you should have read them.

Please post your specs here: Processor G Card (RaM), system RAM and speed, HD (speed most importantly), and OS.

Originally posted by local93bc

I put a post up in there forums.

 

To fix this game they need to keep track of how many players from each side is in a pvp lake at any given time and reward

the underdog with pvp xp & RP bonus for any kills they manage to get.

 

if your outnumbered 5 to 1 you should get 5 time the xp for one kill.

It was 5 times the challange.

 

But they cant do it.

If they could, it would have been done already.

 

 

 

Actually, if they wanted to they would have done so already. Like my response to the last post. Just quit. If you are asking for 5x just for being a minority, perhaps (1) you should try to network amongst your r, or (2) just rage quit.

Originally posted by _Jord_

Third! (just kidding).

WAR was one of the biggest disappointments in my personal gaming history. No. I take that back. It was THE biggest.

It would take some free play time to have a prayer at winning me back. 14-day retrial for previous members? Might be just what they need to get the numbers up a bit.

 

So you are playing or you are not playing...You posted third for what? To beg for free gaming time...

If they gave it to you, the result would be the same. You would claim 3rd to every post with a lighter in your hand and gas in your mouth. If a game it the "biggest disappointments in my personal gaming history" then I hate to tell you, it always will be. The game has launched, the classes are clear as is the game perspective...At this point, if this is the biggest disappointment of your gaming career, then allow other game's history's set the example for launch and evolution, the do not change so much.

In other words...stop asking for free time. Find another game. Move the fuck on...

Originally posted by zipit

 

 

      Be mindful of your premature conclusions. Bear in mind that Star Wars encompas an fanbase that spans 3 generations. That's ....3 generations. In terms of the game itself, TOR, also remember that Bioware has the considerable if not entirely unified backing of the Exiles who formed following the NGE Order 66. Us Exiles alone can pump + 75-100.000 subscribers into the game at any given moment if we so choose. If Bioware is able to appease the Exile community while at the same time appeal to new players which will be their primary target audience then I'd say they're off to a flying start. I have slight misgivings about their lack of focus on crafting, but they have this Exile's full support......for now.

 

 

     Dritzz Darkwood

     55th Mechanized Rifle Division

     Tatooine

 

 

I don't think the Exiles have quite the influence you think we do. Many have just us have moved on or quit entirely.

I do agree with you that SW has three decades of back story, but the I.P.'s reputation has taken a huge beating over the last ten years, three stale movies (only one slightly well received, and that because the other two were so painful), that cartoon movie (also not well received). Also the SWG debacle, which is the worst thing that can happen when you think of reputation among MMO gamers.

I agree in principle with the OP that World's initial popularity was due to the reputation of Warcraft. When they logged in they found a solid game, and it snowballed from there. Their claimed numbers didn't happen overnight though.

I think swtor will do just fine, but don't expect it to overtake wow at launch, expect large launch numbers, say along the lines of 1.5 to 2 times that of AOC (they sold a chunk of boxes in the first month). This is just my prediction, we'll see. If it does overtake wow, to me that would just be 1. a miracle, or 2. the wave of the market. If swtor, say 5 years down the road has warcraft's numbers, then I will say, damn, they were right about Bioware.

I am not playing now. Haven't for what seems an eternity. I use to go back in three month cycles after the NGE, till then I was straight on for 2+ years. In the two years I played before the NGE, I never once ground, or tried to grind, a Jedi. They sucked and I was Imperial.

There was one second when I thought they might be on the right track, unfortunately they took that track and made it the basis of every last update to the game. IIRC, the skill trees were completed about the same time as Restuss, and Restuss was a lot of fun until you realized it was a grind. Commendations for awhile became the defacto sgw currency. Over a month I realized it was the first time swg felt like a South Korean grinding game (no offense, they set a standard for grinding). Then came the GCW grind, then the four stat grind, then came the +35 grind, and then the "heroics" grind for jewelry. In between there were nerfs handed down to each system rendering most "work" (worthless) re-grindable. I don't only mean each system, because aside to that every class was slapped with multiple revamps, rendering for many, even more grinding to re-equip their character. Sound familiar?

Not to mention the economy, at the point I left, was so far inflated a new player would be completely asked to submit to yet another grind for credits.

Is swg still a sandbox? At the core of the design sure (always was there), but in order to be effective you have to run these little instances for GCW and Heroics? Doesn't sound very sandboxy to me...

I fail to see how that poll supports or refutes your statement.

Originally posted by Kaocan
Originally posted by dalevi1

 Not going melee but double clicking on  a mob will invoke follow plus attack.

In your defense, this is the same system Lineage 2 had in 2004. If it looks like a duck and quacks. It's probably a duck.

All WoW comparisons aside, which imho there is no comparison between the two, Aion seems to follow convention with wings.


 

Personally, I'ld rather have convention with thought required than FOTM and victory handed out to the best geared like WoW has it. And your right, there is no comparison.

Oh and to whomever it was that stated you can tell if a system is good in the first 10 minutes..........all I can say is I hope your first boss is smarter and more patient than you are, otherwise your doomed.

 

And the Bosses in Aion seem to be quite like the bosses in Lineage 2, which require a balanced group of dps, tank, and healer to overcome at appropriate levels. You could even draw a comparison here with wow, I am trying to avoid that comparison though.

As far as the ten minute mark goes, not my quote, if you have done enough research on a game, and if you have played enough games, then I agree with the above, you can spot most systems right away. I mean the tree is right there in front of you to examine whether or not you make a specific level, Aion is not hiding your progression.

As to whether Aion has done something other than character creation customization to separate itself from Lineage 2 remains to be seen, yet everything I have seen thus far begs the outcome of being a Lineage 3. Being an old player of L2, I can say I am smart enough to know what to call to take on a boss in this sort of game. As you said, it is convention..

 

Originally posted by metalhead980
Originally posted by Krilster
Originally posted by Model192 

Some people will like it, probably the PVE gang.

 

Yet another moron that thinks the first 10 levels are the entire game.

(The PvPvE aspect in the game 20+ is quite good actually)

Move along everyone, nothing to see here.
 

I'm sorry to tell you this but a player can figure out if a combat system is shit within the first 10 minutes of playing.

Going melee makes my character auto follow? jesus dude most people blasted WAR for having auto facing.

 

Not going melee but double clicking on  a mob will invoke follow plus attack.

In your defense, this is the same system Lineage 2 had in 2004. If it looks like a duck and quacks. It's probably a duck.

All WoW comparisons aside, which imho there is no comparison between the two, Aion seems to follow convention with wings.

Originally posted by Sorrow

Well I defend the game both here and on the champions site for the past week.

However after trying to log in again today with zero luck I feel I need to reassess my position.

I called and canceled my lifetime not based on the patch at all but on my inability to play the game I have payed for.

First I asked for some form of incentive to keep my lifetime and the girl kinda laughed and asked me what I would suggest.

Then i was like whatever just refund the lifetime and she was like we don't offer a refund because it is a lifetime and you are

still in the first 30 free days. Im like think about what you just said, Im a lifetime the first 30 days do nothing for me.

She is like Im sorry I was like well Im living up to my end of our contract I paid for your service, you are not living up to your

end of the contract as for the last 5 times I tried to log in to play the game has crashed, been down, or been unstable.

She tried one more time with the well its just launch it will get better, my response was it was perfect in beta, zero issues

and was playable all the time. At this point I was like well Ill just call my bank and cancel payment and she was like no no

you don't need to do that we can refund it anytime during the first 30 days,  so you could wait a bit see if it gets better.

I was like no just cancel it and maybe I will come back at a later time if you reoffer the lifetime deal once you have the

game actually playable. She sighed and apologized I wished her luck and she is like thanks we need it its very hectic here.

Anyway another fan bites the dust even though I really do hope they get it fixed I really did enjoy it in beta.

 

Personally, I am getting a little sick of this post. In blind faith you signed up for a lifetime account...Then a little turbulence hits and you are following the sheep the the "I'm checking out" isle. No, I have not played this game, and yes I am considering it, but this spoiled brat bullshit over a patch, and a few hours down is pathetic. You bought a LIFETIME account, and in two days you are calling your credit card company? Sounds to me like you latched onto something you though would be lifetime uber. It also seems you had no intention of sticking around in the first place.

Note to developers, stop asking brats for lifetime accounts, 75% will do nothing but reverse charges.

Well done Chivante. Very well done. 

Originally posted by mxish

lol not a "shill" at all, nor am i a hardcore fan... i actually only play the beta about 5 - 8 hrs a wekk cause its all i have time for,  just sayin the game has a solid base and tons of potential and so far each thing that gets implemented is as promised.

If Darkfall refugees are MO's target market...it is a very small market.

Originally posted by lornphoenix

After playing Aion on the Chinese servers, I kindly like there pay by minute thing.

I say give players the choice between the normal monthly fee or the pay by the minute thing.
You still have to buy the game and all, but this route you can paid the way that is cheaper for you.

And you assume pay by minute rates would be the same in the US as they are in China? Taking cellphone text and data plans vs per text/per kB,  into consideration here, which do you think would ultimately be more affordable for players?

Originally posted by baldrick76
Originally posted by Harabeck

Get a job, 15 bucks is less than a trip to the movies for two. It's less than eating a restaurant. 15 bucks a month for unlimited playtime on an MMO is about the cheapest entertainment you can get.


 

You obviously dont have a job or if you do you have not had to pay for your phone line rental , brought your own pc or pay your own broadband fees . That aside you also fail to actually understand what the OP is talking about some mmorpgs are not worth 15 dollars a month and might actually do better if they lowered thier fees both financially and in popularity .

 

What the hell are you talking about? If the game is not worth 15US, then is not worth 12, or even 10US. If you play the game it has worth. If you don't play, it has no value. $3 is not going to keep someone from playing a worthwhile game. Employed, unemployed...etc...

How far would a bad game need to lower their fees for players to consider what is still a bad game?

 

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