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All Posts by dokah

All Posts by dokah

2 Pages 1 2 »
25 posts found

Berserkers, Blademasters, and Merceneries are fun to play and will probably be welcome in PUGs if Charge still exists. Warriors, Heroes, and Armsmen are highly sought-after. Eldritches, Bainshees, Runemasters, Bonedancers, Sorcerers, and Cabalists are commonly found in PUGs. The Theurgist class will not be available.

High-demand classes are typically support, tanks, and either melee or caster DPS depending on the group setup. In a Midgard PUG, you'll need 2 healers, a shaman, and a skald. In a Hibernia PUG, you'll need 2 druids and a bard. In an Albion PUG, you'll need 2 clerics, a sorcerer, and a paladin.

The most fun class for me was the Armsman -- it's tough and it hits like a truck. Leveling as any tank can be frustrating on older servers, but I believe they will be in high-demand at the onset of Origins.

 

I'd like one, thanks!

Jumpgate Evolution looks good. http://www.jumpgateevolution.com/index.php

A space sim MMO using all of the Wing Commander proper would be very cool, but I'm sure someone is sitting on that IP.

Does the Empire have gunboats? Those TIE ships are flimsy.


Originally posted by tenaeste
There is no way that Mythic will turn this into a PvE grind to get the latest armor set. Their main focus is good PvP, and they are the best company to do it. Most of the PvE'ers who enjoy the 40-man raiding (I really don't know how anyone can enjoy that) will stay in WoW.

As I understand WAR, there will be 40-man raids, but the raids will include siege engines hurling destruction at fortified positions.

The screenshots you've seen thus far are most likely how the game will look at release. As I understand Mythic, they are using pluggable technologies to drive WAR (i.e. a game engine like Gamebryo, or a physics engine like the one used in CoH/CoV.)

The true weight of the aesthetics for WAR lies upon the tech artists, texture artists, modelers, and designers. I believe we will be delivered a world that feels like it has a great deal of conflict. Mythic is innocent until proved guilty.

In any case, if people truly want to help the WAR team do their job well, then people will offer constructive criticism beyond, "WAR looks like WoW OMGZorz!11"

If people are shallow enough to read "WoW Copy" on a useless hype and never bother trying WAR, then I'd rather not even encounter those people in-game. And I think WoW is great btw -- it keeps most of the tards within their playpens!


Mythic's target audience for WAR isn't exactly WoW players anyway. WAR will most likely attract DAoC (and ex-DAoC) players, Warhammer enthusiasts, and a whole lot of Europeans (who can also be DAoC players and Warhammer enthusiasts.)

I would choose the standard edition.

It has been a while, but this was my favorite R/W PvP build:

Apply Poison
Sever Artery
Gash
Gladiator's Defense
Defensive Stance
Shield Stance
Healing Signet
Resurrection Signet

Attributes were spread between Wilderness Survival, Expertise, Swordsmanship, and Tactics.

Poison and bleeding (from Sever Artery) will afflict a foe with -7 health pips, and Gash will lower the foe's total health by 20%. Gladiator's Defense is an elite skill found in the Dragon's Lair mission, or you can purchase it using your faction from the Priest of Balthazar in the Tomb of Primeval Kings.

Your melee survivability lies within your stances, and you have good protection from the elements in your Ranger armor. Mesmers and Necromancers can easily exploit this build.


Originally posted by Kaowyn
Guild Wars is OK for what it is. Having no monthly fees is very nice for some, but you definetly get what you pay for. I find myslef bored to tears if I try to play it longer than an hour. Feels like an arcade game.
Stop worrying about the diverse views of this game and enjoy it if you can.

Are you worried that if enough people complain loudly enough about Guild Wars that they may decide they have to institute a monthly fee to "fix" things?


I tend to agree with the quoted poster. Play Guild Wars for what it is -- a glorified medieval RPG form of Counter-Strike. If anyone reading this forum is looking for a new MMORPG to play, Guild Wars is not to be considered a member of that genre.

Guild Wars already has a rogue class called the Mesmer -- he doesn't duel wield daggers, but he can do all of those annoying things that rogues are designed to do.

Anyone can create a Korean Guild Wars account. The Korean account creation process asks you to enter some sort of phrase, but I can't read Korean, so I don't know what the phrase is.

EDIT: The phrase is different each time, and appears in yellow text in the dialog window.


Originally posted by abollardiere
Does anyone know at what time on Tueday the servers are supposed to start going online?

Probably shortly after the signing ends at Fry's.



Originally posted by yevinorion
I've got my order placed with Importmadness.co.uk with 5-7 day shipping. So here's to hoping it's shipped today/tomorrow and comes in 5 days! :)
Oh and to those asking about how will I get past server localisation: Gamecards. :)


The only problem I've ever heard on this topic from Blizzard is that the US billing department cannot handle EU credit cards. So, if you have a source of gamecards, all the power to you.

He may be able to use a gamepad, and bind keyboard functions to the gamepad's buttons. But, other than that, your friend will need to get over the fact that WoW is not a console game.

Most damage against what though? A level 1 snake?

The expansion is introducing feudal Japan to the medieval-style world of Britannia. I believe recently that the fictictious Lord British left Britannia -- I can't say that I blame him.

I didn't hear anything about gameplay other than phrases such as "hundreds of hours," and "thousands of players." We've all come to expect those things in massively multiplayer online games. EverQuest 2 definitely looks like it will sell hardware.

You need an unused CD-key for a new account, and I highly doubt that anyone will fork over their username and password free of charge.

In the high-fantasy setting of CoH an alter-ego would tend to be something non-fantastical (as described.) But the point of a game in the fantasy genre is to allow a player to escape his or her reality as conveniently as possible. While it is true that a comic book may reveal a superhero's identity, and such an identity is a part of the "world," it is probably best left in textual form. The beauty of CoH lies within it's simplicity, and I believe that adding secret identities to the game would ultimately be a step in the wrong direction as far as Cryptic's game design is concerned.

In any case, Cryptic should accept the fact that CoH is beyond the core development stage. I realize online games are continually updated (until they die, that is,) but fiddling around with game mechanics beyond a title's release has never proved (in my experience) to be fulfilling.

More villains, more powers, and greater rewards for their associated risks tends to be Cryptic's path for CoH. Of course this is all just my opinion... and the meek shall inherit the earth?

2 Pages 1 2 »