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Vanguard: Saga of Heroes: The Shadow of Things to Come?
News Discussion « General Discussion 11/22/10 5:30:32 PM
Originally posted by Emane19 Usually, I find it appallingly hilarious when people don't do even the most basic of fact checking before posting an opinion that just makes them look...like they didn't do even the most basic of fact checking. But in this case...I stand by you in solidarity, my friend... Everquest II Release Date: November, 2004 Vanguard Release Date: January, 2007 I agree that Vanguard was released too soon to EQII - 2.25 years wasn't NEARLY long enough.
P.S. I fact checked that in about 90 seconds. ...On my phone. ...Sitting on the toilet at work. |
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Well, hovering over the link shows that it actually does link to battle.net, so if it's a scam it's a damn clever one, what with using Blizzard's actual servers and all. |
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I didn't like LOTRO when it came out because the first 20 levels felt a lot like WoW - and I was still playing WoW at the time. I thought "Hell, if I'm going to play something LIKE WoW, I'm going to just play WoW where I already *have* high level characters and a bunch of friends." 18 months ago, I quit playing WoW. 2 months ago, I picked my LotRO sub back up, and it doesn't feel like WoW any more. It still is a Fantasy Quest Based Game, but after a break (and an additional three years and two expansions worth of development) the differences from WoW stand out more than the similarities. (to me) Comedy Option: APB. |
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Indeed. World War II Online celebrates it's *10 year* anniversary in about 6 months. ~20 people have been gainfully employed for half of their working lives thanks to the subscriptions of a very, very, very small community (~15,000 players) That smells a lot like success to me! APB is a tremendously fun game when played for short bursts (trigger control joke!) of an hour or two. I'm finding that there is no shortage of people online to play with, despite all the bad press. Tabula Rasa was just...confusing. |
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The sands of time (and the completely absurd levels of success of WoW) have obscured the fact that "only" 300,000 subscribers made SWG the #2 North American MMO at the time, next to Everquest 1 which "only" had 450,000. 1.5 million boxes sold ($75,000,000. Sony gets...30%?), and with the game averaging around 225k subscribers between 2004-2008 (300k in 2004, a little less than 150k in 2008) means SWG made roughly 162,000,000 for Sony Online Entertainment. I don't see how $185 million in revenue over 4 years could be considered a failure? |
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All Points Bulletin: 130,000 Registered Players
News Discussion « General Discussion 8/24/10 1:10:16 PM
Conversely, I'm having a ridiculously good time playing my enforcer. I was in both the fall and spring rounds of beta, but due to some real life stuff happening, didn't get around to picking up Retail until about 3 weeks ago, so I'm pretty much *massively* outgunned by people who have been playing since Day Zero. So, I tend to solo, and play with LTL weapons. I find that a HUGE number of criminals playing solo are just...bad at it. They may have three upgrades on their person, and three slots filled on their weapon, but they're shit for tactical thinking. My little Stabba CCG some patience, and some effort outsmarting (flanking) the Crim, and I find I win more than I lose. I like that it's a game that I can get in and out of quickly - I don't have to block out a huge chunk of time to feel like I accomplished something. I can hop in, run a mission or two, then hop back out and go make dinner or mow the lawn, or put the kid to bed, etc. If you think it's boring and repetitive, maybe you're playing too long at a stretch? |
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All Points Bulletin: 130,000 Registered Players
News Discussion « General Discussion 8/24/10 11:12:14 AM
You're oversimplifying, a bit. Yes, you can trade items earned in game for RTW Points, then use those RTW Points to buy additional game time. It works out to $7 (280 points) for 20 (non-consecutive, non-expiring) hours, or $10 for 720 (consecutive, expiring) hours. HOWEVER - the bit that's missing is that RTW points is a *closed* economy. There are no NPCs conjuring RTW points out of thin air, the way they do with APB $. The only source of RTW points is to buy them from RTW with cash money. Example: |
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All Points Bulletin: Realtime Worlds Enters Into "Administration"
News Discussion « General Discussion 8/18/10 10:53:21 AM
Originally posted by Telon Prior to being backed by Sony Online Entertainment, Vanguard was backed by none other than [b]Microsoft[/b]. |
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Now the reason for the Lead Designer's departure is clear. This is either his parting "gift" to us players, or they've asked him to leave because nobody can stand his...peculiar...sense of humor anymore. :) And here I was expecting details on a new form of PvP taken from APB - one where you could arrest someone, and then hang them at the (literally) new Gallows. |
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Does Anyone Know of Any Famous People Who Play MMO's?
The Pub at MMORPG.COM « General Discussion 3/03/10 10:06:21 PM
Richard Bartle plays WoW. He doesn't make a big secret of it, but few people have connected him in person to his character in game. He posted in his blog recently he was in the city at the auction house or summat, and he sees in /yell, "DAMN YOU, RICHARD BARTLE!!!" Clearly, the person saying..erm...yelling that, had no idea that *the* Richard Bartle was not 30 meters away from him in game. :) |
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Fallen Earth: Exclusive Free Game Giveaway!
News Discussion « General Discussion 3/03/10 10:00:28 PM
I just activated - they're gifting you the game client (normally $39.95, on sale for $19.99), and giving you the 30 days of play that you'd get if you bought it. Regular monthly billing will start on April 2, 2010. |
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Star Trek Online: The Borg Return in Latest Patch; New Trailers Released!
News Discussion « General Discussion 2/12/10 5:41:52 PM
Another way to look at it is: I've been playing (time-casually) since headstart, and I just hit LtC 2. I'm glad to know that when I (eventually) get there, that stuff will be fleshed out. New Lieutenant content does me no good. |
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Star Trek Online: The Borg Return in Latest Patch; New Trailers Released!
News Discussion « General Discussion 2/12/10 4:36:03 PM
In fact, they have - it's not in the patch notes, however. |
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All Points Bulletin: Delayed to Q3 2010
News Discussion « General Discussion 2/09/10 11:49:43 AM
Within the limits of the NDA I'm (still) under from the first round of closed beta (which *does* say that I can say I was in that round of beta, but says that I can't share any information about the game, including my impressions of the game), I can only say that I'm baffled by this news, and don't understand why a delay would be felt to be necessary. |
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There was a time (not that long ago, really) when 300,000 subs got you bragging rights as the Third Biggest MMO in the world. That MMO was Star Wars Galaxies, and it held that crown for almost 2 years (right through and well after the NGE...). It was surpassed by EQII, and still held 200,000+ for quite a long time. So, if you're holding STO up to the WoW or Final Fantasy bar, yeah, everything's a 'failure', but when you hold it up to more reasonable long-term player retention standards (EQ, EQII, CoX, Lineage, Lineage II, FFXI, DAOC, etc.) a half-million is a runaway success, and a quarter-million is more than enough to keep the lights on. I mean, let's be real here... FWIW, those three all keep the lights on, month after month after month, with less than 20,000 subscribers. |
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Of course - because barrel rolls and loop-de-loops are so common in the canon Star Trek Universe. I'm sorry, but "vertical" flying is an expectation you have of the title that does not match with the limits of the original IP. Contrary to your personal preference, it's not 'broken', and can't be/shouldn't be 'fixed'. The Star Trek Universe has an "up" and a "down" to it. |
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No. They mean Redemption rate. I.E. * You sign up for an Open Beta Code from MMORPG - it comes to your email, and goes directly in the SPAM folder. You don't find it there, and it's lost. * You find the key in your SPAM folder, and fish it out of there, but then decide that you're going to get Mass Effect 2 and play that instead, so you never use the key. Those are "Un-redeemed" keys. Then they talk about Concurrent Users being a percentage of the keys that are redeemed. * You sign up for Open Beta, find the key in your SPAM folder, *use it*, then go play ME2. That's a redeemed key, but you never count as a 'concurrent user'. Get it? |
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OK, smart guy, let me pose you this. You were expecting today to be damn busy - you were going to be running your ass off, trying to get everything you have to do today done, and you knew it. Whatcha gonna do? Hmm? |
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Don't forget that Cryptic has 'masters' that they have to please. CBS owns the IP, and nevermind what Cryptic wants out of the title - it's got to please the beancounters at CBS first - which definitely (after CBS got BURNT by Perpetual) means "Get This Thing Making Some Money Real Soon Now". They didn't even tweak the interface for the quest delivery to be compatible with the on ship view screens. In fact, there's not a single instance in the whole game where they even utilize the view screen. The tutorial was a perfect opportunity to do this. Instead they use the same window that Champions uses. Thats one of many no-brainer core aspects of Star Trek that they didn't even try to get into the game. Almost every single episode of every Star Trek series and every movie had view screen communications. Cryptic didn't even announce Bridges until November 13th, 2009. |
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It's Launch Day. Everyone and their dog is trying to input their codes right now. The game servers have been *swamped* with players since the first day of Open Beta and Headstart. The Headstart had queues 1500 players deep at time. (This is also why I believe that the title will be a success. Game companies know what kind of response is 'typical' for an MMO (65% of Open Beta keys are redeemed, and 20% of the total number of keys are 'Concurrent Users'. So, for 100,000 Open Beta keys out, 65,000 of them will be redeemed, and you'll have a load of 13,000 players concurrently. Cryptic has stated that the response has *FAR* exceeded anything that could be considered 'typical' response. This can't be anything but a good thing. Cryptic is adding hardware to the cluster as fast as it shows up on the loading dock. They've been *exceptionally* communicative on this (and every other) issue, (including the overwhelmingly positive response rate during Open Beta) and I see that as a huge plus. If you're trying to put in your keys, two paths will get you there - |
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