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this game is the epitome of asian item mall grinder. Same process as all the rest: super fun and fast level up for the starter levels, followed by exponential grind. Item mall will ease your grinding pains though. How many people are at the endgame? Mabey 50? Most of which botted there. Theres better free games out there than this, and it doesnt even compare to a p2p game, as is the case with most f2p's off the grinder assembly line. *yawn* which way to the real games? |
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Just make an RP guild and role play the whole survival thing, the quests play into it as does the overall lore. |
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The question should be: why did ncsoft allow 11k bots on their servers? How many of these bots were actually bots grinding on the maps and pwerleveling people and how many were throw away spammer characters....while keeping the account intact? Why did they put the chat spam filter in so late? Given their past games, and Aion in asia, did they figure it wouldnt happen? Other than insulting the enemy faction, really what use are the player shops? 99% of the player shops, that arnt spammers, are advertising the cheapest gear (much higher priced than whats in the AH), or are afk, selling junk for 99999999999. Instead of going after the source, they appease the players by mass banning bots every 6months, then throw their hands up and say "were tying" I know there are bots and spammers in all games, but certain games they are so in your face you gotta wonder if the distributor/developers are in on the gig.
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Anyone else unable to play because of client crashing?
General Discussion « Aion 11/25/09 8:33:45 PM
What i heard in game, was that it was mostly related to 64-bit operating systems. My system would memory leak crash if i didnt seige in 16bit fully nerfed graphics, i got a quad core 8mb ram and a gtx 260, and vista 64. I didnt resub after the free month because the lag that occured when anything fun was goin on. The latency was too much for me to really enjoy the fortress seiges, then everyone started seiging and the memory leaks started. Hadnt a signle issue with serious latency and lag, and not a signle memory leak untill about 3 weeks after launch. No lag during the insane beta and launch. But yeah the consensus was that it had to do with the cryengin and your 64-bit operating system. It seemed that the people with the fancy rigs had the most issues with memory leaks. |
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Originally posted by arieste
Well even aion and EQ2 had a lot of bugs when they first launched (aion was launced in asia a year before us). Not sure about your clunky ui assesment, you might confuse that with latency issues. When the server isnt stressing during peak hours the controls work great, nothing clunky. During peak hours in crowded areas i get a decent amount of latency issues, which can be fustrating when trying to headshot mobs. Who knows, i might have a genetic adaptation to clunkyer controls. |
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Originally posted by Vaedur
Sorry FE doesnt fit your opinion of what a sandbox is, i never knew they were even attempting that, for them to fail at it so much. Get a group up and go roam the pvp areas in s2, hows that for a sandbox group quest? that is if the couple of group quests per town in s1 isnt enough.
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Originally posted by AntonioV
I am talking about the fact that FE did not have a true launch. Most games launched all on one day or even made you all wait to a specific time on one day. FE just decided to let pre orders join once they paid. So there was no massive all at once launch. It was more like easing into a pool instead of using the diving board.
It also never hit stores around here so you didn't have a hard copy launch in my state. I go up and down the video game isles every time I am at the mall, Gamestop, Best Buy, Target, Wal Mart, local PC stores, I never saw a hardcopy of FE and the people I asked looked at me like they never heard of it, cause they hadn't
And if you mean the Sunday thing, the server was awful on Sundays and went down a few times, you can even search the forums and see the devs say "known issue" and "server back online"
So that it is what I was talking about. Not really much you can do except cry about it cause it's true.
Hey the sentance i quoted didnt make sense, leave me out of your argument im not interested. |
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For all of FE's faults...this game feels more like a mmorpg than the current breed of endgame pvp mmos...considering you expect it to be more like a FPS. Im not tab+f1 fighting Im worried more about wasteing AP and character stats, than i am about getting that epic weapon drop i need for levels 15-25 So its not as perfect as some big budget games that have been out for 5-10 years, but man its a great change of pace from whats been going on the last couple years. |
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Originally posted by AntonioV
What the hell are you talking about?
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timing and luck play a huge factor in what games take off and which games never get popular. |
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All games start with a good idea, a good plan, and great concepts. The problem comes down to funds to develop it, technology avaliable, and overall resources. Sure you might think you have the winning combo, thats the easy part....do you have the hundreds of millions of dollars its going to take to make the concepts work? How are you going to pay people to work on your concepts while the product your developing isnt bringing in a dollar? So you have your good idea, however the engin your allowed to use has some limitations, so mabey the combat cant be exactly as you invisioned ect. A lot of good ideas cant be done due to the technology your using. Mabey the massive pvp events you planned are so laggy its not worth it. Hopefully the engin your using supports the latest graphics technology, but is efficiant enough for midrange computer users to play. So you gotta work with that your given, but then all of a sudden you need to rush release in 12months or investors will pull out. Now your great mmorpg that was suppose to rule them all is a fledgling, in permanant beta f2p on life support. Really i think most mmorpg concept proposals, or whatever your trying to formulate here, are downright brilliant. I mean they are good enoughto convice people and companies to throw huge amounts of money at it, with no returns for the better part of a decade. Also, instead of proposing what will satisfy the current mmo community, try being realistic and propose something that will appeal to the mmo community in 8 years. |
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Things you wish you would have known at level 1, first char
Fallen Earth « Fallen Earth 11/20/09 9:11:30 PM
Horde resources, having to buy certain resources to craft is really expensive. Turns out a lot of items i thought were junk were much needed, and not the easyest to find. So save tradeskill items, use your warehouse and horse/atv inv and keep those items untill you know you wont need them. Oh and hording resources includes mailing your rerolls all your previous characters items. You will reroll expect it . |
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Well i had some serious lag issues during any seige activity...yah i know it was a seige. Thing was that it kicked up the last few weeks of the first month. Got to the point where i decided not to renew...i mean whats the point if i wont be able to seige fortresses or partake in abyss raids if my latency doesnt allow me to compete in any way. I think the major issue is that they dont cap participants in fort seiges, and they dont instance them. Also i should note that i was getting crazy latency on the pve maps when seiges were going on. Talking about every skill cast has a delay before and after, which would result in me getting owned by junk mobs some times. I just didnt see a point to carry on, knowing how unplayable the main focus of the game it. And i play from chicago, good isp, not on the opposite part of the world from the NA servers, shouldnt be an issue. really have never had this type of issue, post dial-up technology at least. Was a fun first month, and the abyss was very fun, while i was able to play without latency deaths every flight/fight. So yeah, im a played the first month and didnt renew person....lag was a major reason. |
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Originally posted by mCalvert
This game is the anti-wow...i cant believe you would call it a wow clone...stunning Its easy to level, but that isnt the point, AP is where you get your strength. All those loser noob towns that you skipped all had quests that give you ap, as well as factional ap...why no mention of factions or mutations? People like lower risk games, it encourgaes you to be risky...it is a game remember. And the die and insta clone problems you have...its part of the game your life in game is suppose to be cheap, but hey at least they work it into the storyline nicely. Your looking for a game with high emphasis on crafting...but not where everyone can craft, just the elite few...you want full loot pvp...and a severe death penalty.... have fun with that... |
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...to propel your crappy 2-d grinder to the top of mmorpg.com's list?
The fact the you fooled me with a cool name and the hope that a new mmo had magically popped up..how naive of me. |
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The entire game and interface down to details is identical to SWG.
Fallen Earth « Fallen Earth 11/14/09 2:04:40 PM
So because SWG used a tech looking UI and FE does, code must have been ripped off or its an attempt to copy SWG? All the little things pointed out as proof are common sense things that all mmorpgs do, or many. Like pointing out how mobs on your radar change color when they give up pursuit...why shouldnt they change from red (aggro) to white (not attackable) when giving up prusuit, since they are after all, losing their aggro and becoming un attackable when returning to their area. At its heart FE and SWG may have a lot of similarities, and a apparently shares a good portion of the same audience, which is why your seeing a lot of connections between the two games. Who knows, mabey this small company paid a shitload of cash to sony (sony owned SWG right?) for their technology, instead of making it themselves makes no diffrence to me....however i dont think anyone would give up their right to the code they made....you would see a bunch of sompany logos when you logged on, like you do with a lot of other games that do use shared technology....you dont see a damn advertisement or logo the entire loging prossess however, and only some subtle references to Icarus in game. I really think this is nothing more than Pre-whatever SWG fans yearning for their game back, nothing more than madness..
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Today my account was locked. I had played the beta, using a beta key, and decided to purchase the game before the trial expired, which was today. Instead of waiting on a ticket, go to the website, login, click on subscriptions, enter your code you got when you bought the game, select payment type and re enter credit card info. you should then see a free to play untill Dec. 11 mesage. Now login to the game, it will work. No need for waiting on a ticket to find out why your locked, then waiting for the reponse on what to do. Hopefully this should spare the fustration of waiting on a ticket, since to emails were sent out saying what to do if your account is locked, if you already purchased.
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The Problem? With Themepark MMOs
The Pub at MMORPG.COM « General Discussion 11/07/09 10:14:46 PM
Originally posted by TheRegulator
You fail to see the diffrence in grinding between a f2p game, where you can finish every single quest and still have 70% of a level to go before you get a few more quests...and wow type themeparks which drown you in quests. The problem isnt the leveling part of the game usually, its the player, obsessed with getting to the endgame as fast as humanly possible, willing to miss anything of entertainment value in the process. If people would take a deep breath, relax about getting to the end, and enjoy the content, it would be a tedious grind. Nobody is forcing you to gobble up 6 months worth of content in 2 weeks. WoW made the endgame the focus of mmorpgs, and so the players only care about the endgame. I agree with most your points, the grinding in a lot of games sucks, and it get old having the sole reason i play a game, is so i can participate in the fun part in a few months (being end game). Right now im playing Fallen Earth, you might want to check that out. Complete oposite of the usual themepark trend. Quite literally the anti-aion for any of you who were dissapointed in that game, or are burned out on uber pvp zergfest themeparks. |
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Why does every mmorpg have to provide 10 years of entertainment to be considerd a success? If FE lasts me 6 months ill be very satisfied....hell aion only lasted me a month (shortest ive ever played a mmorpg i purchased) Plus the v ery nature of mmorpgs allows you to return and pick up where you left off, which i do on a lot of games. These are games not long term relationships. Oh and the "looking for the next wow crowd" that your speaking of isnt here, it doesnt take very long to realize that the FE community is a bit diffrent from the typical "game hopper" club. My hope is that in 6 months they will have added more areas and raised the level cap a bunch.
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2.3ghz quad core, 8gigs ddr2 ram, gtx260....game runs fine on max setting, with the expected busy town lag, i expect to nerf my setting during any sizeable pvp event regardless of my system. after my experience in Aion with memory leakes every 5min, insane lag and latency problems...both of which ive never experienced as bad in any game ive played...ill take a few mob rubberbands, a sunday afternoon server suicide, and hearing ab out other people get memoryleaks. If i would have never played aion i would be able to still say that i had never had any major technical issues with a game over 4 diffrent rigs over the years...was also my first time ever needing to use customer support. Im very happy with how fallen earth has run and preformed, especially considering this isnt a bigass global game production company running the show here. Ill give these guys some slack, since they gave me the ability to choose a sandbox character growth route. |
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