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All Posts by crunchyblack

All Posts by crunchyblack

52 Pages 1 2 3 4 5 6 7 » Last
1038 posts found

this game is the epitome of asian item mall grinder.

Same process as all the rest:

super fun and fast level up for the starter levels, followed by exponential grind.  Item mall will ease your grinding pains though.

How many people are at the endgame? Mabey 50? Most of which botted there.

Theres better free games out there than this, and it doesnt even compare to a p2p game, as is the case with most f2p's off the grinder assembly line.

*yawn* which way to the real games?

Just make an RP guild and role play the whole survival thing, the quests play into it as does the overall lore.

The question should be: why did ncsoft allow 11k bots on their servers?

How many of these bots were actually bots grinding on the maps and pwerleveling people and how many were throw away spammer characters....while keeping the account intact?

Why did they put the chat spam filter in so late?  Given their past games, and Aion in asia, did they figure it wouldnt happen?

Other than insulting the enemy faction, really what use are the player shops? 99% of the player shops, that arnt spammers,  are advertising the cheapest gear (much higher priced than whats in the AH), or are afk, selling junk for 99999999999.

Instead of going after the source, they appease the players by mass banning bots every 6months, then throw their hands up and say "were tying"

I know there are bots and spammers in all games, but certain games they are so in your face you gotta wonder if the distributor/developers are in on the gig.

 

What i heard in game, was that it was mostly related to 64-bit operating systems.

My system would memory leak crash if i didnt seige in 16bit fully nerfed graphics, i got a quad core 8mb ram and a gtx 260, and vista 64.

I didnt resub after the free month because the lag that occured when anything fun was goin on.  The latency was too much for me to really enjoy the fortress seiges, then everyone started seiging and the memory leaks started.

Hadnt a signle issue with serious latency and lag, and not a signle memory leak untill about 3 weeks after launch.  No lag during the insane beta and launch.

But yeah the consensus was that it had to do with the cryengin and your 64-bit operating system.  It seemed that the people with the fancy rigs had the most issues with memory leaks.

Originally posted by arieste

 When I tried FE a couple of weeks ago, I was playing two so-called triple-A titles - AION and EQ2.   It's not nearly as polished as either of them.  The graphics are not as high-tech as either of them.  The controls are clunkier than either of them.

Yet, I've now dumped AION completely (overdumb grindfest that didn't even TRY to make sense from a world perspective) andI only play EQ2 on weekends for the raids (which are awesome and still very much enjoy) - but the rest of my time is spent in FE.

FE is something that none of the recent "AAA" titles even tried to be and that is immersive.  You feel like you're in that world. Things actually make sense.  Someone actually thought about how things work and how you interact with the world.  The story also is awesome.  

So yeah, it may be "Fail" at having the least number of bugs (though i'm yet to run into one) and it may be "Fail" in having a clunky UI and it may be "Fail" at having Glowing Swords of Bunny-Slaying that spill out a Rainbow made of the Sparkling Stars of Heaven as they're swung.  But heck, this is my kinda fail :)

 


 

Well even aion and EQ2 had a lot of bugs when they first launched (aion was launced in asia a year before us).

Not sure about your clunky ui assesment, you might confuse that with latency issues.  When the server isnt stressing during peak hours the controls work great, nothing clunky.  During peak hours in crowded areas i get a decent amount of latency issues, which can be fustrating when trying to headshot mobs.

Who knows, i might have a genetic adaptation to clunkyer controls.

Originally posted by Vaedur

This game is not sandbox... not at all. . just because there is nothing to really do for groups does NOT mean it's sandbox.. it has a CLEAR progression through 3 zones.. it's as sandbox as any other game out there.....

I still really really wish they didn't screw this one up... it could have been the greatest mmo on the market.. oh so so so easy, no insenative to do anything.. instead we got a niche game that a few people are spouting as the greatest of all time, but alas, read the Fallen earth forums, and see those people are starting to come around, people talking about not seeing others as much, etc..

 

I really hope the  Earthrise developers are looking closely at the mistakes of FE

 

anywho got off topic.. but this game really isn't sandbox, i have no idea why people say it is.


 

Sorry FE doesnt fit your opinion of what a sandbox is, i never knew they were even attempting that, for them to fail at it so much.

Get a group up and go roam the pvp areas in s2, hows that for a sandbox group quest? that is if the couple of group quests per town in s1 isnt enough.

 

Originally posted by AntonioV
Originally posted by crunchyblack

 

What the hell are you talking about?

 

 

 

I am talking about the fact that FE did not have a true launch. Most games launched all on one day or even made you all wait to a specific time on one day. FE just decided to let pre orders join once they paid. So there was no massive all at once launch. It was more like easing into a pool instead of using the diving board. 

 

It also never hit stores around here so you didn't have a hard copy launch in my state.  I go up and down the video game isles every time I am at the mall, Gamestop, Best Buy, Target, Wal Mart, local PC stores, I never saw a hardcopy of FE and the people I asked looked at me like they never heard of it, cause they hadn't

 

And if you mean the Sunday thing, the server was awful on Sundays and went down a few times, you can even search the forums and see the devs say "known issue" and "server back online"

 

So that it is what I was talking about. Not really much you can do except cry about it cause it's true.


 

Hey the sentance i quoted didnt make sense, leave me out of your argument im not interested.

For all of FE's faults...this game feels more like a mmorpg than the current breed of endgame pvp mmos...considering you expect it to be more like a FPS.

Im not tab+f1 fighting

Im worried more about wasteing AP and character stats, than i am about getting that epic weapon drop i need for levels 15-25

So its not as perfect as some big budget games that have been out for 5-10 years, but man its a great change of pace from whats been going on the last couple years.

fallen earth FAIL
Fallen Earth « Fallen Earth
11/22/09 12:57:09 AM
Originally posted by AntonioV

................

So FE has just been gradually adding and losing subs, their version of a launch day is Sundays. It doesn't happen anymore because everyone quit the game, but on Sundays the game used to plummet like a rock.

 

........................


 

What the hell are you talking about?

 

timing and luck play a huge factor in what games take off and which games never get popular.

All games start with a good idea, a good plan, and great concepts.

The problem comes down to funds to develop it, technology avaliable, and overall resources.

Sure you might think you have the winning combo, thats the easy part....do you have the hundreds of millions of dollars its going to take to make the concepts work?  How are you going to pay people to work on your concepts while the product your developing isnt bringing in a dollar?

So you have your good idea, however the engin your allowed to use has some limitations, so mabey the combat cant be exactly as you invisioned ect.   A lot of good ideas cant be done due to the technology your using.  Mabey the massive pvp events you planned are so laggy its not worth it.  Hopefully the engin your using supports the latest graphics technology, but is efficiant enough for midrange computer users to play.

So you gotta work with that your given, but then all of a sudden you need to rush release in 12months or investors will pull out.

Now your great mmorpg that was suppose to rule them all is a fledgling, in permanant beta f2p on life support.

Really i think most mmorpg concept proposals, or whatever your trying to formulate here, are downright brilliant.  I mean they are good enoughto convice people and companies to throw huge amounts of money at it, with no returns for the better part of a decade.

Also, instead of proposing what will satisfy the current mmo community, try being realistic and propose something that will appeal to the mmo community in 8 years.

Horde resources, having to buy certain resources to craft is really expensive.

Turns out a lot of items i thought were junk were much needed, and not the easyest to find.

So save tradeskill items, use your warehouse and horse/atv inv and keep those items untill you know you wont need them.

Oh and hording resources includes mailing your  rerolls all your previous characters items.  You will reroll expect it .

Well i had some serious lag issues during any seige activity...yah i know it was a seige.

Thing was that it kicked up the last few weeks of the first month.  Got to the point where i decided not to renew...i mean whats the point if i wont be able to seige fortresses or partake in abyss raids if my latency doesnt allow me to compete in any way.

I think the major issue is that they dont cap participants in fort seiges, and they dont instance them.  Also i should note that i was getting crazy latency on the pve maps when seiges were going on.  Talking about every skill cast has a delay before and after, which would result in me getting owned by junk mobs some times.

I just didnt see a point to carry on, knowing how unplayable the main focus of the game it.

And i play from chicago, good isp, not on the opposite part of the world from the NA servers, shouldnt be an issue.  really have never had this type of issue, post dial-up technology at least.

Was a fun first month, and the abyss was very fun, while i was able to play without latency deaths every flight/fight.

So yeah, im a played the first month and didnt renew person....lag was a major reason.

Why I Quit FE
Fallen Earth « Fallen Earth
11/18/09 6:48:31 PM
Originally posted by mCalvert

Short Version - too easy, too much a wow clone

Background - I played FE in beta, and for two months after. I leveled up to 28, played with every item, crafted, explored everything in S1 and S2. But I did no PVP.

I quit because I could see a point where I would get to level 45, and have no goals. ANd that time wouldnt be too far off. FE is easy. Running solo you can progress very quickly. Join forces and its instant win. Crafting, while apparently more complex than other games, is a joke, because everyone can do it pretty easily, and theres no economy to speak of. The system is unrealistic and impractical. Marketing via the AH, competition with NPCs is holding it back.

Combat was sort of unique in that it uses a FPS type system, but given you can die and instantclone, there isnt any risk. And you cant kill people and take their stuff, so theres no motivation. Theres also no reason to interact with lower levels. No need for companions. You move up to S3 and stay there.

Ive returned to EVE Online, and am also trying out AoC, but AoC suffers from many of the same problems. Low population, no crafting usefulness or value, no risk. You level to 80, then what?

 Oh, and now that Ive played AoC, I see what people mean about FE's graphics. AoC is beautiful, perhaps a little too close in, but very detailed, compared to FE. I like FEs rediculously wide open and seamless maps, but its not as pretty.


 

This game is the anti-wow...i cant believe you would call it a wow clone...stunning

Its easy to level, but that isnt the point, AP is where you get your strength.  All those loser noob towns that you skipped all had quests that give you ap, as well as factional ap...why no mention of factions or mutations?

People like lower risk games, it encourgaes you to be risky...it is a game remember.  And the die and insta clone problems you have...its part of the game your life in game is suppose to be cheap, but hey at least they work it into the storyline nicely.

Your looking for a game with high emphasis on crafting...but not where everyone can craft, just the elite few...you want full loot pvp...and a severe death penalty.... have fun with that...

...to propel your crappy 2-d grinder to the top of mmorpg.com's list?

 

The fact the you fooled me with a cool name and the hope that a new mmo had magically popped up..how naive of me.

So because SWG used a tech looking UI and FE does, code must have been ripped off or its an attempt to copy SWG?  All the little things pointed out as proof are common sense things that all mmorpgs do, or many.  Like pointing out how mobs on your radar change color when they give up pursuit...why shouldnt they change from red (aggro) to white (not attackable) when giving up prusuit, since they are after all, losing their aggro and becoming un attackable when returning to their area.

At its heart FE and SWG may have a lot of similarities, and a apparently shares a good portion of the same audience, which is why your seeing a lot of connections between the two games.

Who knows, mabey this small company paid a shitload of cash to sony (sony owned SWG right?) for their technology, instead of making it themselves makes no diffrence to me....however i dont think anyone would give up their right to the code they made....you would see a bunch of sompany logos when you logged on, like you do with a lot of other games that do use shared technology....you dont see a damn advertisement or logo the entire loging prossess however, and only some subtle references to Icarus in game.

I really think this is nothing more than Pre-whatever SWG fans yearning for their game back, nothing more than madness..

 

Locked Account?
Fallen Earth « Fallen Earth
11/11/09 6:58:25 PM

Today my account was locked.  I had played the beta, using a beta key, and decided to purchase the game before the trial expired, which was today.  Instead of waiting on a ticket, go to the website, login, click on subscriptions, enter your code you got when you bought the game, select payment type and re enter credit card info.  you should then see a free to play untill Dec. 11 mesage. 

Now login to the game, it will work.

No need for waiting on a ticket to find out why your locked, then waiting for the reponse on what to do.

Hopefully this should spare the fustration of waiting on a ticket, since to emails were sent out saying what to do if your account is locked, if you already purchased.

 

Originally posted by TheRegulator

The Grind.

The problem with every themepark MMO (linear, level based game) is the grind. Grinding is necessary for these types of games because they lack any form of dynamic content for players, meaning, the game world is static and will not change until the next content patch or expansion. Therefore, the grind is needed to create a buffer so that the developers have time to create the new content.

Lets explore the types of grinding themepark MMOs present to players.

1. Leveling - The most obvious form of grinding. A good indication of how poorly endgame is developed is to look at the leveling curve. Aion is a perfect example of this, it had virtually no endgame on release so they were forced to increase the time it takes to level substantially so that developers have time to create content while the players grind away, Champions Online shared a similar fate.

2. Gear - The second form of grinding is the gear grind. Not quite as disheartening as a steep leveling grind, but still an indication of poor game design. Once players reach max level in a game that has endgame content, the gear grind replaces the leveling grind. The most popular MMO in the world uses this for of grinding expansively. World of Warcraft has a gated gear grind for its endgame, meaning you can only gain a certain amount of gear levels per week (if you're lucky in PvE, or skilled enough in PvP). This grind serves the same purpose as the leveling grind, which again, creates a buffer for developers to make new content.

3. Reputation/Achievements - This form of grinding covers a wide range of players from the really casual to the extreme hardcore players. Though achievements can be considered arbitrary by most players, they are in fact a form of grinding to the players that they matter to. Same goes for reputations, titles have meaning for some , or mean absolutely nothing to others. Whatever the case, the fact remains that achievements and reputations serve as the same time sinks as the other two forms of grinding.


Now that you have some insight of where I'm coming from, I want to discuss the problem with themepark MMOs, which is poor game design. MMORPGs have been designed on the principles of progression, persistence, and community, principles which have been taken away or perverted in a majority of newer games we have been seeing in recent years. Where is the persistence in games these days? Certainly not in the instanced dungeon and PvP systems. Where is the community? The community is fractured into the instancing systems. Where is the progression? The vicious cycle of endless grinding; grinding to completion, and then grinding more because the newly released content made you incomplete again.

The MMO genre is in dire need of innovation, the recycling of old ideas has created a stale market. I don't want to play a superhero game with the same gameplay mechanics of traditional MMOs, I want to play a superhero MMO that has the open ended gameplay of Grand Theft Auto. I don't want to play a game where I level up to grind for gear so I can have an edge in pointless battles versus other factions, I want to play a game where city building, territory control and competition for resources is the endgame.

The cycle of level, get gear, pointless battles, level, get gear, pointless battles, level.... This type of gameplay needs to go extinct.

Does anyone else feel the same way about these types of MMOs? I really can't stand playing them anymore. I've gone back to playing single player games, I bought Borderlands and and Torchlight last week and have been having a blast, maybe someone like me is just stuck until an indie developer comes up with new ideas on MMO gameplay mechanics.
 


 

You fail to see the diffrence in grinding between a f2p game, where you can finish every single quest and still have 70% of a level to go before you get a few more quests...and wow type themeparks which drown you in quests. 

The problem isnt the leveling part of the game usually, its the player, obsessed with getting to the endgame as fast as humanly possible, willing to miss anything of entertainment value in the process. 

If people would take a deep breath, relax about getting to the end, and enjoy the content, it would be a tedious grind.

Nobody is forcing you to gobble up 6 months worth of content in 2 weeks.

WoW made the endgame the focus of mmorpgs, and so the players only care about the endgame. 

I agree with most your points, the grinding in a lot of games sucks, and it get old having the sole reason i play a game, is so i can participate in the fun part in a few months (being end game).

Right now im playing Fallen Earth, you might want to check that out.  Complete oposite of the usual themepark trend.  Quite literally the anti-aion for any of you who were dissapointed in that game, or are burned out on uber pvp zergfest themeparks.

Why does every mmorpg have to provide 10 years of entertainment to be considerd a success?

If FE lasts me 6 months ill be very satisfied....hell aion only lasted me a month (shortest ive ever played a mmorpg i purchased)

Plus the v ery nature of mmorpgs allows you to return and pick up where you left off, which i do on a lot of games.

These are games not long term relationships.

Oh and the "looking for the next wow crowd" that your speaking of isnt here, it doesnt take very long to realize that the FE community is a bit diffrent from the typical "game hopper" club.

My hope is that in 6 months they will have added more areas and raised the level cap a bunch.

 

Buyer Beware
Fallen Earth « Fallen Earth
11/03/09 10:34:02 PM

2.3ghz quad core, 8gigs ddr2 ram, gtx260....game runs fine on max setting, with the expected busy town lag, i expect to nerf my setting during any sizeable pvp event regardless of my system.

after my experience in Aion with memory leakes every 5min, insane lag and latency problems...both of which ive never experienced as bad in any game ive played...ill take a few mob rubberbands, a sunday afternoon server suicide, and hearing ab out other people get memoryleaks.

If i would have never played aion i would be able to still say that i had never had any major technical issues with a game over 4 diffrent rigs over the years...was also my first time ever needing to use customer support.

Im very happy with how fallen earth has run and preformed, especially considering this isnt a bigass global game production company running the show here.  Ill give these guys some slack, since they gave me the ability to choose a sandbox character growth route. 

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