|
|
2/26/08 6:10 AM
|
|
Viewed 2923, Replies 90
|
|
Originally posted by ObraikPerhaps its an indicator of how "successful" a business Direct2Drive is.
|
|
|
|
2/26/08 5:56 AM
|
|
Viewed 3100, Replies 61
|
|
Originally posted by ObraikUnless it caters to me? Now you accuse me of selfishness. You really are something else. I have not gone out of my way to voice ideas but I have supported the Smugglers, though I have never played one. I have not been an Entertainer since the beginning of the CU but I have always supported their wants, though few of them are left in the game. As a crafter I have only dabbled but I have been nothing less than staunch in my support of the absolute necessity they are to the health of the game, economy, and community. As for issues I have specifically asked for, they are the same things that are brought up by others even now in the forums. Removing classes and generalizing Expertise, improving group XP, banking XP for respects, optional decay (Smuggler slicing was a WONDERFUL idea for this), crafted items comporable to looted, GCW with meaning (perhaps a planetary control meta-game). These are things that I call for to improve the overall experience. It doesn't have to be these things, it can be anything. Just do SOMETHING other than more grind. Another Heroic Encounter is fun for like an afternoon. The things I and others ask for are things that can reasonably be done but are ignored because they do not fall with the "rip-off WoW" parameters. UI improvements and more animations being returned? Yeah that's swell. Why did it take two years of asking for it? Otherwise, they're just offering more grind, more wasted time, more bleh. Other than glowsticks and scifi, why play this game when there are literally dozens upon dozens just like it? Give us choice. Give us community. |
|
|
|
2/26/08 5:36 AM
|
|
Viewed 3287, Replies 73
|
|
|
Originally posted by zaxxon23 The rest of what you talked about was the standard hard-core elitist argument. And that's just fine for hard core games with niche audiences. I'm talking more of the larger casual audience. Perhaps I was unclear on this. WoW attracts the casual audience due to its easy learning curve and quick rewards scheme in the early levels, even though this tapers out and few become really hardcore players. Hence the greater urge to RMT in that game. I feel that the game that will attract the larger audiences will be the ones that steer away from the concepts of time and money sinks. Games that focus on gameplay, content, and community. The whole attraction of leveling and looting has been a small audience in the game world even before computer games. More people played Monopoly than ever played Dungeons and Dragons.
But I'm getting off-topic. The main gist of what I am saying is in games that have time sinks in them, there will always be players who will try to go around them. You can applaud them, you can denounce them, in the end if you play you have to figure out how to put up with them. The best way to avoid this is to avoid having time sinks altogether. Or at least as much as possible. |
|
|
|
2/26/08 5:14 AM
|
|
Viewed 3287, Replies 73
|
|
Originally posted by Pappy13 I didn't say pull out all the money sinks. They have their uses, even real economies pull money out of circulation when its required to do so. I argued that relying on them as the sole means of keeping the economy from going insane doesn't work. Money sinks are best used for things that should be an option in the game. For Blizzard to solve the money problem in their game would probably require a rather signifigant, and admitantly unadvised a this point, overhaul. They are basically left to lawsuits and being SOL. The second issue, well I suppose you're right about that. But I would change every instance of the word "effort" with "spare time" because that's really what it is. This is more of design flaw, in terms of the massive and massively lucretive "casual" audience. |
|
|
|
2/25/08 6:29 AM
|
|
Viewed 1645, Replies 66
|
|
Originally posted by SonofSeth Did you miss where I said playing on a persistant world server for NWN2? In case you never heard of them, they are essentially MMO's on a smaller scale run by players who build game worlds using the toolset that came with the game. The servers usually run 24/7 and can have 50 or more people logged in at once. Some of the communities are really huge. |
|
|
|
2/25/08 6:18 AM
|
|
Viewed 3287, Replies 73
|
|
|
Originally posted by Samuraisword Then we disagree. I argue that money sinks in the end only encourage RMT; rewarding players who break the EULA and punishing those who play the game as intended. There is no work around for this, money sinks have failed to fufill their purpose. And of "earning." I "earned" the right to play and be entitled to the content of the game when I paid for it. That, too, is like life. RMT'ers can be "satisfied" about how they earn more real money and can afford to buy what you think is worth your effort. What helps economies, in virtual worlds as in real worlds, is the flow of money. Games with item decay and such are good examples. Star Wars Galaxies with decay a good weapon would cost around 1 million or so credits. After decay was removed a good weapon can be anywhere from 30-100 million. And when money doesn't flow it gets horded so you have a few players with ridiculous amounts of it and then throw it around on occasion causing the prices of everything to go up, far beyond what a player can reasonably earn without RMT'ing or selling something for an inflated price to someone else who did. See EQ1's economy if you want more proof of that. |
|
|
|
2/25/08 6:02 AM
|
|
Viewed 3100, Replies 61
|
|
Originally posted by ObraikAll you did was confirm what I just said and made up something I didn't say. I did not say developement has stopped, I said it wasn't focused on improving the gameplay anymore. Bug fixes will improve the game, but I'm talking about actual game play changes the players have been and continue to ask for. And the chapters? More instances, more collections, more boring-ass grind? You call that an improvement? And Droid Commander? Big whoop. Remove classes and give us general expertise. That might convince me to resub.
And I know they hired a new Com Rep, they had too after that last doofus got himself fired. |
|
|
|
2/25/08 5:57 AM
|
|
Viewed 908, Replies 18
|
|
Originally posted by xPaladin The CU and constant nerfs never surprised me because I'd played EQ1, lol. And the NGE, the first day I logged in I thought "someone with an MBA is responsible for this" and just sighed. I've worked for some terrible companies before and that level of shooting themselves in the foot and then being indignant about it, and not losing their jobs over it, was something I've long been accustomed to. |
|
|
|
2/25/08 5:49 AM
|
|
Viewed 284, Replies 4
|
|
|
Agree. I actually had more fun in EQ1 where quests were mostly worthless. Grouping to grind places was more fun than these new solo games. Sure you didn't always find a group but I have far more memories from that game than I do from the WoW account that I've held for nearly twice as long as I had the old EQ1 account. Solo friendly quest based advancement is like playing a single player game in a room full of people with headphones on. So anti social. |
|
|
|
2/25/08 5:41 AM
|
|
Viewed 814, Replies 25
|
|
Originally posted by summitus People who had minds of their own could look pass the Star Wars fetish and see what a pile of crap the new game is and that the only direction its going is "Generic WoW Rip-Off #x." And this isn't coming from some preCU fanboy, I played up through last Dec, I gave it a chance and it did improve but it ultimately fell short and became obvious that they had no intention of doing anything that their beloved WoW wasn't doing. |
|
|
|
2/24/08 6:34 PM
|
|
Viewed 1124, Replies 18
|
|
Originally posted by SioBabble
|
|
|
|
2/24/08 6:30 PM
|
|
Viewed 1064, Replies 23
|
|
|
All that being said, I think the current dev team could be better spending their time on other things than holsters. |
|
|
|
2/24/08 6:20 PM
|
|
Viewed 3100, Replies 61
|
|
|
So?
|
|
|
|
2/24/08 6:13 PM
|
|
Viewed 3287, Replies 73
|
|
|
The reason why its so bad in WoW is because anything you do in the game that doesn't involve killing and looting involves spending gold. Making a guild, expanding your bank slots, getting crafting materials, getting a guild bank, buying mounts, etc. And we're not talking a small amount of coin, either. Just playing the game most casual players are not going to amass the amount of coin to do everything they want to do in the game. Its almost like Blizzard purposefully designed the game to encourage RMT. |
|
|
|
2/24/08 6:02 PM
|
|
Viewed 2483, Replies 35
|
|
|
Zu Online is a great game? It doesn't feel like its finished. Nice try, ad sock. The only one out there I'm playing right now is Mabinogi. Sure its level based and has a grind but there's no classes and lots of ways to customize your character. But I haven't got too far into the game (open beta doesn't hit for another week or so) and can't speak for the end game. So I'm still unsure how much I'll like this game later on. |
|
|
|
2/21/08 5:47 AM
|
|
Viewed 3100, Replies 61
|
|
|
Enjoy what you have, because that's all you'll have. They're done making any improvements, its all just more collections and instances from here on out. There's so much more they could do to make it so much better but they've settled for just being a bleh version of every other game out there. |
|
|
|
2/19/08 2:39 AM
|
|
Viewed 908, Replies 18
|
|
Originally posted by permanent1 We don't know if the majority of players prefer it. We do know a significant number of forum posters do. And since only like 10% or something of game players ever both to even register to the forums of their game, we cannot say that a consensus on a forum means, well, squat. Unfortunate. |
|
|
|
2/19/08 2:35 AM
|
|
Viewed 2105, Replies 40
|
|
Originally posted by Obee | |