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Eh "VETS", why I didn't try SWG earlier on? I blame YOU!! [+video]
General Discussion « Star Wars Galaxies 6/23/11 9:40:54 AM
Originally posted by BlackWatch I can agree with that sentiment to an extent, but you have to realise that a lot of the historical Dev effort on this game took it through wild tangents and unecessary revamps until the last few years. The Dev team is a now lot more focused on delivering meaningful patch notes that more players can enjoy. |
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Great game but unfortunately unplayable :(
General Discussion « Star Wars Galaxies 6/23/11 9:28:25 AM
Originally posted by chrisel Ahh! Excellent, glad to have helped. Enjoy SWG! |
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Just to be clear - current state population wise...
General Discussion « Star Wars Galaxies 6/21/11 7:11:04 AM
Have some stats.... >>> SWG Galactic Civil War and Player City Statistics - 3rd of June 2011 <<< |
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Great game but unfortunately unplayable :(
General Discussion « Star Wars Galaxies 6/21/11 7:08:40 AM
Originally posted by chrisel Did you download this trial client? Did you try Station Launcher? I take it that all Install OK but you just have problems patching? You can also try getting help from a SoE Technical Support Representative on the Connection Issues (LaunchPad, Network, Router, Installation) forum. As you are using a Win 7 machine, have you tried running the launcher as Administrator? |
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Originally posted by Dedthom The game engine was designed like that from day 1. Rather than use an existing engine from one of their other titles, or an established game engine, SoE designed their own engine from the ground up. In doing this I guess someone decided that collision on all the usual axis wasn't needed, so SWG has a strange collision model. Ex-Developer Adeptstrain explains more in this thread, it also has a bunch of information I collected from Devs over the years in one of my posts. If you are able to suspend belief as far as the collision model goes, SWG has a ton of fun to offer but I can certainly understand if that isn't possible for everyone. Really you just have to play SWG for what it is, a unique and groundbreaking game the likes of which will never be developed again as newer MMORPGs become focused on simplistic gameplay and instant gratification. |
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(EU) Returning; Server for PvP? Population? What to level as? ++
General Discussion « Star Wars Galaxies 6/08/11 3:44:42 AM
A little confirmation that Farstar is the place to be: >>> SWG Galactic Civil War and Player City Statistics - 3rd of June 2011 <<< |
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Originally posted by BarCrow Can you recommend a better east coast server?... but my new graphic card still can't get decent FPS....games always has been a hog imo..especially with shadows on. Chilastra is pretty much it for East Coast servers if you can't transfer to SS, all the others have considerably lower population. I assume you're getting 60FPS when stationary which drops off as you move around, is that right? You'll get used to decorating, some people make a bunch of macros to help. This may help: Advanced Guide to Home Decorating And this may be of interest: Master of Force Shui |
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Originally posted by adderVXI Be sure to pick up "Cluster Bomb" and "Blow 'em Away" as it is pretty much the best attack you can use as a levelling player, may be starting to tail off in effectiveness at your level though. You can start using heavy weapons at level 48, get yourself a Launcher Pistol. Check this guide for more info. |
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Originally posted by adderVXI What is the DPS of the weapon you are using and what type of weapon is it? What are the stats on the armour are you using? Have you assigned expertise points? |
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If this does not convince Sony to Free 2 Play with SWG...I am giving up the game
General Discussion « Star Wars Galaxies 5/20/11 4:01:34 AM
Originally posted by HiredGun187 What server are you on? |
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Originally posted by BarCrow Strange, not heard of that before. Maybe send a help ticket for GM assistance via the in game menu. |
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Originally posted by Kenze Try Starsider. If you find it too busy look to Farstar (EU), Flurry or Chilastra. |
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So is SW:G buggy or is it in good shape?
General Discussion « Star Wars Galaxies 3/15/11 7:54:38 AM
In fairness, the issues SWG players see with the game engine such as +Cant See Target+ and shooting through walls are not "bugs" but all part of the design of the game engine. SWG was built and launched with its own bepoke game engine, I don't know why the Dev team at the time chose to do that rather than use an engine that did support full collision and Z axis, seems like something I should try and find out. Targetting does also pose problems, the default method is manual aiming and many players do seem to prefer it, especially new players to the game. For those that don't, we have a ton of ways to customise the targetting with auto-aim toggled on that take all the problems away. Macros are used to target closest enemy, target specific professions by name of the opposing faction (such as medics, for example), assist a group member and pick up their target and just plain clicking on the person you want to shoot at. Neither of the above are bugs really, although I have long asked for a New 'Star Wars Galaxies Veteran' Standard Keymap that would have familiar settings set up by default to help returning vets get up and running quickly. When you understand the game engine and psedu-collision system SWG uses, you can start to use it to your advantage. someforumguy mentioned problems with kiting due to client/server sync issues and this is something I tested extensively to the point where I once solo'd an Ancient Krayt Dragon with a Combat Level 4 Smuggler soley using a single snare (this was pre Chapter 6 combat improvements, took about 40 minutes and is now not possible). I was able to find out exactly where the server was calculating the Krayt to be, and no, it wasn't where my client was drawing it but in a location several meters behind it's current path. Once you know this you can plot the path of the Krayt and keep yourself out of danger (the client showed me running backwards inside the Krayts mouth for much of the time, but that's not where it was so I wouldn't get hit) and although the client/server sync has been much improved since I carried out those tests, there is still an element of being able to read the SWG "matrix code" and understand where things really are as far as the server is concerned. When it comes to shooting through walls, this is a typical complaint as players can sometimes find that an NPC can hit them when the player is unable to attack back because the client says the NPC is not in an attackable location. The NPCs dont have it all their way though, they are coded to rush the player if this happens to them so you can use a more sturdy piece of terrain or static object to break line of sight properly and the NPCs will start moving towards you until they are right next to your position. Players also complain about this behavior, stating that the NPCs "warp" on top of them, but it's something I use to my advantage in almost all PvE encounters. Obviously not everyone is familiar with these subtle nuances of the SWG game engine which often reminds me of Neo deciphering the lines of code in the Matrix, and indeed there was one occasion when I explained them to a friend of mine and he found it to be such a revelation to see what goes on under the hood of an MMORPG like SWG that it completely killed his immersion in the game and he not only quit playing SWG, but all MMORPGs in general. I tend to not go into too much detail on it anymore for that reason, for my friend the last straw was my explaination of how the mobile object hate generation system can be tricked into thinking you have run a long way away by just running in circles and not healing or doing damage. SWG does have bugs, but the Devs do a pretty good job of tackling the really nasty ones. |
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EQ Progression Server....is SWG Next?
General Discussion « Star Wars Galaxies 3/04/11 10:14:02 AM
Originally posted by reid424 I think some Ranger type abilities also would be good, maybe a collection to unlock old skills like areaTrack etc.... |
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EQ Progression Server....is SWG Next?
General Discussion « Star Wars Galaxies 3/02/11 5:00:51 AM
Last I heard, the Devs went as far as bringing up a Pre-CU server internally, saw all the bugs and server infrastructure issues that were unfixed from back then and figured it was more effort than it was worth, especially as players would likely want full support, bug fixes and additional content. Plans were shelved indefinately I think, but plans can change. |
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So is SW:G buggy or is it in good shape?
General Discussion « Star Wars Galaxies 3/01/11 6:24:19 AM
There are bugs, with varying levels of annoyance. The ones that bother me most are related to the UI, specifically, options that reset on each login. I can't think of anything hugely game breaking anymore though, most of the nasty new bugs get hit pretty quickly and older ones have been fixed over time. What I think SWG Devs have really let players down on is not addressing "soft" exploits involving factional collusion such as "Baseclubbing" and various methods of unattended skill gain. |
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Originally posted by thamighty213 I've seen credit farmers using this powerlevelling exploit get kicked and banned, I assume all it would take is someone sending a report to get a player banned for it. |
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Originally posted by TUX426 Well the last thing I want is someone to come along and fix it. :P Also works for Restuss Commendation quests, allowing you to grab all 6. |
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The Ewok Festival of Love + Bonus Everything Weekend (starting 17th Feb 2011)
General Discussion « Star Wars Galaxies 2/17/11 4:25:48 AM
Just an update on a couple of events going on in SWG at the moment.... Bonus Everything Weekend
Enjoy!
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