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All Posts by BadgerSmaker

All Posts by BadgerSmaker

32 Pages 1 2 3 4 5 6 7 » Last
623 posts found
Originally posted by BlackWatch

I keep coming back and trying the game from time to time.  It's still not as polished of a game as it should be for as old as it is. 

I can agree with that sentiment to an extent, but you have to realise that a lot of the historical Dev effort on this game took it through wild tangents and unecessary revamps until the last few years.  The Dev team is a now lot more focused on delivering meaningful patch notes that more players can enjoy.

Originally posted by chrisel

However; I tried you link, and it worked. Launcher is now installed and few minutes of patching (even though I DID uninstall game) I was playing SWG again.

Thanks for the help. Most appreciated! :)

Ahh!  Excellent, glad to have helped.  Enjoy SWG!

Originally posted by chrisel
Originally posted by Kost

No issues here either, nearly done my 45 days, haven't had a single problem.

Sounds like the issue is on your end OP.

I agree. But I fail to understand why. Theres no problems with nothing else on my PC. All games are running as intended, only SWG that refuses to install or log in.

Did you download this trial client

Did you try Station Launcher?

I take it that all Install OK but you just have problems patching?

You can also try getting help from a SoE Technical Support Representative on the Connection Issues (LaunchPad, Network, Router, Installation) forum.

As you are using a Win 7 machine, have you tried running the launcher as Administrator?

Originally posted by Dedthom

What I don't understand is why SWG is like this. I can understand some clipping issues but it seems SWG was designed to allow to run thru anything that isn't an exterior wall.

When I play an MMO I try to milk as much immersion out of them as I can and SWG has some great concepts but the game engine just really lets it down. 

The game engine was designed like that from day 1.  Rather than use an existing engine from one of their other titles, or an established game engine, SoE designed their own engine from the ground up. 

In doing this I guess someone decided that collision on all the usual axis wasn't needed, so SWG has a strange collision model.

Ex-Developer Adeptstrain explains more in this thread, it also has a bunch of information I collected from Devs over the years in one of my posts.

If you are able to suspend belief as far as the collision model goes, SWG has a ton of fun to offer but I can certainly understand if that isn't possible for everyone.  Really you just have to play SWG for what it is, a unique and groundbreaking game the likes of which will never be developed again as newer MMORPGs become focused on simplistic gameplay and instant gratification.

A little confirmation that Farstar is the place to be:

>>> SWG Galactic Civil War and Player City Statistics - 3rd of June 2011 <<<

Originally posted by BarCrow        Can you recommend a better east coast server?... but my new graphic card still can't get decent FPS....games always has been a hog imo..especially with shadows on.

I really wish they would simplify the decorating process....how absolutely tedious...

Chilastra is pretty much it for East Coast servers if you can't transfer to SS, all the others have considerably lower population.

I assume you're getting 60FPS when stationary which drops off as you move around, is that right?

You'll get used to decorating, some people make a bunch of macros to help.

This may help: Advanced Guide to Home Decorating

And this may be of interest: Master of Force Shui

Originally posted by adderVXI

 I just discovered the expertise points lol.  I hope that helps.  My weapon is a needler dps is 640 i want to say, its higher than anything else i can find.  I figure i should use a heavy weapon but either there are none for sale or they cost 4M creds.  My armor is composite with protections around 5200.  I did realize i dont have a personal shield gen aymore, though im not sure they still exist. 

Is a commando a good class still?  i could respec if there just plain gimp now..

Ohh one other thing, can a person repair a speeder bike or are they toast now if they get disabled?  I remember repairing mine before but not sure if i could after they were disabled...

Thanks!

Be sure to pick up "Cluster Bomb" and "Blow 'em Away" as it is pretty much the best attack you can use as a levelling player, may be starting to tail off in effectiveness at your level though. 

You can start using heavy weapons at level 48, get yourself a Launcher Pistol.  Check this guide for more info.

Originally posted by adderVXI

I am having another issue though and perhaps someone can help.  Im a lvl 68 comando and cant kill anything close to my level.  I know things are lots different than before (like 4 yrs ago) but wow its rough.  Any tips?

What is the DPS of the weapon you are using and what type of weapon is it?  What are the stats on the armour are you using?

Have you assigned expertise points?

Originally posted by HiredGun187

...but at this point in the game there are not enough players who will offer top credits for all your hard work.

What server are you on?

Originally posted by BarCrow

I am taking advantage of the free 45 days and dabbling with SWG again. Want to pack up my house and transfer to another server via a free server merge . When I choose pack up from house management window nothing happens. I'd like to keep my house as I do pop in from time to time...any ideas?

Strange, not heard of that before.  Maybe send a help ticket for GM assistance via the in game menu.

Originally posted by Kenze

So, which server do you recommend to a newbie to roll on? I just pickedup Statton Access and SWG and would like to  pick the best server for potential grouping prospects.

Try Starsider.  If you find it too busy look to Farstar (EU), Flurry or Chilastra.

In fairness, the issues SWG players see with the game engine such as +Cant See Target+ and shooting through walls are not "bugs" but all part of the design of the game engine.  SWG was built and launched with its own bepoke game engine, I don't know why the Dev team at the time chose to do that rather than use an engine that did support full collision and Z axis, seems like something I should try and find out.

Targetting does also pose problems, the default method is manual aiming and many players do seem to prefer it, especially new players to the game. 

For those that don't, we have a ton of ways to customise the targetting with auto-aim toggled on that take all the problems away.  Macros are used to target closest enemy, target specific professions by name of the opposing faction (such as medics, for example), assist a group member and pick up their target and just plain clicking on the person you want to shoot at.

Neither of the above are bugs really, although I have long asked for a New 'Star Wars Galaxies Veteran' Standard Keymap that would have familiar settings set up by default to help returning vets get up and running quickly.

When you understand the game engine and psedu-collision system SWG uses, you can start to use it to your advantage.  someforumguy mentioned problems with kiting due to client/server sync issues and this is something I tested extensively to the point where I once solo'd an Ancient Krayt Dragon with a Combat Level 4 Smuggler soley using a single snare (this was pre Chapter 6 combat improvements, took about 40 minutes and is now not possible).

I was able to find out exactly where the server was calculating the Krayt to be, and no, it wasn't where my client was drawing it but in a location several meters behind it's current path.  Once you know this you can plot the path of the Krayt and keep yourself out of danger (the client showed me running backwards inside the Krayts mouth for much of the time, but that's not where it was so I wouldn't get hit) and although the client/server sync has been much improved since I carried out those tests, there is still an element of being able to read the SWG "matrix code" and understand where things really are as far as the server is concerned.

When it comes to shooting through walls, this is a typical complaint as players can sometimes find that an NPC can hit them when the player is unable to attack back because the client says the NPC is not in an attackable location. 

The NPCs dont have it all their way though, they are coded to rush the player if this happens to them so you can use a more sturdy piece of terrain or static object to break line of sight properly and the NPCs will start moving towards you until they are right next to your position.  Players also complain about this behavior, stating that the NPCs "warp" on top of them, but it's something I use to my advantage in almost all PvE encounters.

Obviously not everyone is familiar with these subtle nuances of the SWG game engine which often reminds me of Neo deciphering the lines of code in the Matrix, and indeed there was one occasion when I explained them to a friend of mine and he found it to be such a revelation to see what goes on under the hood of an MMORPG like SWG that it completely killed his immersion in the game and he not only quit playing SWG, but all MMORPGs in general.

I tend to not go into too much detail on it anymore for that reason, for my friend the last straw was my explaination of how the mobile object hate generation system can be tricked into thinking you have run a long way away by just running in circles and not healing or doing damage. 

SWG does have bugs, but the Devs do a pretty good job of tackling the really nasty ones.

Originally posted by reid424

 If they want to truely bring back elements of the game I say add them in some other way like a new class (could bring back all the melee's like Swordsman, Pikeman, Fencer).

I think some Ranger type abilities also would be good, maybe a collection to unlock old skills like areaTrack etc....

Last I heard, the Devs went as far as bringing up a Pre-CU server internally, saw all the bugs and server infrastructure issues that were unfixed from back then and figured it was more effort than it was worth, especially as players would likely want full support, bug fixes and additional content.

Plans were shelved indefinately I think, but plans can change.

There are bugs, with varying levels of annoyance.  The ones that bother me most are related to the UI, specifically, options that reset on each login. 

I can't think of anything hugely game breaking anymore though, most of the nasty new bugs get hit pretty quickly and older ones have been fixed over time.

What I think SWG Devs have really let players down on is not addressing "soft" exploits involving factional collusion such as "Baseclubbing" and various methods of unattended skill gain.

Originally posted by thamighty213

Queue someone saying its banned well in over 40 toons I never once got warned or anything for it.

I've seen credit farmers using this powerlevelling exploit get kicked and banned, I assume all it would take is someone sending a report to get a player banned for it.

Originally posted by TUX426

Honestly, BEST SUGGESTION you have EVER given Badger. BEST! Seriously, put this in your sig, not a link, but like that whole yellow'd part.

Well the last thing I want is someone to come along and fix it. :P

Also works for Restuss Commendation quests, allowing you to grab all 6.

Just an update on a couple of events going on in SWG at the moment....

Bonus Everything Weekend

  • During the Bonus Everything Event, everyone logged in will earn Double XP, Double GCW Points, Double Heroic Tokens, Double GCW Tokens from Battlefields and City Invasions, Double Pet XP and Loyalty, Double Duty Mission Tokens, Double Chronicles XP, Double Chronicles Silver Tokens, increased chance to earn Gold Chronicles Tokens, increased RLS chance, increased chance to catch real fish (instead of junk loot and collection fish) and bonus Restuss Commendations!
  • The Ewok Festival of Love - The Ewok Festival of Love has returned to the Star Wars Galaxies one again! The festival is being celebrated throughout the Star Wars Galaxies from February 10th to March 10th, 2011!
Enjoy!
32 Pages 1 2 3 4 5 6 7 » Last