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All Posts by SandboxGod

All Posts by SandboxGod

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8 posts found

Being Gallente like myself, you'll find that drones are a major source of damage in missions. Someone else already named the best ships above for this purpose. I sometimes liked to bring my ishkur into L3s just to mess around. But by all means, a myrmidon will be just fine

Best skills for us for missions:

Scout Drone Op V

Drones V

Heavy Drone Op V or Sentry V (many prefer Heavy V so they can eventually relax more in L4s)

Gunnery skills

Hull upgrades V - Gallente are armor tankers primarily, esp for PVE

You'll want Electronic drone IV at some point, helps extend gallente drone control range

Connections 4 at some point, will get you higher quality agents. It's a must have for mission runners

Ships: Vexor -> Myrmidon -> Domi (Level 4)

I work in games industry myself. If I were asked to give my opinion on a candidate and I see they have writing experience for a site that would count. Game developers value passion above all else. We tend to work crazy hours. If you don;t have the passion, then you probably won't last long

 

Writing experience helps towards acquiring game designer positions. the only danger is that if your views is too different from what the company is seeking

 

Originally posted by Truelevel

Last I checked A certain time slot will be alotted for that "Massive Seige" to take place... in other words they wont be able to raid it at 3:00am while everybody AFK...

Honestly Sandbox... I think its better not to have the loot thing; coming from a PvP'er... As far back as I can remember the looting player thing never really worked out... and if it did, it wasnt because you could loot the good stuff.

Remember Diablo? or the Everquest PvP servers? Rmember all the Lying, backstabing and the fake "Set up groups" (Invited, and then killed you) Now I dont know if you ever played these games or If this game will even have some of the same situations but the bottom line is the uglier side of online gaming shows it face...

and I cant think of one game that done it right

TL out

 

Right now, it appears the carebears on the AoC forums keep saying we shouldnt get ANYTHING (emphasize NOTHING) for pvp on the FFA server. They claim they have fun just killing each other pointlessly all day long. This makes no sense too me. Notice they all pretty much admit they love raiding

What will there be to fight over on the FFA Server if there is no loot? How will Guilds have meaningful wars that see a meaningful end? I'm talking about the FFA server, where war will be everywhere not just the BK

 

Unlike those PVE based games you just mentioned Age of Conan actually has a chance to have some really epic PVP.

For end game PVP I really want to be able to get some sort of PVP reward (At least earn money to pay a crafter, something to trade). I guess they are just planning for PVP at Border kingdoms. I think they got that planned out. But whats going to make FFA server standout?

 

Originally posted by Xasapis

To SandboxGod :

http://forums.ageofconan.com/showthread.php?t=45593&highlight=loot

In this poll 2152 people voted:

60% asked for some form of PvP loot (player loss)

40% asked for either some sort of gain or no loot at all

 

Can the OP please direct us to the thread that convinced him towards what he claims?

 

To mahierl2005

We will be playing the finished game, not the concept game. Perhaps people will not find in their satisfaction what the final product will be compared to what they thought it will be a few years back. But that's ok, not everything is ever included and not every idea plays good in practice.

This is not a bash towards Darkfall, but there you have a game that people find great in concept as well. As long as games remain in that development stage, gamers think they found their perfect game. Implementation is everything though.

<edit> Thanks I never did vote on that poll I read some folks talking bout it


Hm, my guess is the pve'ers must be the most vocal cause I swear every thread I read there is like 10 haters for every pvper that wants looting / rewards

 

 

Did they at least confirm pvp rewards via Battlekeeps? I dont want to get owned by raiders WoW used to be like that and it sucked so hard getting pimped by some raidfer that just mouse clicks one or two buttons

I've been registered over there at AoC for 2 years but I cant take it anymore. The pve'ers keep saying we dont derserve any loot from pvp whatsoever. I mean no rewards period. I hate that community so much now (no, I havent been banned or anything)

I hate their indecision. pirates of burning sea told us what they were planning years before release. Not that i play the game, but just followed it with some interest.

Why wont they tell us anything? There is so much fighting about looting on those forums.

The pve'ers know they're getting raiding. Why dont  we know anythng?

 

I was interested in WAR because at least you get rewards from PVP I saw in the podcasts. Random loot, city loot, give me something if I cant have player loot. Dont wanna raid, please god knowes I'ma PK every pve'r that asks me over and over

I hate visitng Age of Conan forums. There is no pvpers there left, jsut a bunch of hateful carebears that say pvpers dont deserve any rewards from PVP. No loot, nothing. Nevermind they can just gankbang a raid boss and take all their loot. What kills me they do the same crap, the same dance, the same dance routine everytime and keep getting loot.

The carebears have ruined yet another MMO :(

I think I'm gong to wait on Warhammer Online like most other pvpers

 

Anyone else bailing?   When will they announce pvp rewards for the FFA PVP server? What is point of rolling on an FFA PVP server, get killed left and right, and not get any loot whatsoever for PVP? We just gonna level like 10x slower then the normal servers

Originally posted by gestalt11

Neocron sort of has a semi use based system.  Its not a skill tree though, just flat out skills.  Old SWG was use base training, but no longer.  UO is still use based I believe.

 

I don't think you will see pure used based system much any more.  They are not all they are cracked up to be.  They appear cool at first blush,  but in reality they are a mess to maintain and just as silly as level based systems just in different ways.


Are you kidding a new skill-based title gets announced every couple of months. Its always been a known fact most PVPers hate Classes. Like Levels, it sucks to lose due to imbalances

 

Team Fortress 2 did well for a PVP Class based title but even it is losing players to freeform FPS titles that do not suffer from ridiculous Class imbalances. The latest imbalance they say a team of scouts wipes all

I talked to some of the original devs from SWG and they told me it was a nightmare to deal with all those unique items in the database. The DB was literally overflowing with all these 'unique items'.

So now those devs have of course spread out, teaching future MMO Devs (fast forward to present)- to not use unique items

Apaarently this is a side effect of sandbox, giving players all this freedom has more technical issues

I think they ended up switching DB servers which helped nulled this problem


Anyway thats the technical side of the story they told me

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