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All Posts by meddyck

All Posts by meddyck

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1118 posts found
Originally posted by Velonius650
If it's like daoc it should have something for the zergers and something for the small scale crowd. 

Mark Jacobs has mentioned a number of times that he wants CU to support a variety of play styles and not just be about zerging and sieging like some other RvR games.

Anybody who thought an RvR system that resets after 90 days was going to be good was very confused.
Originally posted by BleedTheFreak

I loved mmorpgs I was a beast in DAOC as a kid and then went on to Co-oping a guild on badlands Animosity as CantGitRight the Chopper and my Sorc was better with my Choppa we would roll people so hard they wouldn't fight us. I also lead city sieges with a mic and 100+ people on ventrillo.

My question is $250 Builder's build the way to go?  I could go more expensive if it would pay off. I haven't had a good MMORPG PVP centered since Warhammer and it's the best game I ever played! along with DAOC I loved playing Dragon raids and the tri realm which makes me so excited a combo of both!!!!!

You'll have to decide for yourself how much money it is worth putting in the game. There will be a lot more details about the game after the week of July 14, so you may want to wait until then and see what can be learned before deciding how much to spend.

Mark and Andrew held a livestream on Twitch.tv yesterday during which they announced the several times delayed BSC Days week of video presentations, interviews, and giveaways would begin on Monday, July 14. A lot of details on game systems such as combat, magic, progression, and more will be revealed during this week.
Originally posted by arcundo

I guess we will have to see how many will be fighting over each objective,

So guilds will not be able to own anything? I guess the biggest problem with RvR is that noone feels ownership to to what has been taken in PvP (Battle Keep etc.) and thereby the games looses a bit of dynamics since there is only attacking from all sides and very little defending.  Also the factions becomes to big so you do not see rivalries between guilds.  The lack of Arenas is no problem as long guilds can actually build something and gain other benefits from working together as a unit within the faction.

Yes we will probably more more about this in July.

Yes guilds will be able to own buildings (more than one at a time). We don't know yet what benefits owning a building will give.

Originally posted by SgtOx
Unsatisfying mindless AE spamfests you say?  Here's an idea....Incorporate friendly fire!  Talk about calculating combat!  I can see all these aoe spamming key pressing peeps having a fit lol.

Given the kind of people that play RvR games, I would guess friendly fire would be a solution that is worse than the problem it is trying to solve. Too much potential for griefing your own realm mates....

Originally posted by arcundo

Nice to see a post here, it is not so often [understatement].  Nobody has replied to my PvP RvR and guilds from 4th of June.  :-\

Feel free to elaborate a bit more on why you have that opinion about TESO... :-)

CU seems to me like a game that have many of the right ideas for a MMORPG. (All PvP and only craftable items is the most exciting ones). However I have followed games prelaunch with the great ideas for taking the MMO genre forward. AoC and Mortal Online being the most comparable ones.  While AoC actually followed up on many of those while Gaute Godager was still in charge, Mortal Online lacked in the implementation of the ideas. So the biggest concern now is the bugdet/manpower I guess.  How can we know if the ideas can be transformed into great gameplay (especially combat as the most crucial part)?  How can CU with limited budget take a different road than for instance Mortal Online?

So CU is the only one? What about Titan?

I just replied to your other post. I guess the main reason to be confident that CSE can pull off CU with their budget ($5.6 million and climbing) is that Mark Jacobs made DAOC with a smaller budget than that back in the early '00s and that game had 3 large PvE areas in addition to its RvR. CU however does not have separate PvE areas for each realm since it is an RvR only game, so there is less that needs to be done with a larger amount of funding. Turning the ideas behind the game into gameplay is the big challenge. How well CSE is able to do that should become clearer after the BSC Days presentations and the first few test stages.

500 players fighting in an area at 30 fps is the performance target they are aiming for with the graphics engine. I agree that fights that actually involve that many players can turn into unsatisfying mindless AE spamfests where any one player has limited impact. It's way too soon to say how common that kind of mass fight will be.

This is an RvR game. GvG fights will happen but they will be in the same open world area as the rest of RvR meaning there will always be the risk of other players adding onto your GvG fight. There are no plans for GvG instances/arenas or the likes. Unlike Zenimax who is already adding 3v3v3 arenas to TESO, I actually believe CSE will stick to the no arenas policy. So if arenas are what you prefer, then sadly this is not the game for you.

Resources will be important but exactly how is still undefined other than the obvious facts that you will need them to create gear or buildings. There should be more information on that during the BSC Days presentations sometime in the next month or so.

 

 

May?
General Discussion « Camelot Unchained
6/12/14 7:34:56 PM

Bad news. The BSC presentations have been delayed again until July.

 

http://camelotunchained.com/en/the-bsc-delay-days-of-summer/

May?
General Discussion « Camelot Unchained
5/31/14 5:46:02 AM
Well alpha is scheduled for 3 months from now. I would expect a lot more screenshots and videos of gameplay to come out as we get closer to that.
May?
General Discussion « Camelot Unchained
5/29/14 11:41:06 AM

There was an update about it last Friday the 23rd that said this:

Fantastic Friday to you all! It was a great day in the studio with some stuff working well, some stuff breaking and lots of preparation for the BSC days. We did a lot of filming and everything is moving along, albeit a bit more slowly than we would have liked. We will make a final decision on Tuesday whether or not we will being the BSC days in May or delay it till June.

http://camelotunchained.com/en/afternoon-update-friday-may-23rd-2014/

I imagine there will be some additional information any day now.

Within the next few weeks there is going to be a huge public presentation of details about the game that even backers don't know about yet, so stay tuned. You can also find a lot by reading the Kickstarter for the game and all of the Kickstarter updates at

 

http://www.kickstarter.com/projects/13861848/camelot-unchained

 

There is some information on the official site mostly about races, the Foundational Principles, and additional updates at

 

http://camelotunchained.com/en/

 

The game will be a huge persistent world not an instanced arena. What you build today will still be there when you login tomorrow unless enemies came by and destroyed it or it was wiped out by a Veilstorm.

The expectation is that the combat system will be similar to what was standard in the early '00s with tab-targeting, no casting while moving, no global cooldown, many quickbar abilities, etc. More details on combat and many other things should be available after the previously mentioned infodump.

I've been somewhat interested in it for a long time but it only took about 3 hours in closed beta to bore me, so no I won't be buying it at launch especially with the requirement of a monthly sub. When it eventually goes B2P or F2P and is available at discounted prices, then I might check it out if I am not busy playing something else.

You will find more information about DAOC on the semi-official forums over at Postcount.net than here:

 

http://www.postcount.net/forum/forumdisplay.php?26-DAoC-General-Discussion

http://www.postcount.net/forum/forumdisplay.php?27-Ywain

For free, sure I'd give it a try for a few months until CU alpha begins.
I guess Frior thought what people really wanted to bring back from DAOC was grinding Master Level xp.
Originally posted by pdabb38

I really wanted the $110 founders package.I dont have  a founder acct and get one. I'm about to get the $80 builder acct. Is there any way to get a founders  acct. with not having one atm.

I want/will support this title as best I can either way. the $80 builders aint to bad,maybe even the $120  one. do you think they will allow open access to founders act. I mainl y wanted the founders point perks.

but is all that really a big deal anyways.BTW how many char slots are the standerd version.im guessing  4

The Founder tiers from KS are not available anymore to new backers although people who donated during KS will eventually be able to upgrade from their current Founder tier to a higher one. The tiers you see on the Camelot Unchained PayPal backer page that do not come with Founder points are all that is available right now.

As for character slots, Mark has promised everybody will get the number of classes + 1 character slots per server. So if there are 6 classes per realm like is the case currently, you would get at least 7 character slots per server. Some Founder tiers (maybe backer too not sure) get extra slots which would be in addition to those 7 slots.

If they are hyping beta registrations on launch day, then sales must have been terrible.
I'm waiting because the only thing that interested me about TESO is AvA, but I'm not sold that it will in the end be a better version of RvR than we saw in WAR and GW 2. I don't want to spend $60+$15/month after the free month and do several months of boring PvE (I only really have time to play 1-2 hours a day) only to find out AvA is fail just like the RvR in those games. For once I am being patient and waiting to see what others say about a new PvE MMO that also has RvR after they have enough time playing it in the live game to have a legitimate opinion on how it works.

I'm not buying either at launch (unless I change my mind :p ). Wildstar managed to bore me faster even than Rift did. I hate end game raiding so there's no incentive for me to pay the box price + monthly sub then force myself to grind through its PvE. In a year or two when it's F2P maybe I'll give it another shot but more likely not.

The only reason I'd consider playing TESO is for AvA but as of now my expectation is it will turn out to be a slightly better version of GW 2 WvW (i.e. not what I'm interested in). I'm keeping on eye on it though and if reviews of AvA are much more positive than that a month or three after launch then I might pick it up to play until Camelot Unchained reaches later testing stages.

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