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All Posts by meddyck

All Posts by meddyck

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1140 posts found

Indiana Jones


Dragons. Why did it have to be dragons?


/Indiana Jones



I am kind of surprised by that 50k subs figure if that paraphrase is accurate. I had thought previously he had said it could be profitable on a much lower number of subs than that -- something like 15-20k. 50k accounts seems quite possible for launch, but I would not be surprised if the number of subscribers is a lot less than that after only a few months. Big post-launch attrition is pretty normal in MMOs anyway, and you may see even more of it with this game after people who buy it pre-order without doing their homework first discover there are no PvE quests and loot raids.
I think DAOC RvR fans will be more satisfied with CU than they were with the other later RvR games you list while at the same time it will be different enough from DAOC in many ways that I can't say for sure yet whether DAOC RvR fans such as you and me will think CU RvR is better or worse than DAOC RvR. Ask me again shortly before launch when all the gameplay has been programmed and the NDA is lifted and then I will be able to give you a more definitive answer.
Originally posted by Myrdynn

this isnt a pet class

just copy WOW's pet system

They can do that after Blizzard donates several million dollars and a few senior programmers to CU. With the current resources, the spirit pets are a fine workaround.

I'm intrigued by this class concept but like Tim I'm scratching my head wondering exactly how portals fit into it.
No Luchorpan option? Poll fail!
I guess crafters are about as much challenge to fight as NPCs, so you can kill them for your PvE fix. :p
Originally posted by arcundo

Will you make all your abilities with ability builder og will there be  "preset"/"premade"/"template" abilities that is suggested for you, that you can choose to go with or modify?

How will you know what you will need later on in the game when you make a character at "level 0"?

I don't think even CSE has the answers to those questions yet. I think their hope is that players will create all of their own abilities. But if that turns out to be too confusing even with online guides that will be available after launch, then some predefined templates could be put in to get new players started.

This is actually an alpha video not pre-alpha. Alpha began in early February and this video was recorded during one of the scheduled alpha tests. Since many recent games have called what used to be beta "alpha" and have sold access to that, Mark has started calling the current early stage of alpha "tech alpha" to make it clear that where CU is in development is NOT where those other games were when they began selling "alpha" access.

The range on spells and other mechanics visible in the video are mainly for testing stuff like how well they track over long distances. You shouldn't assume the range will be that long at launch. Or if it is that long, there may be downsides to using a spell with extreme range. You may then want to use the ability builder system to make other spells with shorter range that don't have those penalties.

Buttwings... well yeah. I'm not too fond of that particular art design either. Fortunately there are plenty of other races that I do like.

Originally posted by voltt
how close are they to beta 3 or 1? w/e if first. And if i get alpha access now can i play all the time or is there only playtests at certain times>?

Beta 1 is the next stage after Alpha. Alpha is scheduled to be 6 months long which means the estimated start for Beta 1 is August. But I think that estimate is based on them having the 2 senior programmers they are currently searching for. I would not be surprised to see Beta 1 pushed back weeks or months therefore.

You can try out the offline building system in CUBE during Alpha pretty much 24/7. But the rest of Alpha is being done by scheduled and impromptu tests. So the online alpha servers are only put up once every week or several weeks when there is something they want alpha testers to test out.

Some of the comments here are exactly why there aren't more videos yet. They have mainly been working on the behind the scenes tech such as networking, graphics engine, physics, etc.


Unlike certain other KS MMOs, they are building most of the tech from scratch in house so that the game when launched will actually be able to support large numbers of players fighting which most out-of-the-box game engines can't.


It doesn't do them any good to show videos of what gameplay there is right now only to have people trashing it because they don't understand what early point the game is in its development. The upcoming alpha is a real alpha for testing and debugging not the typical marketing playtesting alpha many other games are doing.


There will be plenty of videos and streams when the game gets into later beta stages and gameplay that actually represents how it will play at launch is available to show.





It seems highly doubtful to me they will finish all the items on the publicly released PAT #4 checklist in the next week. So I'm expecting at least a few weeks perhaps a full month delay.


The dividing line between pre-alpha and alpha is entirely arbitrary and fully at their discretion, so I suppose give them credit for not simply declaring alpha to begin on time last August or next week if they haven't met their own self-imposed goals for that milestone.

Originally posted by oldschoolpunk

constantly build forts/houses/weapons again while pvp'ing.  This sounds like Rust or Seven Days to Die.  

They are doing really well (sarcasm)...

DAOC was a good game, but it had alot of PVE in it.  PVP is a pasttime in an MMO, not the content.

I can't wait til devs learn this...they should have already, but I guess they are slow.

Games such as GW 2, TESO, and of course DAOC are available for players who want an MMO where RvR is a "pasttime". This game is for those want RvR as their content.

Since the game has already funded and is not even in alpha yet, I'd say there is not more hype because the devs are busy working on the game rather than promoting it in the media.
It's a standard server-client MMO designed to support mass battles of 1000 or so players in an area with likely many more that supported simultaneously on each server. It's not a lobby game.
Assuming you are already a backer, you'll probably have more luck finding people for your podcast by posting on the backers' forum.
If you consider CU as DAOC 2, then you will be a) wrong and b) probably disappointed. It will be its own game and probably will not be the DAOC replacement that DAOC fans are looking for although it still may end up being the 2nd best RvR game created (not a high bar to clear given the competition however).

They have $2.7 million and counting from backers like me, $2 million Mark Jacobs kicked in of his own money (probably he could put in more eventually if needed), and $1 million from an as yet unnamed outside source.

I don't think stretch goals really work like mentioned by another commenter. All the money goes in one pot to CSE and if they end up needing more than the original $2 (5?) million for the core game, they can use some of the money raised later from backers for the core instead and do the stretch goals after launch using money raised from sub fees and digital downloads.

So I'm not really at all worried about them having the money to finish the game. I do have a hard time believing they will get all the stuff revealed this week coded, debugged, polished, balanced, and made to be fun in the next 16 months. A mid to late 2016 release date seems more probable than December 2015.

Originally posted by arcundo

In one of the concept art pictures it is a fountain duck in a fort or town.

Is this a City State Entertainment joke like the one about a former president being in the game, or can one expect it actually being ingame?

I guess the concern is if City State Entertainment likes to place ingame jokes, that could interfere with immersion...

It's a inside joke from Kickstarter. I don't remember exactly but it was something like during one of the earliest videos there was a toy duck on a wall behind Mark along with a bunch of other miscellaneous crap. It caught the attention of some backers who sent in more toy ducks and ever since there has been a running joke about ducks with the game. I don't think it will have much of a presence in the actual game at launch. Maybe as a statue you can place in/outside your house or an emblem for your guild that can be placed on a shield/cloak.

Originally posted by BlueTiger13

Isn't it another F2P?


Everyone wanting a free game. SMH.

Um no. Mark Jacobs passionately hates F2P and cash shops. It supposedly will have a lower price sub than the standard $14.95 however. If you want to be cynical about what might happen a year or two after launch if it isn't as successful as hoped, well I could hardly blame you for that based on the past few years in the MMO industry. But at launch it should definitely have a monthly sub.

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