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All Posts by meddyck

All Posts by meddyck

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1128 posts found
Originally posted by oldschoolpunk

constantly build forts/houses/weapons again while pvp'ing.  This sounds like Rust or Seven Days to Die.  

They are doing really well (sarcasm)...

DAOC was a good game, but it had alot of PVE in it.  PVP is a pasttime in an MMO, not the content.

I can't wait til devs learn this...they should have already, but I guess they are slow.


Games such as GW 2, TESO, and of course DAOC are available for players who want an MMO where RvR is a "pasttime". This game is for those want RvR as their content.

Since the game has already funded and is not even in alpha yet, I'd say there is not more hype because the devs are busy working on the game rather than promoting it in the media.
It's a standard server-client MMO designed to support mass battles of 1000 or so players in an area with likely many more that supported simultaneously on each server. It's not a lobby game.
Assuming you are already a backer, you'll probably have more luck finding people for your podcast by posting on the backers' forum.
If you consider CU as DAOC 2, then you will be a) wrong and b) probably disappointed. It will be its own game and probably will not be the DAOC replacement that DAOC fans are looking for although it still may end up being the 2nd best RvR game created (not a high bar to clear given the competition however).

They have $2.7 million and counting from backers like me, $2 million Mark Jacobs kicked in of his own money (probably he could put in more eventually if needed), and $1 million from an as yet unnamed outside source.

I don't think stretch goals really work like mentioned by another commenter. All the money goes in one pot to CSE and if they end up needing more than the original $2 (5?) million for the core game, they can use some of the money raised later from backers for the core instead and do the stretch goals after launch using money raised from sub fees and digital downloads.

So I'm not really at all worried about them having the money to finish the game. I do have a hard time believing they will get all the stuff revealed this week coded, debugged, polished, balanced, and made to be fun in the next 16 months. A mid to late 2016 release date seems more probable than December 2015.

Originally posted by arcundo

In one of the concept art pictures it is a fountain duck in a fort or town.

http://img20.imageshack.us/img20/6457/mdguildmine01.jpg

Is this a City State Entertainment joke like the one about a former president being in the game, or can one expect it actually being ingame?

I guess the concern is if City State Entertainment likes to place ingame jokes, that could interfere with immersion...

It's a inside joke from Kickstarter. I don't remember exactly but it was something like during one of the earliest videos there was a toy duck on a wall behind Mark along with a bunch of other miscellaneous crap. It caught the attention of some backers who sent in more toy ducks and ever since there has been a running joke about ducks with the game. I don't think it will have much of a presence in the actual game at launch. Maybe as a statue you can place in/outside your house or an emblem for your guild that can be placed on a shield/cloak.

Originally posted by BlueTiger13

Isn't it another F2P?

 

Everyone wanting a free game. SMH.

Um no. Mark Jacobs passionately hates F2P and cash shops. It supposedly will have a lower price sub than the standard $14.95 however. If you want to be cynical about what might happen a year or two after launch if it isn't as successful as hoped, well I could hardly blame you for that based on the past few years in the MMO industry. But at launch it should definitely have a monthly sub.

Originally posted by Velonius650

Good find thanks. 

Meddyk, from hib Merlin?

Yeah Meddyck was my druid on Merlin/Killibury/Ywain. (And also the name for my cleric on Gawaine/Killibury/Ywain).

I guess this site is too busy covering single player RPGs to have a news item about an MMO, so bump for readers who may have missed it that BSC Days starts at 10am EDT today.
Originally posted by Velonius650
If it's like daoc it should have something for the zergers and something for the small scale crowd. 

Mark Jacobs has mentioned a number of times that he wants CU to support a variety of play styles and not just be about zerging and sieging like some other RvR games.

Anybody who thought an RvR system that resets after 90 days was going to be good was very confused.
Originally posted by BleedTheFreak

I loved mmorpgs I was a beast in DAOC as a kid and then went on to Co-oping a guild on badlands Animosity as CantGitRight the Chopper and my Sorc was better with my Choppa we would roll people so hard they wouldn't fight us. I also lead city sieges with a mic and 100+ people on ventrillo.

My question is $250 Builder's build the way to go?  I could go more expensive if it would pay off. I haven't had a good MMORPG PVP centered since Warhammer and it's the best game I ever played! along with DAOC I loved playing Dragon raids and the tri realm which makes me so excited a combo of both!!!!!

You'll have to decide for yourself how much money it is worth putting in the game. There will be a lot more details about the game after the week of July 14, so you may want to wait until then and see what can be learned before deciding how much to spend.

Mark and Andrew held a livestream on Twitch.tv yesterday during which they announced the several times delayed BSC Days week of video presentations, interviews, and giveaways would begin on Monday, July 14. A lot of details on game systems such as combat, magic, progression, and more will be revealed during this week.
Originally posted by arcundo

I guess we will have to see how many will be fighting over each objective,

So guilds will not be able to own anything? I guess the biggest problem with RvR is that noone feels ownership to to what has been taken in PvP (Battle Keep etc.) and thereby the games looses a bit of dynamics since there is only attacking from all sides and very little defending.  Also the factions becomes to big so you do not see rivalries between guilds.  The lack of Arenas is no problem as long guilds can actually build something and gain other benefits from working together as a unit within the faction.

Yes we will probably more more about this in July.

Yes guilds will be able to own buildings (more than one at a time). We don't know yet what benefits owning a building will give.

Originally posted by SgtOx
Unsatisfying mindless AE spamfests you say?  Here's an idea....Incorporate friendly fire!  Talk about calculating combat!  I can see all these aoe spamming key pressing peeps having a fit lol.

Given the kind of people that play RvR games, I would guess friendly fire would be a solution that is worse than the problem it is trying to solve. Too much potential for griefing your own realm mates....

Originally posted by arcundo

Nice to see a post here, it is not so often [understatement].  Nobody has replied to my PvP RvR and guilds from 4th of June.  :-\

Feel free to elaborate a bit more on why you have that opinion about TESO... :-)

CU seems to me like a game that have many of the right ideas for a MMORPG. (All PvP and only craftable items is the most exciting ones). However I have followed games prelaunch with the great ideas for taking the MMO genre forward. AoC and Mortal Online being the most comparable ones.  While AoC actually followed up on many of those while Gaute Godager was still in charge, Mortal Online lacked in the implementation of the ideas. So the biggest concern now is the bugdet/manpower I guess.  How can we know if the ideas can be transformed into great gameplay (especially combat as the most crucial part)?  How can CU with limited budget take a different road than for instance Mortal Online?

So CU is the only one? What about Titan?

I just replied to your other post. I guess the main reason to be confident that CSE can pull off CU with their budget ($5.6 million and climbing) is that Mark Jacobs made DAOC with a smaller budget than that back in the early '00s and that game had 3 large PvE areas in addition to its RvR. CU however does not have separate PvE areas for each realm since it is an RvR only game, so there is less that needs to be done with a larger amount of funding. Turning the ideas behind the game into gameplay is the big challenge. How well CSE is able to do that should become clearer after the BSC Days presentations and the first few test stages.

500 players fighting in an area at 30 fps is the performance target they are aiming for with the graphics engine. I agree that fights that actually involve that many players can turn into unsatisfying mindless AE spamfests where any one player has limited impact. It's way too soon to say how common that kind of mass fight will be.

This is an RvR game. GvG fights will happen but they will be in the same open world area as the rest of RvR meaning there will always be the risk of other players adding onto your GvG fight. There are no plans for GvG instances/arenas or the likes. Unlike Zenimax who is already adding 3v3v3 arenas to TESO, I actually believe CSE will stick to the no arenas policy. So if arenas are what you prefer, then sadly this is not the game for you.

Resources will be important but exactly how is still undefined other than the obvious facts that you will need them to create gear or buildings. There should be more information on that during the BSC Days presentations sometime in the next month or so.

 

 

May?
General Discussion « Camelot Unchained
6/12/14 7:34:56 PM

Bad news. The BSC presentations have been delayed again until July.

 

http://camelotunchained.com/en/the-bsc-delay-days-of-summer/

May?
General Discussion « Camelot Unchained
5/31/14 5:46:02 AM
Well alpha is scheduled for 3 months from now. I would expect a lot more screenshots and videos of gameplay to come out as we get closer to that.
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