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All Posts by meddyck

All Posts by meddyck

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1134 posts found
I guess crafters are about as much challenge to fight as NPCs, so you can kill them for your PvE fix. :p
Originally posted by arcundo

Will you make all your abilities with ability builder og will there be  "preset"/"premade"/"template" abilities that is suggested for you, that you can choose to go with or modify?

How will you know what you will need later on in the game when you make a character at "level 0"?

I don't think even CSE has the answers to those questions yet. I think their hope is that players will create all of their own abilities. But if that turns out to be too confusing even with online guides that will be available after launch, then some predefined templates could be put in to get new players started.

This is actually an alpha video not pre-alpha. Alpha began in early February and this video was recorded during one of the scheduled alpha tests. Since many recent games have called what used to be beta "alpha" and have sold access to that, Mark has started calling the current early stage of alpha "tech alpha" to make it clear that where CU is in development is NOT where those other games were when they began selling "alpha" access.

The range on spells and other mechanics visible in the video are mainly for testing stuff like how well they track over long distances. You shouldn't assume the range will be that long at launch. Or if it is that long, there may be downsides to using a spell with extreme range. You may then want to use the ability builder system to make other spells with shorter range that don't have those penalties.

Buttwings... well yeah. I'm not too fond of that particular art design either. Fortunately there are plenty of other races that I do like.

Originally posted by voltt
how close are they to beta 3 or 1? w/e if first. And if i get alpha access now can i play all the time or is there only playtests at certain times>?

Beta 1 is the next stage after Alpha. Alpha is scheduled to be 6 months long which means the estimated start for Beta 1 is August. But I think that estimate is based on them having the 2 senior programmers they are currently searching for. I would not be surprised to see Beta 1 pushed back weeks or months therefore.

You can try out the offline building system in CUBE during Alpha pretty much 24/7. But the rest of Alpha is being done by scheduled and impromptu tests. So the online alpha servers are only put up once every week or several weeks when there is something they want alpha testers to test out.

Some of the comments here are exactly why there aren't more videos yet. They have mainly been working on the behind the scenes tech such as networking, graphics engine, physics, etc.

 

Unlike certain other KS MMOs, they are building most of the tech from scratch in house so that the game when launched will actually be able to support large numbers of players fighting which most out-of-the-box game engines can't.

 

It doesn't do them any good to show videos of what gameplay there is right now only to have people trashing it because they don't understand what early point the game is in its development. The upcoming alpha is a real alpha for testing and debugging not the typical marketing playtesting alpha many other games are doing.

 

There will be plenty of videos and streams when the game gets into later beta stages and gameplay that actually represents how it will play at launch is available to show.

 

 

 

 

It seems highly doubtful to me they will finish all the items on the publicly released PAT #4 checklist in the next week. So I'm expecting at least a few weeks perhaps a full month delay.

 

The dividing line between pre-alpha and alpha is entirely arbitrary and fully at their discretion, so I suppose give them credit for not simply declaring alpha to begin on time last August or next week if they haven't met their own self-imposed goals for that milestone.

Originally posted by oldschoolpunk

constantly build forts/houses/weapons again while pvp'ing.  This sounds like Rust or Seven Days to Die.  

They are doing really well (sarcasm)...

DAOC was a good game, but it had alot of PVE in it.  PVP is a pasttime in an MMO, not the content.

I can't wait til devs learn this...they should have already, but I guess they are slow.


Games such as GW 2, TESO, and of course DAOC are available for players who want an MMO where RvR is a "pasttime". This game is for those want RvR as their content.

Since the game has already funded and is not even in alpha yet, I'd say there is not more hype because the devs are busy working on the game rather than promoting it in the media.
It's a standard server-client MMO designed to support mass battles of 1000 or so players in an area with likely many more that supported simultaneously on each server. It's not a lobby game.
Assuming you are already a backer, you'll probably have more luck finding people for your podcast by posting on the backers' forum.
If you consider CU as DAOC 2, then you will be a) wrong and b) probably disappointed. It will be its own game and probably will not be the DAOC replacement that DAOC fans are looking for although it still may end up being the 2nd best RvR game created (not a high bar to clear given the competition however).

They have $2.7 million and counting from backers like me, $2 million Mark Jacobs kicked in of his own money (probably he could put in more eventually if needed), and $1 million from an as yet unnamed outside source.

I don't think stretch goals really work like mentioned by another commenter. All the money goes in one pot to CSE and if they end up needing more than the original $2 (5?) million for the core game, they can use some of the money raised later from backers for the core instead and do the stretch goals after launch using money raised from sub fees and digital downloads.

So I'm not really at all worried about them having the money to finish the game. I do have a hard time believing they will get all the stuff revealed this week coded, debugged, polished, balanced, and made to be fun in the next 16 months. A mid to late 2016 release date seems more probable than December 2015.

Originally posted by arcundo

In one of the concept art pictures it is a fountain duck in a fort or town.

http://img20.imageshack.us/img20/6457/mdguildmine01.jpg

Is this a City State Entertainment joke like the one about a former president being in the game, or can one expect it actually being ingame?

I guess the concern is if City State Entertainment likes to place ingame jokes, that could interfere with immersion...

It's a inside joke from Kickstarter. I don't remember exactly but it was something like during one of the earliest videos there was a toy duck on a wall behind Mark along with a bunch of other miscellaneous crap. It caught the attention of some backers who sent in more toy ducks and ever since there has been a running joke about ducks with the game. I don't think it will have much of a presence in the actual game at launch. Maybe as a statue you can place in/outside your house or an emblem for your guild that can be placed on a shield/cloak.

Originally posted by BlueTiger13

Isn't it another F2P?

 

Everyone wanting a free game. SMH.

Um no. Mark Jacobs passionately hates F2P and cash shops. It supposedly will have a lower price sub than the standard $14.95 however. If you want to be cynical about what might happen a year or two after launch if it isn't as successful as hoped, well I could hardly blame you for that based on the past few years in the MMO industry. But at launch it should definitely have a monthly sub.

Originally posted by Velonius650

Good find thanks. 

Meddyk, from hib Merlin?

Yeah Meddyck was my druid on Merlin/Killibury/Ywain. (And also the name for my cleric on Gawaine/Killibury/Ywain).

I guess this site is too busy covering single player RPGs to have a news item about an MMO, so bump for readers who may have missed it that BSC Days starts at 10am EDT today.
Originally posted by Velonius650
If it's like daoc it should have something for the zergers and something for the small scale crowd. 

Mark Jacobs has mentioned a number of times that he wants CU to support a variety of play styles and not just be about zerging and sieging like some other RvR games.

Anybody who thought an RvR system that resets after 90 days was going to be good was very confused.
Originally posted by BleedTheFreak

I loved mmorpgs I was a beast in DAOC as a kid and then went on to Co-oping a guild on badlands Animosity as CantGitRight the Chopper and my Sorc was better with my Choppa we would roll people so hard they wouldn't fight us. I also lead city sieges with a mic and 100+ people on ventrillo.

My question is $250 Builder's build the way to go?  I could go more expensive if it would pay off. I haven't had a good MMORPG PVP centered since Warhammer and it's the best game I ever played! along with DAOC I loved playing Dragon raids and the tri realm which makes me so excited a combo of both!!!!!

You'll have to decide for yourself how much money it is worth putting in the game. There will be a lot more details about the game after the week of July 14, so you may want to wait until then and see what can be learned before deciding how much to spend.

Mark and Andrew held a livestream on Twitch.tv yesterday during which they announced the several times delayed BSC Days week of video presentations, interviews, and giveaways would begin on Monday, July 14. A lot of details on game systems such as combat, magic, progression, and more will be revealed during this week.
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