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All Posts by Siphaed

All Posts by Siphaed

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843 posts found
What exactly is Cube World?
Originally posted by ZombieKen

IGN has gameplay video.  I haven't seen it.  I have problems with video from them.

http://www.ign.com/videos/2015/07/20/no-mans-sky-6-minutes-of-exploration-gameplay-ign-first

Might be your Java Blocker if you have one (NoScript has to have multiple permissions to allow it to run).   But thank you for that link. Far more organic than some trailer, thus more enjoyable to watch.  

Originally posted by dotsh
that is unfortunate that it is only open to US residents. however, that is one nice marketing strategy. 

1) PAX Prime is in the US, so anyone outside the US would require multiple layers of red-tape with providing passport, proof of travel to the US outside their home country, and so on.  That is amongst the fact that travel from outside the US to it is far more expensive than a state-to-state travel.

 

2)  Many countries, such as Germany, has very strict laws related to giveaways and contests that make it harder for companies to included them.  With each country having its own laws, it is far easier for a company to exclude said countries than to spend $$ on lawyers drawing up an addition 9+ pages of terms and conditions.

Originally posted by Thwaite
I just don't understand why people care so much about WoW still. Old game, Old news, old period. There is so much better out there, if people would just wake up and smell the coffee and get away from that addicting disaster.

Because it is a 10 year old game that still has the most subscribers in the genre.  It is still the biggest beast in the MMO zoo.

 

Originally posted by BillMurphy
When Heart of Thorns releases? :P

....is most likely when they'll bust open an announcement for their next Expansion.  Blizzard plays it hard and dirty with their PR campaigns, always trying to push their products and news to the front while pushing the competition out.  

 

Value/cost wise, it would seem that Heart of Thrones is a far better option before it even releases.  WoD released mid-November 2014 for a $50 cost.  Nearly 7 months later and there have been a total of 2 content patches; TWO!   7x$15= $105 subscription cost (event at the 6month rate, it is $91).   So far it has cost players $141-155 for WoW for the past 7 months of the expansion and its two content patches.  HoT for GW2 is going to cost $50 with $0 subscription cost at all.  The first 7 months of that expansion will still only be $50 cost.

 

Originally posted by Khebeln
Originally posted by Siphaed

Or don't.  ....

 

because the game is bland.  The 'action combat' is nothing of the sort and is a joke to even say so.   The grind is real.  The game is heavily instanced.  Hmm...not sure I need to go on.  The 5 minutes of novelty this game provides is just that: 5 minutes of novelty. 

Bland my ass :P Right... nice trolling attempt.

Combat is action based, because it dont force you to use tab targeting and use rectangle to target. You can also avoid most of the powerful attacks with dodge. Its a mix of Gw2 and Neverwinter Combat style. You cant avoid all attacks but you can avoid ones that hurt.

There is nothing wrong with good grind. Games like D3, PoE, Neverwinter thrive on that. As a matter of fact so do 99% of the mmos once you get to the endgame grinding the same Raid instance a million times :)

95% of mmos are instanced this days. At least they dont pretend here that they are not. Instead they try to make it more interesting and well put together through the use of Divine Observatory and events every 45min.

Its obvious then you spend 5 min playing the game so thank you for your opinion but no thank you :) 90% of the game features are not even visible till you get to 2-3k prestige. Game is as deep when it comes to character customization as Neverwinter is now after years of development. On top of that it uses PoE progression style atlas (just a lot bigger)

The combat is not action.  Just because you don't need to tab because the game automatically does it for you, doesn't mean jack.  You still need a target to cast abilities, you still have to be within range of said target.  Without either condition, the game gives an error message.  THAT IS NOT ACTION COMBAT!. PERIOD!  With action combat you're able to cast abilities with our without a target, within or outside of range.   Skyforge is NOT that.

 

Grind is not good.  When a game requires you to do the same instanced area repeatedly within the start of the game just to level up, that is not good.  It's bad.  Go to this instance, kill these mobs.  Go to this instance, kill these mobs.  Go to this instance yet again, kill these mobs yet again.   Instance, mobs. Instance, mobs. Instance, mobs.  Level up!  That is what Skyforge is.

 

And the instanced repetition is different than what other MMOs do for instanced zones.  Going to a zone that is super huge, open, and there are 100's of mobs with dozens of towns, open areas, and so on.  The micro-zones that are instanced in Skyforge are smaller than the smallest of dungeons in normal MMO games.

Or don't.  ....

 

because the game is bland.  The 'action combat' is nothing of the sort and is a joke to even say so.   The grind is real.  The game is heavily instanced.  Hmm...not sure I need to go on.  The 5 minutes of novelty this game provides is just that: 5 minutes of novelty. 

The problem with E3 is that it is nearly pointless for MMO companies to even show their face there.  Practically can be said for the entirety of PC gaming.  Most of the major game media sites focuses on "the  big 3" consoles while completely ignoring the PC platform. 

 

   And if it is a multi-system game -such as Fallout 3- they'll do cross link articles that mainly focus on the console versions of the game and demos of it as well.  Yes, you're reading a PC section article...of them doing a play through demo of the xBone of whatever game.  Because they're all the same, right?  I mean, just look at the latest Batman game that was... oh wait.  That's right.  The PC got the short end of that straw.

 

"Who won E3?" is usually a panned article on IGN, Gamespot, Polygon, and so on.  And guess what?  Never is the PC on there.  It is always between Nintendo, Sony, and Microsoft, focusing on their consoles and games coming to them (even if they're multi-system ports that are coming to PC as well).   The PC could have 50 more exclusives coming to it that year and have some of the best games in the industry, but it wouldn't matter because they're overshadowed by those systems and written off as an outcast. 

Signed up when the sign ups first came to be, both the original and after they redid the login/site again.   Alas, no invite for poor ol' me. :(
Originally posted by Pratt2112

I'm not against the idea of this, but I am genuinely curious of something...

Why was this necessary?

Is there some lore/story related reason to make this a necessary change? Something that made this relevant to the world/lore/story of GW2?

Or is ANet doing this just to make some kind of statement? Is it out of some kind of cynicism, where they figure it'll get the game some press?

Are they riding the wave of publicity regarding Bruce/Caitlyn Jenner?

It just seems very forced and arbitrary to me; out of left field.

 

1)  Why are heterosexual relationships necessary but transsexual or homosexual are not?  Exactly!   Equality amongst everyone is necessary.  Period. That is your answer.

 

2) Yes, there is a lore/story reason to make this change.  Not sure the whole story behind it? Okay, research instead of making a snide anti-LBGT comment.

 

3) A.Net is not making any statement other than "different people exist".  They didn't contact any media outlets about this (as far as I know), but instead players created threads, reddit posts, and event tipped media (Massively's article is from a player tip sent in) about this easter egg found within the new Lions Arch.

 

[mod edit]

Originally posted by Tykam123
Originally posted by Siphaed

I reinstalled the game yesterday and took part in a 10-day free trial I still had on my account as an offer from February (they don't make it "limited time only" like WoW does).  

 

The game is DEAD! They definitely, desperately needed to make this F2P.   There was a total of 3 players in the Exile capital city at 6pm PST, considered prime time.   The auction house consists of less than 70 items listed total, with many categories not having any items at all.   There is less activity in this game right now than there is in an MMO that is well over 10 years old (I'm talking UO and the original EQ, not WoW).  That is just beyond sad.

This is purely false. Either the writer was on the PvP server which the community often warns not to join or he is simply fabricating the story. WS is not heavy in population but they have a fairly respectable community on around specifically primetime. I have not played WS in a couple months but I did log on yesterday to pick up my birthday gift and was surrounded by players. Some people will do anything to jump on a bandwagon...

Aye, I was on the PvP server.  That's the one we originally started when the guild I was with was aimed to be a PvP guild with Warplots as the main objective.  That caved completely within 2 months.  Who guild was gone in 2.5 months.    

 

PvE server may be alive and kicking, but the PvP server is more dead than Scrodinger's Cat!

I reinstalled the game yesterday and took part in a 10-day free trial I still had on my account as an offer from February (they don't make it "limited time only" like WoW does).  

 

The game is DEAD! They definitely, desperately needed to make this F2P.   There was a total of 3 players in the Exile capital city at 6pm PST, considered prime time.   The auction house consists of less than 70 items listed total, with many categories not having any items at all.   There is less activity in this game right now than there is in an MMO that is well over 10 years old (I'm talking UO and the original EQ, not WoW).  That is just beyond sad.


Originally posted by Dakeru Lighthouse destroyed and gone for good.. Some of you may remember the escort event during the destruction where you had to save the daughter of the lighthouse keeper. The little girl is now a teenager (that went a bit fast no?) and grieves over the loss of her father near the improvised graveyard: "When Scarlet attacked the city, my father stayed behind and used the lighthouse to warn ships to stay away. He sent me away, for my own safety." Maybe I'm an exception but I do feel the immersion of the Living Story.

The lighthouse was destroyed countless times. Phoenix Roost has meaning in a guiding flame that even when dies out, just gets reborn once again. It is far more significant to multiple generations of Lion's Arch citizens -old city and new- that have died when Arah arose from the oceans, when the Karka invaded the city, and other events that happen to the city.



Originally posted by Dakeru "The formulas are still being adjusted, but to give you an idea, the break-even point before you start doing more damage is around 700 condition damage."   My main character is at 1400 condition damage and has +108% bleeding duration. (without food and the 100% limit being ignored because 33% come from the necro rod trait which doesn't add to the limit)   Despite all the trash talk about condition builds I never once considered myself weak - these changes could cause a major shift in meta builds.
 

You fail to realize that these changes will be coming on the same patch that the Trait overhaul happens. So no matter what, obsessive players' precious "meta" is going to change. Period.

Originally posted by LacedOpium

 

*scratches head*

Is anyone suppose to be surprised by this announcement?  This game is basically Team Fortress with different maps.

/looks for my hat

Except not!  It is more of a "tower defense" game with building forts, building traps, and killing the monsters/zombies as they pour in to attack portals you're defending.   And it was designed as a group PvE game long before a PvP thing game into fruition.

No, there is no such thing as a Trial or Refer a Friend for this game.  They've done "free weekends"...maybe 3x in this game's life. Maybe?  But that was years ago during the Living Story season #1.  

 

But the game is relatively cheap.  $20 for it on Amazon right now.     That is cheaper that going to watch a crappy movie for 2hrs with popcorn and a soda.  And there are 100's of hours (or 1,000's+ in the case of veterans) to be had in the game.

I'm sorry to say, but Trove is utter crap.   After trying SkySaga, I cannot go within 100+ yards of Trove without throwing up.  So....ya.
Originally posted by tawess

Care for some cheese with that.. =P

 

Any way... I really like a lot of the Jinx designs... but i feel that the price is a bit high once it is all totaled

Jinx is one of the few places to find QUALITY tees as well as 100% cotton ones too.  I've got the Jinx style hoodie that I've had for well over 2 years now without any issues, heavy wear or anything to show.  

Originally posted by elocke
Wonder how many people actually got the drop.  This must be a very small playerbase test to start with as I can't imagine thousands of people getting the drops being the drop rate was so low.  Maybe in the hundreds, I'm thinking.

And I'm one of the lucky "100's" that got one...also got a Precursor while hunting for one too.  So, super ultra lucky? (still haven't won the Powerball yet).

 

And they're taking from the pool of signed up for the Newsletter as well.  So there is that.

Originally posted by Avarix
Originally posted by Siphaed
*snipped*
 
Sure, when HoT comes out Eternal Battlegrounds will still stay the same layout.  However all the mechanic changes will still come to that map.  It very well could be completely different because of it.   Most likely a large portion of the population will be playing the Dessert Borderlands maps anyways.  Only the old guard Comms will be purposely going to EB out of spite against changes to their precious meta.

Is this correct? I thought I read that they were getting rid of the current WvW maps and completely replacing them with new ones, and not just new mechanics. The old maps, Eternal Battlegrounds, won't even be playable anymore. I was a bit shocked by it and asked in WvW map chat and someone else confirmed. Who knows, I may have completely misread it but looking for some clarity on it.

Aye, it is correct.  The Dessert Borderlands is replacing the Alpine Borderlands only. Eternal Battlegrounds and Edge of the Mists are staying the same and will still be playable.     They may, at some point, take out EB to do an overhaul to it, or do a background overhaul and just patch it in, but there is no word on A.Net about that just yet.  For now, it's just Borderlands that are getting replaced.  All mechanic changes are being applied across the board.

Originally posted by observer
Nothing really significant in these changes.  They just shuffled around some numbers and changed some mechanics.  WvW needs a total revamp.  Keeps and towers flip too fast and are too easy to take, which makes taking them meaningless. 
It kind of IS getting a revamp with Heart of Thorns: 
  • Keeps and Towers  will now have a Tier 3 Gate to them, meaning they're far more defensible than before.  
  • Defensive siege is being introduced with the Shield Generator.  
  • The Dessert Borderlands map has all major interest points designed with heavy defense in mind as well as making them strategically important.
  • Dolyak Caravans get boons based on the ally players around them, making escorts far more meaningful and less likely to get sniped by a rogue Thief.
  • Sentries are getting attack bonuses against Dolyak Caravans, making them more meaningful in interrupting supply lines.
 
Sure, when HoT comes out Eternal Battlegrounds will still stay the same layout.  However all the mechanic changes will still come to that map.  It very well could be completely different because of it.   Most likely a large portion of the population will be playing the Dessert Borderlands maps anyways.  Only the old guard Comms will be purposely going to EB out of spite against changes to their precious meta.
Originally posted by Tracho12

I don't understand this fix.

 

Most WvW players I know have well over 1000+ ranks and even the more casual players have over 300. This affects like less than 10% of the active WvW player base.

Except you don't know everyone in the game.  Do you have access to the developer's databank tools to tell you that it is less than 10%?  I didn't think so.   I'm pretty sure it is far more than that amount; but that is an assumption as I don't have A.Net's numbers (;P).  

 

The main change we're seeing is that they're getting rid of the very over-powered for small groups Applied Fortitude and Applied Strength.    They essentially allowed soloists to take camps with ease while small groups of 3-4 to take a tower.  That is kind of ridiculous and not the intention of WvW at all.  

 

The number one change to this whole reveal is that keep supply does not count against keep upgrades anymore.   This is HUGE as supply can actively be used for building siege, defenses, and repairs instead of sitting on it because some commander demands a WP upgrade.   This will also reduce down the harassment and toxicity of the community attacking new players who take supply without knowing that there was a major group intended use for it (or old players that didn't really care for a WP while both gates are busted wide open!).  

 

The overall changes for this reveal was a bottom line of making WvW more welcoming to new players and less overwhelming to them.  Points don't look ridiculously unobtainable and players are less toxic because of this or that.  It is a great thing that is trying to put new faces in a gameplay that is 'stale' with old guard  that just refuse to get out of their 'meta' of 'the way things are'.

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