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All Posts by Siphaed

All Posts by Siphaed

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756 posts found
Originally posted by Sarariel

People still buy games off steam directly? o:


I just buy the keys from cjskeys or some other site for half the price


Grabbed ESO the other day for £6

Well, seeing as how Steam is backed by guarantees, customer support, and the developers themselves where as the place you mentioned is a 3rd party key site that are usually skeptical and can get keys banned in many MMO's.   The extra few bucks for legitimacy is okay.

~EverQuest Next
When? No concrete release date yet, but with Landmark established, I imagine Next can't be too far behind. I'd bet on summer of 2015.
For EQNext? Um, no.  Landmarks "official launch" is scheduled for summer 2015, and you're looking at another year before EQN hits shelves.  The game isn't even in a Beta test and is in internal Alpha only right now.
~The Division
Who? Tom Clancy and Ubisoft
  Ghost Recon Online?  It already exists.   The Division is nothing more than a late kid on a short bus with a flat tire.   Destiny beat it,  so did quite a few other shooters too.
~Warhammer 40,000

What? A third-person PvP MMO set in the world of Warhammer 40,000

Except as a PvP title it's selling classes and power in it's cash shop.  Making it a game of "deepest wallet wins", which is not competitive or fun to say the least.   This game is going to be a controversial D.O.A. and Games Workshop should be ashamed that for the 2nd time their IP is being misused and turned into a joke in the MMO genre.  Well, at least Blizzard's open rip-off of it is doing some kind of justice for them...
The Repopulation
What? A post-apocalyptic sandbox MMO that takes place on the planet Rhyldan. As colonization failed on the new planet, the remaining humans splintered into factions left fighting over remaining resources.

Perhaps the only game in the entire list shown that has some potential of entertainment about it.    It's far too bad that the game is such off the radar because of it's very long development cycle as well as it being overshadowed by "AAA games". of tanks clone?
They look very similar to the skins that Smite introduced during it's Beta years ago.   Hmmm....

I love the game's "war" feel on a grand scale.  It's an MMO in the true sense of  persistent world that isn't just some lobby deal of 20-min or less.   I can log out after losing 4 territorial zones and being push back, only to log in 2 days later and we own 2/3rds the map.  Being able to switch classes on the fly at stations is also a lot better than normal MMO concepts of leveling a character from 1-???+ of each class just to be able to PvP.  Truly a blast on an epic scale.   Also...tanks and planes, tanks and planes!

Originally posted by MMOGamer71

Also why WoW always make these lists when it was launched when MMO gaming was a relative new idea with new and untried technology?

You're funny.  Are you a WoW-fan who thinks that it was the 1st MMORPG?   Okay, let's list 'em...


Anarchy Online:  2001

Asheron's Call: 1999

Asheron's Call 2:  2002

City of Heroes: 2004

Dark Age of Camelot: 2001

EVE Online: 2003

FFXI:  2002

Guild Wars: 2005


You know what, here:


There are roughly 2 dozen + MMOs that launched before or the same year as WoW.  Yet WoW still had a worse launch experience than all of them.    So....sorry, but fandom won't save that fact.

Are we all neglectful of Tabula Rasa too?  The game was an incomplete mess with the Auction system added very much post-launch.  Their much touted Mech suits didn't make it in until like, the last patch before shutdown.   The instances were buggy, PvP was screwed up, Medics and their guns were the best damage in the game -set that up for a moment, MEDICS were best DAMAGE dealers-, the game was grindy and had many level gaps between quests,  many of the LOGOS were completely pointless in obtaining (emphasizing the incomplete nature of the game).


  Oh, and the Lead Developer spent much of the launch of the game preparing to go up into space, which he did within the first 6 months post-launch all the while basically ignoring the game itself.   Parent company had to fire his ass -although they lied about it and made it look like he quit, thus causing them a big legal headache- and shut down the game.       Overall I'd say Tabula Rasa was one super-hyped up buggy mess never properly "launched into the stars" as other MMOs do, instead exploding shortly after ignition.

Damnit, seriously?!   Why couldn't they wait until a week later?   AA's Auroria opens on that date and it's just conflicting in so many ways.



Also, is that a TIME TRAVELING device?  Really?  Seeing that they're standing next to a Dwarf, maybe there's some sort of travel to the past before their race turned to stone to go fight Primorius underground.   Maybe the heroes get to go back and fight him as he's waking up before the destruction of the great Asura cities?

   Or maybe, maybe, just maybe that time device will throw them back into time to once again be able to fight Scarlet Briar at another location when she was still alive?  Now THAT would be cruel and unusual punishment to players.

You guys are all clueless to understanding a joke.  He posted a sort of joke to what the AA chat box is nearly every other day.  They ban 5,000 spamming bots, but being a F2P title another 5,000 just recreate and join again.    


P.S. Not one of those are actual sites listed.  They're all fake and it's satire.  Get over it.

Originally posted by Kopogero

#1 WOW still superior option (for me), especially if I choose to pay for a MMO.

#2 No purpose playing ArcheAge F2P long term. I would play it if my goal is to grind out the levels, try the classes and explore the world, which is something I do in rarely in single player games.

#3 Failed pricing model/system. Any F2P MMORPG with "economy" that allows the player to gain currency faster or easier through spending $ is a big NO. Right now prooly is like 5-10% whales, 90-95% F2P players. 1-2 years will be 70-80% whales cuz 20-30% of the F2P players will be left playing.

If ArcheAge was the best F2P MMO option today I would be playing it, but sadly that's not the case.

I highly doubt that based on your first statement.   WoW and ArcheAge are night-and-day different from each other on so many levels.  There's just no comparison to them at all and in doing so it shows your ignorance about the concepts of ArcheAge (cemented by the statement that you said you never even installed the game).   I'm sorry, but you are not the target audience of ArcheAge and it's not a matter to the developers if you ever do install the game.   Sure it has questing, but the game is still a Sandbox (or Sandpark?) and not a Themepark that WoW is.

And yet last night on Salpheria a GM logged in prime time USA and sent a mass message asking anyone that's near a bot to whisper him so that he can find said bot and eliminate them.


   Not only that, but I received multiple in-game mails from the previous day when they banned nearly 10,000 hackers/bots.  Those mails were thanks for me reporting said bots using the in-game mechanic that cost 20 labor points; not only was I refunded the 20 labor for a successful report, but they also gave me a bonus 25 labor for each as well.  




So the OP's "advice" is moot as the game is being cleared of bots, hackers, and their ilk.   It's still a very fun and enjoyable game.

Originally posted by MrLee95

For the Scarecrow quest you don't actually have to go right up to the docks. If you just get into that area then the quest will complete. This helps people who don't want to PVP. BUT You will sometimes find ship blockades that are waiting for you in the ocean. 

Best advice is go at 3-5am. :P

Better advice would be to just  get a guildmate with a Clipper to drive you, find a generous soul that's going there from the shore already to hitch a ride from, or even pay someone to drive you there as well.*




*Special note: Make sure that the last 2 options are from a guilded person who's in a well known guild that doesn't Bloodlust it's faction.  

Originally posted by Kamandi777

I have played many MMOs, starting with Ultima Online in 1999 through AoC, WAR, Rift, Wow, Aion and FFXIV.  I have long looked forward to a sandbox game that could get close to UO and hoped Archeage would be the one.

It isn't.


Let me begin with my experiences in the game so far and compare/contrast them with my expectations before I started and my expectations for the future of this game.

I rolled my first toon 2 days before the Lucius server went live.  I got to play that toon for maybe three hours before the Q monster took away game play.  I had bought the silver package and lost those perks when Lucius server opened up.

That is when the game went full throttle for me.  I logged onto Lucius minutes after it popped and had a house, a guild and a garden in 2 hours.  The next day I had another house and a garden.  Two days later I had two 16x16 gardens and my property acquisition ended.  My guild was really a bunch of farmers and old women so I had to leave that guild and joined another much more aggressive bunch.

At this point I started think this is when the game begins.  Planting and cutting trees cannot be all this game is about.  I expected since the game is called a "sand/park" there would be some bgs, some instances, some world bosses.  I did go to SM twice and BC once. That was /yawn.  There is no bg except for a zerg farm called "Halcyonia".  Just quest after quest after quest.

Don't get me wrong I am a pvper, but I have yet to get in a fight that ended in someone dying.  Either I get away or my opponent does.  I know better than get caught in then open by a gank squad.  So after 3 weeks in this game I still don't have 1 point of honor.

I have never even seen a pirate.  I hear about them but on all the trade runs we do, never seen one.  

I will hit 50 in prolly Friday, but have no idea what that will entail.  I have heard "Halsa" in guild chat but until I Google it I have no idea what that is.  It sounds like a place to grind gear -- exactly what no sandbox should have and exactly what a theme park is based on.  

So as far as expectations, they were high when I started and confused at the present.  I have no idea what is going to happen. Paying taxes and cutting/planting/sawing/selling lumber has been about it.  

I guess action will come eventually.  My new guild is active and we roll deep, but again, I have yet to see anyone attack us.  In Halcyonia i see dozens of reds but I am in stealth and stay that way.  I have attacked in halcyonia but before they die they pop a glider and fly to their friends so I stealth and get behind some trees.  Attack someone again and the same thing.

Maybe I am missing some important quest or website that lays all this out and gives a plan of action.  

I don't see any plan right now. 

You're not approaching this game as a sandbox at all, you're mentality shows a yearning for the controlled, themepark style of gameplay.     You're asking for battlegrounds when the game is filled with PvP zones (the entire ocean, Freedich Island, the war zones, and so on).   The farming, gathering, chopping of trees, mining of ore, and all that is a bunch of stuff that supplements building ships, crafting armor, making weapons, and other things that progress characters; all of which provides XP to gain levels.


Also, your play type in PvP is that of a rather sad style of "attack from stealth then run and hide when numbers show up or they get away".   That's the worse kind of PvP, a solo ganker's act, and is one of seldom satisfaction.   Ocean ship fights are not like that all and guilds with Galleon ships are doing AOE and long-range fights between cannon fire while trying to defend or attack trade pack ship runs.



You're missing so much of this game because your playstyle description is that of a Rogue from WoW.  Not even sure if you've ever played WoW, but that's what comes from your description in this thread.

Now, that doesn’t mean its launch woes will be forgotten, nor will I be taking into account the Northern Continent if it makes it in before I publish the review with scores near the end of October or beginning of November.


Really? You're not going to include content in the game when reviewing the game?  MMO's are ever-evolving things that change for the good (GW2 content update #1, WoW TBC) or for the worse (SWG NGE, WoW Cataclysm).  A review is looked at by consumers on what to purchase of a game based on that publication on the game's state at that time.  Mentioning queue issues that are a month old by review time -and no longer an issue, I might add-  as well as ignoring unlocked content is a disservice to the readers who take a review as an educated read of the game.

The reason for removing the Character Deletion Timer was not "unknown".  It was done because when they opened new servers and people wanted to delete an alt toon they had on a normal server -because default limit of 2 characters before needing to purchase more- and had to wait a crazy amount of time to create on the new server.  It was customer service.    HOWEVER!, with queue times drastically resolved, there should be no issue with having the timer back on for the game to  prevent bot character rotation.


The land issue will get resolved in the long-run of the game.  The short run is only 2 weeks post-launch and is minimal in mattering.   What does matter is a perspective of what will happen when northern continent opens up and Pirates become a much more common thing.  Pirates cannot own land on either of the two continents and will lose their property, so that land will become available.  And then there are those guilds that will be moving to the north and give up part or all of their landholdings in the process.     And even though only a few lands came up this week, about 10x are scheduled to be demolished this weekend on my server due to unpaid taxes (one house owes 58 Tax Certs!).



Originally posted by swedago

I bought the Archeum Patron pack ($168) ...  This is my 2 cents:

1) You do not get what you pay for:  I have yet to receive what I paid for.  Missing 90% of the items!

2) Terrible customer service:  I put a ticket in 2 weeks ago and still no response. 

3) The queues are extremely long and if you are a working and can only play when you get home forget it...

4)  Terrible chat:  You can never see the players since the gold spammers fill the chat with their services.

5) Limited PvP: Have a 5 vs. 5 arena, and some open zones which are always one sided.

6) Housng: Good luck finding a plot to build.  Even the new servers are completed booked.

To top it off the NPCs still speak Korean even thought the text is in English!

[mod edit]


1)  Not sure about missing items, all my guildmates got theirs immediately and those that didn't put a ticket in and got it within 2-days.


2) Patrons have LIVE CHAT capabilities for support and can talk directly to a CSA instead of just tickets.  Tickets unanswered can be resubmitted and extra effort on the person (instead of just "waiting")


3) The Queues last night were at most 5 minutes on the original -most packed- servers at Prime Time of 5pm PST, 8pm EST.  This is NA, so maybe EU is different because they only just recently got their extra hardware up and running (thanks, customs!). 


4) Yes, there are gold spammers in a FREE-2-PLAY game.  Chat is suckage at the moment.   However my 6 separate tabs all are quite fine (Guild, Raid, Party, Local, Whisper, Combat).   This is a player using the UI beyond the default settings.


[mod edit] Sure there are the "safe zones", but I've even been able to PvP in those thanks to reds traveling through our zones.  There's WAR in at least one zone all the time, others are in Danger level ??, and that allows players to kill enemies and flag themselves -Ctrl+F- for Bloodlust and even kill their own faction.  Yesterday there were 2 reds that went into Seachild port, got slaughtered, and then 10...10! of our Faction decided to flag themselves just to start killing over the single trade pack that the Reds dropped.  It was a FFA bloodbath.   The ocean is currently a danger of pirates, reds, and turncoat BL's trying to get free trade packs because they're too laze to craft their own.


6) Most of the housing plots keep changing positions because people demolishing and changing their property or upgrading to larger plots in other zones and not wanting to double-down on tax costs.   Just this week we had 3 members able to grab up small farm plots, 1 started construction on a Thatched Farmhouse, and yet another a large farm plot.  The "no land" myth was debunked a while ago.....


[mod edit]

Originally posted by maccarthur2004

In these long 4 years people (me included) were waiting for AA release, many people in social media and game foruns (a big part of them old veterans longing for a "revival" of the old days) talked about AA as if it were to be the "saviour" of the dwindling MMO genre, that was day after day, launch after launch, less and less innovative (wow clones), more and more casual, more and more "lobby games", more and more "single players", more and more "carebear", and so on.

So, AA were to be the FIRST mmo that wasn't lobby game, not focused in instances, with a rich and big amount of sandbox tools, with more freedom, with open pvp... and not be a bugfest indie production, but a well polished and well funded production. Because that, AA was considered by the mmo veterans a "saviour" of the genre.

Now, 4 years later, after full release and more than 1 week of live gameplay, can AA still be called or regarded as a "saviour" of the genre?

The genre of Open World PvP MMO games, sure.  The open world PvP in the game is not only encouraged, but valued based on the mechanics.    Sure there are the zone mechanics of "war" that has players going back and forth between camps in a battleground like fashion on a specific district (not zone, there are no instances), but that's not the main PvP of the game.   The main PvP is the open sea and the battles that go on there as well as the trade pirates too.

I had this issue earlier this year in the game's Beta, found that I had to FLASH my BIOS, update my OS, and BAM!, the game works like a charm.  Can -and have- run it 14+hours straight without fail, including multiple alt-tabbing for use of TS3 and FireFox running in the background with a Pandora stream too (J-pop just feels right with ArcheAge). 
Originally posted by Jaedor

Just pay your taxes and you won't lose your house.



Plus, realize  that it takes time for trees to grow in the game.  I passed about a dozen or so trees earlier yesterday that were still in either Sapling or Young state, but later last night they were harvestable and all mine (found a really cool one that gave me 13 logs!...oh the awesome!). 


You just have to really search for them.  There are many harvestable trees sitting up high that's barely reachable by only glider, so get to exploring. 


P.S.  Realize that everyone needs trees right now and there are 1,000's of players on all the servers fighting each other for the right to get trees.  Besides the growers, that is.

Ocean size
General Discussion « ArcheAge
9/11/14 10:49:14 PM
Not sure by speed boat, but apparently it takes over 1 hour + (real time, not game time) to swim across it.  That's also assuming you don't run into any sharks, jellyfish, or any other hazards along the way.
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